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# ShipWars: Object Parameter Models
#
# The format of this file is similar to the universe file format,
# each object here is considered a referance (model) object and
# is never actually placed in the universe. Instead its values
# are used for `modeling' objects that are to be created or already
# in the universe.
#
# Weapon objects and explosions typically use OPMs.
#
#
# Default (standard name)
#
BeginXSWObject = 0
Name = Default
Password = *
Empire =
Type = 1
ImageSet = 0
Size = 20
LockedOn = -1
InterceptingObject = -1
ScannerRange = 80
SectX = 0
SectY = 0
SectZ = 0
CoordX = 0
CoordY = 0
CoordZ = 0
ObjectHeading = 0.0000
ObjectPitch = 0.0000
ObjectBank = 0.0000
VelocityHeading = 0
VelocityMax = 0.07
Velocity = 0
ThrustDir = 3.141593
ThrustPower = 0.0001
Thrust = 0
Throttle = 0
EngineState = 2
TurnRate = 0.0002
HitPointsMax = 5
HitPoints = 5
PowerPurity = 1.00
PowerMax = 5
Power = 5
CoreEfficency = 0.008
AntimatterMax = 5
Antimatter = 5
ShieldState = 0
ShieldFrequency = 180.25
SelectedWeapon = 0
TotalWeapons = 0
LifeSpan = -1
CloakState = -1
CloakStrength = 0
ShieldVisibility = 0
Visibility = 1.0
DamageControl = 0
PermissionUID = 5
PermissionGID = 5
AnimationLastInterval = 0
AnimationInterval = 0
AnimationCurrentFrame = 0
AnimationTotalFrames = 0
AnimationCycleCount = 0
AnimationCycleTimes = 0
EndXSWObject
# New Player (standard name)
#
# Whenever a new player object has been created, it will
# get these values upon creation.
#
BeginXSWObject = 5
Name = New Player
Password = *
Empire = NONE
Type = 4
ImageSet = 30
Size = 60
LockedOn = -1
InterceptingObject = -1
ScannerRange = 80
SectX = 0
SectY = 0
SectZ = 0
CoordX = 0
CoordY = 0
CoordZ = 0
ObjectHeading = 0.0000
ObjectPitch = 0.0000
ObjectBank = 0.0000
VelocityHeading = 0
VelocityMax = 0.07
Velocity = 0
ThrustDir = 3.141593
ThrustPower = 0.0002
Thrust = 0
Throttle = 0
EngineState = 2
TurnRate = 0.0002
HitPointsMax = 20
HitPoints = 20
PowerPurity = 1.00
PowerMax = 20
Power = 20
CoreEfficency = 0.008
AntimatterMax = 250
Antimatter = 250
ShieldState = 0
ShieldFrequency = 180.25
SelectedWeapon = 0
TotalWeapons = 0
LifeSpan = -1
CloakState = -1
CloakStrength = 0
ShieldVisibility = 0
Visibility = 1.0
DamageControl = 0
PermissionUID = 5
PermissionGID = 5
AnimationLastInterval = 0
AnimationInterval = 0
AnimationCurrentFrame = 0
AnimationTotalFrames = 0
AnimationCycleCount = 0
AnimationCycleTimes = 0
EndXSWObject
# Explosions (standard names)
#
# Standard values for explosions, please consult the client's
# ISRefs file (.isr file) for verification of these values
# (espessialy image set code number and animation values).
#
# Explosion 1: Small firy explosion.
#
BeginXSWObject = 20
Name = Explosion1
Type = 12
ImageSet = 20
Size = 100
VelocityMax = 0.05
BirthTime = 0
LifeSpan = -1
Visibility = 1.0
AnimationInterval = 300
AnimationCurrentFrame = 0
AnimationTotalFrames = 4
AnimationCycleCount = 0
AnimationCycleTimes = 1
EndXSWObject
# Explosion 2: Medium firy explosion.
#
BeginXSWObject = 21
Name = Explosion2
Type = 12
ImageSet = 21
Size = 100
VelocityMax = 0.05
BirthTime = 0
LifeSpan = -1
Visibility = 1.0
AnimationInterval = 300
AnimationCurrentFrame = 0
AnimationTotalFrames = 4
AnimationCycleCount = 0
AnimationCycleTimes = 1
EndXSWObject
# Explosion 3: Large firy explosion.
#
BeginXSWObject = 22
Name = Explosion3
Type = 12
ImageSet = 22
Size = 525
VelocityMax = 0.05
BirthTime = 0
LifeSpan = -1
Visibility = 1.0
AnimationInterval = 496
AnimationCurrentFrame = 0
AnimationTotalFrames = 6
AnimationCycleCount = 0
