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Yet Another Buggy And Uncomplete Saturn Emulator
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Copyright (c) 2002-2011 Yabause team
1) Compiling instructions...................................20
2) How to use Yabause.......................................82
3) Contact information.....................................105
4) Disclaimer..............................................121
1 Compiling instructions______________________________________
Yabause is written in C using the OpenGL library, so you need a working C compiler(such as gcc) and
these libraries, runtime and development packages:
* OpenGL should be included with your compiler, if it isn't,
check on your compiler's website for links.
Yabause can also use the SDL library:
* http://www.libsdl.org/
Yabause can also use the GLUT library:
* Check google, I haven't been able to find a good
source for it.
Once these libraries installed, you should be ready to
install Yabause.
Building the Qt 4 port require the Qt 4.3.x libraries too, it's a crossplatform C++ library for various all days crossplatform work ( gui, threads ... ).
I used the version 4.3.4 version for the developement and tests, so please don't report bugs if you are not using at least this version.
* http://www.trolltech.com/products/qt
Compiling for Windows : using mingw/cygwin__________________________________
All you have to do now is now is go into your mingw/cygwin
shell environment, go into the directory where you extracted
yabause, and type: "./configure --enable-newperinterface ---with-port=qt". Once that's done(and there
was no errors), type: "make". It should now take some time to
compile so go grab yourself a sandwich or beer - whatever suits
your fancy and it should be done in a few minutes. Now all you
have to do is type "./src/qt/release/yabause" in order to run it.
Compiling for Mac OS X : using gcc__________________________________________
Uncompress the Yabause source archive, move to the newly
created directory, type "./configure --enable-newperinterface --disable-dependency-tracking --disable-shared --with-port=qt", then "make",
it will generate a bundle: "Yabause.app" in the "src/qt"
directory.
You can then use Yabause by opening the bundle with:
"open Yabause.app" or with the Mac OS X finder.
Compiling for *Nix/Linux/BSD ? : using gcc__________________________________
Uncompress the Yabause source archive, move to the newly
created directory, type "./configure --enable-newperinterface ---with-port=qt", then "make",
it will generate one program: "yabause" in the "src/qt"
directory.
You can also pass the --enable-debug option to the configure script, Yabause
will then print debug messages in a special dock window.
(Use the --help flag for a complete list of options.)
You can even type "make install" to install that program on
your system (in /usr/local/ by default), then uninstalling is
done by typing "make uninstall".
You can try to read other specific README files for more information.
2 How to use Yabause__________________________________________
Before using Yabause, you need to configure a few things in
the Preferences dialog (File>Settings).
2.1 Configuration_____________________________________________
First, set the BIOS path.
Yabause can run some games without a BIOS, but most of them
needs it. If you want to use the emulated BIOS, just let the
BIOS entry blank.
Next, set the cdrom device.
It can be a cd device, an iso or a cue file. Set the cd type
accordingly.
The last thing you have to configure is the keys.
Once eveything is set, you can start emulation with the
"Emulation>Run" entry.
3 Contact information_________________________________________
General inquiries should go to:
E-mail: guillaume.duhamel@gmail.com
E-mail: cwx@cyberwarriorx.com
Qt Port-related inquiries should go to:
E-mail: pasnox@yabause.org
Web: http://yabause.org
Please don't ask for roms, bios files or any other copyrighted
stuff. Please use the forum when you have any questions if
possible.
4 Disclaimer__________________________________________________
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be
useful,but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public
License along with this program; if not, write to the Free
Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301 USA
See the GNU General Public License details in COPYING.
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