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/*
* image.c: Image (xpm) loading and handline functions for XTux.
* Copyright 1999 David Lawrence (philaw@camtech.net.au)
* Last modified July 26.
*/
#include <X11/xpm.h>
#include "header.h"
#include "win.h"
#include "tile.h"
#include "entity.h"
#include "main.h"
#include "timing.h"
#include "image.h"
extern Display *display;
extern Window win;
extern Colormap cmap;
struct image_data_struct image_data[NUM_ENTITIES] = {
/* Name width hgt dir img fr fr_len */
/* GOODIE's */
{ "tux/tux_%s_%d.xpm", 64, 64, 8, 3, 4, 150000, 0 },
{ "tux_g/tux_g_%s_%d.xpm", 64, 64, 8, 3, 4, 150000, 0 },
{ "gown/gown_%s_%d.xpm", 44, 64, 8, 3, 4, 150000, 0 },
{ "bsd/bsd_%s_%d.xpm", 64, 64, 8, 3, 4, 200000, 0 },
{ "gnu/gnu_%s_%d.xpm", 72, 64, 8, 5, 4, 200000, 0 },
{ "vi/vi_%s_%d.xpm", 80, 64, 8, 5, 4, 200000, 0 },
/* BADDIE's */
{ "mscp/mscp_%s_%d.xpm", 64, 64, 8, 3, 4, 200000, 1 },
{ "mscp/mscp_%s_%d.xpm", 64, 64, 1, 3, 3, 200000, 2 },
{ "clippy/clippy_%s_%d.xpm", 64, 64, 8, 2, 2, 330000, 1 },
{ "clippy/clippy_%s_%d.xpm", 64, 64, 1, 2, 2, 330000, 2 },
{ "troll/troll_%s_%d.xpm", 58, 80, 8, 5, 4, 250000, 0 },
{ "flamer/flamer_%s_%d.xpm", 42, 64, 8, 2, 2, 200000, 1 },
{ "flamer/flamer_%s_%d.xpm", 42, 64, 1, 4, 4, 200000, 2 },
{ "cobol/cobol_%s_%d.xpm", 64, 64, 8, 2, 2, 200000, 1 },
{ "cobol/cobol_%s_%d.xpm", 64, 64, 1, 3, 3, 200000, 2 },
{ "bug/bug_%s_%d.xpm", 64, 64, 8, 3, 4, 150000, 0 },
/* NEUTRAL's */
{ "bunny/bunny_%s_%d.xpm", 32, 32, 8, 3, 4, 200000, 0 },
{ "bunny/bunny_groom_%s_%d.xpm", 32, 32, 8, 2, 2, 450000, 0 },
{ "bunny/head/bunnyh_%s.xpm", 24, 24, 8, 1, 1, 0, 0 },
{ "bunny/bunny_%s_%d.xpm", 32, 32, 1, 2, 1, 0, 2 },
{ "bloodspot.xpm", 16, 16, 1, 1, 1, 0, 0 },
/* PROJECTILEs */
{ "cd.xpm", 24, 24, 1, 1, 1, 0, 0 },
{ "fireball/fireball_%s%d.xpm", 24, 24, 1, 3, 3, 200000, 0 },
{ "nuke/nuke_%s.xpm", 64, 64, 8, 1, 1, 0, 0 },
/* ITEM's */
{ "items/nuke_crate.xpm", 64, 64, 1, 1, 1, 0, 0 },
{ "items/can.xpm", 48, 48, 1, 1, 1, 0, 0 },
{ "items/disk.xpm", 32, 32, 1, 1, 1, 0, 0 },
{ "items/nodoze.xpm", 48, 48, 1, 1, 1, 0, 0 },
{ "items/spoon.xpm", 16, 32, 1, 1, 1, 0, 0 }
};
/*
* Animation frame-order for entities
*/
int frame_order[NUM_ENTITIES][4] = {
/* Goodies */
{ 0, 1, 0, 2 }, /* Tux */
{ 0, 1, 0, 2 }, /* Tux_G */
{ 0, 1, 0, 2 }, /* Gown */
{ 0, 1, 0, 2 }, /* BSD */
{ 1, 2, 3, 4 }, /* GNU */
{ 1, 2, 3, 4 }, /* VI */
/* Baddies */
{ 0, 1, 0, 2 }, /* MSCP */
{ 0, 1, 2, 0 }, /* MSCP_DIE */
{ 0, 1, 0, 0 }, /* Clippy */
{ 0, 1, 0, 0 }, /* CLIPPY_DIE */
{ 1, 2, 3, 4 }, /* Troll */
{ 1, 1, 1, 1 }, /* Flamer */
{ 0, 1, 2, 3 }, /* FLAMER_DIE */
{ 0, 1, 0, 0 }, /* COBOL */
{ 0, 1, 2, 0 }, /* COBOL_DIE */
{ 0, 1, 0, 2 }, /* Bug */
/* Neutrals */
{ 0, 1, 0, 2 }, /* Bunny */
{ 0, 1, 0, 0 }, /* Bunny_g */
{ 0, 0, 0, 0 }, /* Bunny head */
{ 0, 0, 0, 0 }, /* BUNNY_DEAD */
{ 0, 0, 0, 0 }, /* Blood spot */
/* Projectiles */
{ 0, 0, 0, 0 }, /* CD */
{ 0, 1, 2, 0 }, /* Fireball */
{ 0, 0, 0, 0 }, /* Nuke */
/* Items */
{ 0, 0, 0, 0 }, /* nuke_crate */
{ 0, 0, 0, 0 }, /* can */
{ 0, 0, 0, 0 }, /* disk */
{ 0, 0, 0, 0 }, /* No Doze */
{ 0, 0, 0, 0 } /* Spoon */
};
