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<center> <b><u><font size="+3">XQF 1.0.5</font></u></b>
<p>November 04, 2006<br>
Documentatiom written by:<br>
Alex Burger <<a href="mailto:alex_b@users.sourceforge.net">alex_b@users.sourceforge.net</a>></p>
<p>Documentation contributors:<br>
Jordi Mallach <<a href="mailto:jordi@debian.org">jordi@debian.org</a>><br>
<br>
<br>
</p>
</center>
<h1><a class="mozTocH1" name="mozTocId724502"></a>Table of Contents<br>
</h1>
<ol id="mozToc">
<!--mozToc h1 1 h2 2 h3 3 h4 4 h5 5 h6 6--><li><a href="#mozTocId724502">Table
of Contents </a></li>
<li><a href="#mozTocId239911">Overview</a></li>
<li><a href="#mozTocId289753">System
Requirements</a></li>
<li><a href="#mozTocId65065">Downloading</a></li>
<li><a href="#mozTocId936428">Change
Log </a></li>
<li><a href="#mozTocId861671">Installation
/ Compiling</a>
<ol>
<li><a href="#mozTocId790280">Loki-Setup
installer</a></li>
<li><a href="#mozTocId297059">RPM
Binary package</a></li>
<li><a href="#mozTocId688017">DEB Binary
package</a></li>
<li><a href="#mozTocId497478">TAR.GZ source
code</a></li>
<li><a href="#mozTocId355848">CVS source
code</a></li>
</ol>
</li>
<li><a href="#mozTocId820362">Using
XQF</a>
<ol>
<li><a href="#mozTocId575685">Launching XQF</a></li>
<li><a href="#mozTocId400409">Configuring XQF</a></li>
<li><a href="#mozTocId971220">Game
Specific Information</a>
<ol>
<li><a href="#mozTocId628596">Quake3</a></li>
<li><a href="#mozTocId382213">Soldier
of Fortune (1.06)</a></li>
<li><a href="#mozTocId251777">Soldier
of Fortune 2</a></li>
<li><a href="#mozTocId76858">Unreal
Tournament (436) and Rune </a></li>
<li><a href="#mozTocId148550">Half-Life</a></li>
<li><a href="#mozTocId111654">Descent
3</a></li>
<li><a href="#mozTocId211612">Serious
Sam</a></li>
<li><a href="#mozTocId790496">Medal
of Honor</a></li>
<li><a href="#mozTocId755086">Call
of Duty</a></li>
<li><a href="#mozTocId941470">Savage</a></li>
<li><a href="#mozTocId290185">Jedi
Knight: Jedi Academy</a></li>
</ol>
</li>
</ol>
</li>
<li><a href="#mozTocId154111"> Troubleshooting
/ FAQ</a>
<ol>
<li><a href="#mozTocId611933">Q: Do you know of any good web
sites with
technical information
on playing games on Linux?</a></li>
<li><a href="#mozTocId461064">Q: When I refresh or update a list,
all
servers
come back
with a ping of 'n/a'</a></li>
<li><a href="#mozTocId76764">Q: QStat is installed,
but when I refresh or update a list, all servers
come back with a ping of 'n/a'</a></li>
<li><a href="#mozTocId510587">Q: When I try to
launch XQF, I get 'command not found'</a></li>
<li><a href="#mozTocId648222">Q: I have added
master0.gamespy.com to XQF, but I can not
retreive any servers from that master</a></li>
<li><a href="#mozTocId215275">Q: I deleted one of
the default master servers. How
do I get it back?</a></li>
<li><a href="#mozTocId727066">Q: Why do LAN searches
not find any servers?</a></li>
<li><a href="#mozTocId477669">Q: I am behind a firewall /
proxy server and can not retrieve http
master lists</a></li>
<li><a href="#mozTocId546209">Q: My game is not launching
properly. What do I do?</a></li>
<li><a href="#mozTocId112336">Q: XQF sounds are not
playing when XMMS or another sound
program is running. What do I do?</a></li>
<li><a href="#mozTocId212725">Q: When updating server
lists for Quake3, Wolfenstein or
Enemy Territory, XQF only shows servers for an old version or the
demo. What's wrong?</a></li>
<li><a href="#mozTocId596914">Q: Can XQF integrate with
any chat programs such as IRC or ICQ?</a></li>
<li><a href="#mozTocId185982">Q: Will XQF be availble for
Windows?</a></li>
</ol>
</li>
<li><a href="#mozTocId383898">XQF-Rcon</a></li>
</ol>
<h1><a class="mozTocH1" name="mozTocId239911"></a><a name="Overview"></a>Overview</h1>
<p><a href="http://www.linuxgames.com/xqf/">XQF</a> is a 3D action
game (such as Quake, sequels and derivatives) server browser. It
uses X and is written using the <a href="http://www.gtk.org/">GIMP
Tool Kit</a>.</p>
<p>XQF is a front-end to <a href="http://www.qstat.org/">QStat</a>, a
program by Steve Jankowsk which is used to retrieve server info.</p>
<p>With XQF you can search for the following games:</p>
<blockquote> Quake<br>
Quake World<br>
Quake2<br>
Quake3<br>
Quake4<br>
Return to Castle Wolfenstein<br>
Enemy Territory<br>
Doom3<br>
Voyager Elite Force (wine)<br>
Hexen2<br>
HexenWorld<br>
Sin<br>
Half-Life (wine)<br>
Half-Life 2 (wine)<br>
Kingpin<br>
Soldier of Fortune<br>
Soldier of Fortune 2 (wine)<br>
Tribes 2<br>
Heretic 2<br>
Unreal Tournament<br>
Unreal Tournament 2003<br>
Unreal Tournament 2004<br>
Rune<br>
Postal2<br>
America's Army<br>
Descent 3<br>
Serious Sam: The First Encounter<br>
Serious Sam: The Second Encounter<br>
Tremulous<br>
Medal of Honor: Allied Assault<br>
Call of Duty (wine)<br>
Savage<br>
Battlefield 1942 (wine)<br>
Jedi Knight: Jedi Academy (wine)<br>
Netpanzer<br>
Nexuiz<br>
Warsow<br>
</blockquote>
<p>Searching for games involves communicating with 'master servers' on
the Internet which game servers advertise to on the Internet.
XQF can spawn your client into a selected server with customized
options. You can also apply filters while searching for
servers, trimming full or empty servers, for example.
</p>
<p>The program has been translated to the following languages: English,
Spanish, German, Catalan, Danish and French.<br>
</p>
<p>Highlight of features:<br>
- Supports (unauthenticated) Gamespy style master servers
using QStat 2.4a<br>
- Displays server rules and player info<br>
- Players and servers sorting<br>
- Favorite servers list<br>
- Simple filtering for servers<br>
- Player Filter (Buddy Lists)<br>
- Player name, color, skin and model selection<br>
- QuakeWorld skin visualization with coloring<br>
- Custom configs<br>
- Decodes and displays extended bit-field server flags (dmfalgs,<br>
teamplay, etc...)<br>
- Remote server administration tool (rcon) for QuakeWorld,
HexenWorld,<br>
Quake2, Quake3, Quake4, RTCW, Enemy
Territory,
Doom3, Half-Life,
Sin, Kingpin, Heretic2 servers <br>
- Busy server redial<br>
</p>
<p> </p>
<h1><a class="mozTocH1" name="mozTocId289753"></a><a
name="System_Requirements"></a>System
Requirements</h1>
<p>The minimum system requirements are:</p>
<ul>
<li>A Computer with Linux or similar operating system running X<br>
</li>
<li><a href="http://www.qstat.org">QSTAT 2.11</a> (latest version
recommended to ensure full functionality, RPM available from XQF
hompage)</li>
<li><a href="http://www.gtk.org">GTK</a>+ 1.2.x</li>
<li><a href="http://developer.gnome.org/arch/imaging/gdkpixbuf.html">gdk-pixbuf</a></li>
<li><a href="ftp://ftp.gnu.org/gnu/wget/">wget</a> to retrieve html
server listings from the Web</li>
<li>optionally <a
href="http://aluigi.altervista.org/papers.htm#gslist">gslist</a> if
you want to access the <a href="http://www.gamespy.com/">Gamespy</a>
master. See below for <a href="#gslist">instructions</a>.<br>
</li>
</ul>
<p>XQF has been tested as is known to run on Intel / AMD and PowerPC
platforms.<br>
</p>
<h1><a class="mozTocH1" name="mozTocId65065"></a><a name="Downloading"></a>Downloading</h1>
<p>XQF can be downloaded as a pre-compiled binary for some
distributions, or as source code. The source code can be downloaded
as either a .tar.gz file, or via CVS. See the file section of <a
href="http://www.linuxgames.com/xqf">http://www.linuxgames.com/xqf</a>
for
downloading instructions.<br>
<br>
</p>
<h1><a class="mozTocH1" name="mozTocId936428"></a><a name="ChangeLog"></a>Change
Log <br>
</h1>
<blockquote> <span
style="font-weight: bold; text-decoration: underline;">XQF 1.0.5 --
November 04, 2006</span><br>
<ul>
<li>new games: Warsow, Tremulous</li>
<li>fix Quake 4 RCON</li>
<li>add "Show only configured games" button again</li>
<li>fix SOF2 query</li>
<li>add new America's Army master server</li>
<li>support copying server info values to clipboard</li>
<li>fix build with newer GTK2 versions</li>
<li>don't pass -steam option to hl2 anymore</li>
<li>fix cursor navigation in server list</li>
<li>allow to also delete servers that are not in the Favorites list</li>
<li>split Half-Life support into old and new version</li>
<li>new Polish translation</li>
</ul>
<span style="font-weight: bold; text-decoration: underline;">XQF 1.0.4 --
October 20, 2005</span><br>
<ul>
<li>New games: new games: Nexuiz, Quake 4</li>
<li>add Epic's second UT2004 master</li>
<li>new Finish translation</li>
<li>add q3a Excessive Plus gametypes</li>
<li>honor setting to ignore bots when copying server info to
clipboard</li>
<li>add support for plugin scripts</li>
<li>support multiple sort modes per column <br>
</li>
</ul>
<span style="font-weight: bold; text-decoration: underline;">XQF
1.0.3 -- April 03, 2005</span><br>
<ul>
<li>New games: Half-Life 2 (wine)</li>
<li>make all icons themeable</li>
<li>use GTK2 colors and Raleigh theme by default in GTK1 version</li>
<li>add --nomapscan command line parameter</li>
<li>fix ut2k4 and doom3 master query not working after starting xqf</li>
<li>fix saving of quake2 passwords</li>
<li>fix doom3 protocol detection</li>
<li>fix q1/qw/q2 skin list update</li>
<li>fix crashes in GTK2 version<br>
</li>
</ul>
<span style="font-weight: bold; text-decoration: underline;">XQF
1.0.2 --
December 22, 2004</span><br>
<ul>
<li>New games: Netpanzer<br>
</li>
<li>Support for Gslist (<a
href="http://aluigi.altervista.org/papers.htm#gslist">http://aluigi.altervista.org/papers.htm#gslist</a>)</li>
<li>Automatic detection of the Doom3 network protocol version</li>
<li>Check osmask of Doom3 servers and warn if the server has no
Linux support</li>
<li>Configurable qstat source ip and port range for people with
broken NAT</li>
<li>Contry statistics for game servers</li>
<li>Additional Descent3 server listing</li>
<li>UT2004 Master support (requires qstat 2.7)</li>
<li>xqf-rcon uses $XQF_RCON_PASSWORD for the rcon password if set</li>
