File: oldtutorials.xye

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xye 0.12.2%2Bdfsg-9
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<?xml version="1.0" encoding="ISO-8859-1"?>
<!--- Xye Level File -->
<pack>
<name>Xye Tutorials</name>
<author>Vexorian</author>
<description>The old tutorials. 10 levels 10 official tutorials, try them before the real levels. Every tutorial includes its solution which you can play by pressing [s] during the game.</description>


<level>
<name>Tutorial 1</name>
<title>Tutorial 1 - Get the gems</title>
<bye>Getting all the gems is not always that easy.</bye>
<solution>
00000000000202222220000000000000000000000000
00060662022666666666666666666808888888888884
00680840444444444444444442060666206666662024
04442022222606206666680888860888840444606668
08886066662022222000808840444448044444202222
2260666680008004
</solution>
<ground>
 <hint x="4" y="10">Xye can push blocks and remove the soft blocks.</hint>
 <hint x="1">Your mission is to get all the gems</hint>
</ground>
<normal>
 <wall x="0" y="0" x2="29"/>
 <wall x="0" y="19" x2="29"/>
 <wall x="0" y="1" y2="18"/>
 <wall x="29" y="1" y2="18"/>
 <wall x="6" y="16" x2="22"/>
 <wall x="13" y="15"/>
 <wall x="6" y="14" x2="10"/>
 <wall x="20" x2="22"/>
 <wall x="6" y="7" y2="13"/>
 <wall x="6" y="6" x2="7"/>
 <wall x="20" y="6" x2="21" y2="13"/>
 <wall x="6" y="5" x2="21"/>
 <wall y="12" x="8" x2="13"/>
 <wall y="12" x="8" x2="13"/>
 <wall y="12" x="15" x2="18"/>
 <wall y="9" y2="11" x="8"/>
 <wall y="9" y2="11" x="18"/>
 <wall y="8" x="8" x2="13"/>
 <wall y="7" y2="9" x="17"/>
 <wall y="7" y2="9" x="17"/>
 <wall x="10" x2="13" y="7"/>
 <wall x="18"/>
 <wall x="1" y="11"/>
 <wall y="9"/>
 <wall x="4" x2="5"/>
 <wall x="4" x2="5" y="11"/>
 <wall x="5" y="10"/>

 <earth x="4" y="14"/>
 <earth y="15"/>
 <earth y="16"/>
 <earth x="5" y="14"/>
 <earth y="15"/>
 <earth y="16"/>

 <earth x="10" y="6"/>
 <earth x="11"/>
 <earth x="12"/>
 <earth x="13"/>

 <earth x="16" y="7"/>
 <earth x="15" y="8"/>
 <earth x="16" y="9"/>
 <earth x="15" y="10"/>

 <earth x="19" y="7"/>
 <earth y="9"/>

 <earth x="20" y="15"/>
 <earth x="22"/>

 <block x="6" y="15"/><block x="21"/>
 <block x="12" y="14"/><block x="13"/>
 <block x="12" y="13"/><block x="13"/>
 <block x="16" y="10"/>
 <block x="15" y="9"/>
 <block x="16" y="8"/><block x="19"/>
 <block x="8" y="7"/><block x="15"/>
            
 <gem x="4" y="5" bc="BLUE" />
 <gem x="10" y="10" bc="RED"/>
 <gem x="16" y="2" bc="YELLOW"/>
 <gem x="17" y="14" bc="GREEN"/>
 <gem x="23" y="9" bc="BLUE"/>
 <gem x="18" y="8" bc="YELLOW"/>

</normal>
<xye x="2" y="12"/>
</level>


<level>
<title>Tutorial 2 - Colors</title>
<bye>Hard to believe but there are many other objects in the game, let&apos;s move on.</bye>
<solution>
0000000000000002000060666404806066404420222226080840486066668066666666680
6660000200206202004004080600600602002006006006080080006800404008000004004
6006006006006800800402400000240048060602060060800804200624004004000020000
0000008080400404004004806006200600600600602000204004040004008404020020200
2602400404008008060060060800800806006006006200060068008040202000624004004
0000200200000000600000000008000800080000000000000600606666666660000026008
0000204020020602000200206006006800000006006062060006800400400404080420000
8008000600600600600062002060068088888606602000000260660000006000000800000
0600808006060000004040000000000000000000000206066660000604044444444800002
0200000004044400000000000000000000000000000000000000000000000800400000062
0000200006060008606660008086060080886088860666024044202222222404204444420
2222244444444444444444860666666600000000000000000606666666808880000006080
8000000200600000000000860600006000000000000000000000000000200000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000020000000200000200000200002606666680666666
6662066666600000800086060404400606002000204044444480444444444420444444202
22260666806
</solution>
<palette>
 <color id='2' red='255' green='128' blue='0' />
 <color id='3' red='255' green='255' blue='0' />
</palette>
<ground>
 <marked x='19' y='1' bc="RED" />
 <marked x='20' bc="RED" />
 <marked x='21' bc="RED" />
 <marked x='22' bc="RED" />
 <marked x='23' bc="RED" />
 <marked x='25' bc="RED" />
 <marked x='26' bc="RED" />
 <marked x='27' bc="RED" />
 <marked x='28' bc="RED" />

 <marked x='19' y='2' bc="RED" />
 <marked x='20' bc="RED" />
 <marked x='21' bc="RED" />
 <marked x='22' bc="RED" />
 <marked x='23' bc="RED" />
 <marked x='25' bc="RED" /><marked x='26' bc="RED" /><marked x='27' bc="RED" /><marked x='28' bc="RED" />
 <hint x='16' y='3'>The Sniper block loves to shoot arrow blocks towards Xye</hint>
 <hint x='18'>The Filler block constantly shoots arrow blocks towards a predefined direction</hint>

 <marked x='25' bc="RED" />
 <marked x='26' bc="RED" />
 <marked x='27' bc="RED" />
 <marked x='28' bc="RED" />

 <marked x='7' y='4' bc="GREEN" />

 <marked x='25' bc="RED" />
 <marked x='26' bc="RED" />
 <marked x='27' bc="RED" />
 <marked x='28' bc="RED" />

 <hint x='21' y='5'>Blackies are very dangerous holes that take to nowhere, avoid entering them</hint>

 <blockdoor x='22' bc="RED" />
 <hint x='23'>Sometimes the answer is to die and let the game take you back to the start of the level, go towards the blacky and then get to the room that is now available</hint>
 <marked x='25' bc="RED" /><marked x='26' bc="RED" /><marked x='27' bc="RED" /><marked x='28' bc="RED" />
 <marked x='10' y='6' bc="GREEN" />

 <blockdoor x='23' bc="RED" />
 <marked x='25' bc="RED" /><marked x='26' bc="RED" /><marked x='27' bc="RED" /><marked x='28' bc="RED" />
 <hint x='16' y='7'>White blocks are just normal blocks but there are no white marked areas. In this case one of the white blocks is blocking the path of the red arrow block, push it </hint>
 <hint x='24'>Clock blocks are blocks that eventually shoot arrows towards the direction they point at, of course the contiguous space needs to be free in order to let that happen.</hint>
 <hint x='1' y='9'>Note the differences between square arrow blocks and round arrow blocks, in original Kye square arrow blocks are called Rockies and the round ones are called Sliders</hint>
 <hint x='2' y='10'>Arrow blocks will persistently move towards their direction unless something blocks them</hint>
 <marked x='7' bc="GREEN" />
 <portal x='9' color='2' targetx='11' targety='17' />
 <hint x='11'>Seems you forgot to leave the wildcard block in the green marked area of that room. Take a second chance, the orange portal will take you back to that room. Note that most levels don't offer second chances.</hint>
 <blockdoor x='13' y='10' open='1' bc="GREEN" />
           

