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//========================================================================
//
// SplashPattern.cc
//
//========================================================================
#include <aconf.h>
#ifdef USE_GCC_PRAGMAS
#pragma implementation
#endif
#include "SplashMath.h"
#include "SplashScreen.h"
#include "SplashPattern.h"
//------------------------------------------------------------------------
// SplashPattern
//------------------------------------------------------------------------
SplashPattern::SplashPattern() {
}
SplashPattern::~SplashPattern() {
}
//------------------------------------------------------------------------
// SplashSolidColor
//------------------------------------------------------------------------
SplashSolidColor::SplashSolidColor(SplashColorPtr colorA) {
splashColorCopy(color, colorA);
}
SplashSolidColor::~SplashSolidColor() {
}
void SplashSolidColor::getColor(int x, int y, SplashColorPtr c) {
splashColorCopy(c, color);
}
//------------------------------------------------------------------------
// SplashHalftone
//------------------------------------------------------------------------
SplashHalftone::SplashHalftone(SplashColorPtr color0A, SplashColorPtr color1A,
SplashScreen *screenA, SplashCoord valueA) {
splashColorCopy(color0, color0A);
splashColorCopy(color1, color1A);
screen = screenA;
value = valueA;
}
SplashPattern *SplashHalftone::copy() {
return new SplashHalftone(color0, color1, screen->copy(), value);
}
SplashHalftone::~SplashHalftone() {
delete screen;
}
void SplashHalftone::getColor(int x, int y, SplashColorPtr c) {
splashColorCopy(c, screen->test(x, y, value) ? color1 : color0);
}
GBool SplashHalftone::isStatic() {
return screen->isStatic(value);
}
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