File: xskat.man

package info (click to toggle)
xskat 4.0-7
  • links: PTS, VCS
  • area: main
  • in suites: bullseye, buster, jessie, jessie-kfreebsd, stretch
  • size: 944 kB
  • ctags: 1,265
  • sloc: ansic: 18,852; makefile: 39; sh: 9
file content (1129 lines) | stat: -rw-r--r-- 26,483 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
.\" -*- nroff -*-
.\"
.\" xskat - a card game for 1 to 3 players.
.\" Copyright (C) 2004  Gunter Gerhardt
.\"
.\" This program is free software; you can redistribute it freely.
.\" Use it at your own risk; there is NO WARRANTY.
.\"
.\" Redistribution of modified versions is permitted
.\" provided that the following conditions are met:
.\" 1. All copyright & permission notices are preserved.
.\" 2.a) Only changes required for packaging or porting are made.
.\"   or
.\" 2.b) It is clearly stated who last changed the program.
.\"      The program is renamed or
.\"      the version number is of the form x.y.z,
.\"      where x.y is the version of the original program
.\"      and z is an arbitrary suffix.
.\"
.TH XSKAT 6 "May 2004"
.SH NAME
xskat \- a card game for 1 to 3 players.
.SH SYNOPSIS
.B xskat
.RB [ \-display | \-d
.IR display ]
.RB [ \-geometry | \-g
.IR geometry ]
.RB [ \-font | \-fn
.IR font ]
.RB [ \-iconic | \-i ]
.RB [ \-title | \-T
.IR string ]
.RB [ \-name
.IR prog ]
.RB [ \-fg
.IR color ]
.RB [ \-bg
.IR color ]
.RB [ \-bt
.IR color ]
.RB [ \-mark
.IR color ]
.RB [ \-3d ]
.RB [ \-2d ]
.RB [ \-3dtop
.IR color ]
.RB [ \-3dbot
.IR color ]
.RB [ \-mb
.IR button# ]
.RB [ \-keyboard
.IR number ]
.RB [ \-tdelay
.IR seconds ]
.RB [ \-fastdeal ]
.RB [ \-slowdeal ]
.RB [ \-help | \-h ]
.RB [ \-frenchcards ]
.RB [ \-french4cards ]
.RB [ \-germancards ]
.RB [ \-german4cards ]
.RB [ \-color ]
.RB [ \-mono ]
.RB [ \-color1
.IR color ]
.RB ".." " " [ \-color4
.IR color ]
.RB [ \-large ]
.RB [ \-small ]
.RB [ \-up ]
.RB [ \-down ]
.RB [ \-alt ]
.RB [ \-seq ]
.RB [ \-list | \-l
.IR file ]
.RB [ \-alist ]
.RB [ \-nlist ]
.RB [ \-tlist ]
.RB [ \-log
.IR file ]
.RB [ \-dolog ]
.RB [ \-nolog ]
.RB [ \-fmt ]
.RB [ \-unfmt ]
.RB [ \-game
.IR file ]
.RB [ \-briefmsg ]
.RB [ \-verbosemsg ]
.RB [ \-trickl2r ]
.RB [ \-notrickl2r ]
.RB [ \-lang
.IR language ]
.RB [ \-start
.IR player# ]
.RB [ \-s1
.IR number ]
.RB [ \-s2
.IR number ]
.RB [ \-s3
.IR number ]
.RB [ \-ramsch ]
.RB [ \-noramsch ]
.RB [ \-ramschonly ]
.RB [ \-sramsch ]
.RB [ \-nosramsch ]
.RB [ \-skattolast ]
.RB [ \-skattoloser ]
.RB [ \-kontra ]
.RB [ \-nokontra ]
.RB [ \-kontra18 ]
.RB [ \-bock ]
.RB [ \-nobock ]
.RB [ \-bockramsch ]
.RB [ \-bockevents
.IR number ]
.RB [ \-resumebock ]
.RB [ \-noresumebock ]
.RB [ \-spitze ]
.RB [ \-spitze2 ]
.RB [ \-nospitze ]
.RB [ \-revolution ]
.RB [ \-norevolution ]
.RB [ \-klopfen ]
.RB [ \-noklopfen ]
.RB [ \-schenken ]
.RB [ \-noschenken ]
.RB [ \-hint ]
.RB [ \-nohint ]
.RB [ \-newrules ]
.RB [ \-oldrules ]
.RB [ \-shortcut ]
.RB [ \-noshortcut ]
.RB [ \-askshortcut ]
.RB [ \-irc ]
.RB [ \-noirc ]
.RB [ \-irctelnet
.IR program ]
.RB [ \-ircserver
.IR hostname ]
.RB [ \-ircport
.IR number ]
.RB [ \-ircchannel
.IR name ]
.RB [ \-ircnick
.IR name ]
.RB [ \-ircuser
.IR name ]
.RB [ \-ircrealname
.IR name ]
.RB [ \-ircpos
.IR number ]
.RB [ \-irclog
.IR file ]
.RB [ \-irclogappend ]
.RB [ \-irclogoverwrite ]
.RB [ \-auto
.IR #ofgames ]
.RB [ \-opt
.IR file ]
.RB [ \-pk ]
.RI [ player\fB@\fIdisplay... ]
.SH DESCRIPTION
.B XSkat
lets you play the card game Skat
as defined by the official Skat Order.