 <blockdoor x='10' y='7' open='1' bc="GREEN" />
 <blockdoor x='9' y='6' open='1' bc="GREEN" />
 <blockdoor x='7' y='5' open='1' bc="GREEN" /><blockdoor x='10' open='1' bc="GREEN" />
 <hint x='14' y='10'>Block doors/traps that start open get closed by marked areas.</hint>
 <blockdoor x='15' bc="GREEN" />
 <marked x='17' bc="RED" />
 <marked x='7' y='12' bc="GREEN" />
 <hint x='16'>A wildcard block can activate marked areas of any color</hint>
 <marked x='13' y='14' bc="BLUE" />
 <marked x='20' bc="RED" />
 <marked x='23' bc="RED" />
 <blockdoor x='1' y='15' bc="YELLOW" />
 <marked x='13' bc="BLUE" />
 <marked x='19' y='12' bc="RED" />
 <hint x='1' y='16'>Block-doors get open once you activate all the marked areas of their color. Marked areas get activated by blocks of their color.</hint>
 <hint x='5'>Gem-blocks are blocks that act like walls until you collect all the gems of their color</hint>
 <hint x='7'>Gem-blocks can also activate marked areas, in fact every kind of block can activate areas of its color</hint>
 <marked x='8' bc="BLUE" />
 <hint x='10'>Block-Traps are similar to Block-doors but they only require ONE of the areas of their color to be active</hint>
 <marked x='13' bc="BLUE" />
 <blockdoor x='18' bc="BLUE" />
 <hint x='21'>Portals can take you to another area of the level when necessary.</hint>
 <portal x='23' color='3' targetx='2' targety='9' />
 <marked x='5' y='17' bc="YELLOW" />
 <blocktrap x='9' bc="BLUE" />
 <blockdoor x='22' bc="RED" />
 <marked x='5' y='18' bc="YELLOW" />
 <blocktrap x='9' bc="BLUE" />
 <hint x='17'>Round blocks are just like the square blocks but they are able to slide on other objects' round corners.</hint>
 <hint x='19'>Everything is ready, you just have to get back to the room that was blocked by yellow gem-blocks and push them to get the emerald</hint>
 <blockdoor x='11' bc="BLUE" />
 <blockdoor y='17' x='27' bc="RED" open='1'/>
 <blockdoor x='25' bc="RED" open='1'/><blockdoor x='26' bc="RED" open='1'/><blockdoor x='28' bc="RED" open='1'/>

</ground>
<normal>
 <wall x='0' x2='29' y='0' />
 <wall x2='29' y='19' />
 <wall x='0' y='1' y2='18' />
 <wall x='29' y2='18' />
 <filler x='1' y='1' bc="RED" dir="RIGHT" />
 <earth x='2' />
 <blacky x='24' />
 <sniper x='1' y='2' bc="RED" />
 <wall x='24' y2='6' />
 <wall x='1' x2='15' y='3' /><wall x='19' x2='23' />
 <wall x='8' y='4' round7='1' />
 <wall x='15' y2='9' />
 <blacky x='19' /><blacky x='20' /><blacky x='21' /><blacky x='22' /><blacky x='23' />
 <arrow x='4' y='5' dir="RIGHT" bc="GREEN" round='1' />
 <wall x='5' y2='9' />
 <block x='9' round='1' bc="GREEN" />
 <wall x='11' y='6' />
 <wall x='4' y='7' />
 <block x='17' nocolor='1' />
 <arrow x='14' bc="RED" dir="RIGHT" />
 <arrow x='20' bc="RED" dir="UP" />
 <block x='20' y='8' nocolor='1' />
 <arrow x='4' y='9' bc="GREEN" dir="RIGHT" />
 <wall x='8' y='9' y2='10'/>
 <wall x='9' x2='13' />
 <wall x='18' y='10' y2='15' />
 <arrow x='23' bc="RED" dir="UP" />
 <blacky x='28' />
 <wall x='1' x2='17' y='11' />
 <earth x='23' />
 <gem x='2' y='12' bc="BLUE" />
 <gemblock x='3' bc="YELLOW" />
 <wall x='6' y2='14' />
 <blacky x='26' />
 <auto x='28' bc="YELLOW" />
 <gem x='1' y='13' bc="BLUE" />
 <wall x='3' />
 <gem x='5' bc="GREEN" />
 <wild x='15' />
 <wall x='26' round7='1' round9='1' />
 <gemblock x='3' y='14' bc="YELLOW" />
 <blacky x='28' />
 <wall x='2' x2='9' y='15' />
 <block x='10' bc="BLUE" />
 <wall x='19' x2='24' />
 <wall x='28' round7='1' />
 <gem x='27' y='10' bc="RED" />
 <gemblock x='19' y='11' bc="RED" />
 <gemblock x='6' y='16' bc="BLUE" />
 <wall x='9' />
 <wall x='24' y2='18' />
 <block x='3' y='17' bc="YELLOW" />
 <wall x='6' y2='18' />
 <wall x='18' x2='21' />
 <wall x='23' />
 <earth x='25' /><earth x='26' /><earth x='27' /><earth x='28' />
 <block x='3' y='18' bc="YELLOW" />
 <wall x='12' round1='1' round3='1' />
 <block x='13' bc="BLUE"/>
 <wall x='15' round1='1' round3='1' />
 <block x='16' bc="BLUE" round='1' />
 <block x='10' bc="BLUE" round='1' />
 <wall x='18' />
 <gem x='20' bc="YELLOW" /><gem x='23' bc="YELLOW" />
 <auto x='25' bc="RED" round='1' />
 <auto x='26' bc="RED" round='1' />
 <auto x='27' bc="RED" round='1' />
 <auto x='28' bc="RED" round='1' />
</normal>
<xye x="1" y="18" />
</level>
    
