1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319
|
/*************************************************************************
* Copyright (C) 2008 by Jerome Duriez *
* duriez@geo.hmg.inpg.fr *
* *
* This program is free software; it is licensed under the terms of the *
* GNU General Public License v2 or later. See file LICENSE for details. *
*************************************************************************/
#include "SimpleShear.hpp"
#include <pkg/dem/NormalInelasticPM.hpp>
#include<pkg/dem/GlobalStiffnessTimeStepper.hpp>
#include<pkg/common/Aabb.hpp>
#include<core/Scene.hpp>
#include<pkg/common/InsertionSortCollider.hpp>
#include<core/Interaction.hpp>
#include<pkg/common/Dispatching.hpp>
#include<pkg/common/InteractionLoop.hpp>
#include<pkg/common/ForceResetter.hpp>
#include<pkg/dem/NewtonIntegrator.hpp>
#include<pkg/common/GravityEngines.hpp>
#include<pkg/dem/KinemC__Engine.hpp>
#include<pkg/dem/Ig2_Sphere_Sphere_ScGeom.hpp>
#include<pkg/dem/Ig2_Box_Sphere_ScGeom.hpp>
#include<pkg/common/Bo1_Aabb.hpp>
#include<pkg/common/Bo1_Aabb.hpp>
#include<core/Body.hpp>
#include<pkg/common/Box.hpp>
#include<pkg/common/Sphere.hpp>
#include <boost/filesystem.hpp>
#include <utility>
YADE_PLUGIN((SimpleShear))
CREATE_LOGGER(SimpleShear);
SimpleShear::~SimpleShear ()
{
}
bool SimpleShear::generate(std::string& message)
{
scene = shared_ptr<Scene>(new Scene);
createActors(scene);
// Box walls
shared_ptr<Body> w1; // The left one :
createBox(w1,Vector3r(-thickness/2.0,(height)/2.0,0),Vector3r(thickness/2.0,5*(height/2.0+thickness),width/2.0));
scene->bodies->insert(w1);
shared_ptr<Body> w2; // The lower one :
createBox(w2,Vector3r(length/2.0,-thickness/2.0,0),Vector3r(length/2.0,thickness/2.0,width/2.0));
YADE_PTR_CAST<FrictMat> (w2->material)->frictionAngle = sphereFrictionDeg * Mathr::PI/180.0; // so that we have phi(spheres-inferior wall)=phi(sphere-sphere)
scene->bodies->insert(w2);
shared_ptr<Body> w3; // The right one
createBox(w3,Vector3r(length+thickness/2.0,height/2.0,0),Vector3r(thickness/2.0,5*(height/2.0+thickness),width/2.0));
scene->bodies->insert(w3);
shared_ptr<Body> w4; // The upper one
createBox(w4,Vector3r(length/2.0,height+thickness/2.0,0),Vector3r(length/2.0,thickness/2.0,width/2.0));
YADE_PTR_CAST<FrictMat> (w4->material)->frictionAngle = sphereFrictionDeg * Mathr::PI/180.0; // so that we have phi(spheres-superior wall)=phi(sphere-sphere)
scene->bodies->insert(w4);
// To close the front and the back of the box
shared_ptr<Body> w5; // behind
createBox(w5,Vector3r(length/2.0,height/2.0,-width/2.0-thickness/2.0), Vector3r(2.5*length/2.0,height/2.0+thickness,thickness/2.0));
scene->bodies->insert(w5);
shared_ptr<Body> w6; // the front
createBox(w6,Vector3r(length/2.0,height/2.0,width/2.0+thickness/2.0),
Vector3r(2.5*length/2.0,height/2.0+thickness,thickness/2.0));
scene->bodies->insert(w6);
// the list which will contain the positions of centers and the radii of the created spheres
vector<BasicSphere> sphere_list;
// to use the TriaxialTest method :
string out=GenerateCloud(sphere_list,Vector3r(0,0,-width/2.0),Vector3r(length,height,width/2.0),1000,0.3,0.7);// tries to generate a sample of 1000 spheres, with a required porosity of 0.7
cout << out << endl;
// to use a text file :
// std::pair<string,bool> res=ImportCloud(sphere_list,filename);
vector<BasicSphere>::iterator it = sphere_list.begin();
vector<BasicSphere>::iterator it_end = sphere_list.end();
shared_ptr<Body> body;
for (;it!=it_end; ++it)
{
createSphere(body,it->first,it->second);
scene->bodies->insert(body);
}
return true;
}
void SimpleShear::createSphere(shared_ptr<Body>& body, Vector3r position, Real radius)
