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xpuzzles 5.4.3-1
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  X-BASED DINOSAUR CUBE
  =====================  Dino X widgets, V5.4

Primary site: ftp://ftp.tux.org/pub/people/david-bagley/xpuzzles
Secondary site: ftp://ftp.x.org/contrib/games/puzzles
Web page: http://www.tux.org/~bagleyd/puzzles.html
Maintainer: David A. Bagley <bagleyd@bigfoot.com>

  It has been tested on the following platforms:

    Sun4 SPARC   SunOS 5.5.1  X11R5,X11R6
    DEC  VAX     VMS6.1       X11R5
    DEC  ALPHA   VMS6.1       X11R5
    HP   HPPA1.1 HP-UX 9.01   X11R5
    PC   486     Linux 1.2.13 X11R6(*)

    * Keypad may not work, since various keycodes may not be defined
      by default.  Check that "KP_1 - KP_9, Home, Up, Prior, Left,
      Begin, Right, End, Down, Next" are defined towards the end of
      /usr/lib/X11/etc/xmodmap.std .  If not defined
      cp /usr/lib/X11/etc/xmodmap.std /usr/lib/X11/xinit/.Xmodmap
      and then motify this or create your own at ${HOME}/.Xmodmap .
      You should just have to uncomment them (get rid of some '!').
      This should be done before X is started.  Also it may work better
      with the Num-Lock on.

  If you have to do any editing to get this to work, please mail me
  the changes.

HOW TO BUILD?

  An ANSI C compiler is required for build.

  To build, it should be easy.  There are 3 choices.

    configure:
      Relatively new so there is a good possiblity that it is not set up
      correctly on your system.  You may want to set SCOREFILE and DATAFILE
      in Makefile.in .

      configure ; make

    imake:
      Sometimes this is not setup correctly by the distributer ... i.e. not
      my fault.  You may want to set SCOREFILE and DATAFILE in Imakefile .
      If you have Motif you may want to do this quick edit in the Imakefile:
        Uncomment line "#define XpmLibrary".

      xmkmf ; make

    make.com (VMS users only):
      You may want to set SCOREFILE and DATAFILE in make.com .

      @make

  Then just run "xdino" (or "xmdino" if you have Motif).
  If you do a "make install" "SCOREFILE" and "DATAFILE" must be
  set correctly.

  You should have Dino.ad copied to $(HOME)/Dino or 
  /usr/lib/X11/app-defaults/Dino to run, especially if the background
  is similar to one of the faces. Edit this file for your preferences.
  You might want to move xdino into /usr/bin/X11 (or wherever your
  X binaries are).
  You might also want to move xdino.man to /usr/man/man6/xdino.6

  Try resizing the cube. Notice the puzzle resizes to take advantage
  of the "room" available.

  If you were looking for a auto-solver, sorry.  If you know of one
  let me know.

  Also a tesseract (4D cube) would be nice. (Does such an analog exist
  for 4d?)

  Personally, I have solved "Period 3" mode using this program.
  The "Period 2" mode was suggested by Derek Bosch <bosch@sgi.com>.
  The physical puzzle ("Period 3") is now available.  It is called
  a Triangle - 4 Cube - Dinosaur with colored dinosaurs on it, (or
  Triangle - 4 Cube - 6 Colors with solid colors, (a 4 color and a 
  2 color are also available with point oriented coloring)).

  Refer to the man page for detailed command line options.

  If you want further information on puzzles, I'll be glad :-) to send
  it to you.

FOUND A BUG?

  Send bugs reports and fixes to the author. For bugs, please include
  as much information as to their location as possible, since I may not
  have the resources to duplicate the them.

HISTORY

  [Jan 01, 97]  V5.4: Username, concurrency check, configure, man page
    updates.
  [Aug 01, 96]  V5.3.2: Fixed drag and drop bug.
  [Apr 08, 96]  V5.3: Minor changes.
  [Jan 31, 96]  V5.2: Puzzle can now moved by a more intuitive drag and
    drop approach.  Pieces will invert, when selected.
  [Dec 15, 95]  V5.1: Minor updates, RNG for 32/64 bit, border color
    to make faces look more realistic.
  [Oct 06, 95]  V5.0: Xt/Motif, your choice.
  [May 16, 95]  V4.10: Xt version.
  [Jun 06, 95]  V4.10.1: Period 2, Both and Orient modes added.