AnimationCycleTimes = 1
EndXSWObject
# Explosion 4: Large mass explosion.
#
BeginXSWObject = 23
Name = Explosion4
Type = 12
ImageSet = 23
Size = 525
VelocityMax = 0.05
BirthTime = 0
LifeSpan = -1
Visibility = 1.0
AnimationInterval = 700
AnimationCurrentFrame = 0
AnimationTotalFrames = 6
AnimationCycleCount = 0
AnimationCycleTimes = 1
EndXSWObject
# ###########################################################################
#
# Guest Vessel
#
# One of these objects will be created for each Guest
# connection.
#
BeginXSWObject = 30
Name = Guest
Password = *
Empire =
Type = 4
LocType = 0
ImageSet = 33
Owner = 8
Size = 60
LockedOn = -1
InterceptingObject = -1
ScannerRange = 120.0000
SectX = 0
SectY = 0
SectZ = 0
CoordX = 44.6
CoordY = -48.5
CoordZ = 0.0000
ObjectHeading = 5.92
ObjectPitch = 0.0000
ObjectBank = 0.0000
VelocityHeading = 0.0000
VelocityPitch = 0.0000
VelocityBank = 0.0000
VelocityMax = 0.0700
Velocity = 0.0000
ThrustDir = 3.1416
ThrustPower = 0.0004
Thrust = 0.0000
Throttle = 0.0000
EngineState = 2
TurnRate = 0.0002
Lighting = 0
HitPointsMax = 216.0000
HitPoints = 216.0000
PowerPurity = 0.9900
PowerMax = 226.0000
Power = 226.0000
CoreEfficency = 0.0180
AntimatterMax = 4000.0000
Antimatter = 4000.0000
ShieldState = 0
ShieldFrequency = 180.2500
SelectedWeapon = 0
TotalWeapons = 2
BirthTime = 19748569
LifeSpan = -1
CloakState = -1
CloakStrength = 0.0000
ShieldVisibility = 0.0000
CurrentVisibility = 1.0000
Visibility = 1.0000
DamageControl = 0
ComChannel = 31000
AIFlags = 0
PermissionUID = 5
PermissionGID = 5
AnimationLastInterval = 0
AnimationInterval = 0
AnimationCurrentFrame = 0
AnimationTotalFrames = 0
AnimationCycleCount = 0
AnimationCycleTimes = 0
BeginWeapon
EmissionType = 0
OCSCode = 21
Amount = 0
Max = 0
CreatePower = 2.5000
Power = 5.0000
Range = 600
Delay = 300
LastUsed = 0
EndWeapon
BeginWeapon
EmissionType = 1
OCSCode = 50
Amount = 32
Max = 32
CreatePower = 0.0000
Power = 20.0000
Range = 0
Delay = 1000
LastUsed = 0
EndWeapon
EndXSWObject
# ###########################################################################
#
# Weapons fire objects
#
# Each time you use a weapon, the Object Create Script for
# that weapon will be called and one of these Object Parameter
# Macros will be used to create the object(s) representing
# the weapons fire.
#
# Do not change the name of the weapon OPMs in this section
# without good reason, because the names are highly standardized.
#
# NULLWeapon
BeginXSWObject = 60
Name = NULL Weapon
Type = 5
ImageSet = 60
Size = 8
ScannerRange = 80
Velocity = 0.002
VelocityMax = 0.07
ThrustDir = 3.141593
ThrustPower = 0.0002
Thrust = 0
Throttle = 1
EngineState = 2
TurnRate = 0.0002
AntimatterMax = 100
Antimatter = 100
LifeSpan = 1500
Visibility = 1.0
EndXSWObject
# Stream phazer: yellow
BeginXSWObject = 61
Name = Phazer Stream Yellow
Type = 6
ImageSet = 10
Size = 8
ScannerRange = 80
Velocity = 0.000
VelocityMax = 0.07
ThrustDir = 3.141593
ThrustPower = 0
Thrust = 0
Throttle = 1
EngineState = 2
TurnRate = 0.0004
AntimatterMax = 100
Antimatter = 100
LifeSpan = 1300
Visibility = 1.0
EndXSWObject
# Stream phazer: orange
BeginXSWObject = 62
Name = Phazer Stream Orange
Type = 6
ImageSet = 13
Size = 8
ScannerRange = 80
Velocity = 0.000
VelocityMax = 0.07
ThrustDir = 3.141593
ThrustPower = 0
Thrust = 0
Throttle = 1
EngineState = 2
TurnRate = 0.0004
AntimatterMax = 100
Antimatter = 100
LifeSpan = 1300
Visibility = 1.0
EndXSWObject
# Stream phazer: purple
BeginXSWObject = 63
Name = Phazer Stream Purple
Type = 6
ImageSet = 12
Size = 8
ScannerRange = 80
Velocity = 0.000
