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/* $Header: /fridge/cvs/xscorch/sgtk/stank-gtk.c,v 1.23 2009-04-26 17:39:50 jacob Exp $ */
/*
xscorch - stank-gtk.c Copyright(c) 2000-2004 Justin David Smith
justins(at)chaos2.org http://chaos2.org/
Tank configuration screen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 2 of the License ONLY.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <sgtk.h>
#include <sactiveconsole.h>
#include <sdisplay.h>
#include <scolor-gtk.h>
#include <swindow-gtk.h>
#include <sgame/saccessory.h>
#include <sgame/seconomy.h>
#include <sgame/sgame.h>
#include <sgame/sinventory.h>
#include <sgame/splayer.h>
#include <sgame/sshield.h>
#include <sgame/stankpro.h>
#include <sgame/sweapon.h>
#include <gdk/gdkkeysyms.h>
#include <libj/jstr/libjstr.h>
static gboolean _sc_window_tank_close_gtk(__libj_unused GtkWidget *widget,
__libj_unused ScActiveConsoleSpot *spot,
sc_window_gtk *w) {
sc_display_console_detach_all(SC_DISPLAY(w->screen));
sc_game_unpause(w->c, w->c->game);
return(TRUE);
}
static gboolean _sc_window_tank_info_key_gtk(__libj_unused GtkWidget *widget,
__libj_unused ScActiveConsoleSpot *spot,
GdkEventKey *key, sc_window_gtk *w) {
switch(key->keyval) {
case GDK_Return:
case GDK_KP_Enter:
case GDK_Escape:
sc_display_console_detach_all(SC_DISPLAY(w->screen));
sc_game_unpause(w->c, w->c->game);
return(TRUE);
}
return(FALSE);
}
void sc_window_tank_info_gtk(sc_window_gtk *w, sc_player *p) {
char buf[SC_GTK_STRING_BUFFER];
GtkWidget *console;
console = sc_window_active_console_new(w, 8, 4, 46, 7, CONSOLE_NORMAL);
sc_console_set_foreground(SC_CONSOLE(console), &w->colormap->pcolors[p->index]);
sc_console_write_line(SC_CONSOLE(console), 36, 6, "< Close >");
sc_active_console_add_spot(SC_ACTIVE_CONSOLE(console), 36, 6, 9, 1, NULL);
g_signal_connect_after(G_OBJECT(console), "key_press_spot",
(GCallback)_sc_window_tank_info_key_gtk, w);
g_signal_connect_after(G_OBJECT(console), "select-spot",
(GCallback)_sc_window_tank_close_gtk, w);
sbprintf(buf, sizeof(buf), "%2d: %s (%s)",
p->index + 1, p->name, sc_ai_name(p->aitype));
sc_console_write_line(SC_CONSOLE(console), 0, 0, buf);
/* We must scale player tank life to display in game life units. */
sbprintf(buf, sizeof(buf), " Life: %-5d Shield: %-5d",
INT_ROUND_DIV(p->life, p->tank->hardness),
p->shield == NULL ? 0 : p->shield->life);
sc_console_write_line(SC_CONSOLE(console), 0, 1, buf);
sbprintf(buf, sizeof(buf), " Wins: %-2d Kills: %-2d",
p->numwins, p->kills);
sc_console_write_line(SC_CONSOLE(console), 0, 2, buf);
sbprintf(buf, sizeof(buf), " Suicides: %d",
p->suicides);
sc_console_write_line(SC_CONSOLE(console), 0, 3, buf);
sbprintf(buf, sizeof(buf), " Money: $%-8d %c$%d this round",
p->money, p->money > p->oldmoney ? '+' : '-', p->money - p->oldmoney);
sc_console_write_line(SC_CONSOLE(console), 0, 4, buf);
sbprintf(buf, sizeof(buf), " Battery: %-2d Trigger: %-2d",
sc_player_battery_count(w->c, p), sc_player_contact_trigger_count(w->c, p));
sc_console_write_line(SC_CONSOLE(console), 0, 5, buf);
sbprintf(buf, sizeof(buf), "Press [Enter] to close");
sc_console_write_line(SC_CONSOLE(console), 0, 6, buf);
sc_display_console_attach(SC_DISPLAY(w->screen), SC_CONSOLE(console));
sc_game_pause(w->c, w->c->game);
/* focus on this tank */
gtk_window_set_default(GTK_WINDOW(w->app), GTK_WIDGET(console));
gtk_widget_grab_focus(GTK_WIDGET(console));
}
static gboolean _sc_window_tank_move_btn_gtk(GtkWidget *widget, ScActiveConsoleSpot *spot, sc_window_gtk *w) {
char buf[SC_GTK_STRING_BUFFER];
int fuel;
