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/*
In Range XSW Objects Management
Functions:
void DBInRangeUpdate(long object_num)
int DBInRangeAdd(long ref_obj, long tar_obj, char check_range)
void DBInRangeDelete(xsw_object_struct *obj_ptr)
void DBInRangeDeleteAll()
---
Manages the array pointer containing a list of
objects in range of the player.
*/
#include "xsw.h"
/*
* Updates the in range objects list pointer array
* with respect to the given object object_num.
*
* object_num must be valid or else the in range
* objects list is cleared.
*/
void DBInRangeUpdate(long object_num)
{
int i;
long l;
xsw_object_struct *ref_obj_ptr, **obj_ptr;
/* Get pointer to referance object. */
if(DBIsObjectGarbage(object_num))
ref_obj_ptr = NULL;
else
ref_obj_ptr = xsw_object[object_num];
/* Clear in range objects list. */
DBInRangeDeleteAll();
/* Don't get new listing if referance object is NULL. */
if(ref_obj_ptr == NULL)
return;
/* ********************************************************* */
/* Go through objects list. */
/* Get home and area objects first. */
for(l = 0, obj_ptr = xsw_object;
l < total_objects;
l++, obj_ptr++
)
{
if(*obj_ptr == NULL)
continue;
/* Skip if not these type of objects. */
if(((*obj_ptr)->type != XSW_OBJ_TYPE_HOME) &&
((*obj_ptr)->type != XSW_OBJ_TYPE_AREA)
)
continue;
/* Check if object is in the same sector as referance
* object and that it's recently updated.
*/
if(!Mu3DInSameSectorPtr(*obj_ptr, ref_obj_ptr))
continue;
if(((*obj_ptr)->last_updated + OBJECT_OUTDATED_TIMEOUT)
< cur_millitime
)
{
/* Referance object is always considered up to date. */
if(*obj_ptr != ref_obj_ptr)
continue;
}
/* Object is in range and up to date. */
i = total_inrange_objects;
total_inrange_objects++;
inrange_xsw_object = (xsw_object_struct **)realloc(
inrange_xsw_object,
total_inrange_objects * sizeof(xsw_object_struct *)
);
if(inrange_xsw_object == NULL)
{
total_inrange_objects = 0;
return;
}
/* Set pointer to object. */
inrange_xsw_object[i] = *obj_ptr;
}
/* Next, get all other types of objects. */
for(l = 0, obj_ptr = xsw_object;
l < total_objects;
l++, obj_ptr++
)
{
if(*obj_ptr == NULL)
continue;
/* Skip these types of objects. */
if(((*obj_ptr)->type == XSW_OBJ_TYPE_HOME) ||
((*obj_ptr)->type == XSW_OBJ_TYPE_AREA)
)
continue;
/* Check if object is in the same sector as referance
* object and that it's recently updated.
*/
if(!Mu3DInSameSectorPtr(*obj_ptr, ref_obj_ptr))
continue;
if(((*obj_ptr)->last_updated + OBJECT_OUTDATED_TIMEOUT)
< cur_millitime
)
{
/* Referance object is always considered up to date. */
if(*obj_ptr != ref_obj_ptr)
continue;
}
/* Object is in range and up to date. */
i = total_inrange_objects;
total_inrange_objects++;
inrange_xsw_object = (xsw_object_struct **)realloc(
inrange_xsw_object,
total_inrange_objects * sizeof(xsw_object_struct *)
);
if(inrange_xsw_object == NULL)
{
total_inrange_objects = 0;
return;
}
/* Set pointer to object. */
inrange_xsw_object[i] = *obj_ptr;
}
return;
}
/*
* Adds tar_obj to the in range objects list.
* If check_range is 0, then tar_obj is added to
* the list unconditionally.
* If check_range is 1 then the tar_obj is checked
* to see if it is in range with ref_obj. if any only if
* tar_obj is in range with ref_obj will tar_obj be added
* to the list.
*/
int DBInRangeAdd(long ref_obj, long tar_obj, char check_range)
{
int i;
xsw_object_struct *ref_obj_ptr, *tar_obj_ptr;
/* Check if target object is valid and get pointer. */
if(DBIsObjectGarbage(tar_obj))
return(-1);
else
tar_obj_ptr = xsw_object[tar_obj];
/* Check if target object is already in in range list. */
for(i = 0; i < total_inrange_objects; i++)
{
if(inrange_xsw_object[i] == tar_obj_ptr)
return(0);
}
/* Check if target object is in range with referance object? */
if(check_range)
{
if(DBIsObjectGarbage(ref_obj))
return(-1);
else
ref_obj_ptr = xsw_object[ref_obj];
/* Check if in range. */
if(!Mu3DInSameSectorPtr(tar_obj_ptr, ref_obj_ptr))
return(0);
}
/* Add target object to in range list by type.
* If the object is of type HOME or AREA, then add it to
* the beginning of the list. If it is not then append
* it to the end.
*/
/* Sanitize total. */
if(total_inrange_objects < 0)
total_inrange_objects = 0;
/* Increment total and allocate more pointers. */
total_inrange_objects++;
inrange_xsw_object = (xsw_object_struct **)realloc(
inrange_xsw_object,
total_inrange_objects * sizeof(xsw_object_struct *)
);
if(inrange_xsw_object == NULL)
{
total_inrange_objects = 0;
return(-1);
}
/* Add by type. */
if((tar_obj_ptr->type == XSW_OBJ_TYPE_HOME) ||
(tar_obj_ptr->type == XSW_OBJ_TYPE_AREA)
)
{
/* Home or area, add to beginning of list. */
/* Shift pointers. */
for(i = total_inrange_objects - 1; i > 0; i--)
inrange_xsw_object[i] = inrange_xsw_object[i - 1];
inrange_xsw_object[0] = tar_obj_ptr;
}
else
{
/* All other types, append to end. */
i = total_inrange_objects - 1;
inrange_xsw_object[i] = tar_obj_ptr;
}
return(0);
}
/*
* Removes obj_ptr from the in range objects list.
*
* Warning, the global inrange_xsw_object pointers will
* be reallocated!
*/
void DBInRangeDelete(xsw_object_struct *obj_ptr)
{
int i, h;
xsw_object_struct **ptr;
if(obj_ptr == NULL)
return;
if(total_inrange_objects < 0)
total_inrange_objects = 0;
for(i = 0, h = -1, ptr = inrange_xsw_object;
i < total_inrange_objects;
i++, ptr++
)
{
if(*ptr == NULL)
continue;
if(*ptr == obj_ptr)
{
*ptr = NULL;
continue;
}
h = i;
}
/* Update inrange list size. */
total_inrange_objects = h + 1;
if(total_inrange_objects > 0)
{
inrange_xsw_object = (xsw_object_struct **)realloc(
inrange_xsw_object,
total_inrange_objects * sizeof(xsw_object_struct *)
);
if(inrange_xsw_object == NULL)
{
total_inrange_objects = 0;
return;
}
}
else
{
free(inrange_xsw_object);
inrange_xsw_object = NULL;
total_inrange_objects = 0;
}
return;
}
/*
* Deletes the in range objects list (but not the objects
* themselves).
*/
void DBInRangeDeleteAll()
{
free(inrange_xsw_object);
inrange_xsw_object = NULL;
total_inrange_objects = 0;
return;
}
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