<li>Various bugfixes as usual<br>
</li>
</ul>
<span style="font-weight: bold; text-decoration: underline;">XQF 1.0
--
August 15, 2004</span><br>
<ul>
<li>New games: Doom3, Jedi Academy (wine), America's Army 2.1</li>
<li>Redial also when only private slots are free and no password is
set</li>
<li>Support for the Half-Life steam master</li>
<li>Support for America's Army 2.1</li>
<li>Export the variables XQF_SERVER_NAME, XQF_SERVER_MAP,
XQF_SERVER_HOSTNAME<br>
and XQF_SERVER_GAME when launching a game</li>
<li>Custom arguments for RedOrchestra, Troopers, AlienSwarm UT2004
mods</li>
<li>Animated tray icon for the GTK2 version</li>
<li>Quake 3 gametypes for World of Padman</li>
<li>Also copy to CLIPBOARD instead of only PRIMARY to allow paste
via CTRL-v</li>
<li>Quick Filter</li>
<li>Requires qstat 2.6<br>
</li>
</ul>
<span style="font-weight: bold; text-decoration: underline;">XQF
0.9.14 --
March 21, 2004</span><br>
<ul>
<li>New games: UT2004, Postal2, BF1942(wine). All without official
master.</li>
<li>Improved --launch parameter, now only requires IP address and
asks for type if needed. It's possible now to use this together with
e.g. XChat.</li>
<li>Add --add parameter to just add a server to favorites</li>
<li>Fix LAN browsing</li>
<li>Add LAN masters by default</li>
<li>Support password on Savage servers</li>
<li>New server properties: Comment and "this server sucks"</li>
<li>Add exec function for hexenworld (anyone ever played that game?)</li>
<li>Switch to intltool for i18n</li>
<li>Install desktop files</li>
</ul>
<span style="font-weight: bold; text-decoration: underline;">XQF
0.9.13 --
November 24, 2003</span><br>
<ul>
<li>New games: America's Army, Savage, Medal of Honor, Call of
Duty(wine)</li>
<li>New splash screen and desktop icons</li>
<li>GeoIP support allows filtering by country</li>
<li>Server side filtering for Half-Life</li>
<li>Updated Enemy Territory default protocol number</li>
<li>Quake III gametypes for TrueCombat 1.0 and Urban Terror 3</li>
<li>Additional gametypes for some RTCW and ET mods</li>
<li>Added custom arguments for Death Ball and FragOps UT2003 mods</li>
<li>Detection of cheating-death on HalfLife servers</li>
<li>Added twilight to q1 and qw command suggestion</li>
<li>Display team of player for RTCW, ET and Q3 mods that provide
the necessary information such as OSP and TrueCombat</li>
<li>Command line option --launch to automatically add a server to
favorites, ping it and then launch the game</li>
<li>The environment variable XQF_SERVER_ANTICHEAT is now set before
launching a game when the server requires some anti-cheat software.</li>
<li>Option to stop current song in XMMS when launching a game</li>
<li>Experimental GTK2 compilation support</li>
<li>New French translation</li>
</ul>
<u><b>XQF 0.9.12 -- June 10, 2003</b></u>
<ul style="list-style-type: disc;">
<li>Added Enemy Territory Support support</li>
<li>Added Serious Sam: The Second Encounter support</li>
<li>Map scan function for q1, qw, q2 and hl tverify that you have
the map installed before connecting tthe server</li>
<li>Ability tsee level screenshot when clicking on the map column
for jpg shots inside of PK3 files for Quake3 and Wolfenstein</li>
<li>XQF startup splash screen support using gdk-pixbuf</li>
<li>Allow filtering for map and server name</li>
<li>Fix high cpu load when dialogs are shown during launch phase</li>
<li>If more than 100 servers are to be updated, the screen is not
immediately refreshed. This helps eliminate long delays with Half
Life updates</li>
<li>Pass RCON password on command line when launching Half-Life</li>
<li>Minor memory leaks fixed</li>
<li>Added QuakeForge's HexenWorld master</li>
<li>Added Quake3 Western Q3 game type</li>
<li>Default custom args for Rocket Arena removed as 1.6 does not
need them anymore</li>
<li>Now displays player team for Wolfenstein and Enemy Territory
(skin column)</li>
<li>With Half Life, private clients now set based on reserve_slots
variable</li>
<li>Display number of private clients in player column</li>
<li>Option tnot count bots as players</li>
<li>Move server filter submenu ttop level and remove rarely used
buttons from toolbar</li>
<li>Added docs/PreLaunch.example</li>
<li>Hostname resolving now off by default</li>
<li>Automatically creates qstat config if required</li>
<li>gdk-pixbuf now required</li>
<li>New Danish translation</li>
<li>New French translation</li>
</ul>
</blockquote>
<blockquote><u><b>XQF 0.9.11 -- December 18, 2002</b></u>
<ul>
<li>Serious Sam support (requires SMS gametype via ~/.qstatrc).
Does not currently support any masters.</li>
<li>Fixed -game parameter for Half-Life</li>
<li>RTCW voteflags decoded in properties pane</li>
<li>Visual marker in Map column to show if you have the listed map
installed on your comptuer. (Q3, RTCW, UT, Rune, UT2)</li>
</ul>
<u><b>XQF 0.9.10 -- November 16, 2002</b></u>
<ul>
<li>File dialog boxes for adding game command line and directory</li>
<li>Greatly speed up the startup of XQF when loading large lists</li>
<li>Greatly speed up response time when applying filters to large
lists</li>
<li>Ability to automatically set cl_punkbuster when connecting to a
server in Q3A</li>
<li>Added Punkbuster icon to Priv column</li>
<li>Ability to define custom command-line arguments for a game
based on the 'game type</li>
<li>Q3A now searches for a matching mod directory. Should
correctly launch even if mod directory is incorrect by
case</li>
<li>Added sound disable support for Unreal based games</li>
<li>Can now hide games that are not configured</li>
<li>Changed default Quake3 protocol to 68</li>
<li>Sound support for XQF events using external sound player</li>
<li>Busy server redial with reserved slots support</li>
<li>Soldier of Fortune 2 support (requires qstat sof2s gametype via
~/.qstatrc or qstat >2.5b)</li>
<li>Use correct parameters (-game,+connect,+password) when
launching Half-Life</li>
<li>New master type of "file" to read IP addresses from a file</li>
<li>Unreal Tournament 2003 support</li>
<li>Fixed Half-Life rcon support</li>
<li>Player search visible improvements</li>
<li>Fixed Tribes2 master support and added additional masters</li>
<li>Updated QuakeWorld master list</li>
<li>Unlimited number of server filters instead of ten</li>
<li>Changed default Wolf protocol to 60</li>
<li>Standalone rcon program that doesn't need X (xqf-rcon)</li>
<li>Quake3 launching now uses 'game' instead of 'gamename' to help
prevent launch problems due to case</li>
<li>Various segfault fixes</li>
<li>XQF now requires qstat 2.5c</li>
</ul>
<u><b>XQF 0.9.9 -- July 3, 2002</b></u>
<ul>
<li>Added Voyager Elite Force support</li>
<li>Changed default Quake3 protocol to 67</li>
<li>You can now select Quake3 and Wolfenstein's protocol</li>
<li>Added 20sec timeout for wget (nice if Gameaholic is down)</li>
<li>Added Tribes2 server statistics</li>
<li>Fixed Tribes2 and Quake3 masters</li>
<li>Added support for LAN broadcast queries</li>
<li>Improved master support handling</li>
<li>Added preferences tab for Quake3 memory settings</li>
<li>New Catalan translation</li>
</ul>
<u><b>XQF 0.9.8 -- December 17, 2001</b></u>
<ul>
<li>Repackaged with libtool 1.4, so it builds on all Linux
architectures</li>
<li>Fixed trasparency of Gamespy's pixmap</li>
<li>Don't distribute debian stuff</li>
</ul>
<u><b>XQF 0.9.7 -- December 16, 2001</b></u><br>
<ul>
<li>Support for games using the GameSpy protocol</li>
<li>Support for Descent3 with qstat 2.4e (please note Descent can't
be launched from within XQF at the moment)</li>
<li>Support for Rune</li>
<li>Reorganization of settings dialogs</li>
<li>New gametypes for Quake3 mods Threewave and TribalCTF</li>
<li>Support for Wolfenstein retail (protocol 57)</li>
<li>Server statistics for Wolfenstein, Kingpin and Half-Life</li>
<li>Works on PowerPC again</li>
</ul>
<u><b>XQF 0.9.6g -- September 25, 2001</b></u><br>
<ul>
<li>Internationalization (gettext) support, Spanish and German
translations</li>
<li>Initial Return to Castle Wolfenstein support</li>
<li>Tribes2 support</li>
<li>Support for Q3A protocol v66</li>
<li>Added "Quake3" preferences page which allows the protocol
version and other options to be changed</li>
<li>Added "General" preferences page, which hosts many of the
options which were in "Appearance" previously</li>
<li>Added "game type" filter</li>
<li>New man page</li>
<li>New documentation in html format (docs/xqfdocs.html)</li>
<li>XQF now requires qstat 2.4c</li>
</ul>
<u><b>XQF 0.9.6f -- March 23, 2001</b></u>
<ul>
<li>Multiple server filters; Filter name configurable and appears
in the status bar</li>
<li>Lock Icon to show if server is private or not; icon next to
number of players turns yellow if all of the public client spaces are
full</li>
<li>Pressing "Insert" brings up the add server dialog; pressing
SHIFT+Insert adds the currently selected server to ones favorites</li>
<li>Added support for new Team Arena Game types</li>
<li>Protocol 48 (1.27) Q3A servers get queried with protocol 48 in
qstat</li>
<li>Execute "PreLaunch" script when launching game (for use with
ICQ scripts, etc.)</li>
<li>Improved support for Half-Life servers</li>
<li>Improved support for Unreal Tournament</li>
<li>Improved support for Quake2</li>
<li>Hack for supporting multiple Q3A protocols i.e. xqf can run
different Q3A's depending on if it is a 1.17 or 1.27 server: see the
README file</li>
<li>Q3A hack for connecting to arena servers so that all of the
vm_* settings are correct on the command line</li>
<li>Resolved one major source of core dumps. It should be much more
stable now</li>
</ul>
</blockquote>
<h1><a class="mozTocH1" name="mozTocId861671"></a><a
name="Installation_Compiling"></a>Installation
/ Compiling</h1>
<blockquote>
<h2><a class="mozTocH2" name="mozTocId790280"></a><a
name="RPM_Binary_package"></a>Loki-Setup
installer</h2>