.PP
Up to 3 players may be simulated by the computer.
.PP
After starting the game a mouse click or ESC/F1 will bring up a menu.
Other useful keys are: Space, Return, Tab, Cursor left/right/up/down.
The rest of the game controls should be fairly obvious.
.PP
An introduction to Skat can be found at
.br
http://www.xskat.de/xskat.html
.SH OPTIONS
In the following descriptions, the player starting
.B XSkat
is called player1.
.TP
.PD 0
.BI \-display " display name"
.TP
.PD 0
.BI \-geometry " geometry specification"
.TP
.PD 0
.BI \-font " font name" " \fR(default: 9x15 or 10x20)"
.TP
.PD 0
.B \-iconic
.TP
.PD 0
.BI \-title " window title"
.TP
.PD 0
.BI \-name " application resource name"
.TP
.PD 0
.BI \-fg " foreground color"
.TP
.PD
.BI \-bg " background color"
The usual X toolkit options.
.TP
.BI \-bt " color"
The color of dialog buttons.
.TP
.BI \-mark " color"
The color of the marks that indicate
.br
who is forehand (during bidding),
.br
who is the Soloist,
.br
which card the computer would play,
.br
or the keyboard focus
.br
(default: red or black).
.TP
.B \-3d
Use a 3D look for dialogs (default).
.TP
.B \-2d
Use the old, flat style (default on monochrome screens).
.TP
.BI \-3dtop " color"
The color used for the lines around the top and left sides of 3D buttons
(default: white).
.TP
.BI \-3dbot " color"
The color used for the lines around the bottom and right sides of 3D buttons
(default: black).
.TP
.BI \-mb " menu button"
The number of the mouse button that brings up the menu
(default: 0 = any button).
.TP
.BI \-keyboard " number"
Define how much of the user interface may be controlled by the keyboard.
The number has the following meaning:
.nf
.ne 3
 0 : Nothing.
 1 : More (default).
 2 : Everything.
.fi
.TP
.BI \-tdelay " seconds"
Specifies how long the last trick will be visible.
A delay of more than 10 seconds means that the trick will be
removed after pressing a mouse button.
In multiplayer mode the largest specified value is used
(default: 0.7).
.TP
.BI \-fastdeal
Deal the cards without any time consuming animation.
.TP
.BI \-slowdeal
Deal the cards slowly (default).
.TP
.B \-help
Show a short help text.
.TP
.B \-frenchcards
Play with French suited cards.
.TP
.B \-french4cards
Change the colors of diamond and spade to orange and green,
so that the 4 suits have easily distinguishable colors (default).
.TP
.B \-germancards
Use German cards.
.TP
.B \-german4cards
Change the color of acorns to brown,
so that the 4 suits have easily distinguishable colors.
.TP
.B \-color
Use colored cards.
If there are not enough colors left, the number of colors used
to draw the cards will be reduced appropriately (default).
.TP
.B \-mono
Use b&w cards.
.TP
.BR \-color1 " .. " \-color4
Redefine the colors of the suits diamond, heart, spade and club.
Selecting
.B \-french4cards
overrides the colors for diamond and spade.
.TP
.BR \-large " and " \-small
Select the size of the main window (default: as large as possible).
.TP
.B \-down
Sort cards downwards (default).
.TP
.B \-up
Sort cards upwards.
.TP
.B \-alt
Sort cards in alternating order.
.TP
.B \-seq
Sort cards in sequential order (default).
