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/*
* spotlight - an xscreensaver module
* Copyright (c) 1999, 2001 Rick Schultz <rick.schultz@gmail.com>
*
* loosely based on the BackSpace module "StefView" by Darcy Brockbank
*/
/* modified from a module from the xscreensaver distribution */
/*
* xscreensaver, Copyright (c) 1992-2006 Jamie Zawinski <jwz@jwz.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation. No representations are made about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*/
/* #define DEBUG */
#include <math.h>
#include <limits.h>
#include "screenhack.h"
#define X_PERIOD 15000.0
#define Y_PERIOD 12000.0
struct state {
Display *dpy;
Window window;
Screen *screen;
int sizex, sizey; /* screen size */
int depth;
int delay;
int duration;
time_t start_time;
int first_time;
GC window_gc;
#ifdef DEBUG
GC white_gc;
#endif
GC buffer_gc; /* draw in buffer, then flush to screen
to avoid flicker */
int radius; /* radius of spotlight in pixels */
Pixmap pm; /* pixmap grabbed from screen */
Pixmap buffer; /* pixmap for the buffer */
int x, y, s; /* x & y coords of buffer (upper left corner) */
/* s is the width of the buffer */
int off; /* random offset from currentTimeInMs(), so that
two concurrent copies of spotlight have different
behavior. */
int oldx, oldy, max_x_speed, max_y_speed;
/* used to keep the new buffer position
over the old spotlight image to make sure
the old image is completely erased */
Bool first_p;
async_load_state *img_loader;
XRectangle geom;
};
/* The path the spotlight follows around the screen is sinusoidal.
This function is fed to sin() to get the x & y coords */
static long
currentTimeInMs(struct state *st)
{
struct timeval curTime;
unsigned long ret_unsigned;
#ifdef GETTIMEOFDAY_TWO_ARGS
struct timezone tz = {0,0};
gettimeofday(&curTime, &tz);
#else
gettimeofday(&curTime);
#endif
ret_unsigned = curTime.tv_sec *1000U + curTime.tv_usec / 1000;
return (ret_unsigned <= LONG_MAX) ? ret_unsigned : -1 - (long)(ULONG_MAX - ret_unsigned);
}
static void *
spotlight_init (Display *dpy, Window window)
{
struct state *st = (struct state *) calloc (1, sizeof(*st));
XGCValues gcv;
XWindowAttributes xgwa;
long gcflags;
Colormap cmap;
unsigned long bg;
GC clip_gc;
Pixmap clip_pm;
st->dpy = dpy;
st->window = window;
st->first_p = True;
XGetWindowAttributes (st->dpy, st->window, &xgwa);
st->screen = xgwa.screen;
st->sizex = xgwa.width;
st->sizey = xgwa.height;
st->depth = xgwa.depth;
cmap = xgwa.colormap;
bg = get_pixel_resource (st->dpy, cmap, "background", "Background");
/* read parameters, keep em sane */
st->delay = get_integer_resource (st->dpy, "delay", "Integer");
if (st->delay < 1) st->delay = 1;
st->duration = get_integer_resource (st->dpy, "duration", "Seconds");
if (st->duration < 1) st->duration = 1;
st->radius = get_integer_resource (st->dpy, "radius", "Integer");
if (st->radius < 0) st->radius = 125;
if (xgwa.width > 2560 || xgwa.height > 2560)
st->radius *= 2; /* Retina displays */
/* Don't let the spotlight be bigger than the window */
while (st->radius > xgwa.width * 0.45)
st->radius /= 2;
while (st->radius > xgwa.height * 0.45)
st->radius /= 2;
if (st->radius < 4)
st->radius = 4;
/* do the dance */
gcv.function = GXcopy;
gcflags = GCForeground | GCFunction;
gcv.foreground = bg;
st->window_gc = XCreateGC(st->dpy, st->window, gcflags, &gcv);
st->pm = XCreatePixmap(st->dpy, st->window, st->sizex, st->sizey, st->depth);
XClearWindow(st->dpy, st->window);
st->first_time = 1;
/* create buffer to reduce flicker */
#ifdef HAVE_JWXYZ /* Don't second-guess Quartz's double-buffering */
st->buffer = 0;
#else
st->buffer = XCreatePixmap(st->dpy, st->window, st->sizex, st->sizey,
st->depth);
#endif
st->buffer_gc = XCreateGC(st->dpy, (st->buffer ? st->buffer : window),
gcflags, &gcv);
if (st->buffer)
XFillRectangle(st->dpy, st->buffer, st->buffer_gc, 0, 0, st->sizex,
st->sizey);
/* create clip mask (so it's a circle, not a square) */
clip_pm = XCreatePixmap(st->dpy, st->window, st->radius*4, st->radius*4, 1);
st->img_loader = load_image_async_simple (0, xgwa.screen, st->window, st->pm,
0, &st->geom);
st->start_time = time ((time_t *) 0);
gcv.foreground = 0L;
clip_gc = XCreateGC(st->dpy, clip_pm, gcflags, &gcv);
XFillRectangle(st->dpy, clip_pm, clip_gc, 0, 0, st->radius*4, st->radius*4);
XSetForeground(st->dpy, clip_gc, 1L);
XFillArc(st->dpy, clip_pm, clip_gc, st->radius , st->radius,
st->radius*2, st->radius*2, 0, 360*64);
/* set buffer's clip mask to the one we just made */