    <level>
        <title>Tutorial 3 - Just in time</title>
        <bye>Note the way different color also means different behaviour</bye>
<solution>
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</solution>
        <palette>
            <color id='2' red='0' green='0' blue='255' />
            <color id='3' red='255' green='0' blue='255' />
            <color id='4' red='0' green='255' blue='255' />
        </palette>
        <ground>
            <marked x='13' y='1' bc="GREEN" />
            <hint x='3' y='3'>The pusher blocks are able to push pushable objects, their yellow kind bounces after it finds an obstacle. The green version turns anticlock-wise, the blue version clockwise and the red version does not push, it just waits till it is able to push the object that is in front of it.</hint>
            <blockdoor x='7' bc="YELLOW" />
            <hint x='19' y='4'>Now this seems like a problem that could be solved by the magnetic blocks.</hint>
            <blockdoor x='9' y='5' bc="RED" />
            <marked x='10' y='6' bc="GREEN" />
            <marked x='1' y='7' bc="RED" />
            <blockdoor x='4' bc="YELLOW" />
            <hint x='16'>You may need to disturb the balance in that room with the green pushers in order to fix this problem</hint>
            <marked x='11' y='8' bc="YELLOW" /><marked x='12' y='8' bc="YELLOW" />
            <portal x='13' color='2' targetx='2' targety='3' />
            <hint x='20' y='10'>As you may have noticed, pushers are able to move blackies during their *eating* animation.</hint>
            <portal x='6' y='12' targetx='8' targety='18' color='3' />
            <hint x='28' y='12'>Just get the diamonds, that magnetic block might be useful</hint>
            <hint x='2' y='13'>Blue timer-blocks are just like the yellow ones but take way longer to vanish</hint>
            <blockdoor x='23' y='15' bc="BLUE" />
            <marked x='18' y='16' bc="BLUE" />
            <portal x='6' y='17' color='4' targetx='2' targety='11' />
            <blockdoor x='15' bc="GREEN" />
            <hint x='23'>In this case you might actually need to restore the balance...</hint>
            <hint x='2' y='18'>Timer blocks exist until their time expires, you can tell the remaining time by looking at their number, in moments like this one when you have to wait you can always use CTRL , our fast forward button</hint>
            <hint x='9'>Green timer blocks take as long to vanish as yellow ones, but their self destruction process requires Xye's activation.</hint>
            <marked x='28' bc="BLUE" />
        </ground>
        <normal>
            <wall x='0' x2='29' y='0' /><wall x='0' x2='29' y='19' /><wall y='1' y2='18' x='0' /><wall y='1' y2='18' x='29' />
            <pusher x='5' y='1' dir="UP" bc="YELLOW" />
            <wall x='9' y2='4' />
            <pusher x='10' bc="GREEN" dir="RIGHT" />
            <wall x='14' y2='3' />
            <blacky x='15' />
            <wall x='16' x2='17' y2='6' />
            <gem x='19' bc="YELLOW" /><gem x='21' bc="YELLOW" />
            <wall x='24' x2='28' />
            <blacky x='18' y='2'/><blacky x='19'/><blacky x='20'/><blacky x='21'/><blacky x='22'/><blacky x='23'/><blacky x='24'/><blacky x='25'/><blacky x='26'/>
            <gemblock x='27' bc="GREEN" />
            <pusher x='28' dir="LEFT" bc="RED" />
            <block x='5' y='3' />
            <magnet x='19' />
            <block x='7' y='4' bc="GREEN"/>
            <pusher x='5' y='5' bc="YELLOW" dir="DOWN" /><pusher x='7' />
            <wall x='14' y2='18' />
            <block x='21' /><block x='22' /><block x='23' /><block x='24' /><block x='25' />
            <earth x='26' />
            <magnet x='27' horz='1' />
            <wall x='28' y2='9' />
            <wall x='1' x2='6' y='6' />
            <wall x='7' y2='18' />
            <wall x='9' />
            <pusher x='13' bc="GREEN" dir="LEFT" />
            <block x='21' /><block x='22' />
            <pusher x='23' dir="LEFT" bc="RED" />
            <block x='24' /><block x='25' />
            <earth x='26' />
            <magnet x='27' horz='1' />
            <block x='5' y='7' bc="RED" />
            <pusher x='6' bc="YELLOW" dir="LEFT" />
            <wall x='8' x2='13' />
            <wall x='17' />
            <block x='21' /><block x='22' />
            <gem x='23' bc="GREEN" />
            <block x='24' /><block x='25' />
            <earth x='26' />
            <magnet x='27' horz='1' />
            <wall x='1' y='8' x2='6' y2='9' />
            <wall x='16' x2='17' y2='15' />
            <block x='21' /><block x='22' /><block x='23' /><block x='24' /><block x='25' />
            <earth x='26' />
            <magnet x='27' horz='1' />
            <timer x='9' y='9' val='9' bc="GREEN" /><timer x='10' val='9' bc="GREEN" />
            <timer x='11' val='3' bc="GREEN" /><timer x='12' val='3' bc="GREEN" />
            <wall x='13' />
            <block x='21' /><block x='22' /><block x='23' /><block x='24' /><block x='25' />
            <earth x='26' />
            <magnet x='27' horz='1' />
            <timer x='4' y='10' bc="BLUE" val='1' /><timer x='6' bc="BLUE" val='1' /><timer x='5' bc="BLUE" val='1' />
            <timer x='9' val='9' bc="GREEN" /><timer x='10' val='9' bc="GREEN" />
            <arrow x='11' dir="DOWN" bc="YELLOW" /><arrow x='12' dir="DOWN" bc="YELLOW" />
            <wall x='18' x2='19' /><wall x='27' x2='28' />
            <timer x='4' y='11' val='1' bc="BLUE"/><timer x='5' val='2' bc="BLUE"/><timer x='6' val='2' bc="BLUE"/>
            <timer x='9' val='9' bc="GREEN" /><timer x='10' val='9' bc="GREEN" />
            <arrow x='11' dir="DOWN" bc="YELLOW" /><arrow x='12' dir="DOWN" bc="YELLOW" />
            <pusher x='18' dir="RIGHT" bc="YELLOW"/>
            <gemblock x='19' bc="BLUE"/>
            <blacky x='20' /><blacky x='21' />
            <wall x='22' x2='28' />
            <timer x='3' y='12' bc="BLUE" val='1' /><timer x='4' bc="BLUE" val='1' /><timer x='5' bc="BLUE" val='2' />
            <timer x='9' val='9' bc="GREEN" /><timer x='10' val='9' bc="GREEN" />
            <arrow x='11' dir="DOWN" bc="YELLOW" /><arrow x='12' dir="DOWN" bc="YELLOW" />
            <timer y='13' x='4' val='1' bc="BLUE" /><timer x='5' val='2' bc="BLUE" /><timer x='6' val='2' bc="BLUE" />
            <timer x='9' val='9' bc="GREEN" /><timer x='10' val='9' bc="GREEN" />
            <arrow x='11' dir="DOWN" bc="YELLOW" /><arrow x='12' dir="DOWN" bc="YELLOW" />
            <wall x='18' x2='21' /><wall x='28' />
            <wall x='1' x2='6' y='14' />
            <gem x='18' bc="BLUE"/>
            <block x='19'/>
            <magnet x='20' horz='1'/>
            <gem x='21' bc="BLUE" />
            <block x='27' />
            <gem x='28' bc="BLUE" />
            <timer x='4' y='15' bc="YELLOW" val='3'/><timer x='5' bc="YELLOW" val='5'/><timer x='6' bc="YELLOW" val='8'/>
            <timer x='10' bc="GREEN" val='1'/><timer x='11' bc="GREEN" val='2'/><timer x='12' bc="GREEN" val='3'/>
            <wall x='18' x2='22' />
            <wall x='24' x2='28' />
            <timer x='4' y='16' bc="YELLOW" val='3'/><timer x='5' bc="YELLOW" val='5'/><timer x='6' bc="YELLOW" val='8'/>
            <timer x='10' bc="GREEN" val='4'/><timer x='11' bc="GREEN" val='5'/><timer x='12' bc="GREEN" val='6'/>
            <pusher x='26' dir="LEFT" bc="BLUE" />
            <wall x='17' />
            <timer x='3' y='17' bc="YELLOW" val='1'/><timer x='4' bc="YELLOW" val='3'/><timer x='5' bc="YELLOW" val='5'/>
            <wall x='8' x2='9' />
            <timer x='10' bc="GREEN" val='7'/><timer x='11' bc="GREEN" val='8'/><timer x='12' bc="GREEN" val='9'/>
            <timer x='4' y='18' bc="YELLOW" val='3'/><timer x='5' bc="YELLOW" val='5'/><timer x='6' bc="YELLOW" val='8'/>
            <sniper x='15' bc="RED" />
            <pusher x='18' bc="BLUE" dir="RIGHT" />
            <wall x='16' x2='17' />
            
            
            
            
            
            
            
            
            
            
            