{
body = shared_ptr<Body>(new Body); body->groupMask=1;
shared_ptr<NormalInelasticMat> mat(new NormalInelasticMat);
shared_ptr<Aabb> aabb(new Aabb);
shared_ptr<Sphere> iSphere(new Sphere);
body->state->pos =position;
body->state->ori =Quaternionr::Identity();
body->state->vel =Vector3r(0,0,0);
body->state->angVel =Vector3r(0,0,0);
Real masse =4.0/3.0*Mathr::PI*radius*radius*radius*density;
body->state->mass =masse;
body->state->inertia = Vector3r(2.0/5.0*masse*radius*radius,2.0/5.0*masse*radius*radius,2.0/5.0*masse*radius*radius);
mat->young = sphereYoungModulus;
mat->poisson = spherePoissonRatio;
mat->frictionAngle = sphereFrictionDeg * Mathr::PI/180.0;
body->material = mat;
aabb->color = Vector3r(0,1,0);
iSphere->radius = radius;
iSphere->color = ((int)(floor(8*position.x()/length)))%2?Vector3r(0.7,0.7,0.7):Vector3r(0.45,0.45,0.45);// so that we have eight different colour bands
body->shape = iSphere;
body->bound = aabb;
}
void SimpleShear::createBox(shared_ptr<Body>& body, Vector3r position, Vector3r extents)
{
body = shared_ptr<Body>(new Body); body->groupMask=1;
shared_ptr<NormalInelasticMat> mat(new NormalInelasticMat);
shared_ptr<Aabb> aabb(new Aabb);
// shared_ptr<BoxModel> gBox(new BoxModel);
shared_ptr<Box> iBox(new Box);
iBox->wire = true;
body->setDynamic(false);
body->state->angVel = Vector3r(0,0,0);
body->state->vel = Vector3r(0,0,0);
// NB : mass and inertia not defined because not used, since Box are not dynamics
body->state->pos = position;
body->state->ori = Quaternionr::Identity();
mat->young = boxYoungModulus;
mat->poisson = boxPoissonRatio;
mat->frictionAngle = 0.0; //default value, modified after for w2 and w4 to have good values of phi(sphere-walls)
body->material = mat;
aabb->color = Vector3r(1,0,0);
/* gBox->extents = extents;
gBox->color = Vector3r(1,0,0);
gBox->wire = true;
gBox->shadowCaster = false;*/
iBox->extents = extents;
iBox->color = Vector3r(1,0,0);
body->bound = aabb;
body->shape = iBox;
// body->geometricalModel = gBox;
}
void SimpleShear::createActors(shared_ptr<Scene>& scene)
{
shared_ptr<IGeomDispatcher> interactionGeometryDispatcher(new IGeomDispatcher);
interactionGeometryDispatcher->add(new Ig2_Sphere_Sphere_ScGeom6D);
interactionGeometryDispatcher->add(new Ig2_Box_Sphere_ScGeom6D);
shared_ptr<IPhysDispatcher> interactionPhysicsDispatcher(new IPhysDispatcher);
shared_ptr<IPhysFunctor> CL1Rel(new Ip2_2xNormalInelasticMat_NormalInelasticityPhys);
interactionPhysicsDispatcher->add(CL1Rel);
shared_ptr<InsertionSortCollider> collider(new InsertionSortCollider);
collider->boundDispatcher->add(new Bo1_Sphere_Aabb);
collider->boundDispatcher->add(new Bo1_Box_Aabb);
shared_ptr<GravityEngine> gravityCondition(new GravityEngine);
gravityCondition->gravity = gravity;
shared_ptr<GlobalStiffnessTimeStepper> globalStiffnessTimeStepper(new GlobalStiffnessTimeStepper);
globalStiffnessTimeStepper->timeStepUpdateInterval = timeStepUpdateInterval;
globalStiffnessTimeStepper->defaultDt=3e-6;
shared_ptr<KinemCTDEngine> kinemEngine (new KinemCTDEngine);
kinemEngine->compSpeed = 10.0;
kinemEngine->targetSigma=2000.0;
shared_ptr<InteractionLoop> ids(new InteractionLoop);
ids->geomDispatcher=interactionGeometryDispatcher;
ids->physDispatcher=interactionPhysicsDispatcher;
ids->lawDispatcher=shared_ptr<LawDispatcher>(new LawDispatcher);
shared_ptr<Law2_ScGeom6D_NormalInelasticityPhys_NormalInelasticity> ldc(new Law2_ScGeom6D_NormalInelasticityPhys_NormalInelasticity);
ids->lawDispatcher->add(ldc);
scene->engines.clear();
scene->engines.push_back(shared_ptr<Engine>(new ForceResetter));
scene->engines.push_back(globalStiffnessTimeStepper);
scene->engines.push_back(collider);