<blockquote>Execute the commands (substitute xxx with the actual
version number):
<p><b><i>chmod 755 xqf-xxx.x86.run<br>
./</i></b><b><i>xqf-xxx.x86.run<br>
</i></b></p>
<p>The installer alreay includes suitable versions of qstat and
GeoIP. You still need to install the gdk-pixbuf package provided by
your distribution. The installer itself additionally depends on libxml1
and libglade.<br>
</p>
</blockquote>
<h2><a class="mozTocH2" name="mozTocId297059"></a><a
name="RPM_Binary_package"></a>RPM
Binary package</h2>
<blockquote>As root, execute the command (substitute xxx with the
actual version number):
<p><b><i>rpm -Uvh xqf.xxx.i586.rpm<br>
</i></b><br>
The RPM package depends on qstat, GeoIP and gdk-pixbuf. The latter is
usually provided by your distribution whereas qstat and GeoIP packages
can be downloaded from the XQF home page.<br>
</p>
</blockquote>
<h2><a class="mozTocH2" name="mozTocId688017"></a><a
name="DEB_Binary_package"></a>DEB Binary
package</h2>
<blockquote>As root, execute the command (substitute xxx with the
actual version number):
<p><b><i>dpkg -i xqf_xxx-v_arch.deb</i></b></p>
</blockquote>
<h2><a class="mozTocH2" name="mozTocId497478"></a><a
name="TAR.GZ_source_code"></a>TAR.GZ source
code</h2>
<blockquote>Make sure you have the development packages of GTK,
gdk-pixbuf, GLIB and X installed.<br>
<br>
Extract the source code (substitute xxx with the actual version
number):
<p><b><i>tar xvfz xqf-xxx.tar.gz</i></b></p>
<p>cd into the directory:</p>
<p><b><i>cd xqf-*</i></b></p>
<p>Run configure script:</p>
<p><b><i>./configure</i></b></p>
<p>Compile source code:</p>
<p><b><i>make</i></b></p>
<p>Install compiled binary and man page (this step may require
root privileges):</p>
<p><b><i>make install</i></b><br>
</p>
<p>The default location for XQF is /usr/local/bin.<br>
</p>
<p>You can optionally compile XQF with support for GeoIP (<a
href="http://www.maxmind.com/download/geoip/api/c/">http://www.maxmind.com/download/geoip/api/c/</a>).<br>
</p>
</blockquote>
<h2><a class="mozTocH2" name="mozTocId355848"></a><a
name="CVS_source_code"></a>CVS source
code</h2>
<p>Compiling CVS snapshots requires that you have recent
versions of automake (at least 1.6), autoconf, libtool and gettext
installed. You
also need to have both GTK1 and GTK2 development packages installed.<br>
</p>
<blockquote>
<p>Create the 'configure' script:<br>
</p>
<p><b><i>./autogen.sh</i></b></p>
<p>Run configure script:</p>
<p><b><i>./configure</i></b></p>
<p>Compile source code:</p>
<p><b><i>make</i></b></p>
<p>Install compiled binary and man page (this step must be done as
root):</p>
<p><b><i>make install</i></b></p>
<p>The default location for XQF is /usr/local/bin.</p>
</blockquote>
</blockquote>
<h1><a class="mozTocH1" name="mozTocId820362"></a><a name="Using_XQF"></a>Using
XQF</h1>
<h2><a class="mozTocH2" name="mozTocId575685"></a><a
name="Launching_XQF"></a>Launching XQF</h2>
<blockquote> <br>
The first time you launch XQF, it will attempt to search for games in
your path. If any are found, it will automatically
configure the command line for the game and attempt to configure
the game directory based on the command line found. This
should work with most native games. Wine games need to be configured
manually.<br>
<br>
If no games are found, the Source list will show ALL supported
games. If XQF finds one or more supported games, it will
only show CONFIGURED games in the Source column. See the
Preferences / Appearance menu documentation for more information.<br>
<br>
XQF accepts several command line parameters:<b><br>
</b>
<ul>
<li><em>--launch "[SERVERTYPE] IP"</em>: adds the server
specified with <em>IP</em> (e.g. 10.10.0.1:27666) to the favorites,
queries it and launches the game. XQF tries to automatically determine
the correct game based on the port. If the autodetections fails XQF
will ask you for the game. Alternatively you may directly specify the
game type on the command line (e.g. Q3S).</li>
<li><em>--add "[SERVERTYPE] IP"</em>: adds the
specified server to the favories and queries it. Basically the same as <em>--launch</em>
except that the game is not launched ;-)</li>
<li><em>--debug <level></em>: set the specified debug
level. Use this if you experience problems with XQF. Level 3 is usually
sufficient for debugging most problems. Higher levels product <span
style="text-decoration: underline;">lots</span> of output.</li>
<li><em>--version</em>: prints the version of XQF.<br>
</li>
</ul>
<p>XQF is normally installed into /usr/local/bin. If
/usr/local/bin is not in your path, launch xqf with:</p>
<p><b><i>/usr/local/bin/xqf</i></b></p>
<p>You can also add the directory to your path, or simply make
a symbolic link in /usr/bin. For example, as root:</p>
<p><b>ln -s /usr/local/bin/xqf /usr/bin/xqf</b></p>
<p>XQF can be customized via GTK's rc files. XQF parses
$HOME/.qf/gtkrc in addition to the built in defaults of GTK.<br>
</p>
</blockquote>
<h2><a class="mozTocH2" name="mozTocId400409"></a><a
name="Configuring_XQF"></a>Configuring XQF</h2>
<blockquote> <br>
Please see the <a href="#Preferences">Menu Bar / Preferences</a>
section for a description of the Preferences menu items.<br>
</blockquote>
<p><a name="Toolbar"></a><b><u><font size="+1">Toolbar:</font></u></b></p>
<blockquote> Update, Refresh, Refresh Selected, Stop, Connect, Observe,
Record S Filter, P Filter, SF Cfg, PF Cfg
<p><b>Update:</b></p>
</blockquote>
<blockquote>
<blockquote> See 'View - Update from Master' </blockquote>
<b>Refresh:</b>
<blockquote> See 'View - Refresh' </blockquote>
<b>Refresh Selected:</b>
<blockquote> See 'View - Refresh Selected' </blockquote>
<b>Stop:</b>
<blockquote> Abort the current task </blockquote>
<b>Connect:</b>
<blockquote> See 'Server - Connect' </blockquote>
<b>Observe:</b>
<blockquote> See 'Server - Observer' </blockquote>
<b>Record:</b>
<blockquote> See 'Server - Record Demo' </blockquote>
<b>S Filter:</b>
<blockquote> Enable the currently selected Server filter </blockquote>
<b>P Filter:</b>
<blockquote> Enable the currently selected Player filter </blockquote>
</blockquote>
<a name="Window_Panes"></a><b><u><font size="+1">Window Panes:</font></u></b>
<br>
<blockquote> Left pane: Source<br>
Top pane: Server list<br>
Middle bottom pane: Player list<br>
Bottom right pane: Server info
<p>While in the Server pane:</p>
<ul>
<li>Left double-click launches game on selected server.</li>
<li>Right click pops up server option menu.</li>
<li>Middle click selects one server and refreshes its information.</li>
<li>Clicking on a map name for Quake3 based games (Wolfenstein etc)
will bring up a map screen shot if it exists in the .PK3 file.
Otherwise an 'X' will appear.</li>
<li>The Map column will show red -- if the map has not been
detected on your computer. Works with Q3, RTCW, UT, Rune and UT2.</li>
<li>The Players column will show the number of private clients
reserved on the server in brackets (). Example: 5/14(-2) is 5
players out of 14 with 2 reserved.<br>
</li>
</ul>
While in the Server, Player or Server info pane:<br>
</blockquote>
<div style="margin-left: 40px;">
<ul>
<li>Clicking on a column name causes the list to be re-sorted</li>
</ul>
</div>
<blockquote> </blockquote>
<a name="Bottom_status_bar"></a><b><u><font size="+1">Bottom status
bar:</font></u></b> <br>
<blockquote> Left bar: Current XQF activity<br>
Middle bar: Filter information<br>
Right bar: Moving activity bar </blockquote>
<a name="Menu_bar"></a><b><u><font size="+1">Menu bar:</font></u></b>
<p>File, Edit, View, Server, Preferences</p>
<p><a name="File"></a><b><u>File:</u></b></p>
<blockquote> <b>Statistics:</b>
<blockquote> <b>Servers tab:</b>
<p>Display server statistics for all games such as number of
servers, # up, times on, # down, # info not available, # of
players</p>
<p><b>O/S tab:</b></p>
<p>Quake2, Quake3, Wolfenstein, Kingpin and Half-Life server
statistics based on CPU/architecture and operating system</p>
</blockquote>
<p><br>
<b>Exit:</b></p>
<blockquote> Exit / quit XQF </blockquote>
</blockquote>
<p><br>
<a name="Edit"></a><b>Edit:</b><br>
</p>
<blockquote> <b>Add new Server:</b>
<blockquote> Add a new server to the Favorites list<br>
</blockquote>
<b>Add to Favorites:</b>
<blockquote> Add the currently selected server(s) to the Favorites
list </blockquote>
<b>Remove from Favorites:</b>
<blockquote> Delete server entry from Favorites list. This is
only available when viewing the Favorites list. </blockquote>
<b>Copy:</b>
<blockquote> Copy basic server information to clip board:
<p>ip:port</p>
<p><b>Example:</b></p>
<p>24.101.93.126:27912</p>
</blockquote>
<b>Copy+:</b>
<blockquote> Copy more detailed server information to clip board:
<p>ping ip:port name map curplayers maxplayers</p>
<p><b>Example:</b></p>
<p>0 24.101.93.126:27912 Toronto_NH_BatCave q2dm2 0 of 5</p>
</blockquote>
<b>Add Default Masters:</b> <br>
<br>
<div style="margin-left: 40px;">Adds all the default masters that
would normally appear when XQF is run for the very first time. Use this
if new masters have been added to XQF, or you accidentally deleted a
master.<br>
</div>
<br>
<b>Add Master:</b>
<blockquote> Add a master server to the 'Source' pane.
<p>Enter the name of the master server, the type of game, and the
master server address. XQF supports the following types
of master servers in the address field:</p>
<p><b>master://</b></p>
<blockquote> Considered a standard master server. When XQF calls
QSTAT, it will use use QSTAT's standard master support. For
example, Quake2 would use the qstat option '-q2m'
<p><b>Example:</b></p>
<p>master://q2master.planetquake.com</p>
</blockquote>
<b>gmaster://</b>
<blockquote> When XQF calls QSTAT, it will use the '-gps' option to
query 'Gamespy' style master servers. This will not allow you
to query master servers at gamespy.com, as they use an key to
only allow Gamespy users to use their master servers.
