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// 2008 © Sergei Dorofeenko <sega@users.berlios.de>
// 2009,2010 © Václav Šmilauer <eudoxos@arcig.cz>
#include "InteractionContainer.hpp"
#include "Scene.hpp"
#ifdef YADE_OPENMP
#include <omp.h>
#endif
namespace yade { // Cannot have #include directive inside.
CREATE_LOGGER(InteractionContainer);
// begin internal functions
bool InteractionContainer::insert(const shared_ptr<Interaction>& i)
{
assert(bodies);
const std::lock_guard<std::mutex> lock(drawloopmutex);
Body::id_t id1 = i->getId1();
Body::id_t id2 = i->getId2();
if (id1 > id2) swap(id1, id2);
assert((Body::id_t)bodies->size() > id1); // the bodies must exist already
assert((Body::id_t)bodies->size() > id2);
const shared_ptr<Body>& b1 = (*bodies)[id1];
const shared_ptr<Body>& b2 = (*bodies)[id2];
if (!b1->intrs.insert(Body::MapId2IntrT::value_type(id2, i)).second) return false; // already exists
if (!b2->intrs.insert(Body::MapId2IntrT::value_type(id1, i)).second) return false;
linIntrs.resize(++currSize); // currSize updated
linIntrs[currSize - 1] = i; // assign last element
i->linIx = currSize - 1; // store the index back-reference in the interaction (so that it knows how to erase/move itself)
const shared_ptr<Scene>& scene = Omega::instance().getScene();
i->iterBorn = scene->iter;
return true;
}
bool InteractionContainer::insertInteractionMPI(shared_ptr<Interaction>& i)
{
bool res = true;
const shared_ptr<Interaction>& iOld = find(Body::id_t(i->id1), Body::id_t(i->id2));
if (not iOld) {
int iterBorn = i->iterBorn;
res = insert(i); // if it doesn't exist, insert it
i->iterBorn = iterBorn;
} else /*if (i->isReal())*/ {
i->linIx = iOld->linIx; // else replace existing one (with special care to linIx, only valid locally)
(*this)[i->linIx] = i;
(*bodies)[i->id1]->intrs[i->id2] = i;
(*bodies)[i->id2]->intrs[i->id1] = i;
}
return res;
}
void InteractionContainer::clear()
{
assert(bodies);
const std::lock_guard<std::mutex> lock(drawloopmutex);
for (const auto& b : *bodies) {
if (b) b->intrs.clear();
}
linIntrs.clear();
currSize = 0;
dirty = true;
}
bool InteractionContainer::erase(Body::id_t id1, Body::id_t id2, int linPos)
{
assert(bodies);
const std::lock_guard<std::mutex> lock(drawloopmutex);
if (id1 > id2) swap(id1, id2);
if (id2 >= (Body::id_t)bodies->size()) return false;
const shared_ptr<Body>& b1((*bodies)[id1]);
const shared_ptr<Body>& b2((*bodies)[id2]);
int linIx = -1;
if (!b1) linIx = linPos;
else {
Body::MapId2IntrT::iterator I(b1->intrs.find(id2));
if (I == b1->intrs.end()) linIx = linPos;
else {
linIx = I->second->linIx;
assert(linIx == linPos);
//erase from body, we also erase from linIntrs below
b1->intrs.erase(I);
if (b2) {
Body::MapId2IntrT::iterator I2(b2->intrs.find(id1));
if (not(I2 == b2->intrs.end())) { b2->intrs.erase(I2); }
}
}
}
if (linIx < 0) {
LOG_ERROR(
"InteractionContainer::erase: attempt to delete interaction with a deleted body (the definition of linPos in the call to erase() "
"should fix the problem) for ##"
+ boost::lexical_cast<string>(id1) + "+" + boost::lexical_cast<string>(id2));
return false;
}
// iid is not the last element; we have to move last one to its place
if (linIx < (int)currSize - 1) {
linIntrs[linIx] = linIntrs[currSize - 1];
linIntrs[linIx]->linIx = linIx; // update the back-reference inside the interaction
}
// in either case, last element can be removed now
linIntrs.resize(--currSize); // currSize updated
return true;
}
const shared_ptr<Interaction>& InteractionContainer::find(Body::id_t id1, Body::id_t id2)
{
assert(bodies);
if (id1 > id2) swap(id1, id2);
// those checks could be perhaps asserts, but pyInteractionContainer has no access to the body container...
if (id2 >= (Body::id_t)bodies->size()) {
empty = shared_ptr<Interaction>();
return empty;
}
const shared_ptr<Body>& b1((*bodies)[id1]);
if (!b1) {
empty = shared_ptr<Interaction>();
return empty;
}
Body::MapId2IntrT::iterator I(b1->intrs.find(id2));
if (I != b1->intrs.end()) return I->second;
else {
empty = shared_ptr<Interaction>();
return empty;
}
}
bool InteractionContainer::insert(Body::id_t id1, Body::id_t id2)
{
shared_ptr<Interaction> i(new Interaction(id1, id2));
return insert(i);
}
void InteractionContainer::requestErase(Body::id_t id1, Body::id_t id2)
{
const shared_ptr<Interaction> I = find(id1, id2);
if (!I) return;
I->reset();
}
void InteractionContainer::requestErase(const shared_ptr<Interaction>& I) { I->reset(); }
void InteractionContainer::requestErase(Interaction* I) { I->reset(); }
void InteractionContainer::eraseNonReal()
{
for (const auto& i : *this)
if (!i->isReal()) this->erase(i->getId1(), i->getId2(), i->linIx);
}
// compare interaction based on their first id
struct compPtrInteraction {
bool operator()(const shared_ptr<Interaction>& i1, const shared_ptr<Interaction>& i2) const { return (*i1) < (*i2); }
};
void InteractionContainer::updateSortedIntrs()
{
this->sortedIntrs.resize(this->linIntrs.size());
this->sortedIntrs = this->linIntrs;
sort(this->sortedIntrs.begin(), this->sortedIntrs.end(), this->compareTwoInteractions);
}
void InteractionContainer::preSave(InteractionContainer&)
{
for (const auto& I : *this) {
if (I->geom || I->phys) interaction.push_back(I);
// since requestErase'd interactions have no interaction physics/geom, they are not saved
}
if (serializeSorted) std::sort(interaction.begin(), interaction.end(), compPtrInteraction());
}
void InteractionContainer::postSave(InteractionContainer&) { interaction.clear(); }
void InteractionContainer::preLoad(InteractionContainer&) { interaction.clear(); }
void InteractionContainer::postLoad__calledFromScene(const shared_ptr<BodyContainer>& bb)
{
bodies = &bb->body;
clear();
for (const auto& I : interaction) {
Body::id_t id1 = I->getId1(), id2 = I->getId2();
if (!(*bodies)[id1] || !(*bodies)[id2]) {
return;
} else {
insert(I);
}
}
interaction.clear();
}
} // namespace yade
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