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/*
Stats Exporting To File
Functions:
int ExportConList(char *filename)
int ExportEvents(
char *filename,
int type,
char *data
)
int ExportScores(char *filename)
---
*/
#include "swserv.h"
/*
* Exports list of connected players.
*/
int ExportConList(char *filename)
{
FILE *fp;
int i;
connection_struct **ptr, *con_ptr;
if(filename == NULL)
return(-1);
if(*filename == '\0')
return(0);
fp = fopen(filename, "w");
if(fp == NULL)
return(-1);
/* Header. */
fprintf(fp,
"player;duration;residency;client\n"
);
/* Go through connections list. */
for(i = 0, ptr = connection;
i < total_connections;
i++, ptr++
)
{
con_ptr = *ptr;
if(con_ptr == NULL)
continue;
if(con_ptr->socket < 0)
continue;
if(con_ptr->object_num < 0)
continue;
fprintf(fp,
"%s;%ld;%i;%i\n",
DBGetFormalNameStr(con_ptr->object_num),
cur_systime - con_ptr->contime,
con_ptr->is_guest,
con_ptr->client_type
);
}
fclose(fp);
return(0);
}
/*
* Exports a new event, a line appended to the events file.
*/
int ExportEvents(
char *filename,
int type,
char *data
)
{
FILE *fp;
if(filename == NULL)
return(-1);
if(*filename == '\0')
return(0);
fp = fopen(filename, "a");
if(fp == NULL)
return(-1);
fprintf(fp,
"%ld;%i;%s\n",
cur_systime,
type,
((data == NULL) ? "" : data)
);
fclose(fp);
return(0);
}
/*
* Exports scores of each player object that has scores.
*/
int ExportScores(char *filename)
{
FILE *fp;
long i;
xsw_object_struct **ptr, *obj_ptr;
if(filename == NULL)
return(-1);
if(*filename == '\0')
return(0);
fp = fopen(filename, "w");
if(fp == NULL)
return(-1);
/* Header. */
fprintf(fp,
"player;empire;damage_given;damage_recieved;kills\n"
);
/* Go through objects list. */
for(i = 0, ptr = xsw_object;
i < total_objects;
i++, ptr++
)
{
obj_ptr = *ptr;
if(obj_ptr == NULL)
continue;
/* Skip non player objects. */
if(obj_ptr->type != XSW_OBJ_TYPE_PLAYER)
continue;
if(obj_ptr->score == NULL)
continue;
fprintf(fp,
"%s;%s;%.2lf;%.2lf;%i\n",
obj_ptr->name, obj_ptr->empire,
obj_ptr->score->damage_given,
obj_ptr->score->damage_recieved,
obj_ptr->score->kills
);
}
fclose(fp);
return(0);
}
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