<p>Unreal Tournament uses this type of master server protocol,
but does not require the key.</p>
<p><b>Example:</b></p>
<p>gmaster://unreal.epicgames.com</p>
</blockquote>
<b>http://</b>
<blockquote> Parses html pages for server listings. Common in
Quake1, Quake2, Kingpin and Heretic II.
<p><b>Example:</b></p>
<p>http://www.gameaholic.com/servers/qspy-heretic2<br>
</p>
</blockquote>
<b>lan://</b>
<blockquote> Issues a broadcast search for servers in your LAN.
This does not work with all games. UT and Rune use the Gamespy protocol
for LAN queries and will therefore be listed under
"Generic Gamespy".
<p><b>Example:</b></p>
<p>lan://255.255.255.255<br>
<br>
</p>
</blockquote>
<p><b>file://</b><br>
</p>
<blockquote>
<p>Parses a list of servers from a local text file that is in the
html master format.</p>
<p><b>Example:</b></p>
file://~/quake3-servers<br>
file:///home/alex/quake3-servers<br>
<br>
<b>Sample text file:</b><br>
<br>
61.139.69.204:27960<br>
68.41.236.152:27960<br>
213.40.130.42:27961<br>
</blockquote>
<b>Note</b>: Not specifying a prefix will default to master://<br>
<p> <b><a name="gslist"></a>gslist://</b> </p>
<blockquote>This protocol type is used for querying the Gamespy
master server using the 'gslist' program. <span
style="text-decoration: underline;">You need to run </span><span
style="font-style: italic; text-decoration: underline;">gslist -u</span><span
style="text-decoration: underline;"> to fetch the list of supported
games before you can actually use it</span>. The URL accepts options
separated by semicolon:<br>
<ul>
<li><span style="font-weight: bold;">gsmtype</span>: the
gamespy name of the game to query. This parameter is mandatory. See
~/.gslist/gslist.cfg for a list of valid names.<br>
</li>
<li><span style="font-weight: bold;">portadjust</span>
(optional): integer value to add to the port number before adding the
server to XQF. Useful if the native query protocol has a fixed port
offset.</li>
</ul>
<p><b>Example:</b></p>
<p>gslist://master.gamespy.com;portadjust=-1;gsmtype=rune <br>
</p>
</blockquote>
<p></p>
</blockquote>
<b>Rename Master:</b>
<blockquote> Allow you to change the name of the master. You
can not modify the address or game type. </blockquote>
<b>Delete Master:</b>
<blockquote> Removes a master from the Source list </blockquote>
<b>Find Player:</b>
<blockquote> Search for a player by name using an exact match string,
sub string or regular expression. </blockquote>
<b>Find Again:</b>
<blockquote> Find the next player that matches the previously defined
search string. </blockquote>
<b>Properties:</b>
<blockquote> Displays the following server properties:<br>
<ul>
<li>IP address</li>
<li>game port</li>
<li>host name (if available)</li>
<li>date and time of last refresh</li>
<li>number of reserved slots (see below)</li>
<li>sources - what master(s) the server is listed in</li>
<li>custom cfg (see below)</li>
<li>server password (if supported for this game)</li>
<li>spectator password (if supported for this game)</li>
<li>RCon password (if supported for this game)</li>
</ul>
<br>
Number of reserved slots is used by the redial feature to determine how
many free slots must be free on a server before
it attempts to connect. For example, if the reserved
slots are set to 2 and there are a max of 8 players in the
game, there must be 3 free slots avabilabe (5/8 players in the
game) for it to launch the game.<br>
<br>
Server, spectator and RCon password allow you to set the password for
that particular server so you will not be prompted
when connecting. The password is stored in the
configuration file (~/.qf/config). The selected game
determines which of these options are available.<br>
<br>
For custom cfg, enter a custom configuration file to be executed when
the game starts. For example: custom2.cfg. If you
have specified a custom configuration file for the game in Preferences
/ Games, they
will both be executed.<br>
</blockquote>
</blockquote>
<a name="View"></a><b><u>View:</u></b>
<blockquote> <b>Refresh:</b>
<blockquote> Refresh (ping) all servers for the current game /
source. Note: If more than 100 servers are to be updated,
the screen is not immediately refreshed. This helps eliminate
long delays when a large number of serves is being updated / refreshed.
</blockquote>
<b>Refresh selected:</b>
<blockquote> Refresh (ping) all servers for the currently selected /
highlighted servers. Note: If more than 100 servers are to
be updated, the screen is not immediately refreshed. This helps
eliminate long delays when a large number of serves is being updated /
refreshed. </blockquote>
<b>Update from Master:</b>
<blockquote> Fetch the latest list of servers from the master
server. Note: If more than 100 servers are to be updated,
the screen is not immediately refreshed. This helps eliminate
long delays when a large number of serves is being updated / refreshed.<br>
</blockquote>
<b>Show host names:</b>
<blockquote> Configure XQF to attempt to convert IP addresses to host
names. Also available in Preferences menu. </blockquote>
<b>Show default port:</b>
<blockquote> Configure XQF to display the port next to the IP address
if it is considered the default port for the game. Also available
in the Preferences menu.
<p><b>For example:</b></p>
<p>When on, a Quake2 server on port 27910 would be displayed as:</p>
<p>quake2.somedomain.com:27910</p>
<p>When off, a Quake2 server on port 27910 would be displayed as:</p>
<p>quake2.somedomain.com</p>
</blockquote>
</blockquote>
<a name="Server"></a><b><u>Server:</u></b>
<blockquote> <b>Server Filters:</b>
<blockquote> Select a custom filter. The bottom status bar will
update showing your selection. The filter is not activated until
you click the 'S Filter' button on the tool bar. </blockquote>
<b>Connect:</b>
<blockquote> Connect to selected server.
<p>The server is 'pinged / refreshed' before the connection is
attempted. If the server is found to be down, you will
be warned before the game is launched.<br>
<br>
If the game is busy (no free player slots) you can choose to
Launch anyways, Cancel or Redial. When redialing, XQF
will refresh the server every 5 seconds until a free slot is
available. For servers that reserve slots for administrators, you
can define the number of free slots by right clicking on the server and
entering the number of reserved slots.</p>
<p>If the server has a password set, a password prompt will appear.</p>
</blockquote>
<b>Observe:</b>
<blockquote> Launches the game in observer / spectator mode. Only
effective for some games. </blockquote>
<b>Record Demo:</b>
<blockquote> Launches game with +record option. Only works in Quake1,
Quake2 and Quake3. </blockquote>
<b>Add new Server:</b>
<blockquote> Add a new server to the list.<br>
</blockquote>
<b>Add to Favorites:</b>
<blockquote> Add the currently selected server(s) to the Favorites
list. </blockquote>
<b>Remove from Favorites:</b>
<blockquote> Delete server entry from Favorites list. </blockquote>
<b>DNS Lookup:</b>
<blockquote> Attempt to convert IP addresses to host names of the
selected servers. </blockquote>
<b>RCON:</b>
<blockquote> Remote Console to Quake2 servers. Will be prompted for
rcon password. </blockquote>
<b>Properties:</b>
<blockquote> See Edit / Properties </blockquote>
</blockquote>
<a name="Preferences"></a><b><u>Preferences:</u></b>
<blockquote> <b>General:</b>
<blockquote> <b>On Startup</b>
<blockquote> <b>Refresh Favorites:</b>
<p>Refresh / ping servers in Favorites when XQF starts<br>
</p>
<p><b>Show splash screen:</b> <br>
</p>
<p>Show the splash screen if it exists when XQF starts.
File should be in $datadir/xqf/pixmaps/xqflogo.png
(usually /usr/share/xqf/pixmaps). </p>
<p><b>Scan for Maps:</b><br>
</p>
<p>Scans your game directories for maps you have installed for
the following games:<br>
</p>
<ul>
<li>Quake</li>
<li>Quake World</li>
<li>Quake2</li>
<li>Quake3</li>
<li>Return to Castle Wolfenstein</li>
<li>Enemy Territory</li>
<li>Medal of Honor</li>
<li>Call of Duty</li>
<li>Jedi Knight: Jedi Academy</li>
<li>Half-Life</li>
<li>Unreal Tournament</li>
<li>Unreal Tournament 2003</li>
<li>Unreal Tournament 2004<br>
</li>
<li>Rune</li>
</ul>
The Game column will contain a red -- before the game name if
you do not have the map installed on your computer. For some
games a small preview window with a picture of the map is
also shown when clicking the map column<br>
<br>
Note: This will increase the time it takes for XQF to
launch and you will notice a lot of disk activity during
startup.<br>
<br>
To re-scan for maps, click the 'scan now' button.<br>
</blockquote>
<b>On Exit</b>
<blockquote> <b>Save Server lists:</b>
<p>Save list of servers when you quit XQF. Recommended if
you have a slow connection</p>
<p><b>Save server information:</b></p>
<p>Save server information such as map name, game type, flags etc
when you quit XQF. Recommended if you have a slow
connection</p>
<p><b>Save player information:</b></p>
<p>Save list of players and scores when you quit XQF.</p>
</blockquote>
<b>When Launching a Game</b>
<blockquote> <b>Terminate XQF:</b>
<p>Quit XQF when you launch a game. Not normally necessary unless
you areextremely low on RAM</p>
<p><b>Create Launchinfo.txt:</b></p>
<p>A Launchinfo.txt file will be created in the (home
directory)/.qf directory. This can be used by external programs such as
<a href="http://doug.freeshell.org/xqf-xchat/">IRC scripts</a>
that notify other people in IRC
that you are playing a game. Usually used in combination with
'Execute prelaunch'. Saves the same
information as Copy+ does:</p>
<p>ping ip:port name map curplayers maxplayers</p>
<p><b>Iconify XQF window:</b></p>
<p>Iconify / minimize the XQF window when you launch a game.</p>
<p><b>Execute prelaunch:</b></p>
<p>A file (if exists) PreLaunch will be launched / executed from
the (home directory)/.qf directory before launching the game. This can
be used by external programs such as <a
href="http://doug.freeshell.org/xqf-xchat/">IRC scripts</a> that
notify other
people in IRC that you
are playing a game. Two arguments are passed, the qstat type
name (e.g. Q3S) and the address of the server (e.g.
