File: AUTHORS

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$Header: /fridge/cvs/xscorch/AUTHORS,v 1.13 2004/02/26 15:37:57 jacob Exp $


(Please do not list these e-mail addresses on webpages, or
list them in other packages, without contacting us first.)



Principle code written by:

   Justin David Smith (c) 2004,2003,2002,2001,2000
   http://chaos2.org/
   justins (a) chaos2.org

   Jacob Luna Lundberg (c) 2004,2003,2002,2001,2000
   http://chaos2.org/~jacob/
   jacob (a) chaos2.org



Contributors:

   Matti H´┐Żnninen (c) 2000
   matti (a) mvillage.u-net.com
   Improved land generation

   Jason House (c) 2003
   jhouse (a) mitre.org
   New shielding algorithms
   Various bug fixes

   Jake Post (c) 2000,2001
   waif (a) chaos2.org
   Nifty plasma fractals used in certain explosions
   Algorithm used to bounce missiles off of Force Shields

   Nickolai Zeldovich (c) 2000
   kolya (a) mit.edu
   Random player locations
   Network code contributions



Thanks:

   Mikhail Kruk and Alexander Rasin, http://www.scorch2000.com/
   They gave us their insight on network development from when they
   developed the Java version of the game.  Without their advice it
   probably would have taken forever for us to figure it out :)
   Thanks!

   The various people who have ported xscorch to different platforms:
      *  Will Andrews, FreeBSD
      *  H. Wade Minter, RedHat
      *  Marcin Garski, Fedora Project
      *  Brian Bassett, Debian, 2001
      *  Brian Almeida, Debian, 2000,2001
      *  Michael D. Ivey, Debian, 2002,2003
      *  Team OS/2 Russia, OS/2


Please note that most of this code is licensed under version 2 of the GNU
General Public License ONLY, the version that is included with this source
distribution.  NO later version of the General Public License is valid for
the full xscorch distribution.