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/*************************************************************************
* Copyright (C) 2004 by Olivier Galizzi *
* olivier.galizzi@imag.fr *
* Copyright (C) 2004 by Janek Kozicki *
* cosurgi@berlios.de *
* *
* This program is free software; it is licensed under the terms of the *
* GNU General Public License v2 or later. See file LICENSE for details. *
*************************************************************************/
#include "Scene.hpp"
#include <lib/base/Math.hpp>
#include <boost/algorithm/string.hpp>
#include <boost/date_time/posix_time/posix_time.hpp>
#include <lib/base/AliasNamespaces.hpp>
#include <core/BodyContainer.hpp>
#include <core/InteractionContainer.hpp>
#include <core/TimeStepper.hpp>
#include <pwd.h>
#include <time.h>
#include <unistd.h>
#ifdef YADE_MPI
#include <core/Subdomain.hpp>
#endif
namespace yade { // Cannot have #include directive inside.
using math::max;
using math::min; // using inside .cpp file is ok.
YADE_PLUGIN((Scene));
CREATE_LOGGER(Scene);
// should be elsewhere, probably
bool TimingInfo::enabled = false;
#ifdef YADE_MPI
MPI_Comm Scene::getComm() { return YADE_PTR_CAST<Subdomain>(subD)->selfComm(); }
#endif
void Scene::fillDefaultTags()
{
// fill default tags
struct passwd* pw;
char hostname[hostNameMax];
gethostname(hostname, hostNameMax);
pw = getpwuid(geteuid()); //if(!pw) throw runtime_error("getpwuid(geteuid()) failed!"); // FIXME: Does it really justify an exception??
// a few default tags
// real name: will have all non-ASCII characters replaced by ? since serialization doesn't handle that
// the standard GECOS format is Real Name,,, - first comma and after will be discarded
if (pw) { // May fail in some clusters
string gecos(pw->pw_gecos), gecos2;
size_t p = gecos.find(",");
if (p != string::npos) boost::algorithm::erase_tail(gecos, gecos.size() - p);
for (size_t i = 0; i < gecos.size(); i++) {
gecos2.push_back(((unsigned char)gecos[i]) < 128 ? gecos[i] : '?');
}
tags.push_back(boost::algorithm::replace_all_copy(string("author=") + gecos2 + " (" + string(pw->pw_name) + "@" + hostname + ")", " ", "~"));
} else {
tags.push_back(boost::algorithm::replace_all_copy(string("author=FakeReal Name (FakeReal@") + hostname + ")", " ", "~"));
}
tags.push_back(string("isoTime=" + boost::posix_time::to_iso_string(boost::posix_time::second_clock::local_time())));
string id = boost::posix_time::to_iso_string(boost::posix_time::second_clock::local_time()) + "p" + boost::lexical_cast<string>(getpid());
tags.push_back("id=" + id);
tags.push_back("d.id=" + id);
tags.push_back("id.d=" + id);
// tags.push_back("revision="+py::extract<string>(py::import("yade.config").attr("revision"))());;
}
void Scene::postLoad(Scene&)
{
// update the interaction container; must be done in Scene ctor as well; important!
interactions->postLoad__calledFromScene(bodies);
// this might be removed at some point, since it is checked by regression tests now
for (const auto& b : *bodies) {
if (!b || !b->material || b->material->id < 0) continue; // not a shared material
if (b->material != materials[b->material->id])
throw std::logic_error("Scene::postLoad: Internal inconsistency, shared materials not preserved when loaded; please report bug.");
}
}
void Scene::moveToNextTimeStep()
{
if (runInternalConsistencyChecks) {
runInternalConsistencyChecks = false;
checkStateTypes();
}
// substepping or not, update engines from _nextEngines, if defined, at the beginning of step
// subStep can be 0, which happens if simulations is saved in the middle of step (without substepping)
// this assumes that prologue will not set _nextEngines, which is safe hopefully
if (!_nextEngines.empty() && (subStep < 0 || (subStep <= 0 && !subStepping))) {
engines = _nextEngines;
_nextEngines.clear();
// hopefully this will not break in some margin cases (subStepping with setting _nextEngines and such)
subStep = -1;
}
if (!subStepping && subStep < 0) {
/* set substep to 0 during the loop, so that engines/nextEngines handler know whether we are inside the loop currently */
subStep = 0;
// ** 1. ** prologue
if (isPeriodic) {
cell->integrateAndUpdate(dt);
if (cell->flipFlippable) cell->flipCell();
}
//forces.reset(); // uncomment if ForceResetter is removed
const bool TimingInfo_enabled = TimingInfo::
enabled; // cache the value, so that when it is changed inside the step, the engine that was just running doesn't get bogus values
TimingInfo::delta last = TimingInfo::getNow(); // actually does something only if TimingInfo::enabled, no need to put the condition here
// ** 2. ** engines
