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# -*- encoding=utf-8 -*-
# the script demonstrates a simple case of triaxial simulation using TriaxialCompressionEngine. More elaborated examples can be found in the triax-tutorial folder
from yade import pack
sp = pack.SpherePack()
## corners of the initial packing
mn, mx = Vector3(0, 0, 0), Vector3(10, 10, 10)
## box between mn and mx, avg radius ± ½(20%), 2k spheres
sp.makeCloud(minCorner=mn, maxCorner=mx, rRelFuzz=.2, num=2000)
## create material #0, which will be used as default
O.materials.append(FrictMat(young=15e6, poisson=.4, frictionAngle=radians(30), density=2600, label='spheres'))
O.materials.append(FrictMat(young=15e6, poisson=.4, frictionAngle=0, density=0, label='frictionless'))
## copy spheres from the packing into the scene
## use default material, don't care about that for now
O.bodies.append([sphere(center, rad, material='spheres') for center, rad in sp])
## create walls around the packing
walls = aabbWalls(thickness=1e-10, material='frictionless')
wallIds = O.bodies.append(walls)
triax = TriaxialCompressionEngine(
wall_bottom_id=wallIds[2],
wall_top_id=wallIds[3],
wall_left_id=wallIds[0],
wall_right_id=wallIds[1],
wall_back_id=wallIds[4],
wall_front_id=wallIds[5],
internalCompaction=False,
## define the rest of triax params here
## see in pkg/dem/PreProcessor/TriaxialTest.cpp:524 etc
## which are assigned in the c++ preprocessor actually
sigmaIsoCompaction=-50e3,
sigmaLateralConfinement=-50e3,
max_vel=10,
strainRate=0.01,
label="triax"
)
O.engines = [
ForceResetter(),
InsertionSortCollider([Bo1_Sphere_Aabb(), Bo1_Box_Aabb()]),
InteractionLoop([Ig2_Sphere_Sphere_ScGeom(), Ig2_Box_Sphere_ScGeom()], [Ip2_FrictMat_FrictMat_FrictPhys()], [Law2_ScGeom_FrictPhys_CundallStrack()]),
GlobalStiffnessTimeStepper(active=1, timeStepUpdateInterval=100, timestepSafetyCoefficient=0.8),
triax,
# you can add TriaxialStateRecorder and such here…
NewtonIntegrator(damping=.4)
]
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