File: rules.c

package info (click to toggle)
xpat2 1.04-14
  • links: PTS
  • area: main
  • in suites: slink
  • size: 1,684 kB
  • ctags: 1,246
  • sloc: ansic: 9,955; makefile: 102; sh: 24
file content (360 lines) | stat: -rw-r--r-- 9,626 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
/*****************************************************************************/
/*									     */
/*									     */
/*	X patience version 2 -- module rules.c				     */
/*									     */
/*	General utility functions for all rule sets			     */
/*	written by Heiko Eissfeldt and Michael Bischoff			     */
/*	see COPYRIGHT.xpat2 for Copyright details			     */
/*									     */
/*									     */
/*****************************************************************************/
#include "xpatgame.h"
#include <time.h>

Cardindex complete_suit(Pileindex pile, Cardindex i) {
    Rank r;
    Suit s;
    int c;
    if (IS_JOKER(game.cards[i]))
	return 0;
    r = RANK(game.cards[i]);
    s = SUIT(game.cards[i]);
    if (r != Ace)
	return 0;
    for (c = rules.cards_per_color-1; c > 0; --c) {
	if (--i < game.ind[pile] || !game.visible[i])
	    return -1;
	if (RANK(game.cards[i]) != ++r || SUIT(game.cards[i]) != s)
	    return -1;
    }
    return i;
}

/* Move cards to stack. */

int stackable(Pileindex pile) {
    if (rules.stackable) {
	return (*rules.stackable)(pile);
    } else {
	Cardindex srcindex;
	srcindex = INDEX_OF_LAST_CARD(pile);
	switch (rules.move_bits & ST_MASK) {
	case ST_NONE:
	    return -1;	/* user may not may cards to stack */
	case ST_ONE:
	    if (IS_JOKER(game.cards[srcindex]))     /* jokers not movable to stack */
		return -1;
	    break;
	case ST_13:
	    if ((srcindex = complete_suit(pile, srcindex)) == -1)
		return -1;
	    break;
	}
	return srcindex;
    }
}

int move_to_stack(Pileindex pile) {	/* pile is slot or tmp */
    Cardindex srcindex;
    Pileindex i;

    if (EMPTY(pile))
	return 0;

    if ((srcindex = stackable(pile)) == -1)
	return 0;
    for (i = 0; i < rules.numstacks; ++i) {
	if (SUIT(i) != SUIT(game.cards[srcindex]))
	    continue;
	if (move_valid(srcindex, i)) {
	    store_move(do_move(srcindex, i));
	    return 1;
	}
    }
    return 0;
}


void check_win_game(void) {
    if (game.finished)
	return;		/* don't win twice */
    if (rules.game_won) {
	if (!(*rules.game_won)())
	    return;
    } else {
	if (game.ind[FIRST_SLOT] != rules.cards_per_color * rules.numstacks)
	    return;
    }
    /* actually, win the game! */

    /* all cards on the stacks and not yet notified */
    game.finished = True;
    write_log_file();
    show_message(TXT_YOU_WIN);	/* overwrites OK */
    win_game();		/* hook for additional doodads */
    play_sound("success");
}



int in_relaxed_sequence(int srccard, int dstcard) {
    if (rules.relaxed_valid)
	return (*rules.relaxed_valid)(srccard, dstcard);
    switch (rules.move_bits & US_MASK) {
    case US_RS:
	if (IS_JOKER(dstcard) || IS_JOKER(srccard))
	    return 1;
	return RANK(dstcard) == 1 + RANK(srccard) && SUIT(dstcard) == SUIT(srccard);
    case US_R:
	if (IS_JOKER(dstcard) || IS_JOKER(srccard))
	    return 1;
	return RANK(dstcard) == 1 + RANK(srccard);
    case US_RA:
	if (IS_JOKER(dstcard) || IS_JOKER(srccard))
	    return 1;
	return RANK(dstcard) == 1 + RANK(srccard) && DIFFERENT_COLOR(dstcard, srccard);
    }
    return 0;
}
int in_strong_sequence(int srccard, int dstcard) {
    if (rules.valid)
	return (*rules.valid)(srccard, dstcard);
    switch (rules.move_bits & MG_MASK) {
    case MG_RS:
	if (IS_JOKER(dstcard) || IS_JOKER(srccard))
	    return 1;
	return RANK(dstcard) == 1 + RANK(srccard) && SUIT(dstcard) == SUIT(srccard);
    case MG_R:
	if (IS_JOKER(dstcard) || IS_JOKER(srccard))
	    return 1;
	return RANK(dstcard) == 1 + RANK(srccard);
    case MG_RA:
	if (IS_JOKER(dstcard) || IS_JOKER(srccard))
	    return 1;
	return RANK(dstcard) == 1 + RANK(srccard) && DIFFERENT_COLOR(dstcard, srccard);
    }
    return 0;
}