for (const auto& e : engines) {
e->scene = this;
if (e->dead || !e->isActivated()) continue;
e->action();
if (TimingInfo_enabled) {
TimingInfo::delta now = TimingInfo::getNow();
e->timingInfo.nsec += now - last;
e->timingInfo.nExec += 1;
last = now;
}
}
// ** 3. ** epilogue
// Calculation speed
if (iter == 0) { //For the first time
prevTime = boost::posix_time::microsec_clock::local_time();
} else {
boost::posix_time::ptime timeNow = boost::posix_time::microsec_clock::local_time();
boost::posix_time::time_duration duration = timeNow - prevTime;
long dif = duration.total_microseconds();
SpeedElements(iter % nSpeedIter, 0) = 1000000.0 / dif;
speed = SpeedElements.mean();
prevTime = timeNow;
}
iter++;
time += dt;
subStep = -1;
} else {
/* IMPORTANT: take care to copy EXACTLY the same sequence as is in the block above !! */
if (TimingInfo::enabled) {
TimingInfo::enabled = false;
LOG_INFO("O.timingEnabled disabled, since O.subStepping is used.");
}
if (subStep < -1 || subStep > (int)engines.size()) {
LOG_ERROR("Invalid value of Scene::subStep (" << subStep << "), setting to -1 (prologue will be run).");
subStep = -1;
}
// if subStepping is disabled, it means we have not yet finished last step completely; in that case, do that here by running all remaining substeps at once
// if subStepping is enabled, just run the step we need (the loop is traversed only once, with subs==subStep)
int maxSubStep = subStep;
if (!subStepping) {
maxSubStep = engines.size();
LOG_INFO("Running remaining sub-steps (" << subStep << "…" << maxSubStep << ") before disabling sub-stepping.");
}
for (int subs = subStep; subs <= maxSubStep; subs++) {
assert(subs >= -1 && subs <= (int)engines.size());
// ** 1. ** prologue
if (subs == -1) {
if (isPeriodic) cell->integrateAndUpdate(dt);
}
// ** 2. ** engines
else if (subs >= 0 && subs < (int)engines.size()) {
const shared_ptr<Engine>& e(engines[subs]);
e->scene = this;
if (!e->dead && e->isActivated()) e->action();
}
// ** 3. ** epilogue
else if (subs == (int)engines.size()) {
iter++;
time += dt; /* gives -1 along with the increment afterwards */
subStep = -2;
}
// (?!)
else { /* never reached */
assert(false);
}
}
subStep++; // if not substepping, this will make subStep=-2+1=-1, which is what we want
}
}
shared_ptr<Engine> Scene::engineByName(const string& s)
{
for (const auto& e : engines) {
if (e->getClassName() == s) return e;
}
return shared_ptr<Engine>();
}
bool Scene::timeStepperPresent()
{
int n = 0;
for (const auto& e : engines) {
if (dynamic_cast<TimeStepper*>(e.get())) n++;
}
if (n > 1) throw std::runtime_error(string("Multiple (" + boost::lexical_cast<string>(n) + ") TimeSteppers in the simulation?!").c_str());
return n > 0;
}
bool Scene::timeStepperActive()
{
int n = 0;
bool ret = false;
for (const auto& e : engines) {
TimeStepper* ts = dynamic_cast<TimeStepper*>(e.get());
if (ts) {
ret = ts->active;
n++;
}
}
if (n > 1) throw std::runtime_error(string("Multiple (" + boost::lexical_cast<string>(n) + ") TimeSteppers in the simulation?!").c_str());
return ret;
}
bool Scene::timeStepperActivate(bool a)
{
int n = 0;
for (const auto& e : engines) {
TimeStepper* ts = dynamic_cast<TimeStepper*>(e.get());
if (ts) {
ts->setActive(a);
n++;
}
}
if (n > 1) throw std::runtime_error(string("Multiple (" + boost::lexical_cast<string>(n) + ") TimeSteppers in the simulation?!").c_str());
return n > 0;
}
void Scene::checkStateTypes()
{
for (const auto& b : *bodies) {
if (!b || !b->material) continue;
if (b->material && !b->state)
throw std::runtime_error("Body #" + boost::lexical_cast<string>(b->getId()) + ": has Body::material, but NULL Body::state.");
if (!b->material->stateTypeOk(b->state.get())) {
throw std::runtime_error(
"Body #" + boost::lexical_cast<string>(b->getId()) + ": Body::material type " + b->material->getClassName()
+ " doesn't correspond to Body::state type " + b->state->getClassName() + " (should be "
+ b->material->newAssocState()->getClassName() + " instead).");
}
}
}
void Scene::updateBound()
{
if (!bound) bound = shared_ptr<Bound>(new Bound);
const Real& inf = std::numeric_limits<Real>::infinity();
Vector3r mx(-inf, -inf, -inf);
Vector3r mn(inf, inf, inf);
for (const auto& b : *bodies) {
if (!b) continue;
if (b->bound) {
for (int i = 0; i < 3; i++) {
if (!math::isinf(b->bound->max[i])) mx[i] = max(mx[i], b->bound->max[i]);
if (!math::isinf(b->bound->min[i])) mn[i] = min(mn[i], b->bound->min[i]);
}
} else {
mx = mx.cwiseMax(b->state->pos);
mn = mn.cwiseMin(b->state->pos);
}
}
bound->min = mn;
bound->max = mx;
}
} // namespace yade
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