            
        </normal>
        <xye x='2' y='16' />
        
    </level>
    
    <level>
        <title>Tutorial 4 - Surprise!</title>
        <bye>Things are getting interesting aren't they?</bye>
<solution>
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</solution>
        <objects>
            <marked x='19' y='1' bc="BLUE" />
            <marked y='2' x='0' bc="YELLOW" /><marked x='24' bc="BLUE"/>
            <hint y='3' x='17'>That is a teleport, it can help you get to another teleport on the same row or column that faces to the opposite direction.</hint><blockdoor x='18' bc="BLUE" /><blocktrap x='19' open='1' bc="GREEN"/>
            <hint y='4' x='8'>Clocker and aclocker blocks are able to change the direction of arrow blocks. They act as normal blocks otherwise.</hint><blockdoor x='23' bc="BLUE"/>
            <blockdoor y='7' x='8' bc="GREEN"/><hint x='21'>Surprise-blocks do not transform when they are moved by magnetic blocks of any kind</hint>
            <marked y='8' x='1' bc="GREEN"/><blocktrap x='19' bc="BLUE"/><oneway x='21' dir="UP"/><blocktrap x='28' bc="BLUE"/>
            <marked y='9' x='1' bc="GREEN"/><oneway x='28' dir="UP"/>
            <marked y='10' x='1' bc="GREEN"/><hint x='4'>You can push teleporters. To get out this place move the teleport to align it with the disabled teleporter outside the room</hint>
            <marked y='11' x='1' bc="GREEN"/>
            <hint y='13' x='9'>Toggle-blocks are either + or -, the - cannot move and if you push a + one every + block will become a - block and viceversa.</hint><oneway x='27' dir="LEFT"/>
            <oneway y='14' x='27' dir="LEFT"/>
            <oneway y='15' x='9' dir="UP"/><oneway x='27' dir="LEFT"/><hint x='28'>One-way doors are sections of the ground that only allow Xye and bots to enter, but they only do so in a specific direction, otherwise they act like walls</hint>
            <oneway y='16' x='27' dir="LEFT"/>
            <oneway y='17' dir="LEFT"/>
            <oneway y='15' x='11' dir="DOWN"/>
            <oneway x='12' dir="DOWN"/>
            <wall x='13' y='15' round1='1' round3='1'/>
            <wall y='0' x='0' x2='29' />
            <wall y='1' x='0' /><clocker x='4' /><wall x='6' /><clocker x='7'/><wall x='8' /><wall x='10' y2='15' /><wall x='15' x2='18' /><wall x='23' y2='3' /><wall x='29' y2='19' />
            <clocker y='2' x='1'/><clocker x='5'/><wall x='15' y2='5' /><wall x='18'/><magnet x='28' kind='2' horz='1'/>
            <wall y='3' y2='19' x='0'/><arrow x='2' dir="UP" bc="GREEN"/><wall x='3'/><teleport x='9' dir="LEFT" /><wall x='11' /><teleport x='16' dir="RIGHT" />
            <arrow y='4' x='2' dir="UP" bc="GREEN"/><aclocker x='3'/><teleport x='11' dir="RIGHT"/><wall x='18' y2='8'/>
            <arrow y='5' x='2' dir="UP" bc="GREEN"/><wall x='3'/><wall x='5'/><aclocker x='6'/><wall x='11'/><wall x='16' x2='17'/><wall x='23' y2='8'/><surprise x='19' bc="BLUE"/>
            <arrow y='6' x='2' dir="UP" bc="GREEN"/><clocker x='8'/><wall x='9'/><magnet x='21' kind='1'/><surprise x='24' bc="GREEN"/>
            <clocker x='2' y='7'/><wall x='3'/><magnet x='26' kind='2'/>
            <wall y='8' x='2' x2='8'/><wall x='20'/><wall x='22'/><wall x='24' x2='27'/>
            <wall y='9' y2='11' x='2'/><gem x='5' bc="GREEN"/><surprise x='14' bc="BLUE"/><surprise x='15' bc="GREEN"/><gemblock x='21' bc="BLUE"/>
            <surprise y='10' x='12' bc="BLUE"/><surprise x='15' bc="BLUE"/>
            <gem y='11' x='7' bc="GREEN"/>
            <wall y='12' x='1' x2='9'/><surprise x='12' bc="GREEN"/><surprise x='13' bc="BLUE"/><wall x='15' x2='27'/>
            <gem y='13' x='1' bc="YELLOW"/><gem x='2' bc="RED"/><gem x='3' bc="YELLOW"/><wall x='4' y2='14'/><toggle x='6' bc="RED" off='1' /><surprise x='14' bc="YELLOW"/><surprise x='16' bc="BLUE"/><blacky x='23'/>
            <toggle y='14' x='1' bc="GREEN"/><magnet x='3' horz='1'/><earth x='5'/><toggle x='6' bc="RED" off='1' round='1'/><toggle x='7' bc="RED" /><surprise x='16' bc="BLUE"/><surprise x='19' bc="YELLOW"/><surprise x='21' bc="YELLOW"/><blacky x='22'/>
            <toggle y='15' x='2' bc="GREEN"/><magnet x='4' horz='1'/><wall x='5' y2='17' round3='1' round1='1' /><wall x='8' /><surprise x='16' bc="BLUE"/><blacky x='21'/><gem x='24'/>
            <toggle y='16' x='3' bc="GREEN" /><toggle x='4' bc="GREEN" /><blacky x='8'/><magnet x='9' horz='1' kind='1' /><gemblock x='10' bc="GREEN"/><wall x='13'/><surprise x='16' bc="BLUE"/><blacky x='20'/>
            <toggle y='17' x='1' off='1' bc="GREEN" /><blacky x='8'/><magnet x='9' horz='1' kind='1' /><gemblock x='10' bc="GREEN"/><magnet x='13' horz='1'/><wall x='14'/><surprise x='16' bc="BLUE"/><blacky x='19'/><gem x='23' bc="BLUE"/>
            <wall y='18' x='8' x2='10'/>
            <wall x='13'/>
            <sniper x='14' bc="YELLOW"/>
            <wall x='15'/>
            <blacky x='18'/><toggle x='5' bc="RED" off='1' />
            <gem x='25' bc="BLUE"/>
            <wall x='27'/>
            <wall y='19' x='1' x2='5'/><wall x='7' x2='29'/>
            <wall x='6' />
            
        </objects>
        <xye lives='0' x='14' y='11'/>
        
    </level>
    
    <level>
        <title>Tutorial 5 - Safari</title>
        <bye>Each beast has a unique personality, sometimes the differences are obvious, sometimes they are not.</bye>
<solution>
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</solution>
        <xye x='9' y='11' lives='1'/>
        <objects>
            <wall y='0' x='0' x2='29'/>
            <wall y='1' y2='10' x='0' />
            <beast x='2' kind='3'/>
            <blockdoor x='7' bc="RED"/>
            <blacky x='8'/>
            <blockdoor x='9' bc="RED"/>
            <marked x='10' bc="RED"/>
            <block x='11' bc="RED"/>
            <lock x='14' bc="BLUE"/>
            <wall x='22' y2='2'/>
            <wall x='29' y2='5'/>
            <key y='2' x='2' bc="RED"/>
            <beast kind='4' x='3'/>
            <blockdoor x='7' bc="RED"/>
            <earth x='8'/>
            <blockdoor x='9' bc="RED"/>
            <lock x='14' bc="BLUE"/>
            <block x='24' bc="YELLOW"/>
            <block x='25' bc="YELLOW"/>
            <hint x='26'>Teleporters can only be pushed towards their opposite direction when their exit is either missing or blocked, you can use these blocks to block that teleporter's exit by pushing them through it. First make sure you will not need to use the teleporter again.</hint>
            <wall y='3' x='1' x2='20'/>
            <mine x='22'/>
            <beast x='28' kind='5' dir="LEFT"/>
            <mine y='4' x='4'/><mine x='5'/><mine x='6'/><mine x='7'/>
            <teleport x='11' dir="LEFT"/>
            <wall x='12'/>
            <teleport x='20' dir="RIGHT"/>
            <hint x='21'>Beasts can some times be really stupid and strike towards land mines or blackies and die.</hint>
            <earth x='22'/>
            <block y='5' x='2'/>
            <wall x='4' x2='8'/>
            <teleport x='9' dir="DOWN"/>
            <wall x='10' x2='15'/>
            <lock x='16' bc="YELLOW"/>
            <lock x='17' bc="YELLOW"/>
            <wall x='18' x2='28'/>
            <block y='6' x='2'/>
            <wall x='4' y2='10'/>
            <portal x='11' targetx='3' targety='8'/>
            <blocktrap x='12' bc="BLUE"/>
            <marked x='13' bc="BLUE"/>
            <block x='14' bc="BLUE"/>
            <blockdoor x='20' bc="BLUE"/>
            <blockdoor x='25' bc="BLUE" open='1'/>
            <block y='7' x='2'/>
            <blocktrap x='12' bc="BLUE"/>
            <blockdoor x='20' bc="BLUE"/>
            <blockdoor x='25' bc="BLUE" open='1'/>
            <block y='8' x='2'/>
            <blocktrap x='12' bc="BLUE"/>
            <blockdoor x='20' bc="BLUE"/>
            <gem x='22' bc="RED"/>
            <blockdoor x='25' bc="BLUE" open='1'/>
            <hint y='9' x='3'>Land mines are objects that xye when it steps above them but they can also destroy other objects - and themselves when they are pushed on them</hint>
            <blocktrap x='12' bc="BLUE"/>
            <blockdoor x='20' bc="BLUE"/>
            <blockdoor x='25' bc="BLUE" open='1'/>
            <wall y='10' x='1' x2='3'/>
            <blocktrap x='12' bc="BLUE"/>
            <blockdoor x='20' bc="BLUE"/>
            <blockdoor x='25' bc="BLUE" open='1'/>
            <timer y='11' x='5' val='2' bc="YELLOW"/>            
            <blocktrap x='12' bc="BLUE"/>
            <blockdoor x='20' bc="BLUE"/>
            <gem x='23' bc="YELLOW"/>
            <blockdoor x='25' bc="BLUE" open='1'/>
            <beast y='12' x='3' dir="RIGHT" kind='6'/>
            <timer x='6' val='2' bc="YELLOW"/>
            <hint x='9'>Portals are a great way to escape from monsters, Xye is the only one in the whole game who can use portals</hint>
            <blocktrap x='12' bc="BLUE"/>
            <blockdoor x='20' bc="BLUE"/>
            <blockdoor x='25' bc="BLUE" open='1'/>
            <beast y='13' x='5' kind='1'/>
            <timer x='7' val='2' bc="YELLOW"/>
            <blocktrap x='12' bc="BLUE"/>
            <blockdoor x='20' bc="BLUE"/>
            <gem x='22' bc="BLUE"/>
            <blockdoor x='25' bc="BLUE" open='1'/>
            <beast y='14' x='6'/>
            <timer x='8' val='2' bc="YELLOW"/>
            <blocktrap x='12' bc="BLUE"/>
            <marked x='13' bc="BLUE"/>
            <block x='14' bc="BLUE"/>
            <blockdoor x='20' bc="BLUE"/>
            <blockdoor x='25' bc="BLUE" open='1'/>
            <wall y='15' y2='19' x='8'/>
            <teleport x='9' dir="UP"/>
            <wall x='10' x2='25'/>
            <beast y='16' x='4' kind='7'/>
            <earth x='9'/>
            <rattler x='13'><body x='12'/><body x='11'/><body x='10'/></rattler>
            <arrow x='14' dir="UP"/>
            <key x='19' bc="BLUE"/>
            <rfood x='20'/>
            <wall x='25' y2='19'/>
            <block y='17' x='13'/>
            <lock x='14' bc="RED"/>
            <hint x='19'>Rattlers love to eat these strange blocks, too bad that rattler is blocked by that arrow block, if only we had a red key...</hint>
            <rfood x='20'/>
            <key x='24' bc="YELLOW"/>
            <rfood y='18' x='20'/><beast kind='2' x='3'/>
            <wall y='19' x='9' x2='24'/>
            <earth x='21' y='16'/>
            <earth y='17'/>
            <earth y='18'/>
            <hint x='1' y='2'>Be careful when unleashing the rattler, cause those things also love to eat xye.</hint>
        </objects>
        
