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/*
XSW Object Matching
Functions:
int DBIsObjectGarbage(long object_num)
int DBIsObjectNameIndex(char *name)
double DBGetObjectVisibility(long object_num)
double DBGetObjectVisibilityPtr(xsw_object_struct *obj_ptr)
long MatchWeaponsLock(
long ref_obj,
long start_obj,
double range
)
long MatchIntercept(long object_num, char *arg)
long MatchInterceptByNumber(long ref_obj, long tar_obj)
long MatchObjectByName(char *name, int type)
int MatchIFF(long ref_obj, long tar_obj)
int MatchIFFPtr(
xsw_object_struct *ref_obj_ptr,
xsw_object_struct *tar_obj_ptr
)
void DBSetupGarbageObject()
---
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "../include/string.h"
#include "../include/reality.h"
#include "../include/mathutil.h"
#include "../include/isrefs.h"
#include "../include/dbmatch.h"
xsw_object_struct garbage_object;
/*
* Checks if object is allocated and garbage.
*
* Returns true if not allocated or garbage.
*/
int DBIsObjectGarbage(long object_num)
{
if((object_num < 0) ||
(object_num >= total_objects) ||
(xsw_object == NULL)
)
return(-1);
else if(xsw_object[object_num] == NULL)
return(-1);
else if(xsw_object[object_num]->type <= XSW_OBJ_TYPE_GARBAGE)
return(1);
else
return(0);
}
/*
* Checks if the object name is in index notation (returns true)
* or a regular name (returns false).
*/
int DBIsObjectNameIndex(char *name)
{
if(name == NULL)
return(0);
else if(*name == '#')
return(1);
else
return(0);
}
/*
* Returns the object's visibility.
*/
double DBGetObjectVisibility(long object_num)
{
if(DBIsObjectGarbage(object_num))
return(0.00);
else
return(DBGetObjectVisibilityPtr(xsw_object[object_num]));
}
double DBGetObjectVisibilityPtr(xsw_object_struct *obj_ptr)
{
if(obj_ptr == NULL)
return(0.00);
if(obj_ptr->type == XSW_OBJ_TYPE_AREA)
return(obj_ptr->cur_visibility);
else if(obj_ptr->loc_type == XSW_LOC_TYPE_NEBULA)
return(obj_ptr->cur_visibility * VISIBILITY_NEBULA);
else
return(obj_ptr->cur_visibility);
}
/*
* returns the next XSW Object number that is within
* range range of object ref_object. ref_object should be the object
* that is doing the weapons lock, and may never be -1.
* start_object maybe -1 or any object number less than total_objects.
* range should be the the maximum scanner range of ref_object.
* Returns the next XSW Object number of a valid (nongarbage or nonerror)
* object withing range range of ref_object starting from start_object,
* or returns -1 if no match can be made.
*/
long MatchWeaponsLock(long ref_obj, long start_obj, double range)
{
long i, f;
xsw_object_struct *obj_ptr, *ref_obj_ptr;
if(DBIsObjectGarbage(ref_obj))
return(-1);
else
ref_obj_ptr = xsw_object[ref_obj];
/* Sanitize start object (can be -1). */
if(start_obj < -1)
start_obj = -1;
/* range must be positive. */
if(range < 0)
range = 1;
/* Begin search, note that start_obj could be -1. */
for(i = start_obj + 1, f = -1;
i < total_objects;
i++
)
{
obj_ptr = xsw_object[i];
if(obj_ptr == NULL)
continue;
if(obj_ptr->type <= XSW_OBJ_TYPE_GARBAGE)
continue;
/*
if((obj_ptr->type == XSW_OBJ_TYPE_WEAPON) ||
(obj_ptr->type == XSW_OBJ_TYPE_STREAMWEAPON) ||
(obj_ptr->type == XSW_OBJ_TYPE_SPHEREWEAPON) ||
(obj_ptr->type == XSW_OBJ_TYPE_AREA)
)
continue;
*/
/* Don't match referance object. */
if(obj_ptr == ref_obj_ptr)
continue;
/* See if object is in range. */
if(Mu3DInRangePtr(obj_ptr, ref_obj_ptr,
range * DBGetObjectVisibilityPtr(obj_ptr)
)
)
{
/* Checks passed, this is the object we want. */
f = i;
break;
}
}
return(f);
}
/*
* Tries to match object specified in arg. If arg
* is "" or "#off" then -1 is returned. If the object specified in arg
* is found and is of type XSW_OBJ_TYPE_STATIC then that object's number
* is returned. If the object is found but not of type static, then it
* is checked to see if it is within scanner range of object_num and if
* it is, then it's number is returned or of not in range then -1 is
* returned.
