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/* A simple random-world generator for Xpilot.
* Written by Paul Gardner (pgar@excalib.com) 2/93.
* Updated by Paul Gardner for Xpilot 3.x 7/93.
*/
#include <stdio.h>
#include <errno.h>
#include <string.h>
/* Xpilot headers */
#include "map.h"
#ifdef _HPUX_SOURCE
#define srandom srand
#define random rand
#endif
#define MIN_WORMHOLES 2
static int wd = 200;
static int ht = 200;
static int seed = -1;
static int edgewrap = 0;
static char *author = "Paul Gardner (mkmap)";
static char *mapname = "Random (%d)";
static char *fn = "a.map";
static int verbose = 1;
/* probabilities are 1 in ... */
static int seed_prob = 800;
static int grow_pass = 40;
static int grow_prob = 20;
static int smear_prob = 1;
/* densities are expressed in parts per DENSITY_FACTOR */
#define DENSITY_FACTOR 1000000
#define GRAV_RAD 3
#define WORM_RAD 3
static char *progname;
static int sz;
static char **map;
static char **tmpmap;
#define GETMAP(m,x,y) ((m)[(y)][(x)])
#define SETMAP(m,x,y,v) ((m)[(y)][(x)]=(v))
/* terrain types for map[][] are those from map.h plus: */
#define NOT_VALID -1
#define NW_FILLED (WORMHOLE+1)
#define NE_FILLED (WORMHOLE+2)
#define SW_FILLED (WORMHOLE+3)
#define SE_FILLED (WORMHOLE+4)
#define UP_CANNON (WORMHOLE+5)
#define DN_CANNON (WORMHOLE+6)
#define LF_CANNON (WORMHOLE+7)
#define RT_CANNON (WORMHOLE+8)
static int valid_fuel( x, y )
int x, y;
{
int k;
if ( GETMAP(map,x,y) != FILLED )
return( NOT_VALID );
for ( k=1 ; ; k++ )
{
if ( k == 2 )
return( NOT_VALID );
if ( GETMAP(map,x-k,y) == SPACE )
return( FUEL );
if ( GETMAP(map,x,y-k) == SPACE )
return( FUEL );
if ( GETMAP(map,x+k,y) == SPACE )
return( FUEL );
if ( GETMAP(map,x,y+k) == SPACE )
return( FUEL );
}
}
static int valid_base( x, y )
int x, y;
{
int k;
for ( k=0 ; k<3 ; k++ )
{
if ( (y-k) < 0 )
return( NOT_VALID );
if ( GETMAP(map,x,y-k) != SPACE )
return( NOT_VALID );
}
if ( (y+1) >= ht )
return( NOT_VALID );
return( (GETMAP(map,x,y+1) == FILLED) ? BASE : NOT_VALID );
}
static int valid_cannon( x, y )
int x, y;
{
if ( GETMAP(map,x,y) != SPACE )
return( NOT_VALID );
switch ( random() % 4 ) /* select fairly among the 4 possibilities */
{
case 0:
if ( (GETMAP(map,x,y-1)==FILLED) && (GETMAP(map,x,y+1)==SPACE) )
return( DN_CANNON );
case 1:
if ( (GETMAP(map,x,y+1)==FILLED) && (GETMAP(map,x,y-1)==SPACE) )
return( UP_CANNON );
case 2:
if ( (GETMAP(map,x-1,y)==FILLED) && (GETMAP(map,x+1,y)==SPACE) )
return( RT_CANNON );
case 3:
if ( (GETMAP(map,x+1,y)==FILLED) && (GETMAP(map,x-1,y)==SPACE) )
return( LF_CANNON );
if ( (GETMAP(map,x,y-1)==FILLED) && (GETMAP(map,x,y+1)==SPACE) )
return( DN_CANNON );
if ( (GETMAP(map,x,y+1)==FILLED) && (GETMAP(map,x,y-1)==SPACE) )
return( UP_CANNON );
if ( (GETMAP(map,x-1,y)==FILLED) && (GETMAP(map,x+1,y)==SPACE) )
return( RT_CANNON );
return( NOT_VALID );
}
}
/* examine a neighborhood around X,Y */
static int neigh( X, Y, radius, func )
