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/*
Recycled Objects Buffer Management
Functions:
int DBRecycleBufferInit(long entries)
void DBRecycleBufferDeleteAll()
int DBSaveRecycledObject(long object_num)
long DBRecoverRecycledObject(char *name, long owner)
---
*/
#include "swserv.h"
#include "../include/unvfile.h"
/*
* Procedure to allocate recycled objects buffers.
*/
int DBRecycleBufferInit(long entries)
{
long recbuf_count;
int recbufs_allocated;
/* Entries must be valid. */
if(entries < 1)
{
fprintf(stderr,
"DBAllocateRecycleBuffer(): Warning: Ignoring request to allocate none.\n"
);
return(-1);
}
/* Free all currently allocated recycle buffers. */
DBRecycleBufferDeleteAll();
recbufs_allocated = 0;
/* ************************************************************** */
/* Adjust global variable total_recycled_objects. */
total_recycled_objects = entries;
/* Allocate recycle buffer pointer array. */
recycled_xsw_object = (xsw_object_struct **)
realloc(recycled_xsw_object, entries *
sizeof(xsw_object_struct *)
);
if(recycled_xsw_object == NULL)
{
total_recycled_objects = 0;
return(-1);
}
/* Allocate each recycle buffer. */
for(recbuf_count = 0; recbuf_count < entries; recbuf_count++)
{
/* Allocate recycle buffer. */
recycled_xsw_object[recbuf_count] = (xsw_object_struct *)calloc(
1,
sizeof(xsw_object_struct)
);
if(recycled_xsw_object[recbuf_count] == NULL)
{
total_recycled_objects = recbuf_count;
return(-1);
}
recbufs_allocated++;
/* Set type to garbage. */
recycled_xsw_object[recbuf_count]->type = XSW_OBJ_TYPE_GARBAGE;
}
return(recbufs_allocated);
}
/*
* Procedure to deallocate all objects in recycled
* buffers list.
*/
void DBRecycleBufferDeleteAll()
{
long i;
#ifdef DEBUG_MEM_FREE
printf("Recycled objects: Deleting %i...\n", total_recycled_objects);
#endif
for(i = 0; i < total_recycled_objects; i++)
{
#ifdef DEBUG_MEM_FREE
if(recycled_xsw_object[i] != NULL)
printf("Recycled object %i: Free'ed.\n", i);
#endif
DBDeleteObject(recycled_xsw_object[i]);
recycled_xsw_object[i] = NULL;
}
/* Free recycle objects pointer. */
#ifdef DEBUG_MEM_FREE
if(recycled_xsw_object != NULL)
printf("Recycled objects pointers: Free'ed.\n");
#endif
free(recycled_xsw_object);
recycled_xsw_object = NULL;
total_recycled_objects = 0;
return;
}
/*
* Copy object_num to the recycled objects list.
*/
int DBSaveRecycledObject(long object_num)
{
int i, n;
/* Error checks. */
if(recycled_xsw_object == NULL)
return(-1);
if(DBIsObjectGarbage(object_num))
return(-1);
/* ********************************************************** */
/* Look for available recycled object structure. */
for(i = 0; i < total_recycled_objects; i++)
{
if(recycled_xsw_object[i] == NULL)
continue;
if(recycled_xsw_object[i]->type <= XSW_OBJ_TYPE_GARBAGE)
break;
}
if(i < total_recycled_objects)
{
n = i;
}
else
{
/* Could not find available recycled object structure, so
* make room for more.
*/
/* Deallocate sub resources of highest recycled object. */
UNVResetObject(recycled_xsw_object[total_recycled_objects - 1]);
/* `Shift' the recycle buffers. */
for(i = total_recycled_objects - 1; i > 0; i--)
{
if(recycled_xsw_object[i] == NULL)
continue;
memcpy(
recycled_xsw_object[i], /* Destination. */
recycled_xsw_object[i - 1], /* Source. */
sizeof(xsw_object_struct)
);
}
n = 0;
}
/* ********************************************************** */
/* Copy the object to available recycled object structure n. */
/* Structure. */
memcpy(
recycled_xsw_object[n], /* Destination. */
xsw_object[object_num], /* Source. */
sizeof(xsw_object_struct)
);
/* Weapons. */
if(xsw_object[object_num]->weapons != NULL)
{
/* Allocate weapon pointers on recycle object. */
recycled_xsw_object[n]->weapons = (xsw_weapons_struct **)calloc(
1,
recycled_xsw_object[n]->total_weapons *
sizeof(xsw_weapons_struct *)
);
if(recycled_xsw_object[n]->weapons == NULL)
{
recycled_xsw_object[n]->total_weapons = 0;
return(-1);
}
/* Allocate each weapon */
for(i = 0; i < recycled_xsw_object[n]->total_weapons; i++)
{
recycled_xsw_object[n]->weapons[i] = (xsw_weapons_struct *)calloc(
1,
sizeof(xsw_weapons_struct)
);
if(recycled_xsw_object[n]->weapons[i] == NULL)
{
return(-1);
}
memcpy(
recycled_xsw_object[n]->weapons[i], /* Destination. */
xsw_object[object_num]->weapons[i], /* Source. */