.TP
.BI \-list " filename"
The file for saving/restoring the game list
(default: $HOME/.xskat.lst or ./xskat.lst if HOME isn't set.
For IRC games: .irc instead of .lst).
.TP
.B \-alist
Alternative form of listing.
.TP
.B \-nlist
Normal form of listing (default).
.TP
.B \-tlist
Listing with tournament scoring.
.TP
.BI \-log " filename"
Turn on automatic logging,
i.e. append logs of all games to
.I filename
(\- means stdout).
.TP
.B \-dolog
Turn on automatic logging
(default file: $HOME/.xskat.log or ./xskat.log).
.TP
.B \-nolog
Turn off automatic logging (default).
Logs of individual games may still be saved during the game.
.TP
.B \-fmt
Write formatted log files, i.e. use backspaces for underlining and boldface.
.TP
.B \-unfmt
Write unformatted log files (default).
.TP
.BI \-game " filename"
Read predefined games from
.I filename
(\- means stdin).
Not available for IRC play.
See also section FILES below.
.TP
.B \-briefmsg
Indicate who is forehand (during bidding) and who is the Soloist
by displaying a small mark on the back of the cards.
.TP
.B \-verbosemsg
Additionally print out everyones position and what is being played (default).
.TP
.B \-trickl2r
Put down the cards of a trick from left to right (default).
.TP
.B \-notrickl2r
Place the cards corresponding to the players positions.
.TP
.BI \-lang " language"
Currently available: English and German
(default: $LANG/$LANGUAGE is tried first. Then: see Imakefile/Makefile).
.TP
.BI \-start " number"
The player who starts dealing cards (default: 2).
.TP
.PD 0
.BI \-s1 " number"
.TP
.PD 0
.BI \-s2 " number"
.TP
.PD
.BI \-s3 " number"
Change the playing strenght of the computer players.
.br
.B s1
corresponds to the left computer in single player mode
or to the one and only computer in two player mode.
.br
.B s2
corresponds to the right computer in single player mode.
.br
.B s3
is only useful with
.BR \-auto .
.br
The number must be between \-4 (weak) and 0 (default).
.TP
.B \-ramsch
Play a game of Ramsch when all players pass.
.br
The following rules are currently implemented:
.br
The Skat remains face down until it goes to the winner of the last trick
(or to the loser of the game, s.b.).
The amount lost is the number of card points taken.
If two players tie for most card points, they both lose.
If all tie, the score is 0.
If one player takes no tricks (a virgin)
the amount lost by the loser is doubled.
Someone taking all the tricks (forced march) wins 120 points.
.TP
.B \-noramsch
Don't play Ramsch (default).
.TP
.B \-ramschonly
Play Ramsch each game.
.TP
.B \-sramsch
Play Schieberamsch instead of simple Ramsch.
.br
The rules are:
.br
Each player in turn, starting with Forehand, may pick up the Skat
and discard two cards face down.
It's not allowed to pass on jacks.
The score is doubled each time a player doesn't pick up the Skat.
.TP
.B \-nosramsch
Don't play Schieberamsch (default).
.TP
.B \-skattoloser
At the end of a Ramsch game the Skat is awarded to the loser(s).
This will increase the loss.
.TP
.B \-skattolast
The Skat goes to the winner of the last trick (default).
.TP
.B \-kontra
Allow opponents to say 'Kontra' which doubles the score of the game.
The Soloist may reply 'Re' to double the score again.
.TP
.B \-nokontra
Disallow Kontra (default).
.TP
.B \-kontra18
Only an opponent who said at least 18 may say 'Kontra'.
.TP
.B \-bock
Play a Bockround after some special event.
The score is doubled in the next 3 games.
If an event causing a new Bockround happens before the current Bockround
is over or several Bockround events happen at the same time,
the number of Bockrounds still to play is increased appropriately.
.TP
.B \-nobock
Don't play Bockrounds (default).
.TP
.B \-bockramsch
Play a round of compulsory Ramsch after each Bockround.
Before a game of Ramsch begins, each player in turn, starting with Forehand,
may declare to play Grand Hand instead.
After a Grand Hand the same player deals again
because this game does not count towards completing the Ramschround.
.TP
.BI \-bockevents " number"
Specify the events that cause a Bockround.
.nf
.ne 8
(1) A game is lost with 60 points.
(2) A successful Grand Hand.
(4) A successful Kontra (opponents win).