switch((long)spot->data) {
case 1:
if(sc_player_move(w->c, w->c->plorder[w->c->game->curplayer], -1)) {
fuel = sc_player_total_fuel(w->c->accessories, w->c->plorder[w->c->game->curplayer]);
sbprintf(buf, sizeof(buf), "%4d", fuel);
sc_console_write_line(SC_CONSOLE(widget), 22, 0, buf);
}
return(TRUE);
case 2:
if(sc_player_move(w->c, w->c->plorder[w->c->game->curplayer], +1)) {
fuel = sc_player_total_fuel(w->c->accessories, w->c->plorder[w->c->game->curplayer]);
sbprintf(buf, sizeof(buf), "%4d", fuel);
sc_console_write_line(SC_CONSOLE(widget), 22, 0, buf);
}
return(TRUE);
case 3:
sc_display_console_detach_all(SC_DISPLAY(w->screen));
sc_game_unpause(w->c, w->c->game);
return(TRUE);
}
return(FALSE);
}
static gboolean _sc_window_tank_move_key_gtk(GtkWidget *widget,
__libj_unused ScActiveConsoleSpot *spot,
GdkEventKey *key, sc_window_gtk *w) {
char buf[SC_GTK_STRING_BUFFER];
int fuel;
switch(key->keyval) {
case GDK_Left:
case GDK_KP_Left:
if(sc_player_move(w->c, w->c->plorder[w->c->game->curplayer], -1)) {
fuel = sc_player_total_fuel(w->c->accessories, w->c->plorder[w->c->game->curplayer]);
sbprintf(buf, sizeof(buf), "%4d", fuel);
sc_console_write_line(SC_CONSOLE(widget), 22, 0, buf);
}
return(TRUE);
case GDK_Right:
case GDK_KP_Right:
if(sc_player_move(w->c, w->c->plorder[w->c->game->curplayer], +1)) {
fuel = sc_player_total_fuel(w->c->accessories, w->c->plorder[w->c->game->curplayer]);
sbprintf(buf, sizeof(buf), "%4d", fuel);
sc_console_write_line(SC_CONSOLE(widget), 22, 0, buf);
}
return(TRUE);
case GDK_Return:
case GDK_KP_Enter:
case GDK_Escape:
sc_display_console_detach_all(SC_DISPLAY(w->screen));
sc_game_unpause(w->c, w->c->game);
return(TRUE);
}
return(FALSE);
}
void sc_window_tank_move_gtk(sc_window_gtk *w, sc_player *p) {
char buf[SC_GTK_STRING_BUFFER];
GtkWidget *console;
int x;
if(p->x < w->c->fieldwidth / 2) {
x = w->c->fieldwidth / (2 * sc_console_get_col_width(SC_CONSOLE(w->status))) + 1;
} else {
x = 2;
}
console = sc_window_active_console_new(w, x, 2, 26, 8, CONSOLE_NORMAL);
sc_console_set_foreground(SC_CONSOLE(console), &w->colormap->pcolors[p->index]);
sc_console_write_line(SC_CONSOLE(console), 0, 0, p->name);
sbprintf(buf, sizeof(buf), "%4d", sc_player_total_fuel(w->c->accessories, p));
sc_console_write_line(SC_CONSOLE(console), 22, 0, buf);
sc_console_write_line(SC_CONSOLE(console), 0, 1, "Right means left and left");
sc_console_write_line(SC_CONSOLE(console), 0, 2, "means right. Go which way?");
sc_console_write_line(SC_CONSOLE(console), 0, 3, "(arrows/buttons move tank,");
sc_console_write_line(SC_CONSOLE(console), 0, 4, " [Enter] closes window)");
g_signal_connect_after(G_OBJECT(console), "key_press_spot",
(GCallback)_sc_window_tank_move_key_gtk, w);
g_signal_connect_after(G_OBJECT(console), "select-spot",
(GCallback)_sc_window_tank_move_btn_gtk, w);
sc_console_write_line(SC_CONSOLE(console), 2, 6, "< Left >");
sc_active_console_add_spot(SC_ACTIVE_CONSOLE(console), 2, 6, 8, 1, (void *)1);
sc_console_write_line(SC_CONSOLE(console), 15,6, "< Right >");
sc_active_console_add_spot(SC_ACTIVE_CONSOLE(console), 15,6, 9, 1, (void *)2);
sc_console_write_line(SC_CONSOLE(console), 15,7, "< Close >");
sc_active_console_add_spot(SC_ACTIVE_CONSOLE(console), 15,7, 9, 1, (void *)3);
sc_display_console_attach(SC_DISPLAY(w->screen), SC_CONSOLE(console));
sc_game_pause(w->c, w->c->game);
/* focus on this tank */
gtk_window_set_default(GTK_WINDOW(w->app), GTK_WIDGET(console));
gtk_widget_grab_focus(GTK_WIDGET(console));
}
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