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<Type Name="Socket" FullName="Mono.FastCgi.Socket">
<TypeSignature Language="C#" Value="public abstract class Socket" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract beforefieldinit Socket extends System.Object" />
<AssemblyInfo>
<AssemblyName>fastcgi-mono-server2</AssemblyName>
<AssemblyVersion>2.8.1.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>
This abstract class provides a wrapper around socket methods and
is to be removed once a FILDES solution has been reached.
</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Socket ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.8.1.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="BeginAccept">
<MemberSignature Language="C#" Value="public abstract IAsyncResult BeginAccept (AsyncCallback callback, object state);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class System.IAsyncResult BeginAccept(class System.AsyncCallback callback, object state) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.8.1.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.IAsyncResult</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="callback" Type="System.AsyncCallback" />
<Parameter Name="state" Type="System.Object" />
</Parameters>
<Docs>
<param name="callback">To be added.</param>
<param name="state">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
<altmember cref="!:System.Net.Sockets.Socket.BeginAccept" />
</Docs>
</Member>
<Member MemberName="Close">
<MemberSignature Language="C#" Value="public abstract void Close ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Close() cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.8.1.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
<altmember cref="!:System.Net.Sockets.Socket.Close" />
</Docs>
</Member>
<Member MemberName="Connected">
<MemberSignature Language="C#" Value="public abstract bool Connected { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool Connected" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.8.1.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
<altmember cref="!:System.Net.Sockets.Socket.Connected" />
</Docs>
</Member>
<Member MemberName="EndAccept">
<MemberSignature Language="C#" Value="public abstract Mono.FastCgi.Socket EndAccept (IAsyncResult asyncResult);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Mono.FastCgi.Socket EndAccept(class System.IAsyncResult asyncResult) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.8.1.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Mono.FastCgi.Socket</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="asyncResult" Type="System.IAsyncResult" />
</Parameters>
<Docs>
<param name="asyncResult">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
<altmember cref="!:System.Net.Sockets.Socket.EndAccept" />
</Docs>
</Member>
<Member MemberName="Listen">
<MemberSignature Language="C#" Value="public abstract void Listen (int backlog);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Listen(int32 backlog) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.8.1.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="backlog" Type="System.Int32" />
</Parameters>
<Docs>
<param name="backlog">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
<altmember cref="!:System.Net.Sockets.Socket.Listen" />
</Docs>
</Member>
<Member MemberName="Receive">
<MemberSignature Language="C#" Value="public abstract int Receive (byte[] buffer, int offset, int size, System.Net.Sockets.SocketFlags flags);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance int32 Receive(unsigned int8[] buffer, int32 offset, int32 size, valuetype System.Net.Sockets.SocketFlags flags) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.8.1.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="buffer" Type="System.Byte[]" />
<Parameter Name="offset" Type="System.Int32" />
<Parameter Name="size" Type="System.Int32" />
<Parameter Name="flags" Type="System.Net.Sockets.SocketFlags" />
</Parameters>
<Docs>
<param name="buffer">To be added.</param>
<param name="offset">To be added.</param>
<param name="size">To be added.</param>
<param name="flags">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
<altmember cref="System.Net.Sockets.Socket.Receive(byte[],int,int,System.Net.Sockets.SocketFlags)" />
</Docs>
</Member>
<Member MemberName="Send">
<MemberSignature Language="C#" Value="public abstract int Send (byte[] data, int offset, int size, System.Net.Sockets.SocketFlags flags);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance int32 Send(unsigned int8[] data, int32 offset, int32 size, valuetype System.Net.Sockets.SocketFlags flags) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.8.1.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="data" Type="System.Byte[]" />
<Parameter Name="offset" Type="System.Int32" />
<Parameter Name="size" Type="System.Int32" />
<Parameter Name="flags" Type="System.Net.Sockets.SocketFlags" />
</Parameters>
<Docs>
<param name="data">To be added.</param>
<param name="offset">To be added.</param>
<param name="size">To be added.</param>
<param name="flags">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
<altmember cref="System.Net.Sockets.Socket.Send(byte[],int,int,System.Net.Sockets.SocketFlags)" />
</Docs>
</Member>
</Members>
</Type>
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