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#
# XPilot RPM spec file.
#
# $Id: xpilot.spec,v 5.19 2003/12/13 21:13:33 bertg Exp $
#
Summary: A multiplayer Internet client/server 2D space game
Name: xpilot
Version: 4.5.5beta
Release: 17
Group: X11/Games/Video
Copyright: GPL
Packager: xpilot@xpilot.org
Url: http://www.xpilot.org/
Source: ftp://ftp.xpilot.org/pub/xpilot/xpilot-%{version}.tar.gz
Patch: xpilot-%{version}.dif
Vendor: XPilot
Autoreqprov: yes
BuildRoot: %{_tmppath}/%{name}-%{version}-root
%description
XPilot is a multi-player 2D space game. Some features are borrowed
from classics like the Atari coin-ups Asteriods and Gravitar, and
the home-computer games Thrust (Commdore 64) and Gravity Force
(Commodore Amiga), but XPilot has many new aspects too.
Highlights include:
- True client/server based game; optimal speed for every player.
- Meta server with up to date information about servers hosting
games around the world.
- A web of world-wide rating servers; compare your skills with
pilots from all around the world, and climb the ladder of the
world-wide rating list.
- 'Real physics'; particles of explosions and sparks from your
engines all affect you if you're hit by them. This makes it
possible to kill someone by blowing them into a wall with
engine thrust or shock waves from explosions.
- Specialized editors for editing ship-shapes and maps.
- Game objective and gameplay adjustable through a number of
options, specified on the commandline, in special option files,
or in the map files. Examples of modes of the game:
* classical dogfight; equipped with only your gun, you have
to rely on your maneuvering and tactical skills
* team; fight together, steal other teams's treasures (involves
flying around with a ball in a string, much like in Thrust)
and blow up their targets (which are, no doubt, heavily guarded)
* all out nuclear war; chose carefully between more than 15 weapon
and defense systems to stay alive and annihilate your enemies
* race; make it through the deadly course before your opponents
- Adjustable gravity; adjustable by putting special attractors or
deflectors in the world, or by adjusting the global gravity in
various ways.
- Cannons and personalized and vengeful robot fighters give you a
hard time.
- Watch your energy, and remember to 'dock' with a fuel station to
refuel before it's too late.
- Defend your home base, or terrorize and steal someone else's.
- Equip your ship with the 15+ defense and weapon systems: afterburners,
cloaking devices, sensors, transporters, extra cannons, mines and
bombs, rockets (smarts, torpedos and nuclear), ECM, laser, extra
tanks, autopilot etc.
%prep
%setup
%patch
%build
xmkmf -a
make
%install
make install DESTDIR="$RPM_BUILD_ROOT"
make install.man DESTDIR="$RPM_BUILD_ROOT"
%clean
rm -rf $RPM_BUILD_ROOT
%changelog
* Tue Nov 26 2002 Bernd Petrovitsch <bernd@gams.at>
- Use BuildRoot and $RPM_BUILD_ROOT. Don't gzip manpages.
%files
%doc LICENSE
%doc README.txt
%doc doc/CREDITS
%doc doc/ChangeLog
%doc doc/FAQ
%doc doc/README*
%doc /usr/X11R6/man/man6/xpilot.6*
%doc /usr/X11R6/man/man6/xpilots.6*
%doc /usr/X11R6/man/man6/xp-replay.6*
%doc /usr/X11R6/man/man6/xp-mapedit.6*
/usr/X11R6/bin/xpilot
/usr/X11R6/bin/xpilots
/usr/X11R6/bin/xp-replay
/usr/X11R6/bin/xp-mapedit
/usr/X11R6/lib/xpilot/
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