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#include <lib/high-precision/Constants.hpp>
#include <lib/smoothing/LinearInterpolate.hpp>
#include <core/Scene.hpp>
#include <pkg/common/KinematicEngines.hpp>
#include <preprocessing/dem/Shop.hpp>
namespace yade { // Cannot have #include directive inside.
YADE_PLUGIN((KinematicEngine)(CombinedKinematicEngine)(TranslationEngine)(HarmonicMotionEngine)(RotationEngine)(HelixEngine)(InterpolatingHelixEngine)(
HarmonicRotationEngine)(ServoPIDController)(BicyclePedalEngine));
CREATE_LOGGER(KinematicEngine);
CREATE_LOGGER(ServoPIDController);
void KinematicEngine::action()
{
if (ids.size() > 0) {
FOREACH(Body::id_t id, ids)
{
assert(id < (Body::id_t)scene->bodies->size());
Body* b = Body::byId(id, scene).get();
if (b) b->state->vel = b->state->angVel = Vector3r::Zero();
}
apply(ids);
} else {
LOG_WARN("The list of ids is empty! Can't move any body.");
}
}
void CombinedKinematicEngine::action()
{
if (ids.size() > 0) {
// reset first
FOREACH(Body::id_t id, ids)
{
assert(id < (Body::id_t)scene->bodies->size());
Body* b = Body::byId(id, scene).get();
if (b) b->state->vel = b->state->angVel = Vector3r::Zero();
}
// apply one engine after another
FOREACH(const shared_ptr<KinematicEngine>& e, comb)
{
if (e->dead) continue;
e->scene = scene;
e->apply(ids);
}
} else {
LOG_WARN("The list of ids is empty! Can't move any body.");
}
}
const shared_ptr<CombinedKinematicEngine> CombinedKinematicEngine::fromTwo(const shared_ptr<KinematicEngine>& first, const shared_ptr<KinematicEngine>& second)
{
shared_ptr<CombinedKinematicEngine> ret(new CombinedKinematicEngine);
ret->ids = first->ids;
ret->comb.push_back(first);
ret->comb.push_back(second);
return ret;
}
void TranslationEngine::apply(const vector<Body::id_t>& ids2)
{
// ‘ids’ shadows a member of ‘yade::TranslationEngine’ [-Werror=shadow]
if (ids2.size() > 0) {
#ifdef YADE_OPENMP
const long size = ids2.size();
#pragma omp parallel for schedule(static)
for (long i = 0; i < size; i++) {
const Body::id_t& id = ids2[i];
#else
FOREACH(Body::id_t id, ids2)
{
#endif
assert(id < (Body::id_t)scene->bodies->size());
Body* b = Body::byId(id, scene).get();
if (!b) continue;
b->state->vel += velocity * translationAxis;
}
} else {
LOG_WARN("The list of ids is empty! Can't move any body.");
}
}
void HarmonicMotionEngine::apply(const vector<Body::id_t>& ids2)
{
// ‘ids’ shadows a member of ‘yade::TranslationEngine’ [-Werror=shadow]
if (ids2.size() > 0) {
Vector3r w = f * 2.0 * Mathr::PI; //Angular frequency
Vector3r velocity = (((w * scene->time + fi).array().sin()) * (-1.0));
velocity = velocity.cwiseProduct(A);
velocity = velocity.cwiseProduct(w);
FOREACH(Body::id_t id, ids2)
{
assert(id < (Body::id_t)scene->bodies->size());
Body* b = Body::byId(id, scene).get();
if (!b) continue;
b->state->vel += velocity;
}
} else {
LOG_WARN("The list of ids is empty! Can't move any body.");
}
}
void InterpolatingHelixEngine::apply(const vector<Body::id_t>& ids2)
{
// ‘ids’ shadows a member of ‘yade::TranslationEngine’ [-Werror=shadow]
Real virtTime = wrap ? Shop::periodicWrap(scene->time, *times.begin(), *times.rbegin()) : scene->time;
angularVelocity = linearInterpolate<Real, Real>(virtTime, times, angularVelocities, _pos);
linearVelocity = angularVelocity * slope;
HelixEngine::apply(ids2);
}
void HelixEngine::apply(const vector<Body::id_t>& ids2)
{
// ‘ids’ shadows a member of ‘yade::TranslationEngine’ [-Werror=shadow]
if (ids2.size() > 0) {
const Real& dt = scene->dt;
angleTurned += angularVelocity * dt;
shared_ptr<BodyContainer> bodies = scene->bodies;
FOREACH(Body::id_t id, ids2)
