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/* This file contains some math functions that can be defined based on the
BigNumber API. This file should only use the features supported by the
compiler, as it gets compiled to a plugin for speed.
*/
// first define the binary exponentiation algorithm, MathIntPower.
// Later, the MathPower function will be defined through IntPower and MathLn/MathExp. Note that MathExp uses IntPower.
// power x^n only for non-negative integer n
Defun("PositiveIntPower", {x,n})
[
Local(result,unit);
If(LessThan(n,0), False,
[
Set(unit,1); // this is a constant, initial value of the power
Set(result, unit);
If(Equals(n,0),unit,
If(Equals(n,1),x,
[
While(GreaterThan(n,0))
[
If(
Equals(BitAnd(n,1), 1),
// If(
// Equals(result,unit), // if result is already assigned
// Set(result, x), // avoid multiplication
Set(result, MathMultiply(result,x))
// )
);
Set(x, MathMultiply(x,x));
Set(n,ShiftRight(n,1));
];
result;
]
)
);
]);
];
// power x^y only for integer y (perhaps negative)
Defun("MathIntPower", {x,y})
If(Equals(x,0),0,If(Equals(x,1),1,
If(IsInteger(y),If(LessThan(y,0), // negative power, need to convert x to float to save time, since x^(-n) is never going to be integer anyway
MathDivide(1, PositiveIntPower(MathAdd(x,0.),MathNegate(y))),
// now the positive integer y calculation - note that x might still be integer
PositiveIntPower(x,y)
), // floating-point calculation is absent, return False
False)
));
Defun("Trigonometry",{x,i,sum,term})
[
Local(x2,orig,eps,previousPrec,newPrec);
Set(previousPrec,Builtin'Precision'Get());
Set(newPrec,MathAdd(Builtin'Precision'Get(),2));
Set(x2,MathMultiply(x,x));
Builtin'Precision'Set(newPrec);
Set(eps,MathIntPower(10,MathNegate(previousPrec)));
While(GreaterThan(MathAbs(term),eps))
[
Set(term,MathMultiply(term,x2));
Set(i,MathAdd(i,1.0));
Set(term,MathDivide(term,i));
Set(i,MathAdd(i,1.0));
Set(term,MathDivide(MathNegate(term),i));
Builtin'Precision'Set(previousPrec);
Set(sum, MathAdd(sum, term));
Builtin'Precision'Set(newPrec);
];
Builtin'Precision'Set(previousPrec);
sum;
];
Defun("MathSin",{x})Trigonometry(x,1.0,x,x);
Defun("MathCos",{x})Trigonometry(x,0.0,1.0,1.0);
Defun("MathTan",{x})MathDivide(MathSin(x),MathCos(x));
Defun("MathArcSin",{int1})
[
Local(result,eps);
Set(result,FastArcSin(int1));
Local(x,q,s,c);
Set(q,MathSubtract(MathSin(result),int1));
Set(eps,MathIntPower(10,MathNegate(Builtin'Precision'Get())));
While(GreaterThan(MathAbs(q),eps))
[
Set(s,MathSubtract(int1,MathSin(result)));
Set(c,MathCos(result));
Set(q,MathDivide(s,c));
Set(result,MathAdd(result,q));
];
result;
];
// simple Taylor expansion, use only for 0<=x<1
Defun("MathExpTaylor0",{x})
[
Local(i,aResult,term,eps);
// Exp(x)=Sum(i=0 to Inf) x^(i) /(i)!