int X, Y, radius, (*func)();
{
int i, j, x, y, ret;
for ( i= -radius, y=Y+i ; i<=radius ; i++, y++ )
{
if ( (y < 0) || (y >= ht) )
continue;
for ( j= -radius, x=X+j ; j<=radius ; j++, x++ )
{
if ( (x < 0) || (x >= wd) )
continue;
if ( ret = (*func)( X+j, Y+i ) )
return( ret );
}
}
return( 0 );
}
static int grav_neigh_tst( x, y )
int x, y;
{
return( (GETMAP(map,x,y)==BASE) || (GETMAP(map,x,y)==WORMHOLE) );
}
static int valid_grav( x, y, type )
int x, y, type;
{
return( neigh( x, y, GRAV_RAD, grav_neigh_tst ) ? NOT_VALID : type );
}
static int worm_neigh_tst( x, y )
int x, y;
{
return( GETMAP(map,x,y) != SPACE );
}
static int valid_worm( x, y, type )
int x, y, type;
{
return( neigh( x, y, WORM_RAD, worm_neigh_tst ) ? NOT_VALID : type );
}
typedef struct
{
int type;
char *name;
char symbol;
int density;
int nmin, nmax;
int (*valid)();
int xminborder, yminborder, xmaxborder, ymaxborder;
int n;
} Terrain;
#define MAX_CANNONS (-1)
#define MAX_BASES (-1)
#define MAX_FUELS (-1)
#define MAX_GRAVS (-4)
#define MAX_WORMHOLES (-1)
static Terrain terrain[] =
{
{ -1, "mystery", '?', -1, -1, -1, (int (*)())0, 0, 0, 0, 0, },
{ FILLED, "filled", 'x', -1, -1, -1, (int (*)())0, 0, 0, 0, 0, },
{ NW_FILLED, "nwfilled", 's', -1, -1, -1, (int (*)())0, 0, 0, 0, 0, },
{ NE_FILLED, "nefilled", 'a', -1, -1, -1, (int (*)())0, 0, 0, 0, 0, },
{ SW_FILLED, "swfilled", 'w', -1, -1, -1, (int (*)())0, 0, 0, 0, 0, },
{ SE_FILLED, "sefilled", 'q', -1, -1, -1, (int (*)())0, 0, 0, 0, 0, },
{ UP_CANNON, "cannon", 'r', 1800, -1, MAX_CANNONS, valid_cannon,
1, 1, 1, 1, },
{ DN_CANNON, "cannon", 'c', -1, -1, -1, (int (*)())0, 0, 0, 0, 0, },
{ LF_CANNON, "cannon", 'd', -1, -1, -1, (int (*)())0, 0, 0, 0, 0, },
{ RT_CANNON, "cannon", 'f', -1, -1, -1, (int (*)())0, 0, 0, 0, 0, },
{ BASE, "base", '_', 340, 1, MAX_BASES, valid_base, 2, 2, 2, 2, },
{ SPACE, "space", ' ', -1, -1, -1, (int (*)())0, 0, 0, 0, 0, },
{ FUEL, "fuel", '#', 1100, -1, MAX_FUELS, valid_fuel, 0, 0, 0, 0, },
{ POS_GRAV, "pos_grav", '+', 50, -1, MAX_GRAVS/4, valid_grav,
GRAV_RAD, GRAV_RAD, GRAV_RAD, GRAV_RAD, },
{ NEG_GRAV, "neg_grav", '-', 50, -1, MAX_GRAVS/4, valid_grav,
GRAV_RAD, GRAV_RAD, GRAV_RAD, GRAV_RAD, },
{ ACWISE_GRAV, "acwise_grav", '<', 30, -1, MAX_GRAVS/4, valid_grav,
GRAV_RAD, GRAV_RAD, GRAV_RAD, GRAV_RAD, },
{ CWISE_GRAV, "cwise_grav", '>', 30, -1, MAX_GRAVS/4, valid_grav,
GRAV_RAD, GRAV_RAD, GRAV_RAD, GRAV_RAD, },
{ WORMHOLE, "wormhole", '@', 80, MIN_WORMHOLES, MAX_WORMHOLES, valid_worm,
WORM_RAD, WORM_RAD, WORM_RAD, WORM_RAD, },
};
#define NTERRAIN (sizeof(terrain)/sizeof(terrain[0]))
static char terr2symbol( m )
int m;
{
int i;
for ( i=0 ; i<NTERRAIN ; i++ )
if ( terrain[i].type == m )
return( terrain[i].symbol );
printf( "%s: Mystery terrain type.\n", progname );
return( terrain[0].symbol );
}
/* Select random locations for up to N squares of the type returned by
* (*tstfunc)(). See Knuth for a description of the adaptive probability
* algorithm.