/* find maximum sequence in a nonempty slot for moving */

Cardindex slotsequence(Pileindex ind, Cardindex start, Cardindex stop) {
    while (start > game.ind[ind] && game.visible[start-1] && start != stop &&
	   in_strong_sequence(game.cards[start], game.cards[start-1]))
	--start;
    return start;
}

/* find maximum sequence in a nonempty slot for moving */

Cardindex relaxedslotsequence(Pileindex ind, Cardindex start, Cardindex stop) {
    while (start > game.ind[ind] && game.visible[start-1] && start != stop &&
	   in_relaxed_sequence(game.cards[start], game.cards[start-1]))
	--start;
    return start;
}

int default_movevalid(Cardindex src, Pileindex dstpile) {
    int srcpile, dstcard, srccard;
    srcpile = getpile(src);
    if (srcpile == dstpile)
	return 0;
    switch (game.piletype[srcpile]) {	/* filter out some invalid sources */
    case FacedownDeck:
	return 0;
    case Stack:
	if (!(rules.move_bits & STACK_SOURCE))
	    return 0;
	break;
    case FaceupDeck:			/* always valid sources */
    case Tmp:
    case Slot:
	break;
    }
    dstcard = EMPTY(dstpile) ? -1 : game.cards[game.ind[dstpile+1]-1];
    srccard = game.cards[src];
    switch (game.piletype[dstpile]) {
    case Stack:
	if (SUIT(dstpile) != SUIT(game.cards[src]))
	    return 0;
	if (rules.stackable) {
	    if (src != (*rules.stackable)(srcpile))
		return 0;		/* not possible to move to stack */
	} else {
	    switch (rules.move_bits & ST_MASK) {
	    case ST_NONE:
		return 0;	/* user may not may cards to stack */
	    case ST_ONE:
		if (src != INDEX_OF_LAST_CARD(srcpile) || IS_JOKER(game.cards[src]))
		    return 0;
		break;
	    case ST_13:
		if (src != complete_suit(srcpile, INDEX_OF_LAST_CARD(srcpile)))
		    return 0;
		break;
	    }
	}
	/* src is a block of cards without jokers */
	if (RANK(game.cards[INDEX_OF_LAST_CARD(srcpile)]) != (
	    dstcard == -1 ? Ace : (1 + RANK(dstcard))	     ))
	    return 0;
	/* top cards match */
	return 1;
    case Slot:
	if (dstcard == -1) {
	    switch (rules.move_bits & ES_MASK) {
		case ES_KINGS:  /* Klondike: only Kings are */
		if (IS_JOKER(game.cards[src]) || RANK(game.cards[src]) == King)
		    return 1;
		break;
	    case ES_ALL:
		return 1;
	    }
	} else {	/* move to non-empty slot */
	    return in_relaxed_sequence(srccard, dstcard);
	}
	return 0;	/* fall through: move not allowed */
    case Tmp:
	if (game.ind[srcpile+1] - src != 1)
	    return 0;		/* only one card can be moved */
	return dstcard == -1;
    default:
	return 0;
    }
}

int debugging = 0;
int move_valid(Cardindex src, Pileindex dstpile) {

    if (debugging)
	return 1;
    if (rules.movevalid)
	return (*rules.movevalid)(src, dstpile);
    else
	return default_movevalid(src, dstpile);
}