(8) A game with Kontra & Re.
(16) A player's score ends in 3 equal digits.
(32) A player's score is a multiple of 100.
(64) A game value of +72 or more.
(128) A game value of +96 or more.
.fi
Add up the numbers in parentheses to specify the
desired events (default: 0).
.br
Notes:
.br
A Kontra where the Soloist said Re but lost counts
as one event not two (events 4 and 8).
.br
To check a player's score, the current listing options of player1 are used
(events 16 and 32).
A score that is a multiple of 1000 counts as one event.
.br
The game value (events 64 and 128) is the normal value
without considering any doubling caused by Ramsch, Kontra or Bock.
.TP
.B \-resumebock
Resume unfinished Bockrounds after quitting and restarting
.BR XSkat .
The number of games to play is read from the game list file.
.TP
.B \-noresumebock
Don't resume Bockrounds (default).
.TP
.B \-spitze
Allow the Soloist to declare Spitze.
This means that the last trick must be made with the lowest trump
to win the game.
This will be indicated to the other players by displaying the lowest trump.
The game multiplier is increased by 1.
It's not allowed to say Spitze in a Grand with 4 jacks.
.TP
.B \-spitze2
Declaring Spitze increases the multiplier by 2.
.TP
.B \-nospitze
Don't allow Spitze (default).
.TP
.B \-revolution
Enable a special variation of Null ouvert.
After the Soloist's cards are exposed the opponents can look at
each other's cards and rearrange the cards between their two hands
in any way they wish before the start of the play.
Revolution is worth 92 points.
.TP
.B \-norevolution
Don't allow Revolution (default).
.TP
.B \-klopfen
During a Ramschround you may knock (klopfen) at the beginning of a game
to indicate that you think you won't lose.
This will double the score of the game.
Klopfen is not possible if you don't pick up the Skat
in Schieberamsch.
.TP
.B \-noklopfen
Don't allow Klopfen (default).
.TP
.B \-schenken
If the opponents decide at the start of the play that they cannot defeat
the Soloist, they can give up.
This is done by selecting Schenken from the main menu during the first trick
when it's your turn.
If the Soloist accepts, the score is as though the game was won simply.
The Soloist can insist on playing on, but in that case has to make
the opponents Schneider to win.
The score in this case is as for an announced Schneider
(the multiplier is increased by 2).
If the Soloist goes on the opponents can schenken again,
giving the Soloist the Schneider.
The Soloist can accept Schneider or insist on playing on for Schwarz.
.TP
.B \-noschenken
Don't allow Schenken (default).
.TP
.B \-hint
Put a mark over the card the computer would play.
.TP
.B \-nohint
Don't show computer hints (default).
.TP
.B \-newrules
Use the official rules of 01/01/1999:
.br
Lost Hand games count double.
.br
The Grand Ouvert multiplier is 24.
.br
(default)
.TP
.B \-oldrules
Lost Hand games count simple.
.br
The Grand Ouvert multiplier is 36.
.TP
.B \-shortcut
Always finish the game when the remaining tricks will all go to one side.
.TP
.B \-noshortcut
Play each trick.
.TP
.B \-askshortcut
Ask whether a shortcut should be taken (default).
.TP
.B \-irc
Play via Internet Relay Chat.
This option will establish a connection to an IRC server
where you can join other people for a game of Skat.
.br
How it works:
.br
Start
.B XSkat
from an xterm. Wait until the server has printed the welcome message.
You are now on channel #xskat where new games should be planned.
Everything you type into the xterm will be sent to everyone else
on this channel. After you have found one or two other players
and agreed upon the name of a new channel (say #xskat123),
you should type
.BR /join " #xskat123."
When all players are on the new channel,
exactly one player has to type
.BR /go " (or " /go2
if there are only 2 players) to start the game. Now you can play and talk.
.TP
.B \-noirc
Don't use IRC (default).
.TP
.BI \-irctelnet " program"
Specify the program that will be used to connect to the IRC server.
If you are sitting behind a firewall, a program like rtelnet must be used
and you may have to set $SOCKS_SERVER to the name
of your firewall host (default: telnet).
.TP
.BI \-ircserver " host-name"
Select an IRC server near you! (default: $IRCSERVER
or irc.fu-berlin.de, if not changed in the Imakefile/Makefile)
.TP
.BI \-ircport " number"
The port of the IRC server to connect to (default: $IRCPORT or 6667).
