1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156
|
// 2008 © Sergei Dorofeenko <sega@users.berlios.de>
// 2009,2010 © Václav Šmilauer <eudoxos@arcig.cz>
#include "InteractionContainer.hpp"
#include "Scene.hpp"
#ifdef YADE_OPENMP
#include<omp.h>
#endif
CREATE_LOGGER(InteractionContainer);
// begin internal functions
bool InteractionContainer::insert(const shared_ptr<Interaction>& i){
assert(bodies);
boost::mutex::scoped_lock lock(drawloopmutex);
Body::id_t id1=i->getId1();
Body::id_t id2=i->getId2();
if (id1>id2) swap(id1,id2);
assert((Body::id_t)bodies->size()>id1); // the bodies must exist already
assert((Body::id_t)bodies->size()>id2);
const shared_ptr<Body>& b1=(*bodies)[id1];
const shared_ptr<Body>& b2=(*bodies)[id2];
if(!b1->intrs.insert(Body::MapId2IntrT::value_type(id2,i)).second) return false; // already exists
if(!b2->intrs.insert(Body::MapId2IntrT::value_type(id1,i)).second) return false;
linIntrs.resize(++currSize); // currSize updated
linIntrs[currSize-1]=i; // assign last element
i->linIx=currSize-1; // store the index back-reference in the interaction (so that it knows how to erase/move itself)
const shared_ptr<Scene>& scene=Omega::instance().getScene();
i->iterBorn=scene->iter;
return true;
}
void InteractionContainer::clear(){
assert(bodies);
boost::mutex::scoped_lock lock(drawloopmutex);
FOREACH(const shared_ptr<Body>& b, *bodies) {
if (b) b->intrs.clear();
}
linIntrs.clear();
currSize=0;
dirty=true;
}
bool InteractionContainer::erase(Body::id_t id1,Body::id_t id2, int linPos){
assert(bodies);
boost::mutex::scoped_lock lock(drawloopmutex);
if (id1>id2) swap(id1,id2);
if(id2>=(Body::id_t)bodies->size()) return false;
const shared_ptr<Body>& b1((*bodies)[id1]);
const shared_ptr<Body>& b2((*bodies)[id2]);
int linIx=-1;
if(!b1) linIx=linPos;
else {
Body::MapId2IntrT::iterator I(b1->intrs.find(id2));
if(I==b1->intrs.end()) linIx=linPos;
else {
linIx=I->second->linIx;
assert(linIx==linPos);
//erase from body, we also erase from linIntrs below
b1->intrs.erase(I);
if (b2) {
Body::MapId2IntrT::iterator I2(b2->intrs.find(id1));
if (not(I2==b2->intrs.end())) {
b2->intrs.erase(I2);
}
}
}
}
if(linIx<0) {
LOG_ERROR("InteractionContainer::erase: attempt to delete interaction with a deleted body (the definition of linPos in the call to erase() should fix the problem) for ##"+boost::lexical_cast<string>(id1)+"+"+boost::lexical_cast<string>(id2));
return false;}
// iid is not the last element; we have to move last one to its place
if (linIx<(int)currSize-1) {
linIntrs[linIx]=linIntrs[currSize-1];
linIntrs[linIx]->linIx=linIx; // update the back-reference inside the interaction
}
// in either case, last element can be removed now
linIntrs.resize(--currSize); // currSize updated
return true;
}
const shared_ptr<Interaction>& InteractionContainer::find(Body::id_t id1,Body::id_t id2){
assert(bodies);
if (id1>id2) swap(id1,id2);
// those checks could be perhaps asserts, but pyInteractionContainer has no access to the body container...
if(id2>=(Body::id_t)bodies->size()){ empty=shared_ptr<Interaction>(); return empty; }
const shared_ptr<Body>& b1((*bodies)[id1]);
if(!b1) { empty=shared_ptr<Interaction>(); return empty; }
Body::MapId2IntrT::iterator I(b1->intrs.find(id2));
if (I!=b1->intrs.end()) return I->second;
else { empty=shared_ptr<Interaction>(); return empty; }
}
bool InteractionContainer::insert(Body::id_t id1,Body::id_t id2)
{
shared_ptr<Interaction> i(new Interaction(id1,id2) );
return insert(i);
}
void InteractionContainer::requestErase(Body::id_t id1, Body::id_t id2){
const shared_ptr<Interaction> I=find(id1,id2); if(!I) return;
I->reset();
}
void InteractionContainer::requestErase(const shared_ptr<Interaction>& I){
I->reset();
}
void InteractionContainer::requestErase(Interaction* I){
I->reset();
}
void InteractionContainer::eraseNonReal(){
FOREACH(const shared_ptr<Interaction>& i, *this) if(!i->isReal()) this->erase(i->getId1(),i->getId2(),i->linIx);
}
// compare interaction based on their first id
struct compPtrInteraction{
bool operator() (const shared_ptr<Interaction>& i1, const shared_ptr<Interaction>& i2) const {
return (*i1)<(*i2);
}
};
void InteractionContainer::preSave(InteractionContainer&){
for(const shared_ptr<Interaction>& I : *this) {
if(I->geom || I->phys) interaction.push_back(I);
// since requestErase'd interactions have no interaction physics/geom, they are not saved
}
if(serializeSorted) std::sort(interaction.begin(),interaction.end(),compPtrInteraction());
}
void InteractionContainer::postSave(InteractionContainer&){ interaction.clear(); }
void InteractionContainer::preLoad(InteractionContainer&){ interaction.clear(); }
void InteractionContainer::postLoad__calledFromScene(const shared_ptr<BodyContainer>& bb){
bodies=&bb->body;
clear();
FOREACH(const shared_ptr<Interaction>& I, interaction){
Body::id_t id1=I->getId1(), id2=I->getId2();
if (!(*bodies)[id1] || !(*bodies)[id2]) {
return;
} else {
insert(I);
}
}
interaction.clear();
}
|