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<HTML>
<HEAD>
<TITLE>xcubes</TITLE>
</HEAD>
<BODY>
<H1>xcubes</H1>
<HR>
<PRE>
</PRE>
<H2>SYNOPSIS</H2><PRE>
<B>/usr/games/xcubes</B> [-geometry
[{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]] [-display
[{host}]:[{vs}]] [-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg}
{color}] [-{background|bg} {color}] [-block {color}] [-text {color}]
[-[no]install] [-picture {filename}] [-delay msecs] [-[no]sound]
[-bumpSound {filename}] [-dripSound {filename}] [-{font|fn} {fontname}]
[-size{x|y|z} {int}] [-base {int}] [-userName {string}] [-scoreFile
{filename}] [-scores] [-version]
</PRE>
<H2>DESCRIPTION</H2><PRE>
A 3D sliding block puzzle. The cubes represented are flattened out on
the plane. If the Blocks Z slider is greater than 1, then each group
of boxes is a layer of the puzzle. If the Blocks Z slider = 1, then
this is a simple 15 tile puzzle. The 15 puzzle was originally made
around 1880 by Noyes Chapman (the 14-15 puzzle of Sam Loyd was made
soon after). Similar 3D puzzles include BloxBox; Qrazy Qube (2x2x2) by
P. Hein of Denmark and Varikon Box 'L (3x3x3) (Hungary) and Mad Marbles
(3x3x3) by Toys & Games International USA.
</PRE>
<H2>FEATURES</H2><PRE>
Click "<B>mouse-left</B>" button to move a block. Clicks on a space, or
clicks on blocks that are not in line with a space, will not move the
blocks. Notice, one can move more than one block at a time by clicking
on the block farthest from the space but still in line with the space.
Since you only have a 2-D screen, the next level down is either the box
to the right of the current box or the bottom of the current box.
Click "<B>mouse-right</B>" button, or press "<B>C</B>" or "<B>c</B>" keys, to clear the puz-
zle.
Press "<B>G</B>" or "<B>g</B>" keys to get a saved puzzle.
Press "<B>W</B>" or "<B>w</B>" keys to save (write) a puzzle.
Press "<B>U</B>" or "<B>u</B>" keys to undo a move.
Press "<B>R</B>" or "<B>r</B>" keys to redo a move.
Press "<B>Z</B>" or "<B>z</B>" keys to randomize the puzzle. New records can only be
set from a cleared state.
Press "<B>S</B>" or "<B>s</B>" keys to start the auto-solver. Only works on lxmx1
where l > 3 and m > 3.
Press "<B>I</B>" or "<B>i</B>" keys to move a block in.
Press "<B>O</B>" or "<B>o</B>" keys to move a block out.
Press "<B>></B>" or "<B>.</B>" keys to speed up the movement of blocks.
Press "<B><</B>" or "<B>,</B>" keys to slow down the movement of blocks.
Press "<B>@</B>" key to toggle the sound.
Press "<B>Esc</B>" key to hide program.
Press "<B>Q</B>", "<B>q</B>", or "<B>CTRL-C</B>" keys to kill program.
Use the key pad or arrow keys to move without the mouse.
Key pad is defined for Cubes as:
/ Out
8 Up
^
4<5>6 Left, In, Right
v
2 Down
The control key allows you to change the complexity of xcubes. Hold
down control key and use the keypad or arrow keys to reduce or enlarge
puzzle complexity.
The title is in the following format (non-motif version):
xcubes: <Number of columns>x<Number of rows>x<Number of stacks>
@ (<Number of moves>/{<Record number of moves> <user
name>|"NEVER noaccess"}) - <Comment>
If there is no record of the current puzzle, it displays "NEVER noac-
cess".
</PRE>
<H2>OPTIONS</H2><PRE>
<B>-geometry</B> <B>{+|-}</B><I>X</I><B>{+|-}</B><I>Y</I>
This option sets the initial position of the cubes window
(resource name "<I>geometry</I>").
<B>-display</B> <I>host</I><B>:</B><I>dpy</I>
This option specifies the X server to contact.
<B>-[no]mono</B>
This option allows you to display the cubes window on a color
screen as if it were monochrome (resource name "<I>mono</I>").
<B>-[no]{reverse|rv}</B>
This option allows you to see the cubes window in reverse video
(resource name "<I>reverseVideo</I>").
<B>-{foreground|fg}</B> <I>color</I>
This option specifies the foreground of the cubes window
(resource name "<I>foreground</I>").
