File: Bo1_Aabb.cpp

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/*************************************************************************
*  Copyright (C) 2004 by Olivier Galizzi                                 *
*  olivier.galizzi@imag.fr                                               *
*                                                                        *
*  This program is free software; it is licensed under the terms of the  *
*  GNU General Public License v2 or later. See file LICENSE for details. *
*************************************************************************/

#include <pkg/common/Bo1_Aabb.hpp>

namespace yade { // Cannot have #include directive inside.

YADE_PLUGIN((Bo1_Sphere_Aabb)(Bo1_Facet_Aabb)(Bo1_Box_Aabb));

void Bo1_Sphere_Aabb::go(const shared_ptr<Shape>& cm, shared_ptr<Bound>& bv, const Se3r& se3, const Body* /*b*/)
{
	Sphere* sphere = static_cast<Sphere*>(cm.get());
	if (!bv) { bv = shared_ptr<Bound>(new Aabb); }
	Aabb*    aabb     = static_cast<Aabb*>(bv.get());
	Vector3r halfSize = (aabbEnlargeFactor > 0 ? aabbEnlargeFactor : 1.) * Vector3r(sphere->radius, sphere->radius, sphere->radius);
	if (!scene->isPeriodic) {
		aabb->min = se3.position - halfSize;
		aabb->max = se3.position + halfSize;
		return;
	}
	// adjust box size along axes so that sphere doesn't stick out of the box even if sheared (i.e. parallelepiped)
	if (scene->cell->hasShear()) {
		Vector3r        refHalfSize(halfSize);
		const Vector3r& cos = scene->cell->getCos();
		for (int i = 0; i < 3; i++) {
			//cerr<<"cos["<<i<<"]"<<cos[i]<<" ";
			int i1 = (i + 1) % 3, i2 = (i + 2) % 3;
			halfSize[i1] += .5 * refHalfSize[i1] * (1 / cos[i] - 1);
			halfSize[i2] += .5 * refHalfSize[i2] * (1 / cos[i] - 1);
		}
	}
	//cerr<<" || "<<halfSize<<endl;
	aabb->min = scene->cell->unshearPt(se3.position) - halfSize;
	aabb->max = scene->cell->unshearPt(se3.position) + halfSize;
}

void Bo1_Facet_Aabb::go(const shared_ptr<Shape>& cm, shared_ptr<Bound>& bv, const Se3r& se3, const Body* /*b*/)
{
	if (!bv) { bv = shared_ptr<Bound>(new Aabb); }
	Aabb*                   aabb       = static_cast<Aabb*>(bv.get());
	Facet*                  facet      = static_cast<Facet*>(cm.get());
	const Vector3r&         O          = se3.position;
	Matrix3r                facetAxisT = se3.orientation.toRotationMatrix();
	const vector<Vector3r>& vertices   = facet->vertices;
	if (!scene->isPeriodic) {
		aabb->min = aabb->max = O + facetAxisT * vertices[0];
		for (int i = 1; i < 3; ++i) {
			Vector3r v = O + facetAxisT * vertices[i];
			aabb->min  = aabb->min.cwiseMin(v);
			aabb->max  = aabb->max.cwiseMax(v);
		}
	} else {
		Real inf  = std::numeric_limits<Real>::infinity();
		aabb->min = Vector3r(inf, inf, inf);
		aabb->max = Vector3r(-inf, -inf, -inf);
		for (int i = 0; i < 3; i++) {
			Vector3r v = scene->cell->unshearPt(O + facetAxisT * vertices[i]);
			aabb->min  = aabb->min.cwiseMin(v);
			aabb->max  = aabb->max.cwiseMax(v);
		}
	}
}

void Bo1_Box_Aabb::go(const shared_ptr<Shape>& cm, shared_ptr<Bound>& bv, const Se3r& se3, const Body* /*b*/)
{
	Box* box = static_cast<Box*>(cm.get());
	if (!bv) { bv = shared_ptr<Bound>(new Aabb); }
	Aabb* aabb = static_cast<Aabb*>(bv.get());

	if (scene->isPeriodic && scene->cell->hasShear()) throw logic_error(__FILE__ "Boxes not (yet?) supported in sheared cell.");

	Matrix3r r = se3.orientation.toRotationMatrix();
	Vector3r halfSize(Vector3r::Zero());
	for (int i = 0; i < 3; ++i)
		for (int j = 0; j < 3; ++j)
			halfSize[i] += math::abs(r(i, j) * box->extents[j]);

	aabb->min = se3.position - halfSize;
	aabb->max = se3.position + halfSize;
}

} // namespace yade