*/
long MatchIntercept(long object_num, char *arg)
{
char name[XSW_OBJ_NAME_MAX];
long target_obj;
xsw_object_struct *obj_ptr;
xsw_object_struct *tar_obj_ptr;
if(arg == NULL)
return(-1);
if(DBIsObjectGarbage(object_num))
return(-1);
else
obj_ptr = xsw_object[object_num];
/* Sanitize copy over name to be searched. */
strncpy(name, arg, XSW_OBJ_NAME_MAX);
name[XSW_OBJ_NAME_MAX - 1] = '\0';
StringStripSpaces(name);
/* Turn intercept off? */
if(!strcasecmp(name, "#off") ||
(name[0] == '\0')
)
return(-1);
/* Match target_obj. */
target_obj = MatchObjectByName(name, -1);
if(DBIsObjectGarbage(target_obj))
return(-1);
else
tar_obj_ptr = xsw_object[target_obj];
/* Cannot intercept itself. */
if(target_obj == object_num)
return(-1);
/* Following types of objects may not be intercepted. */
if((tar_obj_ptr->type == XSW_OBJ_TYPE_STREAMWEAPON) ||
(tar_obj_ptr->type == XSW_OBJ_TYPE_SPHEREWEAPON)
)
return(-1);
/* Following objects don't need range check. */
if((tar_obj_ptr->type == XSW_OBJ_TYPE_STATIC) ||
(tar_obj_ptr->type == XSW_OBJ_TYPE_HOME) ||
(tar_obj_ptr->type == XSW_OBJ_TYPE_AREA)
)
return(target_obj);
/* Is target_obj within scanner range of object_num? */
if(Mu3DInRangePtr(obj_ptr, tar_obj_ptr,
obj_ptr->scanner_range *
DBGetObjectVisibilityPtr(tar_obj_ptr)
)
)
return(target_obj);
else
return(-1);
}
/*
* Checks if tar_obj is within intercept range of ref_obj,
* and that both are valid. Returns tar_obj if everything
* checks out okay or -1 if not.
*/
long MatchInterceptByNumber(long ref_obj, long tar_obj)
{
xsw_object_struct *obj_ptr;
xsw_object_struct *tar_obj_ptr;
/* Error checks. */
if(DBIsObjectGarbage(ref_obj))
return(-1);
else
obj_ptr = xsw_object[ref_obj];
if(DBIsObjectGarbage(tar_obj))
return(-1);
else
tar_obj_ptr = xsw_object[tar_obj];
/* ref_obj and tar_obj cannot be the same. */
if(ref_obj == tar_obj)
return(-1);
/* Skip these types of objects. */
if((tar_obj_ptr->type == XSW_OBJ_TYPE_WEAPON) ||
(tar_obj_ptr->type == XSW_OBJ_TYPE_STREAMWEAPON) ||
(tar_obj_ptr->type == XSW_OBJ_TYPE_SPHEREWEAPON)
)
return(-1);
/* Following objects always matchable regardless of distance. */
if((tar_obj_ptr->type == XSW_OBJ_TYPE_STATIC) ||
(tar_obj_ptr->type == XSW_OBJ_TYPE_HOME) ||
(tar_obj_ptr->type == XSW_OBJ_TYPE_AREA)
)
return(tar_obj);
/* If none of the above, then do scanner range check. */
if(Mu3DInRangePtr(obj_ptr, tar_obj_ptr,
obj_ptr->scanner_range *
DBGetObjectVisibilityPtr(tar_obj_ptr)
)
)
return(tar_obj);
else
return(-1);
}
/*
* Matches object by name, return its number or -1 on error or
* no match.
*
* The search can be narrowed down to a certain type of object
* or -1 for all types.
*/
long MatchObjectByName(char *name, int type)
{
long object_num;
xsw_object_struct **obj_ptr;
/* Name cannot be NULL or contain no characters. */
if(name == NULL)
return(-1);
if(name[0] == '\0')
return(-1);
/* Skip leading spaces in name. */
while(isblank(*name))
name++;
/* Number matching? */
if((*name == '#') ||
(isdigit(*name))
)
{
/* Skip leading '#' characters. */
while(*name == '#')
name++;
/* Get object number. */
object_num = atol(name);
/* Check if object_num is valid. */
if((object_num < 0) || (object_num >= total_objects))
return(-1);
if(xsw_object[object_num] == NULL)
return(-1);
if(xsw_object[object_num]->type <= XSW_OBJ_TYPE_GARBAGE)
return(-1);
/* Match all types of objects? */
if(type == -1)
return(object_num);
/* Match specific type. */
if(xsw_object[object_num]->type == type)
return(object_num);
else
return(-1);
}
/* Go through XSW objects list. */
for(object_num = 0, obj_ptr = xsw_object;
object_num < total_objects;
object_num++, obj_ptr++
)
{
if(*obj_ptr == NULL) continue;
if((*obj_ptr)->type <= XSW_OBJ_TYPE_GARBAGE) continue;
/* Object must characters in its name. */
if((*obj_ptr)->name[0] == '\0') continue;
/* Match all types? */
if(type == -1)
{
/* Partial name match. */
if(strstr((*obj_ptr)->name, name) == NULL)
continue;
/* Got match. */
return(object_num);
}
/* Match specific type. */
else
{
/* Match type first. */
if((*obj_ptr)->type != type)
continue;
/* Partial name match. */
if(strstr((*obj_ptr)->name, name) == NULL)
continue;
/* Got match. */
return(object_num);
}
}
/* No match. */
return(-1);
}
/*
* Returns IFF of ref_obj to tar_obj.
