File: BubbleMat.cpp

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#include "BubbleMat.hpp"
#include <lib/high-precision/Constants.hpp>


namespace yade { // Cannot have #include directive inside.


YADE_PLUGIN((BubbleMat)(Ip2_BubbleMat_BubbleMat_BubblePhys)(BubblePhys)(Law2_ScGeom_BubblePhys_Bubble));


/********************** Ip2_BubbleMat_BubbleMat_BubblePhys ****************************/
CREATE_LOGGER(Ip2_BubbleMat_BubbleMat_BubblePhys);
void Ip2_BubbleMat_BubbleMat_BubblePhys::go(const shared_ptr<Material>& /*m1*/, const shared_ptr<Material>& /*m2*/, const shared_ptr<Interaction>& interaction)
{
	// phys already exists
	if (interaction->phys) return;

	shared_ptr<BubblePhys> phys(new BubblePhys());
	interaction->phys = phys;
}

/********************** BubblePhys ****************************/
CREATE_LOGGER(BubblePhys);
void BubblePhys::computeCoeffs(Real pctMaxForce, Real /*surfaceTension*/, Real c1)
{
	Real Fmax   = pctMaxForce * c1 * rAvg;
	Real logPct = log(pctMaxForce / 4);
	Dmax        = pctMaxForce * rAvg * logPct;
	Real dfdd   = c1 / (logPct + 1);
	coeffB      = dfdd / Fmax;
	coeffA      = Fmax / exp(coeffB * Dmax);
	fN          = 0.1 * Fmax;
}

Real BubblePhys::computeForce(Real separation, Real /*surfaceTension*/, Real rAvg, int newtonIter, Real newtonTol, Real c1, Real fN, BubblePhys* phys)
{
	if (separation >= phys->Dmax) {
		Real f, df, g, retOld, residual;
		Real c2  = 1. / (4 * c1 * rAvg);
		Real ret = fN;
		int  i   = 0;
		do { //[Chan2011], Loop solves modified form of equation (25) using Newton-Raphson method
			retOld = ret;
			g      = log(ret * c2);
			f      = separation * c1 - ret * g;
			df     = g + 1;
			ret += f / df;
			if (ret
			    <= 0.0) { //Need to make sure ret > 0, otherwise the next iteration will try to evaluate the natural logarithm of a negative number, which results in NaN
				ret      = 0.9 * fabs(ret);
				residual = newtonTol
				        * 2; //Also, if, by chance, retOld = 0.9*ret it would cause the loop to exit based on the boolean residual > newtonTol, so we force the next iteration by setting residual = newtonTol*2
			} else {
				residual = fabs(ret - retOld) / retOld;
			}
			if (i++ > newtonIter) { throw runtime_error("BubblePhys::computeForce: no convergence\n"); }
		} while (residual > newtonTol);
		return ret;
	} else { //Artificial Extension of [Chan2011] equation 25 to approximiate behaviour outside the valid regime (large penetration cases)
		return phys->coeffA * exp(phys->coeffB * separation);
	}
}

/********************** Law2_ScGeom_BubblePhys_Bubble ****************************/
CREATE_LOGGER(Law2_ScGeom_BubblePhys_Bubble);

bool Law2_ScGeom_BubblePhys_Bubble::go(shared_ptr<IGeom>& _geom, shared_ptr<IPhys>& _phys, Interaction* I)
{
	ScGeom*     geom = static_cast<ScGeom*>(_geom.get());
	BubblePhys* phys = static_cast<BubblePhys*>(_phys.get());

	if (geom->penetrationDepth <= 0.0) { return false; }

	if (I->isFresh(scene)) {
		c1         = 2 * Mathr::PI * surfaceTension;
		phys->rAvg = .5 * (geom->refR1 + geom->refR2);
		phys->computeCoeffs(pctMaxForce, surfaceTension, c1);
	}

	Real& fN              = phys->fN;
	fN                    = phys->computeForce(-geom->penetrationDepth, surfaceTension, phys->rAvg, phys->newtonIter, phys->newtonTol, c1, fN, phys);
	phys->fN              = fN;
	Vector3r& normalForce = phys->normalForce;
	normalForce           = fN * geom->normal;

	int id1 = I->getId1(), id2 = I->getId2();
	if (!scene->isPeriodic) {
		State* b1 = Body::byId(id1, scene)->state.get();
		State* b2 = Body::byId(id2, scene)->state.get();
		applyForceAtContactPoint(-normalForce, geom->contactPoint, id1, b1->se3.position, id2, b2->se3.position);
	} else {
		scene->forces.addForce(id1, -normalForce);
		scene->forces.addForce(id2, normalForce);
		scene->forces.addTorque(id1, (geom->radius1 - 0.5 * geom->penetrationDepth) * geom->normal.cross(normalForce));
		scene->forces.addTorque(id2, (geom->radius2 - 0.5 * geom->penetrationDepth) * geom->normal.cross(normalForce));
	}
	return true;
}

} // namespace yade