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#include "swserv.h"
int NetHandleObjectPose(int condescriptor, char *arg)
{
static long object_num;
static int type;
static int isref_num;
static long size;
static double x, y, z;
static double heading, pitch, bank;
static double velocity;
static double velocity_heading;
static double velocity_pitch;
static double velocity_bank;
static int current_frame;
static xsw_object_struct *obj_ptr;
/*
* CS_CODE_POSEOBJ format:
*
* object_num,
* type, isref_num, size,
* x, y, z,
* heading, pitch,
* velocity, velocity_heading,
* throttle, frame
*/
sscanf(arg,
"%ld\
%i %i %ld\
%lf %lf %lf\
%lf %lf %lf\
%lf\
%lf %lf %lf\
%i",
&object_num,
&type,
&isref_num,
&size,
&x,
&y,
&z,
&heading,
&pitch,
&bank,
&velocity,
&velocity_heading,
&velocity_pitch,
&velocity_bank,
¤t_frame
);
/* Connection must own object. */
if(connection[condescriptor]->object_num != object_num)
return(-3);
if(DBIsObjectGarbage(object_num))
return(-1);
else
obj_ptr = xsw_object[object_num];
/* Set object_num's location and apperance. */
/* Don't set type, imageset, or size. */
/*
obj_ptr->type = type;
obj_ptr->imageset = isref_num;
obj_ptr->size = size;
*/
/* Set these only if object has enough antimatter. */
if(obj_ptr->antimatter > 0)
{
obj_ptr->x = x;
obj_ptr->y = y;
obj_ptr->z = z;
obj_ptr->velocity = velocity;
obj_ptr->velocity_heading = velocity_heading;
}
obj_ptr->heading = heading;
obj_ptr->pitch = pitch;
/*
obj_ptr->animation.current_frame = current_frame;
*/
return(0);
}
int NetSendObjectPose(int condescriptor, long object_num)
{
static char sndbuf[CS_DATA_MAX_LEN];
static xsw_object_struct *obj_ptr;
if(DBIsObjectGarbage(object_num))
return(-1);
else
obj_ptr = xsw_object[object_num];
/*
* CS_CODE_POSEOBJ format:
*
* object_num,
* type, isref_num, size,
* x, y, z,
* heading, pitch, bank,
* velocity,
* velocity_heading, velocity_pitch, velocity_bank,
* current_frame
*/
sprintf(sndbuf,
"%i %ld\
%i %i %ld\
%.4lf %.4lf %.4lf\
%.4lf %.4lf %.4lf\
%.4lf\
%.4lf %.4lf %.4lf\
%i\n",
CS_CODE_POSEOBJ,
object_num,
obj_ptr->type,
obj_ptr->imageset,
obj_ptr->size,
obj_ptr->x,
obj_ptr->y,
obj_ptr->z,
obj_ptr->heading,
obj_ptr->pitch,
obj_ptr->bank,
obj_ptr->velocity,
obj_ptr->velocity_heading,
0.0000,
0.0000,
obj_ptr->animation.current_frame
);
/* Send data to all or single connection. */
NetDoSend(condescriptor, sndbuf);
return(0);
}
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