Pixmap *entity_pixmap[NUM_ENTITIES];
Pixmap real_base_pixmap[NUM_REAL_BASE_TILES];
Pixmap tech_base_pixmap[NUM_TECH_BASE_TILES];
/* 2nd dimension in object pixmap arrays are for clip masks */
Pixmap real_object_pixmap[2][NUM_REAL_OBJECT_TILES];
Pixmap tech_object_pixmap[2][NUM_REAL_OBJECT_TILES];
/* Pixmaps used for status bar and other misc purposes */
Pixmap misc_pixmap[NUM_MISC_PIXMAPS];
Pixmap load_image(char *xpm_name, Pixmap *mask)
{
int status;
Pixmap pixmap;
XpmAttributes attribs;
/* (From xpm.h)
* Return ErrorStatus codes:
* null if full success
* positive if partial success
* negative if failure
*/
char *xpm_status[] = {
"XpmColorFailed", /* -4 */
"XpmNoMemory", /* -3 */
"XpmFileInvalid", /* -2 */
"XpmOpenFailed", /* -1 */
"XpmSuccess", /* 0 */
"XpmColorError" /* 1 */
};
attribs.valuemask = XpmColormap | XpmCloseness;
attribs.colormap = cmap;
attribs.closeness = 1<<16;
status = XpmReadFileToPixmap(display,win, xpm_name, &pixmap, mask, &attribs);
if( status ) {
fprintf(stderr, "Xpm \"%s\" failed to load. Status = %s\n", xpm_name,
(status>=-4 && status<=1)? xpm_status[status+4] : "STATUS_ERROR!");
/* Pixmap failed to load if status < 0, we must exit */
if( status != XpmColorError ) /* The only recoverable error message */
die("Exiting\n", status);
}
#if INSANELY_VERBOSE
else
fprintf(stderr, "loaded %s\n", xpm_name);
#endif
return pixmap;
}
/* load images, loads them all at the moment, will fix later :) */
int load_images(void) {
int ent, dir;
int num_dir, num_img;
int i, d;
int size;
char buf[256]; /* Should be long enough (famous last words..) */
Pixmap *img, *mask;
/*
* Filenames for images
*/
char *real_base_img_name[] = {
"grass.xpm",
"grass1.xpm",
"concrete.xpm",
"plank.xpm",
"carpet.xpm",
"marble.xpm",
"marble1.xpm",
"slate.xpm",
"crater.xpm",
"ash.xpm",
"ice.xpm",
"rockice.xpm",
"snow.xpm",
"snowf.xpm",
"h2o.xpm",
"h2o1.xpm",
"brick.xpm",
"brick1.xpm",
"iwallnw.xpm",
"iwallne.xpm",
"iwallsw.xpm",
"iwallse.xpm",
"iwallv.xpm",
"iwallh.xpm",
"iwalltn.xpm",
"iwallts.xpm",
"iwallte.xpm",
"iwalltw.xpm",
"kbench.xpm"
};
char *tech_base_img_name[] = {
"lightgrey.xpm",
"green.xpm",
"greenbase.xpm",
"sd_corner.xpm",
"sd_topicbsd.xpm",
"sd_topiccrypt.xpm",
"sd_topicgames.xpm",
"sd_topicgnu.xpm",
"sd_topiclinux.xpm",
"sd_topicms.xpm",
"sd_topicnet.xpm",
"sd_topicquake.xpm",
"sd_topicscience.xpm",
"sd_topicspam.xpm"
};
char *real_object_img_name[] = {
"pic.xpm",
"pic1.xpm",
"pic2.xpm",
"red.xpm",
"rum.xpm",
"msn.xpm",
"bmark.xpm",
"rubble.xpm",
"gpathv.xpm",
"gpathh.xpm",
"message.xpm",
"kend.xpm",
"sink.xpm",
"toaster.xpm",
"window.xpm",
"nofeed.xpm",
"bath.xpm",
"bath1.xpm",
"bed.xpm",
"bed1.xpm",
"chair.xpm",
"couch.xpm",
"couch1.xpm",
"drawers.xpm",
"fridge.xpm",
"fridge1.xpm",
"pc.xpm",
"sink1.xpm",
"table.xpm",
"toilet.xpm",
"towels.xpm",
"tree.xpm",
"tree1.xpm",
"tv.xpm",
"desk.xpm",
"bath_b.xpm",
"bath1_b.xpm",
"bed_b.xpm",
"bed1_b.xpm",
"chair_b.xpm",
"couch_b.xpm",
"couch1_b.xpm",
"drawers_b.xpm",
"fridge_b.xpm",
"fridge1_b.xpm",
"pc_b.xpm",
"sink1_b.xpm",
"table_b.xpm",
"toilet_b.xpm",
"towels_b.xpm",
"tree_b.xpm",
"tree1_b.xpm",
"tv_b.xpm",
"desk_b.xpm"
};
char *tech_object_img_name[] = {