sizeof(xsw_weapons_struct)
);
}
}
/* Scores. */
if(xsw_object[object_num]->score != NULL)
{
/* Allocate score structure. */
recycled_xsw_object[n]->score = (xsw_score_struct *)calloc(
1,
sizeof(xsw_score_struct)
);
if(recycled_xsw_object[n]->score == NULL)
return(-1);
memcpy(
recycled_xsw_object[n]->score, /* Destination. */
xsw_object[object_num]->score, /* Source. */
sizeof(xsw_score_struct)
);
}
/* Economy. */
if(xsw_object[object_num]->eco != NULL)
{
recycled_xsw_object[n]->eco = (xsw_ecodata_struct *)calloc(
1,
sizeof(xsw_ecodata_struct)
);
if(recycled_xsw_object[n]->eco == NULL)
return(-1);
memcpy(
recycled_xsw_object[n]->eco, /* Destination. */
xsw_object[object_num]->eco, /* Source. */
sizeof(xsw_ecodata_struct)
);
/* Economy products. */
if(recycled_xsw_object[n]->eco->total_products > 0)
{
recycled_xsw_object[n]->eco->product =
(xsw_ecoproduct_struct **)calloc(
1,
recycled_xsw_object[n]->eco->total_products *
sizeof(xsw_ecoproduct_struct *)
);
if(recycled_xsw_object[n]->eco->product == NULL)
{
recycled_xsw_object[n]->eco->total_products = 0;
return(-1);
}
for(i = 0; i < recycled_xsw_object[n]->eco->total_products; i++)
{
recycled_xsw_object[n]->eco->product[i] =
(xsw_ecoproduct_struct *)calloc(
1, sizeof(xsw_ecoproduct_struct)
);
if(recycled_xsw_object[n]->eco->product[i] == NULL)
{
return(-1);
}
memcpy(
recycled_xsw_object[n]->eco->product[i], /* Destination. */
xsw_object[object_num]->eco->product[i], /* Source. */
sizeof(xsw_ecoproduct_struct)
);
}
}
else
{
recycled_xsw_object[n]->eco->product = NULL;
}
}
return(0);
}
/*
* Recover an object in the recycled objects list.
*/
long DBRecoverRecycledObject(char *name, long owner)
{
long i, rec_object_num, object_num;
/* Error checks. */
if(recycled_xsw_object == NULL)
return(-1);
/* Owner must be valid. */
if(DBIsObjectGarbage(owner))
return(-2);
/* Search for object in recycled objects buffer,
* starting from oldest.
*/
for(i = total_recycled_objects - 1; i >= 0; i--)
{
/* Skip garbage objects. */
if(recycled_xsw_object[i] == NULL)
continue;
if(recycled_xsw_object[i]->type <= XSW_OBJ_TYPE_GARBAGE)
continue;
/* Check if this recycled object is a player. */
if(recycled_xsw_object[i]->type != XSW_OBJ_TYPE_PLAYER)
{
/* Recycled object is not a player. */
/* Check if owner owns this recycled object. */
if(recycled_xsw_object[i]->owner != owner)
continue;
}
else
{
/* Recycled object is a player, so check if owner has
* create player permission.
*/
if(xsw_object[owner]->permission.uid > ACCESS_UID_CREATEPLAYER)
continue;
}
/* Match name. */
if(strstr(recycled_xsw_object[i]->name, name) == NULL)
continue;
/* Found recycled object that matches name and owner. */
break;
}
rec_object_num = i;
/* Did we find anything? */
if((rec_object_num < 0) || (rec_object_num >= total_recycled_objects))
{
return(-1);
}
/* ******************************************************* */
/* Recover object. */
/* Create a new object. */
object_num = DBCreateObject(
recycled_xsw_object[rec_object_num]->imageset,
recycled_xsw_object[rec_object_num]->type,
recycled_xsw_object[rec_object_num]->owner,
recycled_xsw_object[rec_object_num]->x,
recycled_xsw_object[rec_object_num]->y,
recycled_xsw_object[rec_object_num]->z,
recycled_xsw_object[rec_object_num]->heading,
recycled_xsw_object[rec_object_num]->pitch,
recycled_xsw_object[rec_object_num]->bank
);
if(DBIsObjectGarbage(object_num))
{
/* Could not create object for recovery. */
return(-3);
}
/* Copy the recycled object data to the recovered object. */
memcpy(
xsw_object[object_num], /* Destination. */
recycled_xsw_object[rec_object_num], /* Source. */
sizeof(xsw_object_struct)
);
/* NOTE: We copy the pointers to allocated substructures
* of the object in the recycled buffers list to the newly created
* recovered object.
*/
/* Reset the object in the recycle list so its substructure
* pointers are not free'ed.
*/
memset(
recycled_xsw_object[rec_object_num],
0x00,
sizeof(xsw_object_struct)
);
recycled_xsw_object[rec_object_num]->type = XSW_OBJ_TYPE_GARBAGE;
/* Player objects need to own themselves. */
if(xsw_object[object_num]->type == XSW_OBJ_TYPE_PLAYER)
xsw_object[object_num]->owner = object_num;
return(object_num);
}
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