.TP
.BI \-ircchannel " name"
The channel to join initially (default: #xskat).
.TP
.BI \-ircnick " name"
Your IRC nickname. If your nick is already used by someone else,
a different nick will be generated automatically.
Some servers allow a nick length of 30, others limit it to 9 characters.
(default: $IRCNICK or $IRCUSER or $LOGNAME or xskatNNNN).
.TP
.BI \-ircuser " name"
Your user/login name. Note: most servers don't like faked user names
(default: $IRCUSER or $LOGNAME).
.TP
.BI \-ircrealname " name"
Your real name (default: $IRCNAME or the entry from the passwd file
or 'XSkat player').
.TP
.BI \-ircpos " number"
Select your position relative to the other players. Positions are numbered
clockwise 1, 2 and 3. Player 2 will start dealing
if not specified otherwise with
.BR \-start " or " /start .
If you don't specify your position or there is a conflict with someone
else's choice or you give an invalid number (3 in a 2 player game),
this will be fixed automatically. Choosing the right positions is
important if you want to continue with a saved game list
(default: 0 = I don't care).
.TP
.BI \-irclog " file"
Everything sent to or received from the IRC server is saved to this file
(\- means stdout).
It may be useful for debugging
(default: $HOME/.xskat.ilg or ./xskat.ilg).
.TP
.B \-irclogappend
Append output to the log file.
.TP
.B \-irclogoverwrite
Overwrite existing log file (default).
.TP
.B IRC commands:
.br
.BR /nick " name, " /nick
\- change or display your nickname.
.br
.B /who
\- is on the current channel ?
.br
.B /list, /list string
\- show all channels that match the word xskat or the specified string.
This will take some time on networks with a large number of channels.
Trying to stop the listing will terminate the program.
.br
.BR /pos " number \- see " \-ircpos .
.br
.B /bell
\- toggle the alarm bell. When on, the bell will ring each time someone
joins your channel or sends a message to you.
The bell is off initially.
.br
.B /quit
\- terminate
.BR XSkat .
.br
.B /sync
\- if messages get lost due to a net-split (or because someone left the
channel during play),
.B XSkat
will detect this and in most cases should be able to synchronize
automatically (within 30 seconds) after the connection is reestablished.
Typing
.B /sync
will try this immediately.
.br
.BR /quote " command args"
\- for those who know what they are doing.
.br
The following commands are only useful for the player
who will start the game by typing
.B /go
because that player will determine the rules of the game.
.br
.B /default
\- set the official rules.
.br
.B /ramsch, /sramsch, /skattoloser, /kontra, /bock, /resumebock,
.B /spitze, /revolution, /klopfen, /schenken, /oldrules,
.B /bockevents, /alist, /tlist, /start, /s1
\- change the rules of the game.
All of these require an argument (a number or True/False) just like
the resources with the same name.
.br
.B /rules
\- show the current rules to everyone on your channel.
.TP
.B Notes:
The version numbers of all participating programs must be equal.
.br
Most options cannot be changed during the game.
Options that can be changed are not saved to a file.
.br
The game list can only be cleared during bidding or when it's your turn
to play a card.
There is a different default game list for IRC games (see
.BR \-list ).
.br
It's possible to type into the xterm or the game window
(which is recommended),
but changing input sources in the middle of a line won't work.
.br
If you want better input line editing and a split screen try the program ssfe.
It is used like this: ssfe \-raw xskat \-irc
.br
You can omit
.B \-irc
when you specify any of the other IRC options.
.TP
.BI \-auto " #ofgames"
Three computers play the specified number of games without human interaction.
The resulting scores are printed.
.br
With this option, no resources are read,
and the game list is saved only if
.B \-list
is specified.
.TP
.BI \-opt " filename"
The file for saving/restoring all interactively changeable options
of all players
(default: $HOME/.xskat.opt or ./xskat.opt).
Command line options take precedence over
options specified in this file which in turn override
resource specifications.
This may be changed with the
.B useoptfile
resource.
.TP
.BI \-pk
If you want the computer to deal a Good Hand every time.
(as requested by Petra K.)
Alternatively, pressing F6 three times will result in
a Good Hand for the next game.
Does not work in multiplayer mode.
.TP
.IB player @ display
Specifies the display of the second and third player
(but is ignored for IRC games).
The
.IB player @
part may be omitted if the
.B alias
resource is set on
.IR display .
