File: pFacets_grids_spheres_interacting.py

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# -*- encoding=utf-8 -*-
# author: Marcus Guadagnin Moravia <marcus.moravia@3sr-grenoble.fr>
# example showing how to handle interactions involving spheres, gridConnections, and PFacets
# running the script there will be contacts between: sphere-sphere, sphere-gridConnection, sphere-PFacet, griConnection-gridConnection, gridConnection-PFacet, and PFacet-PFacet
from yade import qt, plot
from yade.gridpfacet import *

phi = 20.
E = 3. * 1e8
r = 0.005

O.engines = [
        ForceResetter(),
        InsertionSortCollider([
                Bo1_Sphere_Aabb(),
                Bo1_GridConnection_Aabb(),
                Bo1_PFacet_Aabb(),
        ]),
        InteractionLoop(
                [
                        Ig2_Sphere_Sphere_ScGeom(),
                        Ig2_Sphere_GridConnection_ScGridCoGeom(),
                        Ig2_Sphere_PFacet_ScGridCoGeom(),
                        Ig2_GridNode_GridNode_GridNodeGeom6D(),
                        Ig2_GridConnection_GridConnection_GridCoGridCoGeom(),
                        Ig2_GridConnection_PFacet_ScGeom(),
                        Ig2_PFacet_PFacet_ScGeom(),
                ], [Ip2_CohFrictMat_CohFrictMat_CohFrictPhys(setCohesionNow=True, setCohesionOnNewContacts=True),
                    Ip2_FrictMat_FrictMat_FrictPhys()], [
                            Law2_ScGeom6D_CohFrictPhys_CohesionMoment(),
                            Law2_ScGeom_FrictPhys_CundallStrack(),
                            Law2_ScGridCoGeom_FrictPhys_CundallStrack(),
                            Law2_GridCoGridCoGeom_FrictPhys_CundallStrack(),
                    ]
        ),
        GlobalStiffnessTimeStepper(timestepSafetyCoefficient=0.1, label='ts'),
        NewtonIntegrator(gravity=(0, -9.81, 0), damping=.5, label='newton'),
]

O.materials.append(
        CohFrictMat(
                young=0.05 * E,
                poisson=0.3,
                density=2650,
                frictionAngle=radians(phi),
                normalCohesion=3e100,
                shearCohesion=3e100,
                momentRotationLaw=True,
                label='cohfrictMat'
        )
)
O.materials.append(FrictMat(young=E, poisson=0.5, density=260050, frictionAngle=radians(phi), label='frictMat'))

# SPHERES
O.bodies.append(sphere(center=(Vector3(0.045, -0.035, 0.015)), radius=.005, material='frictMat', fixed=False))
O.bodies.append(sphere(center=(Vector3(0.045, -0.025, 0.015)), radius=.005, material='frictMat', fixed=False))
O.bodies.append(sphere(center=(Vector3(0.05, -0.035, 0.025)), radius=.005, material='frictMat', fixed=False))

# GRIDS
L = 0.1  #length
l = 0.05  #width
nbL = 10  #number of nodes for the length
nbl = 5  #number of nodes for the width
r = L / 100.  #radius
colorTG = [40. / 255., 102. / 255., 50. / 255.]
nodesTG = []
colorBG = [153. / 255., 194. / 255., 151. / 255.]
nodesBG = []
#Top grid:
#node
for i in range(0, nbL):
	for j in range(0, nbl):
		nodesTG.append(O.bodies.append(gridNode([i * L / nbL, -0.1, j * l / nbl], r, wire=False, fixed=False, material='cohfrictMat', color=colorTG)))
#connection
for i in range(0, len(nodesTG)):
	for j in range(i + 1, len(nodesTG)):
		dist = (O.bodies[nodesTG[i]].state.pos - O.bodies[nodesTG[j]].state.pos).norm()
		if (dist <= L / nbL * 1.01):
			O.bodies.append(gridConnection(nodesTG[i], nodesTG[j], r, material='frictMat', color=colorTG))
#PFacet connection
O.bodies.append(gridConnection(nodesTG[21], nodesTG[27], r, material='frictMat', color=colorTG))
#PFacet
O.bodies.append(pfacet(nodesTG[21], nodesTG[27], nodesTG[26], wire=False, material='frictMat', color=colorTG))
O.bodies.append(pfacet(nodesTG[21], nodesTG[22], nodesTG[27], wire=False, material='frictMat', color=colorTG))
# constraining the ends of the top grid
for i in range(nodesTG[0], nodesTG[5]):
	O.bodies[i].state.blockedDOFs = 'xyzXZ'
	for j in range(nodesTG[-1] - (4), nodesTG[-1] + 1):
		O.bodies[j].state.blockedDOFs = 'xyzXZ'
#Bottom grid:
#node
for i in range(0, nbL):
	for j in range(0, nbl):
		nodesBG.append(
		        O.bodies.append(
		                gridNode([(i * L / nbL) + 0.005, -0.11, j * l / nbl], r, wire=False, fixed=False, material='cohfrictMat', color=colorBG)
		        )
		)
#connection
for i in range(0, len(nodesBG)):
	for j in range(i + 1, len(nodesBG)):
		dist = (O.bodies[nodesBG[i]].state.pos - O.bodies[nodesBG[j]].state.pos).norm()
		if (dist <= L / nbL * 1.01):
			O.bodies.append(gridConnection(nodesBG[i], nodesBG[j], r, material='frictMat', color=colorBG))
#PFacet connection
O.bodies.append(gridConnection(nodesBG[21], nodesBG[27], r, material='frictMat', color=colorBG))
O.bodies.append(gridConnection(nodesBG[22], nodesBG[28], r, material='frictMat', color=colorBG))
#PFacet
O.bodies.append(pfacet(nodesBG[21], nodesBG[27], nodesBG[26], wire=False, material='frictMat', color=colorBG))
O.bodies.append(pfacet(nodesBG[21], nodesBG[22], nodesBG[27], wire=False, material='frictMat', color=colorBG))
O.bodies.append(pfacet(nodesBG[22], nodesBG[28], nodesBG[27], wire=False, material='frictMat', color=colorBG))
O.bodies.append(pfacet(nodesBG[22], nodesBG[23], nodesBG[28], wire=False, material='frictMat', color=colorBG))
# constraining the bottom grid
for i in nodesBG:
	O.bodies[i].state.blockedDOFs = 'xyzXZ'

qt.Controller()
qtv = qt.View()
qtr = qt.Renderer()
qtr.bgColor = [1, 1, 1]
Gl1_Sphere.stripes = 1
O.saveTmp()