*/
static int random_distribute( N, type, tstfunc, xmin, ymin, xmax, ymax )
int N, type, (*tstfunc)(), xmin, ymin, xmax, ymax;
{
int n, m, M;
int x, y;
int actual_type;
/* N: total to place */
if ( N <= 0 )
return( 0 );
n = 0; /* placed so far */
m = 0; /* potential sites visited */
M = 0; /* total potential sites */
for ( y=ymin ; y<=ymax ; y++ )
for ( x=xmin ; x<=xmax ; x++ )
{
actual_type = (*tstfunc)( x, y, type );
SETMAP( tmpmap, x, y, actual_type );
if ( actual_type != NOT_VALID )
++M;
}
if ( N > M )
N = M;
#if 0
printf( "Selecting %d sites out of %d for '%c'.\n", N, M, terr2symbol(type) );
#endif
for ( y=ymin ; y<ymax ; y++ )
for ( x=xmin ; x<=xmax ; x++ )
{
actual_type = GETMAP( tmpmap, x, y );
if ( actual_type != NOT_VALID )
{
if ( (random() % (M - m)) < (N - n) )
{
SETMAP( map, x, y, actual_type);
++n;
}
++m;
}
}
return( n );
}
static void bad_option( arg )
char *arg;
{
fprintf( stderr, "%s: Option %s?\n", progname, arg );
exit( 1 );
}
main( argc, argv )
int argc;
char **argv;
{
int i, j, k;
int x, y;
FILE *fp;
int n, N, m, M;
progname = argv[0];
for ( i=1 ; i<argc ; i++ )
{
if ( argv[i][0] != '-' )
bad_option( argv[i] );
switch ( argv[i][1] )
{
case 'v': verbose = atoi( &argv[i][2] ); break;
case 'w': wd = atoi( &argv[i][2] ); break;
case 'h': ht = atoi( &argv[i][2] ); break;
case 's': seed = atoi( &argv[i][2] ); break;
case 'e': edgewrap = atoi( &argv[i][2] ); break;
case 'a': author = &argv[i][2]; break;
case 'm': mapname = &argv[i][2]; break;
case 'o': fn = &argv[i][2]; break;
case 'g':
switch ( argv[i][2] )
{
case 's': seed_prob = atoi( &argv[i][3] ); break;
case 'g': grow_prob = atoi( &argv[i][3] ); break;
case 'p': grow_pass = atoi( &argv[i][3] ); break;
default: bad_option( argv[i] );
}
break;
case 'd':
for ( j=0 ; ; j++ )
{
if ( j == NTERRAIN )
bad_option( argv[i] );
if ( terrain[j].density == -1 )
continue;
if ( strncmp( &argv[i][2], terrain[j].name,
strlen(terrain[j].name) ) )
continue;
terrain[j].density =
atoi( &argv[i][2+strlen(terrain[j].name)] );
break;
}
break;
default: bad_option( argv[i] );
}
}
if ( seed == -1 )
seed = time( (time_t *)0 );
printf( "Random number seed = %d\n", seed );
srandom( seed );
sz = wd * ht;
map = (char **)calloc( ht, sizeof(char *) );
for ( y=0 ; y<ht ; y++ )
{
map[y] = (char *)malloc( wd );
memset( map[y], SPACE, wd );
}
tmpmap = (char **)calloc( ht, sizeof(char *) );
for ( y=0 ; y<ht ; y++ )
{
tmpmap[y] = (char *)malloc( wd );
memset( tmpmap[y], SPACE, wd );
}
/* make border */
if ( !edgewrap )
{
for ( x=0 ; x<wd ; x++ )
{
SETMAP( map, x, 0, FILLED );
SETMAP( map, x, ht-1, FILLED );
}
for ( y=0 ; y<ht ; y++ )
{
SETMAP( map, 0, y, FILLED );
SETMAP( map, wd-1, y, FILLED );
}
}
/* plant seeds */
for ( y=0 ; y<ht ; y++ )
for ( x=0 ; x<wd ; x++ )
if ( (random() % seed_prob) == 0 )
SETMAP( map, x, y, FILLED );
/* grow seeds */