<B>-{background|bg}</B> <I>color</I>
This option specifies the background of the cubes window
(resource name "<I>background</I>").
<B>-block</B> <I>color</I>
This option specifies the block color of the blocks in the
cubes window (resource name "<I>blockColor</I>").
<B>-text</B> <I>color</I>
This option specifies the text color of the blocks in the cubes
window (resource name "<I>textColor</I>").
<B>-[no]install</B>
This option specifies if the colormap should be installed or
not (resource name "<I>install</I>").
<B>-picture</B> <I>filename</I>
This option specifies the file for the picture (resource name
"<I>picture</I>").
<B>-delay</B> <I>msecs</I>
This option specifies the number of milliseconds it takes to
move a block or a group of blocks one space (1-50) (resource
name "<I>delay</I>").
<B>-[no]sound</B>
This option specifies if a sliding block should make a sound or
not (resource name "<I>sound</I>").
<B>-bumpSound</B> <I>filename</I>
This option specifies the file for the bump sound for the slid-
ing of the tiles (resource name "<I>bumpSound</I>").
<B>-dripSound</B> <I>filename</I>
This option specifies the file for the drip sound for the drop-
ping or raising of the tiles (resource name "<I>dripSound</I>").
<B>-{font|fn}</B> <B>ontname</B>
This option specifies the font that will be used (resource name
"<I>font</I>").
<B>-size{x|y|z}</B> <B><</B><I>int</I><B>></B>
This option allows you to change the number of cubes in a row,
column, or stack (resource name "<I>sizeX</I>", "<I>sizeY</I>", "<I>sizeZ</I>").
<B>-base</B> <I>int</I>
This option specifies the base used in cubes (default is base
10) (resource name "<I>base</I>").
<B>-userName</B> <I>string</I>
This option specifies the user name for any records made or
else it will get your login name (resource name "<I>userName</I>").
<B>-scoreFile</B> <I>filename</I>
Specify an alternative score file (resource name "<I>scoreFile</I>").
<B>-scores</B> This option lists all the recorded scores and then exits.
<B>-version</B>
This option tells you what version of xcubes you have.
</PRE>
<H2>RECORDS</H2><PRE>
You must randomize the puzzle before a record is set, otherwise an
assumption of cheating is made if it is solved after a get or an
auto-solve.
</PRE>
<H2>SAVE FORMAT</H2><PRE>
Here is the format for the xcubes configuration, starting position, and
the movement of its pieces.
sizeX: 1-8 <number of columns of blocks>
sizeY: 1-8 <number of rows of blocks>
sizeZ: 1-8 <number of blocks in a stack>
moves: 0-MAXINT <total number of moves>
startingPosition: <array of block positions where 0 is the empty
space>
This is then followed by the moves, starting from 1.
move #: <direction>
Direction is represented as 0 up, 1 right, 2 down, 3 left, 4 in, and 5
out.
</PRE>
<H2>REFERENCES</H2><PRE>
L. E. Horden, Sliding Piece Puzzles (Recreations in Mathematics
Series), Oxford University Press 1986, pp 1, 157-159.
Jerry Slocum & Jack Botermans, Puzzles Old & New (How to Make and Solve
Them), University of Washington Press, Seattle, 1987, pp 126, 127.
</PRE>
<H2>SEE ALSO</H2><PRE>
<B>X(1)</B>, <B>xtriangles(6)</B>, <B>xhexagons(6)</B>, <B>xmlink(6)</B>, <B>xbarrel(6)</B>, <B>xpanex(6)</B>,
<B>xmball(6)</B>, <B>xpyraminx(6)</B>, <B>xoct(6)</B>, <B>xrubik(6)</B>, <B>xskewb(6)</B>, <B>xdino(6)</B>, xaba-
<B>cus(6)</B>
</PRE>
<H2>COPYRIGHTS</H2><PRE>
(R) Copyright 1994-2010, David A. Bagley
</PRE>
<H2>BUG REPORTS AND PROGRAM UPDATES</H2><PRE>
Send bugs (or their reports, or fixes) to the author:
David A. Bagley, <<I>bagleyd@tux.org</I>>
The latest version is currently at:
<I>http://www.tux.org/~bagleyd/puzzles.html</I>
<I>ftp://ibiblio.org/pub/Linux/games/strategy</I>
V7.6.3 29 Jun 2010 <B>XCUBES(6)</B>
</PRE>
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