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#include <core/Dispatching.hpp>
#include <core/InteractionLoop.hpp>
#ifdef YADE_MPI
#include <core/Subdomain.hpp>
#endif
namespace yade { // Cannot have #include directive inside.
using math::max;
using math::min; // using inside .cpp file is ok.
YADE_PLUGIN((BoundFunctor)(IGeomFunctor)(IPhysFunctor)(LawFunctor)(BoundDispatcher)(IGeomDispatcher)(IPhysDispatcher)(LawDispatcher));
BoundFunctor::~BoundFunctor() {};
IGeomFunctor::~IGeomFunctor() {};
IPhysFunctor::~IPhysFunctor() {};
LawFunctor::~LawFunctor() {};
/********************************************************************
BoundDispatcher
*********************************************************************/
CREATE_LOGGER(BoundDispatcher);
void BoundDispatcher::action()
{
updateScenePtr();
shared_ptr<BodyContainer>& bodies = scene->bodies;
const bool redirect = bodies->useRedirection;
if (redirect) bodies->updateRealBodies();
const long numBodies = redirect ? (long)bodies->realBodies.size() : (long)bodies->size();
#ifdef YADE_MPI
Body::id_t subdomainId = 0;
#endif
#ifdef YADE_OPENMP
#pragma omp parallel for num_threads(ompThreads > 0 ? min(ompThreads, omp_get_max_threads()) : omp_get_max_threads())
#endif
for (int id = 0; id < numBodies; id++) {
if (not redirect and not bodies->exists(id)) continue; // don't delete this check - Janek
const shared_ptr<Body>& b = (*bodies)[redirect ? bodies->realBodies[id] : id];
processBody(b);
#ifndef YADE_MPI
}
#else //when all ordinary bodies have been processed, we will evaluate subdomain's min and max
if (b->getIsSubdomain() and b->subdomain == scene->subdomain)
subdomainId = b->getId(); //subdomain bounds need all other bodies to have updated bounds, hence we keep it for after this loop
}
if (subdomainId != 0) {
YADE_PTR_CAST<Subdomain>((*bodies)[subdomainId]->shape)->setMinMax();
processBody((*bodies)[subdomainId]);
}
#endif
}
void BoundDispatcher::processBody(const shared_ptr<Body>& b)
{
shared_ptr<Shape>& shape = b->shape;
if (!b->isBounded() || !shape) return;
#ifdef BV_FUNCTOR_CACHE
if (!shape->boundFunctor) {
shape->boundFunctor = this->getFunctor1D(shape);
if (!shape->boundFunctor) return;
}
shape->boundFunctor->go(shape, b->bound, b->state->se3, b.get());
#else
operator()(shape, b->bound, b->state->se3, b.get());
#endif
if (!b->bound) return; // the functor did not create new bound
Real& sweepLength = b->bound->sweepLength;
if (targetInterv > 0 and scene->iter > b->bound->lastUpdateIter) { //at iteration zero checking displacement makes no sense
Vector3r disp = b->state->pos - b->bound->refPos;
Real dist = max(math::abs(disp[0]), max(math::abs(disp[1]), math::abs(disp[2])));
if (dist or b->state->vel != Vector3r::Zero()) {
Real newLength = dist * targetInterv / (scene->iter - b->bound->lastUpdateIter);
newLength = max(0.9 * sweepLength, newLength); //don't decrease size too fast to prevent time consuming oscillations
sweepLength = max(minSweepDistFactor * sweepDist, min(newLength, sweepDist));
} else {
sweepLength = 0;
}
} else
sweepLength = sweepDist;
#ifdef YADE_MPI
if (b->getIsSubdomain()) sweepLength = 0;
// skip fluid mesh bounding box from being extended
if (b->getIsFluidDomainBbox()) sweepLength = 0;
#endif
b->bound->refPos = b->state->pos;
b->bound->lastUpdateIter = scene->iter;
if (sweepLength > 0) {
Aabb* aabb = YADE_CAST<Aabb*>(b->bound.get());
aabb->min -= Vector3r(sweepLength, sweepLength, sweepLength);
aabb->max += Vector3r(sweepLength, sweepLength, sweepLength);
}
}
/********************************************************************
IGeomDispatcher
*********************************************************************/
CREATE_LOGGER(IGeomDispatcher);
shared_ptr<Interaction> IGeomDispatcher::explicitAction(const shared_ptr<Body>& b1, const shared_ptr<Body>& b2, bool force)
{
scene = Omega::instance().getScene().get(); // to make sure if called from outside of the loop
Vector3i cellDist = Vector3i::Zero();
if (scene->isPeriodic) {
for (int i = 0; i < 3; i++)
cellDist[i] = -(int)((b2->state->pos[i] - b1->state->pos[i]) / scene->cell->getSize()[i] + .5);
}
Vector3r shift2 = scene->cell->hSize * cellDist.cast<Real>();
updateScenePtr();
assert(b1->shape && b2->shape);
shared_ptr<Interaction> I(new Interaction(b1->getId(), b2->getId()));
I->cellDist = cellDist;
// FIXME: this code is more or less duplicated from InteractionLoop :-(
bool swap = false;
I->functorCache.geom = getFunctor2D(b1->shape, b2->shape, swap);
if (!I->functorCache.geom)
throw invalid_argument(
"IGeomDispatcher::explicitAction could not dispatch for given types (" + b1->shape->getClassName() + "," + b2->shape->getClassName()