*/
int MatchIFF(long ref_obj, long tar_obj)
{
if(DBIsObjectGarbage(ref_obj))
return(IFF_UNKNOWN);
else if(DBIsObjectGarbage(tar_obj))
return(IFF_UNKNOWN);
else
return(MatchIFFPtr(
xsw_object[ref_obj],
xsw_object[tar_obj]
));
}
/*
* Returns IFF of ref_obj_ptr to tar_obj_ptr
*/
int MatchIFFPtr(
xsw_object_struct *ref_obj_ptr,
xsw_object_struct *tar_obj_ptr
)
{
char *strptr_ref, *strptr_tar;
if((ref_obj_ptr == NULL) ||
(tar_obj_ptr == NULL)
)
return(IFF_UNKNOWN);
strptr_ref = ref_obj_ptr->empire;
strptr_tar = tar_obj_ptr->empire;
if((strptr_ref == NULL) ||
(strptr_tar == NULL) ||
(*strptr_ref == '\0') ||
(*strptr_tar == '\0')
)
return(IFF_UNKNOWN);
if(strcasecmp(strptr_ref, strptr_tar))
return(IFF_UNKNOWN);
else
return(IFF_FRIENDLY);
}
/*
* Sets up the global garbage object.
*/
void DBSetupGarbageObject()
{
xsw_object_struct *obj_ptr;
obj_ptr = &garbage_object;
obj_ptr->client_options = 0;
obj_ptr->server_options = 0;
memset(obj_ptr->name, '\0', XSW_OBJ_NAME_MAX);
memset(obj_ptr->empire, '\0', XSW_OBJ_PASSWORD_MAX);
memset(obj_ptr->password, '\0', XSW_OBJ_EMPIRE_MAX);
obj_ptr->last_updated = 0;
obj_ptr->type = XSW_OBJ_TYPE_GARBAGE;
obj_ptr->loc_type = XSW_LOC_TYPE_SPACE;
obj_ptr->imageset = ISREF_DEFAULT;
obj_ptr->owner = -1;
obj_ptr->size = 1;
obj_ptr->locked_on = -1;
obj_ptr->intercepting_object = -1;
obj_ptr->scanner_range = 8.0;
obj_ptr->sect_x = 0;
obj_ptr->sect_y = 0;
obj_ptr->sect_z = 0;
obj_ptr->x = 0;
obj_ptr->y = 0;
obj_ptr->z = 0;
obj_ptr->heading = 0;
obj_ptr->pitch = 0;
obj_ptr->bank = 0;
memset(&obj_ptr->attitude_vector_compoent, 0x00, sizeof(xsw_vector_compoent_struct));
obj_ptr->velocity = 0;
obj_ptr->velocity_max = 0;
obj_ptr->velocity_heading = 0;
obj_ptr->velocity_pitch = 0;
obj_ptr->velocity_bank = 0;
memset(&obj_ptr->momentum_vector_compoent, 0x00, sizeof(xsw_vector_compoent_struct));
obj_ptr->thrust_dir = 3.1415927;
obj_ptr->thrust = 0;
obj_ptr->thrust_power = 0;
obj_ptr->thrust_power = 0;
obj_ptr->throttle = 0;
obj_ptr->engine_state = ENGINE_STATE_ON;
obj_ptr->turnrate = 0.0003;
obj_ptr->hp = 1;
obj_ptr->hp_max = 1;
obj_ptr->power = 0;
obj_ptr->power_max = 0;
obj_ptr->power_purity = 1.0;
obj_ptr->core_efficency = 0;
obj_ptr->antimatter = 0;
obj_ptr->antimatter_max = 0;
obj_ptr->shield_state = SHIELD_STATE_NONE;
obj_ptr->shield_frequency = XSW_DEF_SHIELD_FREQ;
obj_ptr->selected_weapon = -1;
obj_ptr->total_weapons = 0;
obj_ptr->birth_time = 0;
obj_ptr->lifespan = -1;
obj_ptr->cloak_state = CLOAK_STATE_NONE;
obj_ptr->cloak_strength = 0.0;
obj_ptr->shield_visibility = 0.0;
obj_ptr->visibility = 1.0;
obj_ptr->cur_visibility = 1.0;
obj_ptr->damage_control = DMGCTL_STATE_OFF;
obj_ptr->com_channel = XSW_DEF_COM_CHANNEL;
obj_ptr->ai_flags = 0;
obj_ptr->tractored_object = NULL;
obj_ptr->total_tractored_objects = 0;
obj_ptr->permission.uid = DEFAULT_UID;
obj_ptr->permission.gid = DEFAULT_GID;
obj_ptr->animation.interval = 500;
obj_ptr->animation.last_interval = 0;
obj_ptr->animation.current_frame = 0;
obj_ptr->animation.total_frames = 1;
obj_ptr->animation.cycle_count = 0;
obj_ptr->animation.cycle_times = -1; /* Loop infinatly. */
obj_ptr->weapons = NULL;
obj_ptr->score = NULL;
obj_ptr->eco = NULL;
return;
}
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