for ( k=0 ; k<grow_pass ; k++ )
{
for ( y=1 ; y<ht-1 ; y++ )
for ( x=1 ; x<wd-1 ; x++ )
SETMAP( tmpmap, x, y, GETMAP(map,x,y) );
for ( y=1 ; y<ht-1 ; y++ )
for ( x=1 ; x<wd-1 ; x++ )
{
int i, j;
if ( GETMAP(map,x,y) != FILLED )
continue;
for ( j= -1 ; j<=1 ; j++ )
for ( i= -1 ; i<=1 ; i++ )
{
if ( (i == 0) && (j == 0) )
continue;
if ( (GETMAP(map,x+i,y+j) != FILLED) &&
((random() % grow_prob) == 0) )
SETMAP( tmpmap, x+i, y+j, FILLED );
}
}
for ( y=1 ; y<ht-1 ; y++ )
for ( x=1 ; x<wd-1 ; x++ )
SETMAP( map, x, y, GETMAP(tmpmap,x,y) );
}
for ( y=1 ; y<ht-1 ; y++ )
for ( x=1 ; x<wd-1 ; x++ )
{
int n, s, e, w;
if ( GETMAP(map,x,y) != SPACE )
continue;
n = GETMAP(map,x,y-1);
s = GETMAP(map,x,y+1);
w = GETMAP(map,x-1,y);
e = GETMAP(map,x+1,y);
/* fill SPACEs that are completely surrounded by non-SPACEs */
if ( (n!=SPACE) && (s!=SPACE) && (e!=SPACE) && (w!=SPACE) )
{
SETMAP( map, x, y, FILLED );
continue;
}
/* place half-filleds */
if ( (s==SPACE) && (e==SPACE) && (n==FILLED) && (w==FILLED) )
SETMAP( map, x, y, (random() % 2) ? NW_FILLED : SPACE );
if ( (s==SPACE) && (w==SPACE) && (n==FILLED) && (e==FILLED) )
SETMAP( map, x, y, (random() % 2) ? NE_FILLED : SPACE );
if ( (n==SPACE) && (w==SPACE) && (s==FILLED) && (e==FILLED) )
SETMAP( map, x, y, (random() % 2) ? SE_FILLED : SPACE );
if ( (n==SPACE) && (e==SPACE) && (s==FILLED) && (w==FILLED) )
SETMAP( map, x, y, (random() % 2) ? SW_FILLED : SPACE );
}
if ( verbose )
printf( "%d by %d world, %d total squares.\n", wd, ht, sz );
for ( i=0 ; i<NTERRAIN ; i++ )
{
if ( terrain[i].density == -1 )
continue;
terrain[i].n = (sz * terrain[i].density) / DENSITY_FACTOR +
(random()%3)-1;
if ( (terrain[i].nmin != -1) && (terrain[i].n < terrain[i].nmin) )
terrain[i].n = terrain[i].nmin;
if ( (terrain[i].nmax != -1) && (terrain[i].n > terrain[i].nmax) )
terrain[i].n = terrain[i].nmax;
terrain[i].n = random_distribute( terrain[i].n, terrain[i].type,
terrain[i].valid,
terrain[i].xminborder, terrain[i].yminborder,
wd-terrain[i].xmaxborder-1, ht-terrain[i].ymaxborder-1 );
if ( verbose )
printf( "%14s:%4d\n", terrain[i].name, terrain[i].n );
}
fp = fopen( fn, "w" );
if ( fp == 0 )
{
fprintf( stderr, "%s: Can't open '%s' for writing. %s.\n",
progname, fn, strerror( errno ) );
exit( 1 );
}
fprintf( fp, "mapWidth: %d\n", wd );
fprintf( fp, "mapHeight: %d\n", ht );
fprintf( fp, "mapName: " );
fprintf( fp, mapname, seed );
fputc( '\n', fp );
fprintf( fp, "mapAuthor: %s\n", author );
fprintf( fp, "teamPlay: no\n" );
fprintf( fp, "timing: no\n" );
fprintf( fp, "edgeWrap: %s\n", edgewrap?"yes":"no" );
fprintf( fp, "mapData: \\multiline: EndOfMapdata\n" );
for ( y=0 ; y<ht ; y++ )
{
for ( x=0 ; x<wd ; x++ )
fputc( terr2symbol( GETMAP( map, x, y ) ), fp );
fputc( '\n', fp );
}
fprintf( fp, "EndOfMapdata\n" );
fclose( fp );
exit( 0 );
}
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