// Which incrementally becomes the algorithm:
//
// i <- 0
Set(i,0);
// sum <- 1
Set(aResult,1.0);
// term <- 1
Set(term,1.0);
Set(eps,MathIntPower(10,MathNegate(Builtin'Precision'Get())));
// While (term>epsilon)
While(GreaterThan(MathAbs(term),eps))
[
// i <- i+1
Set(i,MathAdd(i,1));
// term <- term*x/(i)
Set(term,MathDivide(MathMultiply(term,x),i));
// sum <- sum+term
Set(aResult,MathAdd(aResult,term));
];
aResult;
];
/// Identity transformation, compute Exp(x) from value=Exp(x/2^n) by squaring the value n times
Defun("MathExpDoubling", {value, n})
[
Local(shift, result);
Set(shift, n);
Set(result, value);
While (GreaterThan(shift,0)) // will lose 'shift' bits of precision here
[
Set(result, MathMultiply(result, result));
Set(shift, MathAdd(shift,MathNegate(1)));
];
result;
];
// MathMul2Exp: multiply x by 2^n quickly (for integer n)
// this should really be implemented in the core as a call to BigNumber::ShiftRight or ShiftLeft
Defun("MathMul2Exp", {x,n}) // avoid roundoff by not calculating 1/2^n separately
If(GreaterThan(n,0), MathMultiply(x, MathIntPower(2,n)), MathDivide(x, MathIntPower(2,MathNegate(n))));
// this doesn't work because ShiftLeft/Right don't yet work on floats
// If(GreaterThan(n,0), ShiftLeft(x,n), ShiftRight(x,n)
// );
/// MathExp(x). Algorithm: for x<0, divide 1 by MathExp(-x); for x>1, compute MathExp(x/2)^2 recursively; for 0<x<1, use the Taylor series.
// (This is not optimal; it would be much better to use SumTaylorNum and DoublingMinus1 from elemfuncs.ys. But this should be debugged for now, since MathExp is important for many algorithms.)
/// FIXME: No precision tracking yet. (i.e. the correct number of digits is not always there in the answer)
Defun("MathExp", {x})
If(Equals(x,0),1,
If(LessThan(x,0),MathDivide(1, MathExp(MathNegate(x))),
If(GreaterThan(x,1), MathExpDoubling(MathExpTaylor0(MathMul2Exp(x,MathNegate(MathBitCount(x)))), MathBitCount(x)), MathExpTaylor0(x)
)));
// power function for non-integer argument y -- use MathExp and MathLog
/* Serge, I disabled this one for now, until we get a compiled version of MathLog that does not hang in
an infinite loop. The C++ version of MathLog never terminates, so I mapped MathLog to your Internal'LnNum
which of course does a much better job of it. Corollary is that this function can be defined when we also
have Internal'LnNum in this file.
Defun("MathFloatPower", {x,y})
If(IsInteger(y), False, MathExp(MathMultiply(y,MathLog(x))));
*/
// power function that works for all real x, y
/// FIXME: No precision tracking yet.
/* Serge, as MathFloatPower cannot be defined yet, I made the "avoid MathPower(num,float) explicit :-)
*/
Defun("MathPower", {x,y})
// avoid MathPower(0,float)
If(Equals(x,0),0, If(Equals(x,1),1,
If(IsInteger(y), MathIntPower(x,y), False/*MathFloatPower(x,y)*/)
));
Defun("MathPi",{})
[
// Newton's method for finding pi:
// x[0] := 3.1415926
// x[n+1] := x[n] + Sin(x[n])
Local(initialPrec,curPrec,result,aPrecision);
Set(aPrecision,Builtin'Precision'Get());
Set(initialPrec, aPrecision); // target precision of first iteration, will be computed below
Set(curPrec, 40); // precision of the initial guess
Set(result, 3.141592653589793238462643383279502884197169399); // initial guess
// optimize precision sequence
While (GreaterThan(initialPrec, MathMultiply(curPrec,3)))
[
Set(initialPrec, MathFloor(MathDivide(MathAdd(initialPrec,2),3)));
];
Set(curPrec, initialPrec);
While (MathNot(GreaterThan(curPrec, aPrecision)))
[
// start of iteration code
// Get Sin(result)
Builtin'Precision'Set(curPrec);
Set(result,MathAdd(result,MathSin(result)));
// Calculate new result: result := result + Sin(result);
// end of iteration code
// decide whether we are at end of loop now
If (Equals(curPrec, aPrecision), // if we are exactly at full precision, it's the last iteration
[
Set(curPrec, MathAdd(aPrecision,1)); // terminate loop
],
[
Set(curPrec, MathMultiply(curPrec,3)); // precision triples at each iteration
// need to guard against overshooting precision
If (GreaterThan(curPrec, aPrecision),
[
Set(curPrec, aPrecision); // next will be the last iteration
]);
]);
];
Builtin'Precision'Set(aPrecision);
result;
];
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