.SH RESOURCES
.PP
Command line options take precedence over resource specifications
for player1.
.TP
.B geometry, font, title, foreground, background
The usual X11 resources.
.TP
.B mark
(see
.BR \-mark ).
.TP
.B button
(used for 2D buttons, see
.BR \-bt ).
.TP
.B 3dbutton
(used for 3D buttons, see
.BR \-bt ,
default: a shade of gray).
.TP
.B 3dbackground
(used for 3D dialogs, see
.BR \-bg ,
default: a different shade of gray).
.TP
.B 3d
True or False (see
.BR \-3d " and " \-2d ).
.TP
.B 3dtop
(see
.BR \-3dtop ).
.TP
.B 3dbot
(see
.BR \-3dbot ).
.TP
.B menubutton
(see
.BR \-mb ).
.TP
.B keyboard
(see
.BR \-keyboard ).
.TP
.B tdelay
(see
.BR \-tdelay ).
.TP
.B fastdeal
True or False (see
.BR \-fastdeal " and " \-slowdeal ).(#)
.TP
.B cards
0, 1, 2 or 3 (see
.BR \-frenchcards ", " \-french4cards ", "
.BR \-germancards " and " \-german4cards ).
.TP
.B color
True or False (see
.BR \-color " and " \-mono ).
.TP
.B color1 .. color4
(see
.BR \-color1 " .. " \-color4 ).
.TP
.B large
True or False (see
.BR \-large " and " \-small ).
.TP
.B down
True or False (see
.BR \-down " and " \-up ).
.TP
.B alt
True or False (see
.BR \-alt " and " \-seq ).
.TP
.B list
(see
.BR \-list ).(#)
.TP
.B alist
True or False (see
.BR \-alist " and " \-nlist ).
.TP
.B tlist
True or False (see
.BR \-tlist " and " \-nlist ).
.TP
.B log
(see
.BR \-log ).(#)
.TP
.B dolog
True or False (see
.BR \-dolog " and " \-nolog ).(#)
.TP
.B formatted
True or False (see
.BR \-fmt " and " \-unfmt ).(#)
.TP
.B game
(see
.BR \-game ).(#)
.TP
.B briefmsg
True or False (see
.BR \-briefmsg " and " \-verbosemsg ).
.TP
.B trickl2r
True or False (see
.BR \-trickl2r " and " \-notrickl2r ).
.TP
.B language
(see
.BR \-lang ).
.TP
.B start
(see
.BR \-start ).(#)
.TP
.B s1, s2
(see
.BR \-s1 ", " \-s2 ).(#)
.TP
.B ramsch
0, 1 or 2 (see
.BR \-noramsch ", " \-ramsch " and " \-ramschonly ).(#)
.TP
.B sramsch
True or False (see
.BR \-sramsch " and " \-nosramsch ).(#)
.TP
.B skattoloser
True or False (see
.BR \-skattoloser " and " \-skattolast ).(#)
.TP
.B kontra
0, 1 or 2 (see
.BR \-nokontra ", " \-kontra " and " \-kontra18 ).(#)
.TP
.B bock
0, 1 or 2 (see
.BR \-nobock ", " \-bock " and " \-bockramsch ).(#)
.TP
.B bockevents
(see
.BR \-bockevents ).(#)
.TP
.B resumebock
True or False (see
.BR \-resumebock " and " \-noresumebock ).(#)
.TP
.B spitze
0, 1 or 2 (see
.BR \-nospitze ", " \-spitze " and " \-spitze2 ).(#)
.TP
.B revolution
True or False (see
.BR \-revolution " and " \-norevolution ).(#)
.TP
.B klopfen
True or False (see
.BR \-klopfen " and " \-noklopfen ).(#)
.TP
.B schenken
True or False (see
.BR \-schenken " and " \-noschenken ).(#)
.TP
.B hint
True or False (see
.BR \-hint " and " \-nohint ).
.TP
.B oldrules
True or False (see
.BR \-oldrules " and " \-newrules ).(#)
.TP
.B shortcut
0, 1 or 2 (see
.BR \-noshortcut ", " \-askshortcut " and " \-shortcut ).
