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$Header: /fridge/cvs/xscorch/AUTHORS,v 1.15 2009-04-26 06:09:25 jacob Exp $
(Please do not list these e-mail addresses on webpages, or
list them in other packages, without contacting us first.)
Principle code written by:
Justin David Smith (c) 2005,2004,2003,2002,2001,2000
http://chaos2.org/
justins (a) chaos2.org
Jacob Luna Lundberg (c) 2009,2006,2005,2004,2003,2002,2001,2000
http://chaos2.org/~jacob/
jacob (a) chaos2.org
Contributors:
Matti Hnninen (c) 2000
matti (a) mvillage.u-net.com
Improved land generation
Jason House (c) 2003
jhouse (a) mitre.org
New shielding algorithms
Various bug fixes
Jake Post (c) 2000,2001
waif (a) chaos2.org
Nifty plasma fractals used in certain explosions
Algorithm used to bounce missiles off of Force Shields
Nickolai Zeldovich (c) 2000
kolya (a) mit.edu
Random player locations
Network code contributions
Thanks:
Mikhail Kruk and Alexander Rasin, http://www.scorch2000.com/
They gave us their insight on network development from when they
developed the Java version of the game. Without their advice it
probably would have taken forever for us to figure it out :)
Thanks!
The various people who have ported xscorch to different platforms:
* Will Andrews, FreeBSD
* H. Wade Minter, RedHat
* Marcin Garski, Fedora Project
* Brian Bassett, Debian, 2001
* Brian Almeida, Debian, 2000,2001
* Michael D. Ivey, Debian, 2002,2003
* Team OS/2 Russia, OS/2
Please note that most of this code is licensed under version 2 of the GNU
General Public License ONLY, the version that is included with this source
distribution. NO later version of the General Public License is valid for
the full xscorch distribution.
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