10.0.0.1:27960). Also Useful in combination with 'Create
Launchinfo.txt'.<br>
</p>
<p>A sample PreLaunch script is included in the XQF source in the
<span style="font-weight: bold;">docs</span> folder..<br>
</p>
</blockquote>
</blockquote>
<b>Games</b>
<blockquote> For each game supported by XQF there are one or more
configuration tabs. <br>
<br>
<u><b>Following are the common options for all games.</b></u>
<p><b>Invoking:</b></p>
<blockquote> <b>Command Line:</b>
<blockquote> Command to execute the game
<p><b>Example with game in your path:</b> quake2<br>
</p>
<p><b>Example with game not in your path:</b> /usr/bin/quake2<br>
</p>
<p>Note: If the command you enter is in your path, it will be
expanded to the full path when you click <b>OK</b>,
if you press <b>&ltenter></b> inside the text box,
or you click on the <b>Guess</b> button.</p>
<p>The <b>Suggest</b> button will search for the game in the
search path and if found, will populate the command
line. This should work with Quake1, QuakeWorld, Quake2,
Quake3, Return to Castle Wolfenstein, Soldier of Fortune,
Descent3, Tribes 2, Unreal Tournament 1 / 2003 and Rune.<br>
</p>
</blockquote>
<b>Working directory:</b>
<blockquote> Directory to run the game from
<p><b>Example:</b> /games/quake2</p>
<p>The <b>Guess</b> button will try to determine the correct
directory for the game. This is done by using the
following rules:<br>
<br>
</p>
<blockquote>
<ul class="noindent">
<li>If Command Line is a symbolic link, use path of the
directory of the file it is linked to</li>
<li
style="list-style-type: none; list-style-position: outside; list-style-image: none;"><br>
</li>
<li>If Command Line is NOT a symbolic link, use path of the
defined Command Line</li>
<li
style="list-style-type: none; list-style-position: outside; list-style-image: none;"><br>
<br>
</li>
</ul>
</blockquote>
For example:
<blockquote>
<ul class="noindent">
<li><b>quake2</b> is in your path and is a sym link to <b>/games/quake2/quake2</b>
would result in <b>/games/quake2/</b></li>
<li
style="list-style-type: none; list-style-position: outside; list-style-image: none;"><br>
</li>
<li><b>/usr/bin/quake2</b> sym linked to <b>/games/quake2/quake2</b>
would result in <b>/games/quake2/</b></li>
<li
style="list-style-type: none; list-style-position: outside; list-style-image: none;"><br>
</li>
<li><b>/games/quake2/quake2</b> (not a sym link) would
result in <b>/games/quake2/</b></li>
<li
style="list-style-type: none; list-style-position: outside; list-style-image: none;"><br>
</li>
</ul>
</blockquote>
Note: If the Command Line does not contain a path and is
not in your search path, or a symbolic link contains any
'..'s (such as <b>../../games/quake2</b>) then nothing is
returned.<br>
<br>
</blockquote>
</blockquote>
<blockquote> <b>Disable sound:</b> </blockquote>
<blockquote>
<blockquote> Disable sound if the game supports the option on the
command line. For example, Quake2 would be called with the<br>
<br>
+nosound switch<br>
</blockquote>
</blockquote>
<blockquote> <b>Disable CD audio:</b> </blockquote>
<blockquote>
<blockquote> Disable cd audio if the game supports the option on
the command line. For example, Quake2 would be called with the<br>
<br>
+nocd switch </blockquote>
</blockquote>
<p><u><b>Following are the game specific options:</b></u></p>
<p><b>Quake<br>
</b></p>
<blockquote> <b>Invoking:<br>
</b>
<blockquote> Custom CFG:<br>
<blockquote> Enter a custom configuration file to be executed
when the game starts. For example: custom.cfg<br>
</blockquote>
</blockquote>
</blockquote>
<blockquote> <b>Player Profile</b>
<blockquote> Enter your player name. Can also define your
player's colour, skin or model </blockquote>
</blockquote>
<b>QuakeWorld<br>
</b>
<blockquote> <b>Weapons</b> </blockquote>
<blockquote>
<blockquote> <b>The highest weapon that Quake should switch to</b>
</blockquote>
<blockquote>
<blockquote> <b>upon a weapon pickup:</b>
<blockquote> Choose the highest weapon that Quake should
switch to when you pick up a new weapon. Passed to Quakeworld as the
'setinfo w_switch x' switch </blockquote>
<b>upon a backpack pickup:</b>
<blockquote> Choose the highest weapon that Quake should
switch to when you pick up a backpack. Passed to Quakeworld as the
'setinfo b_switch x' switch </blockquote>
<b>Disable auto-aiming:</b>
<blockquote> Disable automatic aiming
<p>This is passed to Quakeworld as the 'noaim' switch.</p>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
<blockquote> <b>Options:</b>
<blockquote> <b>Skins:</b><br>
</blockquote>
<blockquote>
<blockquote> <b>Use skins:</b>
<p>Allow skins to be used during the game.</p>
<p><b>Don't use skins:</b></p>
<p>Disable skins. This is passed to Quakeworld as the
'noskins' switch.</p>
<p><b>Don't download new skins:</b></p>
<p>QuakeWorld and Quake2 can automatically download skins
from servers you play on if you donot already have
the skins on your computer. This options disables
the downloading of skins.</p>
</blockquote>
</blockquote>
<blockquote> <b>Rate:</b><br>
</blockquote>
<blockquote>
<blockquote> This controls network packets so that your
connection bandwidth does not get saturated.
Lowering the number reduces the number of packets sent /
received. Slower connections should use a lower rate setting.
<p>Default is 2500.</p>
<p>This is passed to Quakeworld/Quake2 as the 'noaim' switch.</p>
</blockquote>
</blockquote>
<blockquote> <b>Pushlatency:</b>
<blockquote> <b>Do not set (use game default)</b>
<blockquote> Use whatever the Quakeworld default is </blockquote>
<b>Automatically calculate from server ping time</b>
<blockquote> Use the following formula to determine
pushlatency setting.
<p>If ping is <= 0, set to 10 (minimum)</p>
<p>If ping is >= 2000, set to 1000 (maximum)</p>
<p>Otherwise, set to (((ping / 2) +9 ) / 10 ) * 10</p>
<p>This is passed to Quakeworld as the 'pushlatency' switch.</p>
</blockquote>
<b>Fixed value</b>
<blockquote> Enter a value to be passed to Quakeworld </blockquote>
</blockquote>
<b>Troubleshooting:</b> special options for those who know what
they mean ;-)
<p>
Disable delta-compression (cl_nodelta)<br>
Disable player/entity prediction (cl_predict_players)</p>
</blockquote>
</blockquote>
<blockquote> <b>Player Profile:</b> </blockquote>
<blockquote>
<blockquote> <b>Name</b>
<blockquote> Enter your player name. Can also define your
player's team, skin and colors. Uses pictures from
your Quake directory. </blockquote>
</blockquote>
</blockquote>
<b>Quake2<br>
<br>
</b>
<blockquote> <b>Invoking:</b><br>
<blockquote> Custom CFG:<br>
<blockquote> Enter a custom configuration file to be executed
when the game starts. For example: custom.cfg </blockquote>
</blockquote>
</blockquote>
<blockquote> <b>Options:<br>
</b>
<blockquote> <b>Skins:</b><b> </b>
<blockquote> <b>Use skins:</b>
<p>Allow skins to be used during the game.</p>
<p><b>Don't use skins:</b></p>
<p>Disable skins. This is passed to Quakeworld as the
'noskins' switch.</p>
<p><b>Don't download new skins:</b></p>
<p>QuakeWorld and Quake2 can automatically download skins
from servers you play on if you donot already have
the skins on your computer. This options disables
the downloading of skins.</p>
<blockquote> <b>Rate:</b> </blockquote>
This controls network packets so that your connection bandwidth does
not get saturated. Lowering the number reduces the number of
packets sent / received. Slower connections should use a lower
rate setting.
<p>Default is 2500.</p>
<p>This is passed to Quakeworld/Quake2 as the 'noaim' switch.</p>
</blockquote>
<b>Troubleshooting:</b> special options for those who know what
they mean ;-)
<p>
Disable delta-compression
(cl_nodelta)
<br>
Disable player/entity prediction (cl_predict_players)</p>
</blockquote>
</blockquote>
</blockquote>
<blockquote>
<blockquote> <b>Player Profile:</b>
<blockquote> <b>Name</b>
<blockquote> Enter your player name </blockquote>
<p><br>
<b>Model / Skin</b></p>
<blockquote> Define your player's model and skin. Uses
pictures from your Quake2 directory. </blockquote>
</blockquote>
</blockquote>
<b>Quake3: Arena<br>
<br>
</b>
<blockquote> <b>Invoking:</b><br>
<blockquote> Custom CFG:<br>
<br>
<blockquote> Enter a custom configuration file to be executed
when the game starts. For example: custom.cfg<br>
</blockquote>
</blockquote>
<b>Custom Args:</b><br>
<blockquote> Custom command line arguments can be defined for any
game type based on the Game column.<br>
<br>
Some game modifications (mods) require special command line
options for the game to start correctly. An example
is Rocket Arena. For Rocket Arena to launch
correctly, the vm_game, vm_cgame and vm_ui variables must
be set to 0. <span style="font-style: italic;">Note: Rocket
Arena 1.6 and higher does not require custom args</span>.<br>
<br>
To create a new argument, click New and enter the name of
the game that appears in the game column (example: arena),
and in the second box enter the arguments separated by
spaces (example: +set vm_game 0 +set vm_cgame 0 +set vm_ui
0). Click Add / Update to insert into the list.<br>
<br>
There can only be one definition for each unique game at
one. Case is ignored for the game name.<br>
<br>
Clicking 'Add Defaults' will add any default arguments that
are included with XQF.<br>
<br>
</blockquote>
</blockquote>
<blockquote> <b>Options:</b><br>
<blockquote> <b>Master server protocol version:</b>
<blockquote> Passes the defined protocol version to QSTAT when
finding servers. Each patch for Quake3 usually changes this
value.
<p>This is passed to QSTAT as -q3m,## where ## is the
protocol version. Defaults to 68 (v1.32).</p>
</blockquote>
<b>vm_cgame_fix:</b>
<blockquote> Sets command line options to make Quake3 prefer
QVM to shared objects (.so). This should only be required if
there are .so files from an older release floating around in baseq3. </blockquote>
<b>Rocketarena fix:</b>
<blockquote> Sets command line options to make Quake3 prefer
shared objects (.so) to QVM. Rocket Arena uses shared objects.
Only affects Rocket Arena (game type of arena). </blockquote>
<b>set fs_game on connect:</b>
<blockquote> XQF will pass the game directory the server is
using on the command line to ensure the game launches and connects
properly.<br>
</blockquote>
<b>set cl_punkbuster on connect:</b>
<blockquote> Sets command line options to ensure cl_punkbuster
is set to 1 if the server has it enabled (server punkbuster variable)<br>
</blockquote>
</blockquote>
<b>Memory</b><br>
<blockquote> <b>Pass memory settings on command line:</b><br>
<blockquote> Enable or disable the passing of the memory
options specified below<br>
</blockquote>
<b>com_hunkmegs, com_zonemegs, com_soundmegs,
cg_precacheddmodels:</b><br>
<blockquote> Allow you to set the values passed for each of the
above variables.<br>
</blockquote>
<b>Preset values:</b><br>
<blockquote> Click a button to set the memory options based on
the amount of memory you have, or the defaults.<br>
</blockquote>
</blockquote>
</blockquote>
<b>Wolfenstein<br>
</b>
<blockquote><b>Options:</b> </blockquote>
<blockquote>
<blockquote> <b>Master server protocol version:</b>
<blockquote> Passes the defined protocol version to QSTAT when
finding servers. Each patch for Wolfenstein usually
changes this value.
