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/*
* @(#)sound.h
*
* Taken from xlock, many authors...
*
* All rights reserved.
*
* Permission to use, copy, modify, and distribute this software and
* its documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear in
* supporting documentation, and that the name of the author not be
* used in advertising or publicity pertaining to distribution of the
* software without specific, written prior permission.
*
* This program is distributed in the hope that it will be "useful",
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
/* Header file for sound */
#if defined(USE_RPLAY) || defined(USE_NAS) || defined(USE_VMSPLAY) || defined(USE_ESOUND) || defined (WINVER) || defined(DEF_PLAY)
#define USE_SOUND
#ifndef SOUNDPATH
#ifdef WINVER
#ifdef UNIXDELIM
#define SOUNDPATH "c:/WINDOWS"
#else
#define SOUNDPATH "c:\\WINDOWS"
#endif
#else
#ifdef VMS
#define SOUNDPATH "[.]"
#else
#if 0
#define SOUNDPATH "/usr/share/games/xpuzzles"
#else
#define SOUNDPATH "/usr/local/share/games/xpuzzles"
#endif
#endif
#endif
#endif
#ifndef SOUNDEXT
#ifdef WINVER
#define SOUNDEXT ".wav"
#else
#define SOUNDEXT ".au"
#endif
#endif
#ifdef USE_ESOUND
extern int init_sound(void);
extern void shutdown_sound(void);
#endif
extern void playSound(char *fileName);
#endif
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