        
        
    </level>
    
    <level>
        <title>Tutorial 6 - Shoot</title>
        <xye lives='2' x='6' y='6'/>
<solution>
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</solution>
        <objects>
         <wall y='3' x='0' x2='12'/><wall x='19' x2='26'/>
         <blacky x='27'/>
         <wall x='28' y2='16'/>
         <wall y='4' y2='9' x='0'/>
         <hint x='1'>Window-blocks are also able to activate marked areas of their color.</hint>
         <blockdoor x='2' bc="GREEN"/>
         <blockdoor x='10' bc="GREEN"/>
         <marked x='11' bc="BLUE"/>
         <wall x='12' y2='12'/>
         <wall x='19' y2='12'/>
         <window x='20' bc="RED"/>
         <block x='23' bc="RED"/>
         <window x='27' bc="RED"/>
         <wall y='5' x='1' x2='2'/>
         <window x='5' bc="BLUE"/>
         <window x='7' bc="BLUE"/>
         <blockdoor x='10' bc="GREEN"/>
         <marked x='11' bc="BLUE"/>
         <magnet x='27' kind='1' />
         <hint y='6' x='1'>Blackies are unable to absorb any object during their 'eating' animation</hint>
         <blocktrap x='2' bc="YELLOW"/>
         <block x='4' bc="BLUE"/>
         <block x='8' bc="BLUE"/>
         <blockdoor x='10' bc="GREEN"/>
         <marked x='11' bc="BLUE"/>
         <block x='21' bc="RED"/><block x='23' bc="RED"/><block x='25' bc="RED"/>
         <wall y='7' x='1' x2='2'/>
         <window x='5' bc="BLUE"/>
         <window x='7' bc="BLUE"/>
         <hint x='6'>Window-block are really special blocks, you cannot move any of them unless all the window-blocks of its color have a block of the same color in an adjacent place.</hint>
         <blockdoor x='10' bc="GREEN"/>
         <marked x='11' bc="BLUE"/>
         <mine x='27'/>
         <hint y='8' x='1'>You have to shoot the green dot-blocks, be careful with the pusher</hint>
         <blockdoor x='2' bc="RED"/>
         <blockdoor x='10' bc="GREEN"/>
         <marked x='11' bc="BLUE"/>
         <hint x='20'>This should not be difficult, you know about mines+anti-magnets and you also know enough about window-blocks to be able to solve this one</hint>
         <block x='23' bc="RED"/>
         <wall y='9' x='1' x2='5'/>
         <window x='6' bc="BLUE"/>
         <block x='7' bc="BLUE"/>
         <wall x='8' y2='10'/>
         <blockdoor x='9' bc="BLUE"/>
         <wall x='10' x2='11'/>
         <wall x='20' x2='26'/>
         <wall y='10' y2='15' x='4'/>
         <gem x='10'/>
         <earth x='20'/>
         <magnet x='21' kind='1' horz='1'/>
         <mine x='23'/>
         <wall x='26' y2='11'/>
         <wall y='11' x='8' x2='11'/><earth x='7'/><blacky x='6'/>
         <hint x='22'>It is possible to move mines using magnets, it is even possible to use mines to destroy non fire resistant objects like most of the walls are</hint>
         <lblock y='12' x='7' round='1'/>
         <marked x='11' bc="YELLOW"/>
         <wall x='20' x2='22'/>
         <portal x='23' targetx='8' targety='14'/>
         <wall x='24' x2='27'/>
         <lblock y='13' x='7' round='1'/>
         <marked x='11' bc="YELLOW"/>
         <blacky x='12'/>
         <toggle x='18' bc="RED"/>
         <auto x='19' dir="LEFT"/>
         <wall x='20' x2='25' y2='14'/>
         <wall x='26' y2='16'/>
         <marked x='27' bc="RED"/>
         <lblock y='14' x='7' round='1' />
         <wall x='19'/>
         <pusher x='18' dir="DOWN" bc="RED"/>
         <marked x='11' bc="YELLOW"/>
         <wall x='12'/>
         <marked x='27' bc="RED"/>
         <wall y='15' x='5' x2='7'/>
         <blockdoor x='8' bc="YELLOW"/>
         <wall x='9' y2='18'/>
         <blocktrap x='10' bc="YELLOW"/>
         <wall x='11' x2='13'/>
         <beast x='14' kind='3'/>
         <magnet x='15' kind='2' horz='1'/>
         <marked x='27' bc="RED"/>
         <portal y='16' x='8' targetx='23' targety='11'/>
         <lblock x='13' bc="GREEN"/>
         <blockdoor x='14' bc="RED"/>
         <marked x='22' bc="GREEN"/>
         <wall x='23' y2='17'/>
         <blacky x='27'/>
         <toggle x='11' off='1' bc="RED"/>
         <hint y='17' x='10'>Try moving that toggle block and see what happens</hint>
         <lblock x='13' bc="GREEN"/>
         <blockdoor x='14' bc="RED"/>
         <pusher x='19' dir="UP" bc="YELLOW"/>
         <marked x='22' bc="GREEN"/>
         <wall y='18' x='10' x2='13'/>
         <beast x='14' kind='2'/>
         <magnet x='15' kind='2' horz='1'/>
         <wall x='19' y='19'/>
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
        </objects>
    </level>
    