.TP
.B irc
True or False (see
.BR \-irc " and " \-noirc ).(#)
.TP
.B irctelnet
(see
.BR \-irctelnet ).(#)
.TP
.B ircserver
(see
.BR \-ircserver ).(#)
.TP
.B ircport
(see
.BR \-ircport ).(#)
.TP
.B ircchannel
(see
.BR \-ircchannel ).(#)
.TP
.B ircnick
(see
.BR \-ircnick ).(#)
.TP
.B ircuser
(see
.BR \-ircuser ).(#)
.TP
.B ircrealname
(see
.BR \-ircrealname ).(#)
.TP
.B ircpos
(see
.BR \-ircpos ).(#)
.TP
.B irclist
(see
.BR \-list ).(#)
.TP
.B irclog
(see
.BR \-irclog ).(#)
.TP
.B irclogappend
True or False (see
.BR \-irclogappend " and " \-irclogoverwrite ).(#)
.TP
.B opt
(see
.BR \-opt ).(#)
.TP
.B useoptfile
True or False (default: False).
This is a resource for multiplayer mode (but not for IRC).
It is ignored for player1.
If set to True, the contents of the option file,
which is owned by player1,
are used.
This means that you may end up with someone else's preferred settings
if player1 used this file in a different multiplayer game.
.TP
.B alias
The player's real name (max. 2 words of 9 characters, default: $LOGNAME).
.PP
Only player1 may specify the resources marked with (#).
.PP
Filenames starting with ~/ are interpreted correctly if HOME is set.
.SH FILES
An example of a file specifying predefined games:
.nf

.ne 7
# The following block specifies the distribution
# of cards for player1, 2, 3 and Skat(0).
# A 10  K  Q  J  9  8  7
  2  2  2  2  2  0  3  3  # Diamond
  2  2  2  2  2  3  3  3  # Heart
  1  1  1  1  1  3  3  3  # Spade
  1  1  1  1  1  0  3  3  # Club
.ne 7
# The following is not the same game !
# Player numbers rotate 3 -> 2 -> 1 -> 3
# (and depend on the start option).
  2  2  2  2  2  0  3  3
  2  2  2  2  2  3  3  3
  1  1  1  1  1  3  3  3
  1  1  1  1  1  0  3  3
.ne 4
repeat
# Repeat the above games forever.
# The following lines take effect only
# when you delete the 'repeat'.
.ne 9
random_seed 123456 0 2
# Specifies the random number which determines
# card distribution for all following games.
# The second number lets you skip that many
# games in the sequence.
# The third (optional) number defines
# who will start dealing cards (see \-start).
# An additional L or R following this number will
# rotate the cards left or right.
.ne 3
# The random_seed will be shown in game logs
# to allow easy replay. Just type:
# echo random_seed 123456 0 2 | xskat -game -
.fi
.SH NOTES
There are no official rules for the variations Ramsch, Kontra, Bock,
Spitze, Revolution, Klopfen and Schenken.
.PP
If executing
.BR "xskat player@otherhost:0" " on " yourhost
gives an error message you could try the command
.BR "xhost yourhost" " on " otherhost
to grant
.B yourhost
access to
.BR otherhost "'s "
display.
.PP
If you replay a game with your own cards, it doesn't matter
whether 'Forehand changes' is set to 'yes' or 'no'.
.PP
Some versions of telnet have a bug, that prevents them from
reading input from a pipe correctly.
See README.IRC for a fix or put this into your ~/.telnetrc:
.nf

.ne 3
irc.fu-berlin.de
 set echo off
 set escape off
 set rlogin off
 set flushoutput off
 set interrupt off
 set quit off
 set eof off
 set erase off
 set kill off
 set lnext off
 set susp off
 set reprint off
 set worderase off
 set start off
 set stop off
 set forw1 off
 set forw2 off
 set ayt off

.fi
Leading blanks are important!
Change the irc server line appropriately.
.SH AUTHOR
Gunter Gerhardt
.PP
The latest version is always available at
.br
http://www.xskat.de/xskat.html
.nf

This program is free software; you can redistribute it freely.
Use it at your own risk; there is NO WARRANTY.

Redistribution of modified versions is permitted
provided that the following conditions are met:
1. All copyright & permission notices are preserved.
2.a) Only changes required for packaging or porting are made.
  or
2.b) It is clearly stated who last changed the program.
     The program is renamed or
     the version number is of the form x.y.z,
     where x.y is the version of the original program
     and z is an arbitrary suffix.

Card images used with permission by
Spielkartenfabrik Altenburg GmbH, Marke ASS Altenburger
Leipziger Strasse 7, 04600 Altenburg, Germany
.fi