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/*
* @(#)Pyraminx2dP.h
*
* Copyright 2023 - 2024 David A. Bagley, bagleyd AT verizon.net
*
* All rights reserved.
*
* Permission to use, copy, modify, and distribute this software and
* its documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear in
* supporting documentation, and that the name of the author not be
* used in advertising or publicity pertaining to distribution of the
* software without specific, written prior permission.
*
* This program is distributed in the hope that it will be "useful",
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
/* Private header file for Pyraminx2d */
#ifndef _Pyraminx2dP_h
#define _Pyraminx2dP_h
#include "Pyraminx2d.h"
#ifndef WINVER
/* This gets around C's inability to do inheritance */
typedef struct _Pyraminx2DClassPart {
int ignore;
} Pyraminx2DClassPart;
typedef struct _Pyraminx2DClassRec {
CoreClassPart coreClass;
PyraminxClassPart pyraminxClass;
Pyraminx2DClassPart pyraminx2dClass;
} Pyraminx2DClassRec;
extern Pyraminx2DClassRec pyraminx2dClassRec;
#endif
typedef struct _Pyraminx2DPart {
Position faceLength;
Position viewLength;
} Pyraminx2DPart;
typedef struct _Pyraminx2DRec {
CorePart core;
PyraminxPart pyraminx;
Pyraminx2DPart pyraminx2d;
} Pyraminx2DRec;
extern Boolean selectPieces2D(Pyraminx2DWidget w, int positionX, int positionY,
int *face, int *position);
extern void narrowSelection2D(Pyraminx2DWidget w, int style,
int *face, int *position, int *direction);
extern void eraseFrame2D(const Pyraminx2DWidget w);
extern void drawFrame2D(Pyraminx2DWidget w, Boolean focus);
extern void drawTriangle2D(Pyraminx2DWidget w, int face, int position, int offset);
#ifdef WINVER
extern void initializePuzzle2D(Pyraminx2DWidget w);
extern void resizePuzzle2D(Pyraminx2DWidget w);
extern void exposePuzzle2D(Pyraminx2DWidget w);
#endif
#endif /* _Pyraminx2dP_h */
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