    <level>
        <title>Tutorial 7 - Kaboom</title>
        <bye>Red is probably the most dangerous block color</bye>
<solution>
0000000000006006080008400808008000020020000620002020400486006006200006808888000002022200000040440808888000000002000000040000000808606000000620222606660040440080880404440020606600000806020042606600404000000804044000020606666600080060000006800000020040000000000000000000000000800006000000080000600000040020000000000020000600000000000000000000000000600060000000000000000060000000000600000000000000000000000000000000000000000000000000000000000000000006000002022222000000000000000000000000200000000000000000000000000000000002000000000000000000000040444000060666808888888000000000000000000000000000000000000000000080000080040000800080008020222200000000000000608088880002022222222222220000020040000000000800060800608088888800000000000040000200020040200600000000000080080000002000006020002040080800606680800000404444444400040400804020004260660040444400000408606000202222200080888000000060666666608040040204044444000000408060600020222200080880000060666666660804004000020404444444444080600000600002022220000000800000200606600000000000000000000000000020222220000000006066000000060000000000000000600600000000000202000006000606200006000000400420000060000000060666000600060600000000606666666008008040200062404444444444000000840444400000000426066666200680888002022240444448606666666200000006808888000000000000000000000606666666000000000000000000000002000000000000000000000000060666080800004044402040800060660000840004000000000000020006066680404444444444444000200020040444400000408088400000400000000040444408088888040000004002002004020020060666660000000000808880404444202222042060666666000000404000080888040444202222402000060666666620600080048606666666668084040606080888000004
</solution>
        <palette>
            <color id='1' red='0' green='100' blue='255'/>
        </palette>
        <xye x='6' y='3' lives='1'/>
        <objects>
            <wall y='0' x='22' x2='29'/>
            <wall y='1' y2='8' x='22'/>
            <magnet x='28' horz='1'/>
            <wall x='29' y2='15'/>
            <wall y='2' x='5' x2='12'/>
            <key x='24' bc="B"/>
            <wall y='3' x='1' x2='5'/>
            <hint x='7'>Ground stamped with force arrows will not allow anything to enter unless it does in the direction specified by the arrow</hint>
            <blockdoor x='10' bc="Y"/>
            <portal x='11' color='1' targetx='2' targety='17'/>
            <wall x='12'/>
            <wall x='23' x2='28'/>
            <wall y='4' y2='18' x='1'/>
            <marked x='4' bc="Y"/>
            <force x='5' dir="R"/>
            <block x='7' bc="Y"/>
            <wall x='10' x2='21'/>
            <surprise x='27' bc="R"/>
            <marked y='5' x='4' bc="Y"/>
            <force x='5' dir="R"/>
            <block x='6' bc="Y"/>
            <mine x='10'/><mine x='11'/><mine x='12'/>
            <blockdoor x='13' bc="G"/>
            <wall y='6' y2='7' x='10' x2='14'/>
            <marked x='4' bc="Y"/>
            <force x='5' dir="R"/>
            <block x='7' bc="Y"/>
            <gem x='18' bc="B"/>
            <force y='7' x='5' dir="R"/>
            <gem x='16' bc="R"/>
            <wall y='8' x='5'/>
            <force x='6' dir="U"/><force x='7' dir="U"/><force x='8' dir="U"/><force x='9' dir="U"/>
            <wall x='10'/>
            <window x='11' bc="Y"/><window x='12' bc="Y"/><window x='13' bc="Y"/>
            <wall x='14' y2='9'/>
            <wall y='9' y2='11' x='15'/>
            <gem x='18' bc="Y"/>
            <wall x='21' x2='26'/>
            <teleport y='10' x='14' dir="L"/>
            <wall x='21'/>
            <teleport x='22' dir="R"/>
            <lock x='24' bc="B"/>
            <hint x='25'>The red surprise blocks explode whenever an arrow or scroll block hits them</hint>
            <arrow x='26' dir="D" bc="R"/>
            <force x='28' dir="U"/>
            <wall y='11' x='10'/>
            <block x='11' bc="Y"/>
            <window x='12' bc="Y"/>
            <wall x='13' />
            <wall x='14' y2='12'/>
            <gem x='17' bc="G"/>
            <wall x='21' x2='26'/>
            <clocker x='28' bc="G"/>
            <wall y='12' x='2' x2='10'/>
            <mine x='12'/>
            <key x='13' bc="B"/>
            <wall x='22'/>
            <clocker x='23' bc="G"/>
            <arrow x='25' dir="L"/>
            <force x='28' dir="D"/>
            <hint y='13' x='10'>Try making that red surprise-block explode</hint>
            <wall x='11' x2='11'/>
            <wall x='13' x2='21' type='5'/>
            <wall x='22' x2='23' y2='17'/>
            <wall y='14' x='15' y2='17'/>
            <scroll x='3' bc="G" dir="R"/><scroll x='5' bc="G" dir="R"/><scroll x='7' bc="G" dir="R"/>
            <surprise x='14' bc="R"/><surprise x='26' bc="R"/>
            <wall y='15' x='14'/>
            <hint x='19'>Aclocker and clocker blocks are able to turn scroll-blocks when you push the scroll-blocks towards the aclocker/clocker.</hint>
            <aclocker x='20' bc="B"/>
            <wall y='16' x='2' x2='3'/>
            <wall x='5' x2='7'/>
            <marked x='8' bc="G"/>
            <surprise x='19' bc="R"/>
            <clocker x='29' bc="G"/>
            <portal y='17' x='2' targetx='11' targety='3' color='1'/>
            <hint x='3'>Do you have the key? If so better think twice before using it.</hint>
            <lock x='4' bc="B"/>
            <wall x='6' x2='7'/>
            <marked x='8' bc="G"/><marked x='9' bc="G"/>
            <scroll x='18' dir="L" bc="G"/><scroll x='20' dir="L" bc="G"/>
            <clocker x='24' bc="G"/>
            <wall x='25' x2='29'/>
            <wall y='18' x='2' x2='22'/>
            <magnet x='27'/>
            <wall x='28' x2='29'/>
            <wall y='19' x='22' x2='29'/>
            
            
            
            
            
            
            
            
            
        </objects>
        
        
        
    </level>
    
<level>

<title>Tutorial 8 - Kaboom II</title>

<solution>
0000006800404420260200002026066600000620606680602468000062060666000008080404000080000200200062040004080004040002022000808800000600000000000000000000040800000040000800000400408000400004000000000000000000000020224022224044480860666808860666666808608084044080008400400408420008060666800000000000000000000020080000000000000200020020000000606666800086066404204024044444000000000040080000000000000000000000000040000000000004004808008000020200260006800000000000040000000000020624004080402008088888840444202606600404480600060800600600200000000000000000000000000000000000000000000000000000000000000000000000002000000000200806066666666666680062060680840206066666680620004044444044480404426066666666000600086000202222000000600000000000000000000000000000000000000000000000000000000000000000000000000000000000404444444444020020020000000000020600200000006006200020006006000026
</solution>
<palette>
</palette>

<default>
</default>

<floor>
</floor>

<kyeformat offset='3'><![CDATA[
   000000000011111111112222222222
   012345678901234567890123456789
                                 
19 555555555555555555555555555555
18 5        "          *e       5
17 5 a 555  "       a " e*ea    5
16 5 " 5!5  "         e*        5
15 55555"55555555555555559 759  5
14 5"   "5"5   55   5  "o553 2  5
13 5           "5   5" "oooooo  5
12 5        b      "16 "o45556  5
11 ""              2  459       5
10 5    8"     ""    ""5"       5
09 55555555555"5"     45555555555
08 5        1"3 """"""  5       5
07 5            """"""  2       5
06 5   "        ""K""" "        5
05 5            """"""  8 $     5
04 5555555     d""""""  5       5
03 5e*e e 5    8      45555555555
02 5e  e*e5  8e5      "   e*e   5
01 5*e  e 5  5U5"     "   *e*  "5
00 555555555555555555555555555555
]]></kyeformat>