+ ").");
if (swap) { I->swapOrder(); }
const shared_ptr<Body>& b1Swp = Body::byId(I->getId1(), scene);
const shared_ptr<Body>& b2Swp = Body::byId(I->getId2(), scene);
bool succ = I->functorCache.geom->go(b1Swp->shape, b2Swp->shape, *b1Swp->state, *b2Swp->state, shift2, /*force*/ true, I);
if (!succ and force)
throw logic_error(
"Functor " + I->functorCache.geom->getClassName() + "::go returned false, even if asked to force IGeom creation. Please report bug.");
return I;
}
void IGeomDispatcher::action()
{
updateScenePtr();
shared_ptr<BodyContainer>& bodies = scene->bodies;
const bool isPeriodic(scene->isPeriodic);
Matrix3r cellHsize;
if (isPeriodic) cellHsize = scene->cell->hSize;
bool removeUnseenIntrs = (scene->interactions->iterColliderLastRun >= 0 && scene->interactions->iterColliderLastRun == scene->iter);
#ifdef YADE_OPENMP
const long size = scene->interactions->size();
#pragma omp parallel for
for (long i = 0; i < size; i++) {
const shared_ptr<Interaction>& I = (*scene->interactions)[i];
#else
FOREACH(const shared_ptr<Interaction>& I, *scene->interactions)
{
#endif
if (removeUnseenIntrs && !I->isReal() && I->iterLastSeen < scene->iter) {
scene->interactions->requestErase(I);
continue;
}
const shared_ptr<Body>& b1 = (*bodies)[I->getId1()];
const shared_ptr<Body>& b2 = (*bodies)[I->getId2()];
if (!b1 || !b2) {
// This code is duplicated in Dispatching.cpp:123 and InteractionLoop.cpp:73
LOG_DEBUG("Body #" << (b1 ? I->getId2() : I->getId1()) << " vanished, erasing intr #" << I->getId1() << "+#" << I->getId2() << "!");
scene->interactions->requestErase(I);
continue;
}
bool wasReal = I->isReal();
if (!b1->shape || !b2->shape) {
assert(!wasReal);
continue;
} // some bodies do not have shape
bool geomCreated;
//const bool forceFalse=false;
if (!isPeriodic) {
geomCreated = I->functorCache.geom->go(b1->shape, b2->shape, *b1->state, *b2->state, Vector3r::Zero(), /*force*/ false, I);
} else {
Vector3r shift2 = cellHsize * I->cellDist.cast<Real>();
geomCreated = I->functorCache.geom->go(b1->shape, b2->shape, *b1->state, *b2->state, shift2, /*force*/ false, I);
}
// reset && erase interaction that existed but now has no geometry anymore
if (wasReal && !geomCreated) { scene->interactions->requestErase(I); }
}
}
/********************************************************************
IPhysDispatcher
*********************************************************************/
void IPhysDispatcher::explicitAction(shared_ptr<Material>& pp1, shared_ptr<Material>& pp2, shared_ptr<Interaction>& I)
{
updateScenePtr();
if (!I->geom) throw invalid_argument(string(__FILE__) + ": explicitAction received interaction without geom.");
if (!I->functorCache.phys) {
bool dummy;
I->functorCache.phys = getFunctor2D(pp1, pp2, dummy);
if (!I->functorCache.phys)
throw invalid_argument(
"IPhysDispatcher::explicitAction did not find a suitable dispatch for types " + pp1->getClassName() + " and "
+ pp2->getClassName());
I->functorCache.phys->go(pp1, pp2, I);
}
}
void IPhysDispatcher::action()
{
updateScenePtr();
shared_ptr<BodyContainer>& bodies = scene->bodies;
#ifdef YADE_OPENMP
const long size = scene->interactions->size();
#pragma omp parallel for
for (long i = 0; i < size; i++) {
const shared_ptr<Interaction>& interaction = (*scene->interactions)[i];
#else
FOREACH(const shared_ptr<Interaction>& interaction, *scene->interactions)
{
#endif
if (interaction->geom) {
shared_ptr<Body>& b1 = (*bodies)[interaction->getId1()];
shared_ptr<Body>& b2 = (*bodies)[interaction->getId2()];
bool hadPhys = (interaction->phys.get() != 0);
operator()(b1->material, b2->material, interaction);
assert(interaction->phys);
if (!hadPhys) interaction->iterMadeReal = scene->iter;
}
}
}
/********************************************************************
LawDispatcher
*********************************************************************/
CREATE_LOGGER(LawDispatcher);
void LawDispatcher::action()
{
updateScenePtr();
#ifdef YADE_OPENMP
const long size = scene->interactions->size();
#pragma omp parallel for
for (long i = 0; i < size; i++) {
const shared_ptr<Interaction>& I = (*scene->interactions)[i];
#else
FOREACH(shared_ptr<Interaction> I, *scene->interactions)
{
#endif
if (I->isReal()) {
assert(I->geom);
assert(I->phys);
operator()(I->geom, I->phys, I.get());
if (!I->isReal() && I->isFresh(scene))
LOG_ERROR("Law functor deleted interaction that was just created. Please report bug: either this message is spurious, or the "
"functor (or something else) is buggy.");
}
}
}
} // namespace yade
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