XSetClipMask(st->dpy, st->buffer_gc, clip_pm);
/* free everything */
XFreeGC(st->dpy, clip_gc);
XFreePixmap(st->dpy, clip_pm);
/* avoid remants */
st->max_x_speed = st->max_y_speed = st->radius;
st->off = random();
/* blank out screen */
XFillRectangle(st->dpy, st->window, st->window_gc, 0, 0, st->sizex, st->sizey);
return st;
}
/*
* perform one iteration
*/
static void
onestep (struct state *st)
{
long now;
unsigned long now_unsigned;
if (st->img_loader) /* still loading */
{
st->img_loader = load_image_async_simple (st->img_loader, 0, 0, 0, 0,
&st->geom);
if (! st->img_loader) { /* just finished */
st->start_time = time ((time_t *) 0);
}
return;
}
if (!st->img_loader &&
st->start_time + st->duration < time ((time_t *) 0)) {
st->img_loader = load_image_async_simple (0, st->screen, st->window,
st->pm, 0, &st->geom);
return;
}
#define nrnd(x) (random() % (x))
st->s = st->radius *4 ; /* s = width of buffer */
now_unsigned = (unsigned long) currentTimeInMs(st) + st->off;
now = (now_unsigned <= LONG_MAX) ? now_unsigned : -1 - (long)(ULONG_MAX - now_unsigned);
/* find new x,y */
st->x = st->geom.x +
((1 + sin(((double)now) / X_PERIOD * 2. * M_PI))/2.0)
* (st->geom.width - st->s/2) -st->s/4;
st->y = st->geom.y +
((1 + sin(((double)now) / Y_PERIOD * 2. * M_PI))/2.0)
* (st->geom.height - st->s/2) -st->s/4;
st->oldx = st->x;
st->oldy = st->y;
if (!st->first_p)
{
/* limit change in x and y to buffer width */
if ( st->x < (st->oldx - st->max_x_speed) ) st->x = st->oldx - st->max_x_speed;
if ( st->x > (st->oldx + st->max_x_speed) ) st->x = st->oldx + st->max_x_speed;
if ( st->y < (st->oldy - st->max_y_speed) ) st->y = st->oldy - st->max_y_speed;
if ( st->y > (st->oldy + st->max_y_speed) ) st->y = st->oldy + st->max_y_speed;
}
else
{
st->first_p = False;
}
if (! st->buffer)
{
XClearWindow (st->dpy, st->window);
XSetClipOrigin(st->dpy, st->buffer_gc, st->x,st->y);
XCopyArea(st->dpy, st->pm, st->window, st->buffer_gc, st->x, st->y, st->s, st->s, st->x, st->y);
}
else
{
/* clear buffer */
XFillRectangle(st->dpy, st->buffer, st->buffer_gc, st->x, st->y, st->s, st->s);
/* copy area of screen image (pm) to buffer
Clip to a circle */
XSetClipOrigin(st->dpy, st->buffer_gc, st->x,st->y);
XCopyArea(st->dpy, st->pm, st->buffer, st->buffer_gc, st->x, st->y, st->s, st->s, st->x, st->y);
if (st->first_time) {
/* blank out screen */
XFillRectangle(st->dpy, st->window, st->window_gc, 0, 0, st->sizex, st->sizey);
st->first_time = 0;
}
/* copy buffer to screen (window) */
XCopyArea(st->dpy, st->buffer, st->window, st->window_gc, st->x , st->y, st->s, st->s, st->x, st->y);
# if 0
XSetForeground (st->dpy, st->window_gc,
WhitePixel (st->dpy, DefaultScreen (st->dpy)));
XDrawRectangle(st->dpy, st->window, st->window_gc,
st->geom.x, st->geom.y, st->geom.width, st->geom.height);
# endif
}
#ifdef DEBUG
/* draw a box around the buffer */
XDrawRectangle(st->dpy, st->window, st->white_gc, st->x , st->y, st->s, st->s);
#endif
}
static unsigned long
spotlight_draw (Display *dpy, Window window, void *closure)
{
struct state *st = (struct state *) closure;
onestep(st);
return st->delay;
}
static void
spotlight_reshape (Display *dpy, Window window, void *closure,
unsigned int w, unsigned int h)
{
struct state *st = (struct state *) closure;
XClearWindow(st->dpy, st->window);
/* Should resize the playfield, but let's at least not show whitespace */
}
static Bool
spotlight_event (Display *dpy, Window window, void *closure, XEvent *event)
{
struct state *st = (struct state *) closure;
if (screenhack_event_helper (dpy, window, event))
{
st->start_time = 0;
return True;
}
return False;
}
static void
spotlight_free (Display *dpy, Window window, void *closure)
{
struct state *st = (struct state *) closure;
XFreeGC (dpy, st->window_gc);
XFreeGC (dpy, st->buffer_gc);
if (st->pm) XFreePixmap (dpy, st->pm);
if (st->buffer) XFreePixmap (dpy, st->buffer);
free (st);
}
static const char *spotlight_defaults [] = {
".background: black",
".foreground: white",
"*dontClearRoot: True",
"*fpsSolid: true",
"*delay: 10000",
"*duration: 120",
"*radius: 125",
#ifdef HAVE_MOBILE
"*ignoreRotation: True",
"*rotateImages: True",
#endif
0
};
static XrmOptionDescRec spotlight_options [] = {
{ "-delay", ".delay", XrmoptionSepArg, 0 },
{ "-duration", ".duration", XrmoptionSepArg, 0 },
{ "-radius", ".radius", XrmoptionSepArg, 0 },
{ 0, 0, 0, 0 }
};
XSCREENSAVER_MODULE ("Spotlight", spotlight)
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