"gy_txt.xpm",
"gy_txt_ln.xpm",
"grn_txt.xpm",
"gb_top.xpm",
"gb_bott.xpm",
"sd_title.xpm",
"sd_title1.xpm"
};
char *misc_img_name[] = {
"caff.xpm",
"cd_pic.xpm",
"fire_pic.xpm",
"radioactive_pic.xpm",
"paper.xpm"
};
splash_screen_print("Loading Pixmaps..");
/* changed path for the Debian system */
#define IMGPATH "/usr/share/xtux/images/"
#define RBP "real/base/"
#define ROP "real/object/"
#define TBP "tech/base/"
#define TOP "tech/object/"
if( chdir(IMGPATH) < 0 ) {
fprintf(stderr, "Can't find subdirectory %s!\n", IMGPATH);
die("Error, quitting!!\n", 1);
}
/* Load tile pixmaps */
splash_screen_print("Real base tiles");
for( i = 0; i < NUM_REAL_BASE_TILES ; i++) {
sprintf( buf, "%s%s", RBP, real_base_img_name[i]);
real_base_pixmap[i] = load_image( buf, NULL );
}
splash_screen_print("Tech base tiles");
for( i = 0; i < NUM_TECH_BASE_TILES ; i++) {
sprintf( buf, "%s%s", TBP, tech_base_img_name[i]);
tech_base_pixmap[i] = load_image( buf, NULL );
}
splash_screen_print("Real object tiles");
for( i = 0; i < NUM_REAL_OBJECT_TILES ; i++) {
sprintf( buf, "%s%s", ROP, real_object_img_name[i]);
real_object_pixmap[0][i] = load_image( buf, &real_object_pixmap[1][i]);
}
splash_screen_print("Tech object tiles");
for( i = 0; i < NUM_TECH_OBJECT_TILES ; i++) {
sprintf( buf, "%s%s", TOP, tech_object_img_name[i]);
tech_object_pixmap[0][i] = load_image( buf, &tech_object_pixmap[1][i]);
}
/* Load misc pixmaps */
splash_screen_print("Misc images");
for( i = 0; i < NUM_MISC_PIXMAPS ; i++) {
misc_pixmap[i] = load_image( misc_img_name[i], NULL );
}
/* Load entity pixmaps */
for( ent = 0 ; ent < NUM_ENTITIES ; ent++ ) {
sprintf(buf, "Entity %d of %d", ent, NUM_ENTITIES);
splash_screen_print(buf);
num_dir = image_data[ent].directions;
num_img = image_data[ent].images;
/* Allocate space for pixmap arrays */
size = 2 * num_dir * num_img * sizeof(Pixmap);
if( (entity_pixmap[ent] = (Pixmap *)malloc( size )) == NULL )
die("Malloc() Failed!!\n", 1);
/* Load pixmaps from disk */
for( d = 0 ; d < image_data[ent].directions ; d++ )
for( i = 0; i < image_data[ent].images ; i++ ) {
img = (entity_pixmap[ent] + d*num_img + i);
/* Masks are located in the second half of the array, ie
beyond num_dir*num_img */
mask = (entity_pixmap[ent] + num_dir*num_img + (d*num_img+i));
/* We want "die" in the filename */
if( image_data[ent].dying_ani == 2 )
dir = 8; /* "die" */
else dir = d;
sprintf(buf,image_data[ent].name,
(num_dir>1 || dir==8)? dirtocompass(dir): "", i);
*img = load_image(buf, mask);
}
}
if( chdir("..") < 0 )
die("Cannot change dir to parent directory!\n", 1);
return 1;
} /* load_images() */
/* Returns a appropriate pixmap for tile x, y on map map */
Pixmap tile_pixmap(struct map_t *map, int layer, int i, int x, int y)
{
int tile;
int offset;
unsigned char *ptr;
/* Make sure booleans are either 1 or 0 */
layer = !!layer;
i = !!i;
if( layer == BASE ) {
ptr = map->base;
offset = NUM_GLOBAL_BASE_TILES;
} else {
ptr = map->object;
offset = NUM_GLOBAL_OBJECT_TILES;
}
tile = *(ptr + y*map->width + x);
/* If tile is smaller than the offset, it's not drawn */
if( tile < offset ) {
if( tile >= O_MSG0 && tile <= O_MSG9 )
