1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103
|
/******************************************************************************
orbit - orbit class
Copyright (C) 1999 Detlev Zundel <Detlev.Zundel@stud.uni-karlsruhe.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
******************************************************************************/
#include <math.h>
#include "orbit.h"
Matrix operator*(const Matrix& a, const Matrix& b){
Matrix c;
for (int i=0; i<4; i++)
for (int j=0; j<4; j++)
for (int k=0; k<4; k++)
c.el[i][j]+=a.el[i][k]*b.el[k][j];
return c;
}
Matrix operator+(const Matrix& a, const Matrix& b){
Matrix c;
for (int i=0; i<4; i++)
for (int j=0; j<4; j++)
c.el[i][j]=a.el[i][j]+b.el[i][j];
return c;
}
Vector operator*(const Matrix& a, const Vector& x)
{
Vector c;
c.el[3]=0;
for (int i=0; i<4; i++)
for (int j=0; j<4; j++)
c.el[i]+=a.el[i][j]*x.el[j];
return c;
}
Matrix Matrix::TranslateMatrix(double x, double y, double z)
{
Matrix c;
for (int i=0; i<4; i++)
c.element(i,i)=1.0;
c.element(0,3)=x;
c.element(1,3)=y;
c.element(2,3)=z;
return c;
}
Matrix Matrix::RotateXMatrix(double alpha)
{
Matrix c;
c.element(0,0)=1;
c.element(1,1)=c.element(2,2)=cos(alpha);
c.element(1,2)=sin(alpha);
c.element(2,1)=-sin(alpha);
c.element(3,3)=1;
return c;
}
Matrix Matrix::RotateZMatrix(double alpha)
{
Matrix c;
c.element(0,0)=c.element(1,1)=cos(alpha);
c.element(0,1)=-sin(alpha);
c.element(1,0)=sin(alpha);
c.element(2,2)=1;
c.element(3,3)=1;
return c;
}
Matrix Matrix::RotateYMatrix(double alpha)
{
Matrix c;
c.element(1,1)=1;
c.element(0,0)=c.element(2,2)=cos(alpha);
c.element(0,2)=-sin(alpha);
c.element(2,0)=sin(alpha);
c.element(3,3)=1;
return c;
}
Matrix Matrix::ScaleMatrix(double x, double y, double z)
{
Matrix c;
c.element(0,0)=x;
c.element(1,1)=y;
c.element(2,2)=z;
c.element(3,3)=1.0;
return c;
}
|