Cardindex maxsequence(Pileindex ind, Cardindex cardi) {
    if (!EMPTY(ind)) {	/* the pile may not be empty for this operation */
	switch (game.piletype[ind]) {
	case Stack:
	    if (!(rules.move_bits & STACK_SOURCE))
		break;		/* not allowed => break */
	    /* fall through: */
	case Tmp:
	    return INDEX_OF_LAST_CARD(ind);
	case Slot:
	    return slotsequence(ind, INDEX_OF_LAST_CARD(ind), cardi);
	case FaceupDeck:
	    if (rules.variant & DECK_SOURCE)
		return INDEX_OF_LAST_CARD(ind);
	    break;	/* not allowed => fall through */
	case FacedownDeck:
	    if ((rules.variant & DECK_VISIBLE) && !EMPTY(ind))
		return INDEX_OF_LAST_CARD(ind);
	    break;
	}
    }
    return -1;		/* this indicates that selection is not possible */
}




/* check, if new cards may be dealt */

int check_new_cards(void) {
    Pileindex i;
    Cardindex (*testfunc)(Pileindex, Cardindex, Cardindex) = NULL;

    if (rules.variant&NODEAL)
	return 0;
    if (rules.new_cards)
	return (*rules.new_cards)();	/* custom function */

    if (!CARDS_ON_PILE(IDECK))
	return 0;	/* no more cards */

    switch (rules.move_bits & DC_MASK) {
    case DC_ALWAYS:
	return 1;
    /* case DC_NOEMPTY: falls thru */
    case DC_STRONGOK:
	testfunc = slotsequence;
	break;
    case DC_RELAXEDOK:
	testfunc = relaxedslotsequence;
	break;
    }
    for (i = FIRST_SLOT; i <= LAST_SLOT; ++i)
	if (EMPTY(i))
	    goto require_check;
    return 1;	/* no empty slot */
require_check:
    if (!testfunc)
	return 0;
    /* may give cards if all nonempty slots are in some sequence */
    for (i = FIRST_SLOT; i <= LAST_SLOT; ++i)
	if (!EMPTY(i))
	    if ((*testfunc)(i, INDEX_OF_LAST_CARD(i), INDEX_OF_FIRST_CARD(i))
		!= INDEX_OF_FIRST_CARD(i))
		return 0;	/* test failed, pile unsorted */
    return 1;	/* OK, all nonempty pile are in order */
}

int std_good_hint(Cardindex srcindex, Pileindex dstpile) {
    Pileindex srcpile = getpile(srcindex);
    int value = 0;

    if (IS_STACK(srcpile))  	/* don't move from stack if not explicitly requested */
        value = 1;
    else if (IS_STACK(dstpile))	{ /* likes to move cards to stack */
	value = (rules.variant & ST_MASK) == ST_13 ? 10000 : 30;
    } else
	value = 15;		/* value of standard move */

    /* modifications */
    if (IS_SLOT(dstpile)) {
	switch (rules.move_bits & MG_MASK) {
	case MG_RS:
	    if (SUIT(game.cards[srcindex]) == SUIT(game.cards[INDEX_OF_LAST_CARD(dstpile)]))
		value += 15;
	    else if (RANK(game.cards[srcindex]) == RANK(game.cards[srcindex-1]) - 1)
		value -= 15;
	    else
		value += RANK(game.cards[srcindex]); /* higher ones first */
	    break;
	case MG_NONE:
	    if (RANK(game.cards[srcindex]) == RANK(game.cards[srcindex-1]) - 1)
		value -= 15;	/* doesn't make anything better */
	    else
		value -= 10;
	    break;
	}
    }

    if (IS_SLOT(srcpile)) {
	if (game.ind[srcpile] == srcindex) {
	    /* bonus for creating empty space */
	    switch (rules.move_bits & ES_MASK) {
	    case ES_NONE:
		value -= 10;	/* no bonus */
		break;
	    case ES_KINGS:
		value += 10;
		break;
	    case ES_ALL:
		value += 100;
		break;
	    }
	} else if (!game.visible[srcindex-1]) {
	    /* turn a card */
	    value += 10;
	}
    }
    if (value < 1)
	value = 1;
    return value;
}