VelocityMax = 0.07
ThrustDir = 3.141593
ThrustPower = 0
Thrust = 0
Throttle = 1
EngineState = 2
TurnRate = 0.0004
AntimatterMax = 100
Antimatter = 100
LifeSpan = 1300
Visibility = 1.0
EndXSWObject
# Pulse phazer
BeginXSWObject = 64
Name = Phazer Pulse
Type = 5
ImageSet = 60
Size = 8
ScannerRange = 80
Velocity = 0.002
VelocityMax = 0.07
ThrustDir = 3.141593
ThrustPower = 0.0002
Thrust = 0
Throttle = 1
EngineState = 2
TurnRate = 0
AntimatterMax = 100
Antimatter = 100
LifeSpan = 1600
Visibility = 1.0
EndXSWObject
# Stream disruptor
BeginXSWObject = 65
Name = Disruptor Stream
Type = 6
ImageSet = 11
Size = 8
ScannerRange = 80
Velocity = 0
VelocityMax = 0.07
ThrustDir = 3.141593
ThrustPower = 0
Thrust = 0
Throttle = 1
EngineState = 2
TurnRate = 0.0004
AntimatterMax = 100
Antimatter = 100
LifeSpan = 1300
Visibility = 1.0
EndXSWObject
# Pulse disruptor
BeginXSWObject = 66
Name = Disruptor Pulse
Type = 5
ImageSet = 61
Size = 8
ScannerRange = 80
Velocity = 0
VelocityMax = 0.07
ThrustDir = 3.141593
ThrustPower = 0.0002
Thrust = 0
Throttle = 1
EngineState = 2
TurnRate = 0
AntimatterMax = 100
Antimatter = 100
LifeSpan = 1800
Visibility = 1.0
EndXSWObject
# Expanding sphere phazer
BeginXSWObject = 67
Name = Phazer Expanding Sphere
Type = 7
ImageSet = 10
Size = 8
ScannerRange = 80
Velocity = 0.000
VelocityMax = 0.07
ThrustDir = 3.141593
ThrustPower = 0
Thrust = 0
Throttle = 1
EngineState = 2
TurnRate = 0.0004
AntimatterMax = 100
Antimatter = 100
LifeSpan = 1300
Visibility = 1.0
EndXSWObject
# Bolt Plasma
BeginXSWObject = 68
Name = Bolt Plasma
Type = 5
ImageSet = 61
Size = 8
ScannerRange = 80
Velocity = 0
VelocityMax = 0.07
ThrustDir = 3.141593
ThrustPower = 0.0002
Thrust = 0
Throttle = 1
EngineState = 2
TurnRate = 0
AntimatterMax = 100
Antimatter = 100
LifeSpan = 5000
Visibility = 1.0
EndXSWObject
# Cutting Beam
BeginXSWObject = 69
Name = Cutting Beam
Type = 6
ImageSet = 11
Size = 8
ScannerRange = 80
Velocity = 0
VelocityMax = 0.07
ThrustDir = 3.141593
ThrustPower = 0
Thrust = 0
Throttle = 1
EngineState = 2
TurnRate = 0.0004
AntimatterMax = 100
Antimatter = 100
LifeSpan = 1300
Visibility = 1.0
EndXSWObject
# Photon torpedo
BeginXSWObject = 70
Name = Photon Torpedo
Type = 5
ImageSet = 62
Size = 10
ScannerRange = 80
Velocity = 0
VelocityMax = 0.07
ThrustDir = 3.141593
ThrustPower = 0.0003
Thrust = 0
Throttle = 1
EngineState = 2
TurnRate = 0.0001
AntimatterMax = 100
Antimatter = 100
LifeSpan = 20000
Visibility = 1.0
EndXSWObject
# Plasma Torpedo
BeginXSWObject = 71
Name = Plasma Torpedo
Type = 5
ImageSet = 61
Size = 10
ScannerRange = 80
Velocity = 0
VelocityMax = 0.07
ThrustDir = 3.141593
ThrustPower = 0.0003
Thrust = 0
Throttle = 1
EngineState = 2
TurnRate = 0.0001
AntimatterMax = 100
Antimatter = 100
LifeSpan = 20000
Visibility = 1.0
EndXSWObject
# Quantom Torpedo
BeginXSWObject = 72
Name = Quantom Torpedo
Type = 5
ImageSet = 64
Size = 10
ScannerRange = 80
Velocity = 0
VelocityMax = 0.07
ThrustDir = 3.141593
ThrustPower = 0.0003
Thrust = 0
Throttle = 1
EngineState = 2
TurnRate = 0.0001
AntimatterMax = 100
Antimatter = 100
LifeSpan = 20000
Visibility = 1.0
EndXSWObject
# APC (Atmospheric Penetrating Cruise) Warhead
BeginXSWObject = 75
Name = APC Warhead
Type = 5
ImageSet = 150
Size = 26
# Longer scanner range
ScannerRange = 200
Velocity = 0
# Slower maximum velocity
VelocityMax = 0.05
ThrustDir = 3.141593
ThrustPower = 0.0001
Thrust = 0
Throttle = 1
EngineState = 2
TurnRate = 0.0001
AntimatterMax = 100
Antimatter = 100
LifeSpan = 90000
Visibility = 1.0
EndXSWObject
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