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/*************************************************************************
* 2020 Janek Kozicki *
* *
* This program is free software; it is licensed under the terms of the *
* GNU General Public License v2 or later. See file LICENSE for details. *
*************************************************************************/
// these classes serve the purpose of converting Real to double without macros.
// Maybe VTK in the future will support non-double types. If that will be needed,
// the implementation can be updated below.
#ifdef YADE_VTK
#include <lib/compatibility/VTKCompatibility.hpp>
vtkIdType vtkPointsReal::InsertNextPoint(const ::yade::Vector3r& p)
{
return vtkPoints::InsertNextPoint((static_cast<double>(p[0])), (static_cast<double>(p[1])), (static_cast<double>(p[2])));
}
void vtkSampleFunctionReal::SetModelBounds(const ::yade::Vector3r& min, const ::yade::Vector3r& max)
{
vtkSampleFunction::SetModelBounds(
(static_cast<double>(min[0])),
(static_cast<double>(max[0])),
(static_cast<double>(min[1])),
(static_cast<double>(max[1])),
(static_cast<double>(min[2])),
(static_cast<double>(max[2])));
}
void vtkTransformReal::Translate(const ::yade::Vector3r& p)
{
vtkTransform::Translate((static_cast<double>(p[0])), (static_cast<double>(p[1])), (static_cast<double>(p[2])));
}
vtkIdType vtkDoubleArrayFromReal::InsertNextTuple(const ::yade::Vector3r& v)
{
double t[3] = { static_cast<double>(v[0]), static_cast<double>(v[1]), static_cast<double>(v[2]) };
#if VTK_MAJOR_VERSION < 8
return vtkDoubleArray::InsertNextTupleValue(t);
#else
return vtkDoubleArray::InsertNextTuple(t);
#endif
}
vtkIdType vtkDoubleArrayFromReal::InsertNextTuple(const ::yade::Matrix3r& m)
{
double t[9] = { static_cast<double>(m(0, 0)), static_cast<double>(m(0, 1)), static_cast<double>(m(0, 2)),
static_cast<double>(m(1, 0)), static_cast<double>(m(1, 1)), static_cast<double>(m(1, 2)),
static_cast<double>(m(2, 0)), static_cast<double>(m(2, 1)), static_cast<double>(m(2, 2)) };
#if VTK_MAJOR_VERSION < 8
return vtkDoubleArray::InsertNextTupleValue(t);
#else
return vtkDoubleArray::InsertNextTuple(t);
#endif
}
vtkIdType vtkDoubleArrayFromReal::InsertNextValue(const ::yade::Real& v) { return vtkDoubleArray::InsertNextValue(static_cast<double>(v)); }
#endif
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