1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141
|
/*
* @(#)PyraminxGLP.h
*
* Copyright 2023 - 2024 David A. Bagley, bagleyd AT verizon.net
*
* All rights reserved.
*
* Permission to use, copy, modify, and distribute this software and
* its documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear in
* supporting documentation, and that the name of the author not be
* used in advertising or publicity pertaining to distribution of the
* software without specific, written prior permission.
*
* This program is distributed in the hope that it will be "useful",
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
/* Private header file for PyraminxGL */
#ifndef _PyraminxGLP_h
#define _PyraminxGLP_h
#include "PyraminxGL.h"
#include <GL/gl.h>
#include <GL/glu.h>
#ifndef WINVER
#include <GL/glx.h>
/* This gets around C's inability to do inheritance */
typedef struct _PyraminxGLClassPart {
int ignore;
} PyraminxGLClassPart;
typedef struct _PyraminxGLClassRec {
CoreClassPart coreClass;
PyraminxClassPart pyraminxClass;
PyraminxGLClassPart pyraminxGLClass;
} PyraminxGLClassRec;
extern PyraminxGLClassRec pyraminxGLClassRec;
#endif
#define MAX_SIZE w->pyraminx.size
#define LAST (w->pyraminx.size-1)
#define FIRST 0
#define SCALE (float) (2.1/MAX_SIZE)
#define TOP_FACE 0
#define RIGHT_FACE 1
#define LEFT_FACE 2
#define BOTTOM_FACE 3
#define BORDER_FACE (MAX_FACES)
#define NO_FACE (MAX_FACES + 1)
#define NO_POSITION (IGNORE_DIR)
#define NO_ROTATION (2*MAX_ORIENT)
#define NO_FE (NO_ROTATION+1) /* 4 faces but 6 edges */
#define NO_DEPTH (IGNORE_DIR)
#define NO_STYLE (IGNORE_DIR)
#define REV(a) (MAX_SIZE-a-1)
#define MAX_TURN_INC 10
#define FACET_LENGTH (float) 0.5
#define SELECT_LENGTH2 (float) 0.5
#define STICKER_LENGTH2 (float) 0.485
#define FACET_TETRA (FACET_LENGTH-(float) 0.02)
#define STICKER_TETRA2 (FACET_TETRA-(float) 0.04)
#define STICKER_TETRA3 (STICKER_TETRA2-(float) 0.04)
#define SELECT_TETRA2 (STICKER_TETRA2-(float) 0.04)
#define SELECT_TETRA3 (STICKER_TETRA3-(float) 0.06)
#define BAR_WIDTH (FACET_LENGTH*(float) 0.05)
#define GAP_WIDTH (FACET_LENGTH*(float) 0.15)
#define GAP_WIDTH2 (FACET_LENGTH*(float) 0.2)
#define FACET_OCTA (FACET_LENGTH*(float) 1.90)
#define STICKER_OCTA2 (FACET_LENGTH*(float) 1.85)
#define SELECT_OCTA2 (FACET_LENGTH*(float) 1.81)
#define STICKER_LONG (FACET_TETRA-(float) 0.05)
#define STICKER_SHORT (STICKER_LONG-(float) 0.05)
#define STICKER_HALF ((STICKER_SHORT)*(float) 0.5)
#define STICKER_DEPTH (FACET_LENGTH+(float) 0.01)
#define SELECT_LONG (float) (4.5*FACET_TETRA/5.0-0.05)
#define SELECT_SHORT (float) (3.5*STICKER_LONG/5.0-0.05)
#define CUT (float) 0.04
#define CUT2 (float) 0.02
#define CUT_DEPTH (STICKER_DEPTH+(float) 0.001)
#define SELECT_DEPTH (STICKER_DEPTH+(float) 0.002)
typedef struct _PyraminxMove {
int face, direction;
int position;
int style;
Boolean control;
} PyraminxMove;
typedef struct _PyraminxSlice {
int fe, rotation; /* face or edge */
int depth;
} PyraminxSlice;
typedef struct _PyraminxGLPart {
double angleStep;
double rotateStep;
int numTurnInc;
Position faceDiagonal;
Position cubeDiagonalx, cubeDiagonaly, cubeDiagonalz;
/*Point cubeSizex, cubeSizey, cubeSizez;*/
Point faceSize, viewSize;
Point viewMiddle;
PyraminxMove movement;
int step;
} PyraminxGLPart;
typedef struct _PyraminxGLRec {
CorePart core;
PyraminxPart pyraminx;
PyraminxGLPart pyraminxGL;
} PyraminxGLRec;
extern Boolean selectPiecesGL(PyraminxGLWidget w, int x, int y,
int *face, int *position);
extern void narrowSelectionGL(PyraminxGLWidget w, int style,
int *face, int *position, int *direction);
/*extern void drawFrameGL(PyraminxGLWidget w, Boolean focus);*/
extern void drawAllPiecesGL(PyraminxGLWidget w);
/*extern void moveAllPiecesGL(PyraminxGLWidget w, int face, int direction,
int style, int fast);*/
extern void movePiecesGL(PyraminxGLWidget w, int face, int position,
int direction, int style, Boolean control, int fast);
#ifdef WINVER
extern void resizePuzzleGL(PyraminxGLWidget w);
extern void exposePuzzleGL(PyraminxGLWidget w);
#endif
#endif /* _PyraminxGLP_h */
|