scene->engines.push_back(ids);
if(gravApplied)
scene->engines.push_back(gravityCondition);
scene->engines.push_back(shared_ptr<Engine> (new NewtonIntegrator));
scene->engines.push_back(kinemEngine);
}
string SimpleShear::GenerateCloud(vector<BasicSphere>& sphere_list,Vector3r lowerCorner,Vector3r upperCorner,long number,Real rad_std_dev, Real porosity)
{
sphere_list.clear();
long tries = 1000; //nb max of tries for positionning the next sphere
Vector3r dimensions = upperCorner - lowerCorner;
Real mean_radius = pow(dimensions.x()*dimensions.y()*dimensions.z()*(1-porosity)/(4.0/3.0*Mathr::PI*number),1.0/3.0);
cerr << " mean radius " << mean_radius << endl;;
// std::cerr << "generating aggregates ... ";
long t, i;
for (i=0; i<number; ++i)
{
BasicSphere s;
for (t=0; t<tries; ++t)
{
s.second = (Mathr::UnitRandom()-0.5)*rad_std_dev*mean_radius+mean_radius;
s.first.x() = lowerCorner.x()+s.second+(dimensions.x()-2*s.second)*Mathr::UnitRandom();
s.first.y() = lowerCorner.y()+s.second+(dimensions.y()-2*s.second)*Mathr::UnitRandom();
s.first.z() = lowerCorner.z()+s.second+(dimensions.z()-2*s.second)*Mathr::UnitRandom();
bool overlap=false;
for (long j=0; (j<i && !overlap); j++)
if ( pow(sphere_list[j].second+s.second, 2) > (sphere_list[j].first-s.first).squaredNorm()) overlap=true;
if (!overlap)
{
sphere_list.push_back(s);
// cout << "j'ai bien rajoute une sphere dans la liste" << endl;
break;
}
}
if (t==tries)
{
string str1="Generated a sample with " + boost::lexical_cast<string>(i) + " spheres inside box of dimensions: ("
+ boost::lexical_cast<string>(dimensions[0]) + ","
+ boost::lexical_cast<string>(dimensions[1]) + ","
+ boost::lexical_cast<string>(dimensions[2]) + ").\n";
return str1 + "More than " + boost::lexical_cast<string>(tries) + " tries while generating sphere number " +
boost::lexical_cast<string>(i+1) + "/" + boost::lexical_cast<string>(number) + ".";
}
}
return "Generated a sample with " + boost::lexical_cast<string>(number) + " spheres inside box of dimensions: ("
+ boost::lexical_cast<string>(dimensions[0]) + ","
+ boost::lexical_cast<string>(dimensions[1]) + ","
+ boost::lexical_cast<string>(dimensions[2]) + ").";
}
std::pair<string,bool> SimpleShear::ImportCloud(vector<BasicSphere>& sphere_list,string importFilename)
{
sphere_list.clear();
int nombre=0;
if(importFilename.size() != 0 && boost::filesystem::exists(importFilename) )
{
ifstream loadFile(importFilename.c_str()); // cree l'objet loadFile de la classe ifstream qui va permettre de lire ce qu'il y a dans importFilename
// Real zJF;
// while( !loadFile.eof() ) // tant qu'on n'est pas a la fin du fichier
// {
// BasicSphere s; // l'elt de la liste sphere_list (= la sphere) que l'on va lire maintenant
// loadFile >> s.first.X();// le X de la position de son centre
// loadFile >> zJF;
// s.first.Z()=zJF - width/2.0;// le Z de la position de son centre
// loadFile >> s.first.Y();// le Y de la position de son centre
// loadFile >> s.second; // son rayon
// sphere_list.push_back(s);
// nombre++;
// }
Real it;
while( !loadFile.eof() ) // tant qu'on n'est pas a la fin du fichier
{
BasicSphere s; // l'elt de la liste sphere_list (= la sphere) que l'on va lire maintenant
loadFile >> it;
loadFile >> s.second; // son rayon
loadFile >> s.first.x();
loadFile >> s.first.y();// le y de la position de son centre
loadFile >> s.first.z();// le z de la position de son centre
sphere_list.push_back(s);
nombre++;
}
return std::make_pair(std::string("Echantillon correctement genere : " + boost::lexical_cast<string>(nombre) + " billes"),true);
}
else
{
cerr << "Cannot find input file" << endl;
return std::make_pair("Cannot find input file",false);
}
}
|