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// $Id: xxMap.hh 2641 2007-09-02 21:31:02Z flaterco $
/* xxMap Location chooser using Cylindrical Equidistant projection.
There is some duplicated code between xxGlobe and xxMap. However,
they are sufficiently different that I think complete
encapsulation is the cleanest approach. -- DWF
Copyright (C) 2002 David Flater.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
class xxMap: public xxWindow {
public:
xxMap (const xxWidget &shell);
~xxMap ();
void listAll();
void zoomOut();
void keyboard (KeySym key);
void mouseMove (const XMotionEvent *xme);
void mouseButton (const XButtonEvent *xbe);
void globalRedraw();
protected:
Pixmap mapPixmap;
const StationIndex &stationIndex;
std::auto_ptr<xxWidget> picture, dismissButton, listAllButton, helpButton,
zoomOutButton, latitudeLabel, longitudeLabel,
roundButton;
std::auto_ptr<xxLocationList> locationList;
int xBlast, yBlast, xLast, yLast;
unsigned zoomLevel;
bool blastFlag, redrawZeroLevel;
Dimension internalHeight, internalWidth;
double centerLongitude;
static const unsigned maxZoomLevel = 8U;
struct Bounds {
double slat;
double nlat;
double wlon;
double elon;
};
// For reasons known only to Jan, when you zoom out, it remembers
// where you were when you zoomed in and goes back there instead of
// zooming out from the present position.
Bounds bounds[maxZoomLevel + 1];
// Returns true if coordinates are in the window or close to it.
const bool translateCoordinates (const Coordinates &coordinates,
int &x_out,
int &y_out);
const bool translateCoordinates (double lat,
double lng,
int &x_out,
int &y_out);
void untranslateCoordinates (double &lat_out,
double &lng_out,
int x,
int y);
void updatePosition (int x, int y);
void blast (int x, int y);
void redrawMap ();
};
// Cleanup2006 Done
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