<p>This is passed to QSTAT as -q3m,## where ## is the
protocol version. Defaults to 60 (v1.4)</p>
</blockquote>
</blockquote>
<blockquote> <b>set fs_game on connect:</b><br>
<blockquote> XQF will pass the game directory the server is
using on the command line to ensure the game launches and connects
properly.<br>
</blockquote>
</blockquote>
</blockquote>
<b>Enemy Territory<br>
</b>
<blockquote><b>Options:</b> </blockquote>
<blockquote>
<blockquote> <b>Master server protocol version:</b>
<blockquote> Passes the defined protocol version to QSTAT when
finding servers. Each patch for Enemy Territory usually changes
this value.
<p>This is passed to QSTAT as -q3m,## where ## is the
protocol version. Defaults to 82 (v2.55)</p>
</blockquote>
</blockquote>
<blockquote> <b>set fs_game on connect:</b><br>
<blockquote> XQF will pass the game directory the server is
using on the command line to ensure the game launches and connects
properly.<br>
</blockquote>
</blockquote>
</blockquote>
<br>
<b>Voyager Elite Force<br>
</b>
<blockquote> <b>Options:</b> </blockquote>
<blockquote>
<blockquote> <b>Master server protocol version:</b> </blockquote>
<blockquote>
<blockquote> Passes the defined protocol version to QSTAT when
finding servers. Each patch for Voyager Elite Force
usually changes this value.
<p>This is passed to QSTAT as -q3m,## where ## is the
protocol version. Defaults to 24.</p>
</blockquote>
</blockquote>
</blockquote>
<blockquote>
<blockquote> <b>set fs_game on connect:</b> </blockquote>
<blockquote>
<blockquote> XQF will pass the game directory the server is
using on the command line to ensure the game launches and connects
properly </blockquote>
</blockquote>
</blockquote>
<b>Tribes 2 - Player Profile:</b>
<blockquote> <b>Login Name:</b>
<blockquote> Login name to use to log into Tribes 2. If
present, it will be passed on the command line. To
prevent a password prompt, you must save your password
inside of Tribes 2.<br>
<br>
</blockquote>
</blockquote>
<b>Unreal / UT / UT 2003</b>
<blockquote> <b>Custom Args:</b><br>
Custom command line arguments can be defined for any game
type based on the Game column.<br>
<br>
Some game modifications (mods) require special command line
options for the game to start correctly.<br>
<br>
To create a new argument, click New and enter the name of the
game that appears in the game column, and in the second box
enter the arguments separated by spaces. Click Add /
Update to insert into the list.<br>
<br>
There can only be one definition for each unique game at one.
Case is ignored for the game name.<br>
<br>
Clicking 'Add Defaults' will add any default arguments that
are included with XQF.<br>
<br>
See the Quake3 section above for an example.<br>
</blockquote>
</blockquote>
<b>Appearance</b>
<blockquote> <b>Server List:</b>
<blockquote> <b>Show host names:</b>
<blockquote> Attempt to convert IP addresses to host names. </blockquote>
<b>Show default port:</b>
<blockquote> Configure XQF to display the port next to the IP
address if it is considered the default port for the game.
Also available in the Preferences menu.
<p>For example</p>
<p>When on, a Quake2 server on port 27910 would be displayed as:</p>
<p>quake2.somedomain.com:27910</p>
<p>When off, a Quake2 server on port 27910 would be displayed
as:</p>
<p>quake2.somedomain.com</p>
</blockquote>
<b>Do not count bots as players:</b>
<blockquote> Prevents users with 0 ping as being reported as a
player for the 'Players' column. This will not be 100% accurate
as users running non-dedicated servers normally have a 0 ping.<br>
</blockquote>
<b>Sort servers real-time during refresh:</b>
<blockquote> Sort servers names while refreshing the list. </blockquote>
<b>Refresh on Update:</b>
<blockquote> Automatically refresh server list after updating
list of servers.<br>
</blockquote>
<b>Show only configured games:</b>
<blockquote> If enabled, will only show games in the Source
column that have a command line configured. </blockquote>
</blockquote>
<b>Toolbar:</b>
<blockquote> <b>Icons / Text / Both</b>
<blockquote> Show top toolbar as icons, text or icons/text </blockquote>
<b>Tooltips:</b>
<blockquote> Enable or disable tooltips. Gives a description of a
button when you hold the mouse pointer over it for a couple
seconds </blockquote>
</blockquote>
</blockquote>
<b>Qstat:</b>
<blockquote> <b>Qstat Options:</b>
<blockquote> <br>
<b>Number of simultaneous servers to query</b>
<blockquote> How many servers QSTAT should query at once. This
number is passed to QSTAT as the -maxsim switch. Defaults to 20.
Increase if you have a high speed connection, lower it if xqf
reports bad ping times. </blockquote>
<b>Number of retries</b>
<blockquote> Number of times QSTAT should retry a server if it
doesn't reply to status queries. This number is passed to
QSTAT as the -retry switch. Defaults to 3<br>
<br>
</blockquote>
</blockquote>
</blockquote>
<b>Sounds:</b> <b><br>
</b>
<blockquote> <b>Sound Enable / Disable</b> <br>
</blockquote>
<blockquote>
<blockquote> <b>Enable Sound</b>
<blockquote> Enable or disable the playing of sounds in XQF when
an event occurs.<br>
</blockquote>
<b>Player Program</b><br>
<blockquote> The program used to play sounds. For example:
<br>
<blockquote> <b>esdplay</b><br>
<br>
<b>play</b><br>
</blockquote>
If the program is not in your path, you must specify the
entire path. For example:<br>
<blockquote> <b>/myfolder/bin/theplayer</b><br>
</blockquote>
Note: You may experience sound blocking problems depending on the
programs you are running. For example, while playing a song on a
cheap sound card with
XMMS configured for OSS output, play (sox) waits until XMMS
is finished before playing the sound. Results may
vary depending on your system.<br>
</blockquote>
</blockquote>
<b>Sounds</b>
<blockquote> Enter the sound file to play for each event. If
the entry does not start with a /, the user's ~/.qf/ directory is
assumed. For example:<br>
<br>
/home/alex/sounds/stop.wav
(absolute path)<br>
<br>
sounds/stop.wav
(same as ~/.qf/sounds/stop.wav)<br>
<br>
</blockquote>
</blockquote>
</blockquote>
<a name="Filters"></a><b><u><font size="+1">Server Filters:</font></u></b>
<blockquote> <b>Configure:</b><br>
<blockquote> <span style="font-weight: bold;">Server Filter:</span><br>
<br>
<div style="margin-left: 40px;">Server filters can be used to
reduce and or fine tune the servers listed. An unlimited
number of custom filters can be defined.<br>
<br>
To create a new filter, click New. To select an existing
filter to edit, click the top left menu selector and select the
filter.<br>
<br>
The current filter can be renamed or deleted by clicking the
Rename or Delete buttons.<br>
<br>
The following options can be defined for each filter:<br>
</div>
<p style="margin-left: 40px;"><b>Server would pass filter if:</b></p>
<div style="margin-left: 40px;">
<div style="margin-left: 40px;"> <b>ping is less than:</b></div>
</div>
<blockquote>
<blockquote style="margin-left: 80px;"> The server's ping must be
less than this number to be displayed </blockquote>
<div style="margin-left: 40px;"> <b>The number of retries is
fewer than:</b> </div>
<blockquote style="margin-left: 80px;"> If XQF must retry more
than this number to contact a server, remove it from the
list </blockquote>
<div style="margin-left: 40px;"> <b>It is not full:</b> </div>
<blockquote style="margin-left: 80px;"> The server has room for
another player </blockquote>
<div style="margin-left: 40px;"> <b>Is not empty:</b> </div>
<blockquote style="margin-left: 80px;"> Has someone playing on
it. BOTS on the server are considered as players </blockquote>
<div style="margin-left: 40px;"> <b>Cheats are not allowed:</b> </div>
<blockquote style="margin-left: 80px;"> Cheats is not enabled on
the server </blockquote>
<div style="margin-left: 40px;"> <b>No password required:</b> </div>
<blockquote style="margin-left: 80px;"> Server is a public access
server </blockquote>
<div style="margin-left: 40px;"> <b>The game contains the string:</b>
</div>
<blockquote style="margin-left: 80px;"> Enter text that must be
in
the game name. For example: 'arena' </blockquote>
<div style="margin-left: 40px;"> <b>The game type contains the
string:</b></div>
<blockquote style="margin-left: 80px;"> Enter text that must be
in
the game name. For example: 'ctf' </blockquote>
<div style="margin-left: 40px;"> <b>The version contains the
string:</b> </div>
<blockquote style="margin-left: 80px;"> Only servers that have
the
text in the 'version' variable<br>
</blockquote>
<div style="margin-left: 40px;"><b>The map contains the string:<br>
</b>
<div style="margin-left: 40px;"><br>
Enter text that must be in the map name. For example:
'q3dm'<br>
</div>
</div>
</blockquote>
<div style="margin-left: 40px;">
<div style="margin-left: 40px;"><b>The server name contains the
string:</b><br>
<b> </b></div>
<div style="margin-left: 40px;"><br>
<div style="margin-left: 40px;"> Enter text that must be in the
server name. For example: 'Batcave'
<div style="margin-left: 40px;"> </div>
</div>
</div>
</div>
<blockquote> </blockquote>
</blockquote>
</blockquote>
<blockquote>
<div style="margin-left: 40px;"> <b>Player:</b> <br>
<br>
<div style="margin-left: 40px;">Player filters can be used to help
you find your friends on servers. Each player defined has
a colour assigned to it - red, green or blue. The server
list will display the coloured dot next to the server name if
the player is found on that server. </div>
</div>
<blockquote>
<p style="margin-left: 40px;">Click 'New' and enter a player name
using an exact match (string), a partial match (substing) or by
using a regular expression.<br>
</p>
<p style="margin-left: 40px;">Note: You can also add a player
to the player filter by right-clicking the player name in the Players
pane.<br>
</p>
</blockquote>
</blockquote>
<p><a name="Filters"></a><b><u><font size="+1">Quick Filter:</font></u></b><br>
</p>
<blockquote> Words typed here are searched in every server's
name, hostname, map, game, gametype and rule value.
</blockquote>
<h2><a class="mozTocH2" name="mozTocId971220"></a><a
name="Game_Specific_Information"></a>Game
Specific Information</h2>
<br>
<blockquote> Following are notes on using specific games with
XQF. Most games should work with basic setup in XQF, but some may
require special configuration. </blockquote>
<blockquote>
<h3><a class="mozTocH3" name="mozTocId628596"></a><a name="Q3"></a>Quake3</h3>
<blockquote> Under Preferences - Games, enter the 'command line' and
'working directory'. Nothing special is <i>normally</i> needed.