<objects>
   <hint y='10' x='21'>This is the kind of puzzle that is solved BEFORE entering its room, if you cannot solve it just skip the level by pressing + or N , it is perfectly legal</hint>
   <block y='16' x='2' bc="R"/>
   <gem y='17' x='18' bc="Y"/>
   <key y='13' bc="Y"/>
   <lock y='15' x='5' bc="Y"/>
   <marked y='11' x='1' bc="R"/><marked y='12' bc="R" /><marked y='13' bc="R" /><marked y='14' x='5' bc="R" />
   <blocktrap x='18' y='10' bc="R"/>
   <filler x='19' bc="R" dir="L" round='1'/>
   <arrow y='10' x='13' bc="R" dir="L" round='1'/>
   <arrow x='12' bc="B" dir="L"/>
   <force x='20' y='12' dir="L"/><force y='13' dir="L"/><force y='14' dir="L"/>
   <force x='9' y='16' dir="R"/><force y='17' dir="R"/><force y='18' dir="R"/>
   <surprise x='16' y='12' bc="R" round='1'/>
   <clocker y='13' x='12'/>
   <clocker y='9' x='11'/>
   <clocker y='14' x='1'/><clocker x='7'/>
   <clocker y='10' x='6' round='1'/>
   <clocker y='11' x='0' />
   <hint y='9' x='13'>Round objects behave different to the other objects in many different situations.</hint>


   <hint y='8' x='10'>You should be able to use a bouncer to push the red timer and destroy the wall.</hint>
   <timer x='5' y='6' bc="R" val='0'/>
   
   <gemblock x='20' y='6' bc="B"/>
   <portal x='28' y='1' targetx='15' targety='6' />
   <hint y='6' x='16'>hiddenway squares are like combinations of oneway doors, it is simply impossible to know which entrance they will allow.</hint>
   <hiddenway y='8' x='13' ent='46'/><hiddenway x='14' ent='6'/><hiddenway x='15' ent='46'/>
    <hiddenway x='16' ent='46'/><hiddenway x='17' ent='4'/><hiddenway x='18' ent='8'/>
   <hiddenway y='7' x='13' ent='28'/><hiddenway x='14' ent='2468'/><hiddenway x='15' ent='468'/>
    <hiddenway x='16' ent='2468'/><hiddenway x='17' ent='2468'/><hiddenway x='18' ent='2'/>
   <hiddenway y='6' x='13' ent='28'/><hiddenway x='14' ent='248'/><!--hiddenway x='15' ent='2468'/>
    <hiddenway x='16' ent='2468'/--><hiddenway x='17' ent='268'/><hiddenway x='18' ent='28'/>
   <hiddenway y='5' x='13' ent='28'/><hiddenway x='14' ent='2468'/><hiddenway x='15' ent='246'/>
    <hiddenway x='16' ent='246'/><hiddenway x='17' ent='2468'/><hiddenway x='18' ent='28'/>
   <hiddenway y='4' x='13' ent='6'/><hiddenway x='14' ent='46'/><hiddenway x='15' ent='468'/>
    <hiddenway x='16' ent='46'/><hiddenway x='17' ent='46'/><hiddenway x='18' ent='4'/>
   <hint y='1' x='13'>The red timer-blocks do not just vanish, they explode and their value is decreased when they are pushed instead of periodically, be careful with those.</hint>
   <timer x='19' bc="R" val='0'/><timer y='2' bc="R" val='2'/>
   
   
   
   
</objects>

<xye lives='1' />
</level>

    
<level>
<title>Tutorial 9 - Fire balls and Bots</title>
<bye>Bots can be your greatest friend or your greatest enemy, it is a good thing they do not have any common sense.</bye>
<hint>Bots base their moves on your own and also consider if the squares that sorround them are blocked</hint>
<solution>
000000000020002060006800800068000800008000000000000000000040444448088880000008004000602002002002002002060060000000000000000000000000000000000000008040004020020020006202222222260000600000000200002060060060600400408060006006000000800006200804044444260666600000006008062000004040002000008006006200080000040400200000000000006006000800000600000080000000000000000000000000000000000000000000006066000008088806062024040000202000020000000606620222222000000000200000040000000400040000008000000000000000000000000040000000000000000000000000000000000000000000000000000000060000000000000006000006006000600000000006060002020020000004044444444444000000000000000004000004000020002000200020000040000060000004000006000000080000000200000040000060000004000000600000000080000002000000004000000000040000000000000000000000000040000000000000004000000000008004002002
</solution>
<ground>
</ground>
<palette>
</palette>
<default>
</default>
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  012345678901234567890123456789
 /------------------------------
9|    7555555555555555MMMMMM M55
8|    55 55D    5              5
7|    5  55  5  5 " "       M  5
6|    55 He""""e5  "           5
5|   75q "5""55 15556          5
4|   5      Q55e  g  8         5
3|   5        5 e g  5"""""""" 5
2|   5        55  g ?555555553 5
1|   5Q  """  "M555553   #b"   5
0|   159  H ?8 5               5
9|    5H9 5K73 5               5
8|    155 5 2  5               5
7|      5 5   73   759 759 759 5
6|      5 55555    5#5 5#5 5#5 5
5|      5 5 * %  755bH5HbHH5b5 5
4|      5 5" "%  H#b =?=     5 5
3|      5 5*  155555555555555555
2|     7555556            5 *  5
1|     5   "5             5   *5
0|     1MMM53             59 755
]]></kyeformat>
<objects>
    <metalblock y='17' x='16'/><metalblock x='18'/>
    <metalblock y='16' x='17'/>

    <lblock x='9' y='11' bc="R"/>
    <firepad x='7' />
    <hint x='8'>Fire pads are marks in the ground that cause red blocks to become into deadly fireballs. Seems you will need something to block that sniper</hint>
    <hint x='12'>Just wait and see</hint>
    <sniper x='7' y='15' bc="R"/>
    <force x='9' y='16' dir="L"/>
    <force y='15' dir="D"/>
    <force x='10' y='15' dir="U"/>
    <force y='16' dir="L"/>
    <force x='12' dir="D"/>
    <lblock x='11' bc="B"/>
    <portal x='9' y='1' targetx='15' targety='18'/>
    <hint x='5' y='17'>Once the dot-block is released go fast towards the left hint.</hint>
    <filler dir="U" y='13' x='27' bc="RED"/><filler dir="U" x='26' bc="RED"/><filler dir="U" x='25' bc="RED"/><filler dir="U" x='24' bc="RED"/><filler dir="U" x='23' bc="RED"/><filler dir="U" x='22' bc="RED"/><filler dir="U" x='21' bc="RED"/><filler dir="U" x='20' bc="RED"/>
    <firepad y='14'/><firepad x='21'/><firepad x='22'/><firepad x='23'/><firepad x='24'/><firepad x='25'/><firepad x='26'/><firepad x='27'/>
    <hint x='15' y='16'>These metal blocks are resistant to fire</hint>
    <gem x='27' y='1' bc="Y"/>
    
    <hint x='25' y='11'>Seems you will need to make that bot move the yellow blocks to the marked areas</hint>
    <gem y='4' x='9' bc="Y"/><gem x='11' bc="R"/>
</objects>
    <xye lives='0' />
</level>

<level>

<title>Tutorial 10 - Pits and Factories</title>
<bye>Congratulations! that was the last tutorial, now is the time to browse for more levels. Try the other level files that came with the game, tour.xye for example and if you beat them look for more in the web site.</bye>

<solution>
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</solution>
<palette>
</palette>

<default>
</default>

<floor>
</floor>

<kyeformat offset='3'><![CDATA[
   000000000011111111112222222222
   012345678901234567890123456789
                                 
19 555555555555555555555555555555
18 5   5                        5
17 5   5"59   "  "  "  "  "  "  5
16 5 $ b 55                     5
15 5   b 55        "            5
14 5*  b 55         $    *      5
13 5  "5 L5               "     5
12 5 * 5R 5                $    5
11 5  8qH53 755555555555555556 75
10 5  5     Q5     2    2  2   D5
09 555Q   7553                 "5
08 5""5   5   "                "5
07 5553b  5 5OOO55555555555     5
06 5    8 5 5OOO     O    5     5
05 5    2b5 5OOO     5 Kb 5     5
04 5      5 5OOO  " "5   "5     5
03 5b755555 555555555555555     5
02 Q OOO* 5                     5
01 5559  $5                    75
00 555555555555555555555555555555
]]></kyeformat>