tile = RO_MESSAGE;
else {
fprintf(stderr, "Tile_pixmap: Error, tile = %d\n", tile);
die("Exiting!\n", 1);
}
}
tile -= offset;
if( map->tileset == REAL_TILESET )
if( layer == BASE )
return real_base_pixmap[tile];
else
return real_object_pixmap[i][tile];
else if( map->tileset == TECH_TILESET )
if( layer == BASE )
return tech_base_pixmap[tile];
else
return tech_object_pixmap[i][tile];
else {
fprintf(stderr, "Tile pixmap: Error, layer is %d", layer);
die("Layer is not REAL or BASE!\n", 1);
}
return (Pixmap)NULL; /* never reached. */
}
Pixmap misc_image(int type)
{
if( type < 0 || type >= NUM_MISC_PIXMAPS ) {
fprintf(stderr, "Requested bad image (%d) in misc_pixmap!\n", type);
die("Exiting!\n", 1);
}
return misc_pixmap[type];
}
/* Draws an image onto a buffer */
void draw_entity(entity *ent, Drawable dest, int x, int y)
{
int num_dir, num_img;
int type;
Pixmap img, mask;
/* Depending on mode, draw a different entity */
/* Depending on mode, act like a different entity */
type = ent->type;
if( type == BUNNY && ent->mode == GROOMING )
type++;
/* Draw dying animation */
else if( ent->mode == DYING && image_data[type].dying_ani == 1 )
type++;
/* Get image details */
num_dir = image_data[type].directions;
num_img = image_data[type].images;
/* Check so we don't get out of range. Frames are checked in calc frame */
if( ent->dir >= num_dir )
ent->dir = 0;
if( ent->img_no >= num_img )
ent->img_no = 0;
img = *(entity_pixmap[type] + ent->dir*num_img + ent->img_no);
mask = *(entity_pixmap[type] + num_dir*num_img
+ ent->dir*num_img + ent->img_no);
trans_blit(img, dest, x, y, image_data[type].width, image_data[type].height,
mask);
}
/******************************************************************
* frame in the entity struct goes from 0..image_data[ent->type].frames
* calculate frame returns the image number, which is decided in the
* array frame_order[]
******************************************************************/
int calculate_frame(entity *ent)
{
struct timeval now;
int type;
/* Depending on mode, act like a different entity */
type = ent->type;
if( type == BUNNY && ent->mode == GROOMING )
type++;
/* Draw dying animation */
else if( ent->mode == DYING && image_data[type].dying_ani == 1 )
type++;
if( image_data[type].frames <= 1 ) {
if( image_data[type].directions > 1 )
ent->dir = getdir(ent->x_v, ent->y_v);
return ent->img_no; /* No point being here */
}
gettimeofday( &now, NULL );
if( time_diff( now, ent->last_frame ) >= image_data[type].frame_len ) {
if( ++ent->frame >= image_data[type].frames ) {
/* Animation loop has finished, Set it to dead if dying or restart */
if( ent->mode == DYING )
ent->mode = DEAD;
else
ent->frame = 0;
}
ent->last_frame = now;
}
/* Frame = 0 if Stationary, otherwise we must work out dir and new frame
grooming bunny (BUNNY_G) is the only type that animates while stationary */
if( type != BUNNY_G ) {
if( !( ent->x_v || ent->y_v) && ent->mode != DYING )
ent->frame = 0;
else
ent->dir = getdir(ent->x_v, ent->y_v); /* Only update dir when moving */
}
return frame_order[type][ent->frame];
} /* Calculate frame */
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