<p>XQF uses the 'game' server variable to determine how to launch
Quake3. For example, if the server reports a <b>game</b>
of <b>q3ut2</b>, Quake3 will be launched with <b>+set fs_game
q3ut2</b>. In some cases, a server may report the incorrect
case such as <b>Q3UT2</b>. This would cause XQF to launch
Quake3 using<b>+set fs_game Q3UT2</b> which would result in a new
directory being created in your Quake3 directory, and none of
the mods files being found.</p>
<p>In XQF 0.9.10 and newer, if an exact match is not found in the
Quake3 / ~/.q3a directory, a search will be performed to
find a matching directory regardless of case. In the above
example, Quake3 would be launched with <b>+set fs_game q3ut2</b>even
if the server reported <b>Q3UT2</b> and you had the mod installed as <b>q3ut2</b>.</p>
<p><b><u>QUAKE 3 ARENA SPECIAL INSTRUCTIONS (AKA HACK) for v1.17
and 1.27</u></b></p>
<p>This may also apply to newer versions of Quake3 as they are
released.</p>
<p>In Q3A, clients and servers can only talk with each other if
they are using the same protocol. The protocol
in Q3A is defined by a number. So, for instance,
Q3A 1.17 uses protocol 45 wile 1.27 uses protocol
48. During the switch-over time after ID releases a new
point release, it can be frustrating to not be able to
connect to any server one wants. However, if you have lots of
disk space, it is possible to get around this problem.</p>
<p>I (Bill 'EvilBill' Adams) will outline what I did to get it so I
can play both 1.17 and 1.27 Q3A games without much fuss.<br>
For reference, my Q3A is installed under /usr/local/games/...
and I have a symlink from /usr/local/bin/quake3 to
../games/quake3/quake3.</p>
<p><b>(1)</b> Rename /usr/local/games/quake3 (as I used to have it)
to /usr/local/games/quake3-1.17.</p>
<p><b>(2)</b> mkdir /usr/local/games/quake3; cd
/usr/local/games/quake3</p>
<p><b>(3)</b> cp -Rav ../quake3-1.17 .</p>
<p><b>(4)</b> Install the point release, copy all of the TA pk3
files into baseq3. Remove any old mods from 1.17.</p>
<p><b>(5)</b> cd..; mv quake3 quake3-1.27</p>
<p><b>(6)</b> Edit both of the quake3 scripts so the directories
all match, here is the script I use for 1.17:
(/usr/local/games/quake3-1.17/quake3)</p>
<p>==begin==<br>
#!/bin/sh<br>
# Needed to make symlinks/shortcuts work.<br>
# Run Quake III with some default arguments</p>
<p>LD_LIBRARY_PATH="/usr/local/games/quake3-1.17"<br>
export LD_LIBRARY_PATH</p>
<p>cd "/usr/local/games/quake3-1.17"<br>
quake="./quake3.x86"<br>
"$quake" +set in_dgamouse 1 $*<br>
exit $?<br>
==cut==</p>
<p><b>(7)</b> [as root], cd into /usr/local/bin. Make
symlinks for each of the Q3A directories that correspond to the
protocol each uses. So:</p>
<p> ln -s ../games/quake3-1.17 quake3proto45<br>
ln -s ../games/quake3-1.27 quake3proto48<br>
ln -s ../games/quake3-1.27 quake3</p>
<p>Note the last one is there as the default.</p>
<p><b>(8)</b> Get a very (CVS) recent version of xqf. You will need
>=0.9.6e-beta. Set up the executable for quake3
such that it is the FULL path to quake3, in my case I
entered /usr/local/bin/quake3. This is VERY important
because of the hack I used where I put 'protoNN' on the end of
whatever you entered for the program and see if xqf can fopen
it. Without the full path, chances are that xqf will not
find it.</p>
<p>If you have problems, run xqf with "-d 5" on the command
line. This will give you some hints as to that which it
is looking.<br>
</p>
</blockquote>
<h3><a class="mozTocH3" name="mozTocId382213"></a><a name="SoF"></a>Soldier
of Fortune (1.06)</h3>
<blockquote> Create a script in your sof directory called
'startsof-xqf' that contains: ./sof +set console 1 +won_login
username password "$@"
<p>Replace username and password with your WoN username and password</p>
<p>Make the script executable with: chmod +x startsof-xqf</p>
<p>Under Preferences - Games, enter startsof-xqf for 'command line'
and enter the directory sof is installed in for
'working directory'.</p>
<p>When you connect to a server, SoF will authenticate to WoN and
you will have to click 'OK' to the hopefully successful
login screen. You should then be connected to the
selected server</p>
</blockquote>
<h3><a class="mozTocH3" name="mozTocId251777"></a><a name="SoF2"></a>Soldier
of Fortune 2</h3>
<blockquote> Qstat 2.5c supports Soldier of Fortune 2 by using a
,qstatrc configuration file (normally stored in your home directory or
/etc/qstat.cfg). <b> You must properly install qstat with the
qstatrc configuration file for XQF to
work with this game. See the qstat documentation for more
information.</b><br>
</blockquote>
<br>
<h3><a class="mozTocH3" name="mozTocId76858"></a><a name="UT"></a>Unreal
Tournament (436) and Rune<br>
</h3>
<blockquote>The startup scripts of Unreal Tournament and Rune have a
bug that prevents them from automatically connecting to servers when
beeing started by xqf. Fortunately it's easy to fix (for Rune the
startup script is called 'rune' instead of 'ut):<br>
<br>
Inside of the directory where Unreal Tournament is
installed, backup your ut file: cp ut ut.org (ut is a script
that finds and launches ut-bin)
<p>Edit the ut file and change the line near the bottom from exec
"./ut-bin" -log $* to exec "./ut-bin" $* -log</p>
<p>(-log and $* need to be swapped)</p>
<p>Under Preferences - Games, enter ut for 'command line' and enter
the directory UnrealTournament is installed in for
'working directory'.<br>
</p>
</blockquote>
<h3><a class="mozTocH3" name="mozTocId148550"></a><a name="HL"></a>Half-Life</h3>
<blockquote> Nothing special required anymore, just enter a command
that launches a normal Half-Life such as:<br>
<blockquote> wine hl.exe -- hl.exe -console<br>
</blockquote>
You should no longer need to specify a special script to launch
Half-Life.<br>
<br>
To play Half-Life under Linux, see the following sites:<br>
<br>
<a href="http://lhl.linuxgames.com">Linux Half-Life</a><br>
<a href="http://www.transgaming.com/">TransGaming</a><br>
<br>
</blockquote>
<!--
When connecting to a Half-Life server, XQF will pass the following
on the command line after the command specified in Preferences - Games
'command line': +set cd_nocd (0 or 1) +set game (gamename) +connect ipaddress:port
<p>Depending on how you launch HalfLife using Wine (<a href="http://www.transgaming.com/">TransGaming</a>,
<a href="http://lhl.linuxgames.com">Linux
Half-Life</a> or <a href="http://eg4l.sourceforge.net/ehl/index.html">Emulated
Half-Life</a> for example), you may only want to pass one of the above
command line options to the Wine script. A simple way is to create a script
called 'starthl-xqf' that contains: path-to-ehl/ehl $8 if you wanted to
execute the command ehl (usually the Emulated Half-Life script name) and
pass the 8th command line option which would be the ipaddress and port
($1 would be +set, $2 would be cd_nocd, $3 would be 0 or 1 etc).
<p>Make the script executable with: chmod +x starthl-xqf
<p>Under Preferences - Games, enter starthl-xqf for 'command line' and
enter the directory where the script is located for 'working directory'.
<p>The <a href="http://lhl.linuxgames.com">Linux Half-Life</a> site contains
a <a href="http://lhl.linuxgames.com/hl">script</a> in the <a href="http://lhl.linuxgames.com/howto.shtml">How-To</a>
section that can be easily modified to suite your configuration.
-->
<h3><a class="mozTocH3" name="mozTocId111654"></a><a name="Descent3"></a>Descent
3</h3>
<blockquote> Descent 3 does not currently launch from XQF. This
appears to be a problem with the Descent3 program, and not XQF.
Descent3 for Linux does not accept connections to
servers from the command line.<br>
<br>
<!--
When connecting to a Half-Life server, XQF will pass the following
on the command line after the command specified in Preferences - Games
'command line': +set cd_nocd (0 or 1) +set game (gamename) +connect ipaddress:port
<p>Depending on how you launch HalfLife using Wine (<a href="http://www.transgaming.com/">TransGaming</a>,
<a href="http://lhl.linuxgames.com">Linux
Half-Life</a> or <a href="http://eg4l.sourceforge.net/ehl/index.html">Emulated
Half-Life</a> for example), you may only want to pass one of the above
command line options to the Wine script. A simple way is to create a script
called 'starthl-xqf' that contains: path-to-ehl/ehl $8 if you wanted to
execute the command ehl (usually the Emulated Half-Life script name) and
pass the 8th command line option which would be the ipaddress and port
($1 would be +set, $2 would be cd_nocd, $3 would be 0 or 1 etc).
<p>Make the script executable with: chmod +x starthl-xqf
<p>Under Preferences - Games, enter starthl-xqf for 'command line' and
enter the directory where the script is located for 'working directory'.
<p>The <a href="http://lhl.linuxgames.com">Linux Half-Life</a> site contains
a <a href="http://lhl.linuxgames.com/hl">script</a> in the <a href="http://lhl.linuxgames.com/howto.shtml">How-To</a>
section that can be easily modified to suite your configuration.