<objects>
   <hint y='4' x='22'>Pits are somehow like land mines you can push things on them so they vanish</hint>
   <factory x='15' dir="U" swdir="L" bc="G"/>
   <hint x='17'>Now we need a lot of blocks, try using that factory down there, simply press its button</hint>
   <sniper y='8' x='1' bc="G" dir="R"/>
   <marked x='2' bc="G"/>
   <factory x='28' dir="L" swdir="U" kind='5' beastkind='8'/>
   <blockdoor bc="G" y='9'/>
   <force x='5' y='17' dir="D"/>
   <beast y='17' x='11' kind='11'/><beast x='14' kind='11'/><beast x='17' kind='11'/><beast x='20' kind='11'/>
    <beast x='23' kind='11'/><beast x='26' kind='11'/>
   <beast y='13' x='23' kind='11'/><beast y='15' x='16' kind='11'/>
   <gem y='13' x='3' bc="Y"/>
   <hint x='11' y='8'>What's left of the level is actually pretty easy, you already know enough about factories and pits to beat it.</hint>
</objects>    

<xye lives='1' />
</level>

    
    



    <level>
        <title>Stalkers</title>
        <bye>Dard beasts are the fastest beast of all the game, they are also the most stupid.</bye>
        <palette>
            <color id="1" red="0" green="0" blue="128"/>
            <color id="2" red="0" green="128" blue="0"/>
        </palette>
        <default>
        </default>
        <floor>

        </floor>
        <ground>
            <hint x="24" y="9">A memory challenge!</hint>
            <hint x="29" y="4">Be careful with that one</hint>

            <oneway x="1" y="9" dir="LEFT"/>
                <oneway y="10" dir="LEFT"/>
                <oneway y="11" dir="LEFT"/>

            <oneway x="2" y="1" dir="RIGHT"/>
                <oneway y="2" dir="RIGHT"/>
                <oneway y="3" dir="RIGHT"/>
                <oneway y="4" dir="RIGHT"/>
                <oneway y="5" dir="RIGHT"/>
                <oneway y="6" dir="RIGHT"/>
                <oneway y="7" dir="RIGHT"/>
                <oneway y="9" dir="LEFT"/>
                <oneway y="10" dir="LEFT"/>
                <oneway y="11" dir="LEFT"/>
                <oneway y="16" dir="UP"/>

            <oneway x="3" y="9" dir="RIGHT"/>
                <oneway y="10" dir="LEFT"/>
                <oneway y="11" dir="RIGHT"/>

            <oneway x="6" y="9" dir="LEFT"/>
                <oneway y="10" dir="LEFT"/>
                <oneway y="11" dir="LEFT"/>

            <oneway x="7" y="9" dir="LEFT"/>
                <oneway y="10" dir="LEFT"/>
                <oneway y="11" dir="LEFT"/>

            <oneway x="8" y="9" dir="RIGHT"/>
                <oneway y="10" dir="RIGHT"/>
                <oneway y="11" dir="LEFT"/>

            <oneway x="9" y="8" dir="UP"/>
                <oneway x="10" dir="UP"/>

            <oneway x="11" y="9" dir="LEFT"/>
                <oneway y="10" dir="LEFT"/>
                <oneway y="11" dir="LEFT"/>

            <oneway x="12" y="9" dir="LEFT"/>
                <oneway y="10" dir="LEFT"/>
                <oneway y="11" dir="LEFT"/>

            <oneway x="13" y="9" dir="LEFT"/>
                <oneway y="10" dir="LEFT"/>
                <oneway y="11" dir="LEFT"/>

            <oneway x="17" y="9" dir="LEFT" color="1"/>
                <oneway y="10" dir="LEFT" color="1"/>
                <oneway y="11" dir="LEFT" color="1"/>

            <oneway x="18" y="9" dir="LEFT" color="1"/>
                <oneway y="10" dir="LEFT" color="1"/>
                <oneway y="11" dir="LEFT" color="1"/>

            <oneway x="19" y="9" dir="LEFT" color="1"/>
                <oneway y="10" dir="RIGHT" color="2"/>
                <oneway y="11" dir="RIGHT" color="2"/>

            <oneway x="20" y="8" dir="DOWN"/>

            <oneway x="21" y="9" dir="LEFT"/>
                <oneway y="10" dir="LEFT"/>
                <oneway y="11" dir="LEFT"/>

            <oneway x="22" y="9" dir="LEFT"/>
                <oneway y="10" dir="LEFT"/>
                <oneway y="11" dir="LEFT"/>

            <oneway x="23" y="9" dir="RIGHT"/>
                <oneway y="10" dir="RIGHT"/>
                <oneway y="11" dir="LEFT"/>

            <oneway x="24" y="8" dir="DOWN"/>

            <oneway x="25" y="9" dir="LEFT"/>
                <oneway y="10" dir="LEFT"/>
                <oneway y="11" dir="LEFT"/>

            <oneway x="26" y="9" dir="LEFT"/>
                <oneway y="10" dir="LEFT"/>
                <oneway y="11" dir="LEFT"/>

            <oneway x="27" y="9" dir="RIGHT"/>
                <oneway y="10" dir="RIGHT"/>
                <oneway y="11" dir="LEFT"/>


        </ground>
        <normal>
            <wall y="0" x="0" x2="8"/><wall x="10" x2="20"/><wall x="22" x2="29"/>
            <wall y="8" x="0" x2="8"/><wall x="11" x2="19"/><wall x="21" x2="23"/><wall x="25" x2="28"/>
            <wall y="12" x="0" x2="28"/>
            <wall y="16" x="1"/><wall x="3" x2="22"/>
            <wall y="19" x="0" x2="8"/><wall x="10" x2="20"/><wall x="22" x2="29"/>

            <wall x="0" y="1" y2="3"/><wall y="5" y2="7"/><wall y="13" y2="18"/>
            <wall x="10" y="13"/><wall y="15"/>
            <wall x="11" y="1" y2="7"/>
            <wall x="17" y="13"/><wall y="15"/>
            <wall x="22" y="1" y2="7"/><wall y="17" y2="18"/>
            <wall x="29" y="1" y2="3"/><wall y="5" y2="7"/><wall y="13" y2="18"/>

            <gem x="13" y="6" bc="BLUE"/>
            <gem x="25" y="2" bc="YELLOW"/>
            <gem x="26" y="16" bc="GREEN"/>

            <arrow x="29" y="8" bc="YELLOW" dir="RIGHT"/>
                <arrow y="12" bc="YELLOW" dir="RIGHT"/>

            <beast x="3" y="15" kind="6" dir="DOWN"/>
            <beast x="4" y="5" kind="1"/>
            <beast x="7" y="13" kind="6" dir="UP"/>
                <beast x="12" kind="8" dir="RIGHT"/>
            <beast x="13" y="17" kind="7" dir="LEFT"/>
            <beast x="14" y="4" kind="1"/>
                <beast y="13" kind="8" dir="RIGHT"/>

            <beast x="23" y="13" kind="6" dir="UP"/>
                <beast x="24" kind="6" dir="UP"/>

            <beast x="23" y="18" kind="6" dir="DOWN"/>
                <beast x="24" kind="6" dir="DOWN"/>

            <beast x="28" y="13" kind="5" dir="LEFT"/>
                <beast y="15" kind="5" dir="LEFT"/>
                <beast y="17" kind="5" dir="LEFT"/>

            <beast x="25" y="7" kind="5" dir="DOWN"/>

            <timer x="27" y="13" bc="BLUE" val="3"/>
                <timer y="14" bc="BLUE" val="3"/>
                <timer y="15" bc="BLUE" val="3"/>
                <timer y="16" bc="BLUE" val="3"/>
                <timer y="17" bc="BLUE" val="3"/>
                <timer y="18" bc="BLUE" val="3"/>
            <timer x="28" y="14" bc="BLUE" val="3"/>
                <timer y="16" bc="BLUE" val="3"/>
                <timer y="18" bc="BLUE" val="3"/>

            <earth x="24" y="7"/>
            <earth x="23"/>

        </normal>
        <xye x="15" y="10" lives="1"/>
    </level>



</pack>