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#pragma once
#include <lib/base/Math.hpp>
#include <core/Aabb.hpp>
#include <core/Dispatcher.hpp>
#include <core/Functor.hpp>
#include <core/IGeom.hpp>
#include <core/IPhys.hpp>
#include <core/Interaction.hpp>
#include <core/Scene.hpp>
#include <core/Shape.hpp>
#include <core/State.hpp>
namespace yade { // Cannot have #include directive inside.
/********
functors
*********************/
class BoundFunctor : public Functor1D<
/*dispatch types*/ Shape,
/*return type*/ void,
/*argument types*/ TYPELIST_4(const shared_ptr<Shape>&, shared_ptr<Bound>&, const Se3r&, const Body*)> {
public:
virtual ~BoundFunctor();
// clang-format off
YADE_CLASS_BASE_DOC(BoundFunctor,Functor,"Functor for creating/updating :yref:`Body::bound`.");
// clang-format on
};
REGISTER_SERIALIZABLE(BoundFunctor);
class IGeomFunctor : public Functor2D<
/*dispatch types*/ Shape,
Shape,
/*return type*/ bool,
/*argument types*/
TYPELIST_7(
const shared_ptr<Shape>&,
const shared_ptr<Shape>&,
const State&,
const State&,
const Vector3r&,
const bool&,
const shared_ptr<Interaction>&)> {
public:
virtual ~IGeomFunctor();
// called before every step once, from InteractionLoop (used to set Scene::flags & Scene::LOCAL_COORDS)
virtual void preStep() {};
// clang-format off
YADE_CLASS_BASE_DOC(IGeomFunctor,Functor,"Functor for creating/updating :yref:`Interaction::geom` objects.");
// clang-format on
};
REGISTER_SERIALIZABLE(IGeomFunctor);
class IPhysFunctor : public Functor2D<
/*dispatch types*/ Material,
Material,
/*retrun type*/ void,
/*argument types*/ TYPELIST_3(const shared_ptr<Material>&, const shared_ptr<Material>&, const shared_ptr<Interaction>&)> {
public:
virtual ~IPhysFunctor();
// clang-format off
YADE_CLASS_BASE_DOC(IPhysFunctor,Functor,"Functor for creating/updating :yref:`Interaction::phys` objects from :yref:`bodies' material<Body::material>` properties.");
// clang-format on
};
REGISTER_SERIALIZABLE(IPhysFunctor);
class LawFunctor : public Functor2D<
/*dispatch types*/ IGeom,
IPhys,
/*return type*/ bool,
/*argument types*/ TYPELIST_3(shared_ptr<IGeom>&, shared_ptr<IPhys>&, Interaction*)> {
public:
virtual ~LawFunctor();
/*! Convenience functions to get forces/torques quickly. */
void addForce(const Body::id_t id, const Vector3r& f, Scene* rb) { rb->forces.addForce(id, f); }
void addTorque(const Body::id_t id, const Vector3r& t, Scene* rb) { rb->forces.addTorque(id, t); }
/*! Convenience function to apply force and torque from one force at contact point. Not sure if this is the right place for it. */
void applyForceAtContactPoint(
const Vector3r& force, const Vector3r& contactPoint, const Body::id_t id1, const Vector3r& pos1, const Body::id_t id2, const Vector3r& pos2)
{
addForce(id1, force, scene);
addTorque(id1, (contactPoint - pos1).cross(force), scene);
addForce(id2, -force, scene);
addTorque(id2, -(contactPoint - pos2).cross(force), scene);
}
// clang-format off
YADE_CLASS_BASE_DOC(LawFunctor,Functor,"Functor for applying constitutive laws on :yref:`interactions<Interaction>`.");
// clang-format on
};
REGISTER_SERIALIZABLE(LawFunctor);
/********
dispatchers
*********************/
class BoundDispatcher : public Dispatcher1D<
/* functor type*/ BoundFunctor> {
public:
void action() override;
bool isActivated() override { return activated; }
void processBody(const shared_ptr<Body>&);
DECLARE_LOGGER;
YADE_DISPATCHER1D_FUNCTOR_DOC_ATTRS_CTOR_PY(
BoundDispatcher,
BoundFunctor,
/*optional doc*/,
/*additional attrs*/
((bool, activated, true, , "Whether the engine is activated (only should be changed by the collider)"))(
(Real,
sweepDist,
0,
,
"Distance by which enlarge all bounding boxes, to prevent collider from being run at every step (only should be changed by the "
"collider)."))(
(Real,
minSweepDistFactor,
0.2,
,
"Minimal distance by which enlarge all bounding boxes; superseeds computed value of sweepDist when lower that (minSweepDistFactor x "
"sweepDist). Updated by the collider. |yupdate|."))(
(Real, updatingDispFactor, -1, , "see :yref:`InsertionSortCollider::updatingDispFactor` |yupdate|"))(
(Real, targetInterv, -1, , "see :yref:`InsertionSortCollider::targetInterv` |yupdate|")),
/*ctor*/, /*py*/
);
};
REGISTER_SERIALIZABLE(BoundDispatcher);
class IGeomDispatcher : public Dispatcher2D<
/* functor type*/ IGeomFunctor,
/* autosymmetry*/ false> {
bool alreadyWarnedNoCollider;
public:
void action() override;
shared_ptr<Interaction> explicitAction(const shared_ptr<Body>& b1, const shared_ptr<Body>& b2, bool force);
YADE_DISPATCHER2D_FUNCTOR_DOC_ATTRS_CTOR_PY(IGeomDispatcher, IGeomFunctor, /* doc is optional*/, /*attrs*/, /*ctor*/ alreadyWarnedNoCollider = false;,
/*py*/);
DECLARE_LOGGER;
};
REGISTER_SERIALIZABLE(IGeomDispatcher);
class IPhysDispatcher : public Dispatcher2D<
/*functor type*/ IPhysFunctor> {
public:
void action() override;
void explicitAction(shared_ptr<Material>& pp1, shared_ptr<Material>& pp2, shared_ptr<Interaction>& i);
YADE_DISPATCHER2D_FUNCTOR_DOC_ATTRS_CTOR_PY(IPhysDispatcher, IPhysFunctor, /*doc is optional*/, /*attrs*/, /*ctor*/, /*py*/);
};
REGISTER_SERIALIZABLE(IPhysDispatcher);
class LawDispatcher : public Dispatcher2D<
/*functor type*/ LawFunctor,
/*autosymmetry*/ false> {
public:
void action() override;
YADE_DISPATCHER2D_FUNCTOR_DOC_ATTRS_CTOR_PY(LawDispatcher, LawFunctor, /*doc is optional*/, /*attrs*/, /*ctor*/, /*py*/);
DECLARE_LOGGER;
};
REGISTER_SERIALIZABLE(LawDispatcher);
} // namespace yade
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