{
assert(id < (Body::id_t)bodies->size());
Body* b = Body::byId(id, scene).get();
if (!b) continue;
b->state->vel += linearVelocity * rotationAxis;
}
rotateAroundZero = true;
RotationEngine::apply(ids2);
} else {
LOG_WARN("The list of ids is empty! Can't move any body.");
}
}
void RotationEngine::apply(const vector<Body::id_t>& ids2)
{
// ‘ids’ shadows a member of ‘yade::TranslationEngine’ [-Werror=shadow]
if (ids2.size() > 0) {
#ifdef YADE_OPENMP
const long size = ids2.size();
#pragma omp parallel for schedule(static)
for (long i = 0; i < size; i++) {
const Body::id_t& id = ids2[i];
#else
FOREACH(Body::id_t id, ids2)
{
#endif
assert(id < (Body::id_t)scene->bodies->size());
Body* b = Body::byId(id, scene).get();
if (!b) continue;
b->state->angVel += rotationAxis * angularVelocity;
if (rotateAroundZero) {
const Vector3r l = b->state->pos - zeroPoint;
Quaternionr q(AngleAxisr(angularVelocity * scene->dt, rotationAxis));
Vector3r newPos = q * l + zeroPoint;
b->state->vel += Vector3r(newPos - b->state->pos) / scene->dt;
}
}
} else {
LOG_WARN("The list of ids is empty! Can't move any body.");
}
}
void HarmonicRotationEngine::apply(const vector<Body::id_t>& ids2)
{
// ‘ids’ shadows a member of ‘yade::TranslationEngine’ [-Werror=shadow]
const Real& time = scene->time;
Real w = f * 2.0 * Mathr::PI; //Angular frequency
angularVelocity = -1.0 * A * w * sin(w * time + fi);
RotationEngine::apply(ids2);
}
void ServoPIDController::apply(const vector<Body::id_t>& ids2)
{
// ‘ids’ shadows a member of ‘yade::TranslationEngine’ [-Werror=shadow]
if (iterPrevStart < 0 or ((scene->iter - iterPrevStart) >= iterPeriod)) {
Vector3r tmpForce = Vector3r::Zero();
if (ids2.size() > 0) {
FOREACH(Body::id_t id, ids2)
{
assert(id < (Body::id_t)scene->bodies->size());
tmpForce += scene->forces.getForce(id);
}
} else {
LOG_WARN("The list of ids is empty!");
}
axis.normalize();
tmpForce = tmpForce.cwiseProduct(axis); // Take into account given axis
errorCur = tmpForce.norm() - target; // Find error
const Real pTerm = errorCur * kP; // Calculate proportional term
iTerm += errorCur * kI; // Calculate integral term
const Real dTerm = (errorCur - errorPrev) * kD; // Calculate derivative term
errorPrev = errorCur; // Save the current value of the error
curVel = (pTerm + iTerm + dTerm); // Calculate current velocity
if (math::abs(curVel) > math::abs(maxVelocity)) { curVel *= math::abs(maxVelocity) / math::abs(curVel); }
iterPrevStart = scene->iter;
current = tmpForce;
}
translationAxis = axis;
velocity = curVel;
TranslationEngine::apply(ids2);
}
void BicyclePedalEngine::apply(const vector<Body::id_t>& ids2)
{
// ‘ids’ shadows a member of ‘yade::TranslationEngine’ [-Werror=shadow]
if (ids2.size() > 0) {
Quaternionr qRotateZVec(Quaternionr().setFromTwoVectors(Vector3r(0, 0, 1), rotationAxis));
Vector3r newPos = Vector3r(cos(fi + angularVelocity * scene->dt) * radius, sin(fi + angularVelocity * scene->dt) * radius, 0.0);
Vector3r oldPos = Vector3r(cos(fi) * radius, sin(fi) * radius, 0.0);
Vector3r newVel = (oldPos - newPos) / scene->dt;
fi += angularVelocity * scene->dt;
newVel = qRotateZVec * newVel;
#ifdef YADE_OPENMP
const long size = ids2.size();
#pragma omp parallel for schedule(static)
for (long i = 0; i < size; i++) {
const Body::id_t& id = ids2[i];
#else
FOREACH(Body::id_t id, ids2)
{
#endif
assert(id < (Body::id_t)scene->bodies->size());
Body* b = Body::byId(id, scene).get();
if (!b) continue;
b->state->vel += newVel;
}
} else {
LOG_WARN("The list of ids is empty! Can't move any body.");
}
}
} // namespace yade
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