-->
</blockquote>
<h3><a class="mozTocH3" name="mozTocId211612"></a><a name="SeriousSam"></a>Serious
Sam</h3>
<blockquote> For Serious Sam to query properly, a QStat configuration
file is required. XQF since version 0.9.12 installs a working one for
you.<br>
<br>
Note: At the time of this release, there are no known
public Serious Sam master servers that work with QStat / XQF.<br>
<br>
</blockquote>
<h3><a class="mozTocH3" name="mozTocId790496"></a><a name="MOHAA"></a>Medal
of Honor</h3>
<blockquote> For Medal of Honor to query properly, a QStat
configuration
file is required. XQF since version 0.9.13 installs a working one for
you.<br>
<br>
</blockquote>
<h3><a class="mozTocH3" name="mozTocId755086"></a><a name="COD"></a>Call
of Duty</h3>
<blockquote> There is currently no native client for Call of Duty,
you need wine to run it. You can find an installer at <a
href="http://liflg.org/?catid=7&gameid=1">http://liflg.org/?catid=7&gameid=1</a><br>
<br>
</blockquote>
<h3><a class="mozTocH3" name="mozTocId941470"></a><a name="savage"></a>Savage</h3>
<blockquote>The shell script shipped with Savage is broken. You need
to adjust it to pass command line parameters to the game itself. Change
the line that looks like<br>
<pre>LD_LIBRARY_PATH=libs:$LD_LIBRARY_PATH <span
style="color: rgb(204, 0, 0);">./savage.bin</span> /usr/local/games/Savage_Demo<br></pre>
to<br>
<pre>LD_LIBRARY_PATH=libs:$LD_LIBRARY_PATH <span
style="color: rgb(204, 0, 0);">./silverback.bin "$@"</span> /usr/local/games/Savage_Demo<br></pre>
</blockquote>
</blockquote>
<h3><a class="mozTocH3" name="mozTocId290185"></a><a name="JK3"></a>Jedi
Knight: Jedi Academy</h3>
<blockquote> There is currently no native client for Jedi Knight: Jedi
Academy,
you need wine to run it. You can find an installer at <a
href="http://www.liflg.org/?catid=7&gameid=44">http://www.liflg.org/?catid=7&gameid=44</a><br>
<br>
</blockquote>
<h1><a class="mozTocH1" name="mozTocId154111"></a> <a
name="Troubleshooting"></a>Troubleshooting
/ FAQ</h1>
<blockquote> Please report problems to the XQF home page Forum at <a
href="http://www.linuxgames.com/xqf">http://www.linuxgames.com/xqf</a>or
the user mail list at <a href="http://sourceforge.net/projects/xqf">http://sourceforge.net/projects/xqf</a>.
<p>Most problems can be solved by deleting the '.qf' directory
in your home directory. This directory contains the
configuration of XQF including game preferences, server lists,
player lists etc.</p>
<h2><a class="mozTocH2" name="mozTocId611933"></a><font size="+1"><a
class="mozTocH2" name="mozTocId391520"></a><a class="mozTocH4"
name="mozTocId59533"></a>Q: Do you know of any good web sites with
technical information
on playing games on Linux?</font></h2>
<p><b>A: </b><a href="http://www.icculus.org/lgfaq/">http://www.icculus.org/lgfaq/</a><br>
</p>
<h2><a class="mozTocH2" name="mozTocId461064"></a><font size="+1"><a
class="mozTocH2" name="mozTocId873173"></a><a class="mozTocH4"
name="mozTocId707558"></a>Q: When I refresh or update a list, all
servers
come back
with a ping of 'n/a'</font></h2>
<p><b>A: </b> Make sure <b>qstat</b> is in your path.
Go to a shell and type <b>qstat</b>. If a screen full of
qstat command options does not appear, qstat is not installed, or
it is not in your path. After compiling QStat, copy <b>qstat</b>
to the <b>/usr/bin</b> directory. See the <a
href="http://www.qstat.org/">QStat</a> home page for installation
instructions.<br>
<br>
</p>
<h2><a class="mozTocH2" name="mozTocId76764"></a><font size="+1"><a
class="mozTocH2" name="mozTocId393349"></a><b>Q: QStat is installed,
but when I refresh or update a list, all servers
come back with a ping of 'n/a'</b></font></h2>
<p><b>A:</b> If you are behind a firewall such as a LinkSys or
Dlink router, or are using filtering on your machine
(iptables or ipchains) you are probably blocking the game's
traffic from entering your computer. Games generally use
UDP, not TCP. Because of this, your firewall needs special
configuration. Search the internet for '<i>gamename</i>
firewall port' and you should find something helpful. </p>
<br>
<h2><a class="mozTocH2" name="mozTocId510587"></a><font size="+1"><a
class="mozTocH2" name="mozTocId991111"></a>Q: When I try to
launch XQF, I get 'command not found'</font></h2>
<p><b>A: </b> XQF is not in your path. See the <a
href="#Launching_XQF">Launching XQF</a> section</p>
<br>
<h2><a class="mozTocH2" name="mozTocId648222"></a><font size="+1"><a
class="mozTocH2" name="mozTocId106474"></a>Q: I have added
master0.gamespy.com to XQF, but I can not
retreive any servers from that master</font></h2>
<p><b>A:</b> Gamespy's master servers use an authentication
sequence that is not supported by QStat. This means that you can
not query a Gamespy master using QStat
and XQF. Other games such as Unreal Tournament use the
Gamespy style master server but do not require authentication
which is why they work.</p>
<h2><a class="mozTocH2" name="mozTocId215275"></a><font size="+1"><a
class="mozTocH2" name="mozTocId926692"></a>Q: I deleted one of
the default master servers. How
do I get it back?</font></h2>
<p><b>A:</b> Edit - Add Default Masters to add ALL the default
master servers back into the list. If you know the
address, you can add a single master with Edit - Add Master.</p>
<br>
<h2><a class="mozTocH2" name="mozTocId727066"></a><font size="+1"><a
class="mozTocH2" name="mozTocId85697"></a>Q: Why do LAN searches
not find any servers?</font></h2>
<p><b>A:</b> You either need a default route to your ethernet device
or a host route for the broadcast address (try e.g. route
add -host 255.255.255.255 eth0).</p>
<br>
<h2><a class="mozTocH2" name="mozTocId477669"></a><font size="+1"><a
class="mozTocH2" name="mozTocId656914"></a>Q: I am behind a firewall /
proxy server and can not retrieve http
master lists</font></h2>
<p><b>A:</b> XQF uses <b><a href="ftp://ftp.gnu.org/gnu/wget/">wget</a></b>
to retreive http master lists. To configure <b>wget</b> to
use a proxy server, set the environment variable '<b>http_proxy</b>'
before launching XQF. For example:</p>
<blockquote> export http_proxy=http://<i>address-of-proxy-server:port</i>/</blockquote>
<br>
<h2><a class="mozTocH2" name="mozTocId546209"></a><font size="+1"><a
class="mozTocH2" name="mozTocId783004"></a>Q: My game is not launching
properly. What do I do?</font></h2>
<p><b>A:</b> The command line arguments passed by XQF may not be
correct due to a configuration problem or maybe a bug. Launch XQF
from a command prompt using:<br>
</p>
<p>xqf -d 1<br>
</p>
<p>and 'Connect' to the server. The command line used by
XQF to launch the game will be displayed in the console. Use that
to figure out what is wrong. If you can determine it is a but,
please fill out a bug report at <a
href="http://sourceforge.net/projects/xqf">http://sourceforge.net/projects/xqf</a>.</p>
<br>
<h2><a class="mozTocH2" name="mozTocId112336"></a><font size="+1"><a
class="mozTocH2" name="mozTocId269140"></a>Q: XQF sounds are not
playing when XMMS or another sound
program is running. What do I do?</font></h2>
<b>A:</b> The Enlightened Sound Daemon (ESD or ESounD) allows
multiple programs to play sounds at the same time. The software
you are running may or may not be using ESD to play sounds.<br>
<br>
To have XQF use ESD, configure the sound player to be <b>/usr/bin/esdplay</b>
instead of <b>play</b> or <b>sox.</b><br>
<br>
Configure your other applications to use ESD. For example,
to configure XMMS to use ESD, press Control P inside of XMMS and
on the Audio I/O Plugins page select '<b>eSound Output Plugin</b>'
for the Output Plugin.<br>
<br>
On an RPM based system, use 'rpm -q esound' to see if it ESD is
installed.<br>
<br>
For more information on ESD, see <b>/usr/share/doc/esound*</b>.<br>
<br>
Under KDE you may want to use <b>arts</b> and <b>artsplay</b>
instead<br>
<br>
<h2><a class="mozTocH2" name="mozTocId212725"></a><font size="+1"><a
class="mozTocH2" name="mozTocId237616"></a>Q: When updating server
lists for Quake3, Wolfenstein or
Enemy Territory, XQF only shows servers for an old version or the
demo. What's wrong?</font></h2>
<p><span style="font-weight: bold;">A: </span>You need to choose a
suitable Masterserver protcol version.
If xqf doesn't know about the newest version yet, manually add a
server running the new version and enter the value of the server
rule "protocol"<br>
</p>
<b><br>
</b>
<h2><a class="mozTocH2" name="mozTocId596914"></a><font size="+1"><a
class="mozTocH2" name="mozTocId596350"></a>Q: Can XQF integrate with
any chat programs such as IRC or ICQ?</font></h2>
<b> </b><span style="font-weight: bold;">A: </span>To integrate XQF
with XChat or LICQ, use <a href="http://doug.freeshell.org/xqf-xchat/">XQF
-> XChat</a>.
When you start a game with XQF, this script notifies other chat channel
users that you are playing a game and (optionally) changes your nick to
reflect your gaming status. Also, your Licq status can be changed
(n/a, occupied, etc) and the autoresponse message will be changed to
the stats of the server you are using.<br>
<br>
<br>
<h2><a class="mozTocH2" name="mozTocId185982"></a><font size="+1"><a
class="mozTocH2" name="mozTocId541804"></a>Q: Will XQF be availble for
Windows?</font></h2>
<span style="font-weight: bold;">A: </span>We have no plans to
port XQF to Windows, however there are many Windows game browser
applications available. You may try <a href="http://www.agsm.net">aGSM</a>
(alternative Game Server Monitor)
which supports both LAN and Internet gaming for many popular online
games and is freeware (but no free software unfortunately).<br>
<br>
</blockquote>
<h1><a class="mozTocH1" name="mozTocId383898"></a><a name="XQF-Rcon"></a>XQF-Rcon</h1>
<blockquote> <br>
Included in the XQF source is a program called XQF-Rcon. XQF-Rcon
is a text mode (does NOT require X) remote console
program for Quake2 and other games. The program is
completely independant of XQF, but uses some XQF source files to
compile. It does NOT replace or alter the existing RCON
support inside of XQF.<br>
<br>
To use xqf-rcon, type:<br>
<blockquote> <b>xqf-rcon <i>ip</i> <i>port</i></b><br>
</blockquote>
You will be prompted for the rcon password and then it behaves
like a normal shell.<br>
<br>
It will always waits for an answer after sending a line. It
will time out and return to the prompt if no answer is received
within five seconds.<br>
<br>
To compile xqf-rcon, make sure you have readline and ncurses
development packages. For example, readline-devel and
ncurses5-devel (depends on distribution).
<p>To compile xqf-rcon, the steps are the same as compiling XQF
except for the ./configure line. See below:<br>
</p>
<blockquote>
<p>Extract the source code:</p>
<p><b><i>tar xvfz xqf-xxx.tar.gz</i></b></p>
<p>cd into the directory:</p>
<p><b><i>cd xqf-*</i></b></p>
<p>Run configure script:</p>
<p><b><i>./configure --enable-externalrcon</i></b></p>
<p>Compile source code:</p>
<p><b><i>make</i></b></p>
</blockquote>
<p>After compiling, you should have the program 'xqf-rcon' in src/,
along with xqf.<br>
</p>
<p>Note: To compile from CVS, make sure you are running
automake 1.6 or newer.<br>
<br>
</p>
</blockquote>
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