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// 2007,2008 © Václav Šmilauer <eudoxos@arcig.cz>
#include "ConcretePM.hpp"
#include <lib/high-precision/Constants.hpp>
#include <core/InteractionLoop.hpp>
#include <core/Scene.hpp>
#include <pkg/common/Box.hpp>
#include <pkg/common/Facet.hpp>
#include <pkg/common/Wall.hpp>
#include <pkg/dem/DemXDofGeom.hpp>
#include <preprocessing/dem/Shop.hpp>
#ifdef YADE_OPENGL
#include <lib/opengl/GLUtils.hpp>
#include <lib/opengl/OpenGLWrapper.hpp>
#endif
namespace yade { // Cannot have #include directive inside.
YADE_PLUGIN((CpmState)(CpmMat)(Ip2_CpmMat_CpmMat_CpmPhys)(Ip2_FrictMat_CpmMat_FrictPhys)(CpmPhys)(Law2_ScGeom_CpmPhys_Cpm)
#ifdef YADE_OPENGL
(Gl1_CpmPhys)
#endif
(CpmStateUpdater));
/********************** Ip2_CpmMat_CpmMat_CpmPhys ****************************/
CREATE_LOGGER(Ip2_FrictMat_CpmMat_FrictPhys);
void Ip2_FrictMat_CpmMat_FrictPhys::go(const shared_ptr<Material>& pp1, const shared_ptr<Material>& pp2, const shared_ptr<Interaction>& interaction)
{
TIMING_DELTAS_START();
const shared_ptr<FrictMat>& mat1 = YADE_PTR_CAST<FrictMat>(pp1);
const shared_ptr<CpmMat>& mat2 = YADE_PTR_CAST<CpmMat>(pp2);
Ip2_FrictMat_FrictMat_FrictPhys iPhysFunctor = Ip2_FrictMat_FrictMat_FrictPhys();
iPhysFunctor.frictAngle = frictAngle;
iPhysFunctor.go(mat1, mat2, interaction);
TIMING_DELTAS_CHECKPOINT("end of Ip2_FritPhys");
}
CREATE_LOGGER(Ip2_CpmMat_CpmMat_CpmPhys);
void Ip2_CpmMat_CpmMat_CpmPhys::go(const shared_ptr<Material>& pp1, const shared_ptr<Material>& pp2, const shared_ptr<Interaction>& interaction)
{
// no updates of an already existing contact necessary
if (interaction->phys) return;
TIMING_DELTAS_START();
shared_ptr<CpmPhys> cpmPhys(new CpmPhys());
interaction->phys = cpmPhys;
CpmMat* mat1 = YADE_CAST<CpmMat*>(pp1.get());
CpmMat* mat2 = YADE_CAST<CpmMat*>(pp2.get());
// check unassigned values
if (!mat1->neverDamage) {
assert(!math::isnan(mat1->sigmaT));
assert(!math::isnan(mat1->epsCrackOnset));
assert(!math::isnan(mat1->relDuctility));
}
if (!mat2->neverDamage) {
assert(!math::isnan(mat2->sigmaT));
assert(!math::isnan(mat2->epsCrackOnset));
assert(!math::isnan(mat2->relDuctility));
}
cpmPhys->damLaw = mat1->damLaw;
// bodies sharing the same material; no averages necessary
if (mat1->id >= 0 && mat1->id == mat2->id) {
cpmPhys->E = mat1->young;
cpmPhys->G = mat1->young * mat1->poisson;
cpmPhys->tanFrictionAngle = tan(mat1->frictionAngle);
cpmPhys->undamagedCohesion = mat1->sigmaT;
cpmPhys->isCohesive = (cohesiveThresholdIter < 0 || scene->iter < cohesiveThresholdIter);
#define _CPATTR(a) cpmPhys->a = mat1->a
_CPATTR(epsCrackOnset);
_CPATTR(relDuctility);
_CPATTR(equivStrainShearContrib);
_CPATTR(neverDamage);
_CPATTR(dmgTau);
_CPATTR(dmgRateExp);
_CPATTR(plTau);
_CPATTR(plRateExp);
_CPATTR(isoPrestress);
#undef _CPATTR
} else {
// averaging over both materials
#define _AVGATTR(a) cpmPhys->a = .5 * (mat1->a + mat2->a)
Real e = (!E) ? .5 * (mat1->young + mat2->young) : (*E)(mat1->id, mat2->id, mat1->young, mat2->young);
cpmPhys->E = e;
cpmPhys->G = .5 * (mat1->poisson + mat2->poisson) * cpmPhys->E;
cpmPhys->tanFrictionAngle = tan(.5 * (mat1->frictionAngle + mat2->frictionAngle));
cpmPhys->undamagedCohesion = .5 * (mat1->sigmaT + mat2->sigmaT);
cpmPhys->isCohesive = (cohesiveThresholdIter < 0 || scene->iter < cohesiveThresholdIter);
_AVGATTR(epsCrackOnset);
_AVGATTR(relDuctility);
_AVGATTR(equivStrainShearContrib);
cpmPhys->neverDamage = (mat1->neverDamage || mat2->neverDamage);
_AVGATTR(dmgTau);
_AVGATTR(dmgRateExp);
_AVGATTR(plTau);
_AVGATTR(plRateExp);
_AVGATTR(isoPrestress);
#undef _AVGATTR
}
// NOTE: some params are not assigned until in Law2_ScGeom_CpmPhys_Cpm, since they need geometry as well; those are:
// crossSection, kn, ks, refLength
TIMING_DELTAS_CHECKPOINT("end of Ip2_CpmPhys");
}
/********************** CpmPhys ****************************/
CREATE_LOGGER(CpmPhys);
// !! at least one virtual function in the .cpp file
CpmPhys::~CpmPhys() {};
long CpmPhys::cummBetaIter = 0, CpmPhys::cummBetaCount = 0;
Real CpmPhys::solveBeta(const Real c, const Real N)
{
#ifdef YADE_DEBUG
cummBetaCount++;
#endif
const int maxIter = 20;
const Real maxError = 1e-12;
Real f, ret = 0.;
for (int i = 0; i < maxIter; i++) {
#ifdef YADE_DEBUG
cummBetaIter++;
#endif
const auto aux = c * exp(N * ret) + exp(ret);
f = log(aux);
if (math::abs(f) < maxError) return Real(ret);
const auto df = (c * N * exp(N * ret) + exp(ret)) / aux;
ret -= f / df;
}
LOG_FATAL("No convergence after " << maxIter << " iters; c=" << c << ", N=" << N << ", ret=" << ret << ", f=" << f);
throw runtime_error("CpmPhys::solveBeta failed to converge.");
}
Real CpmPhys::computeDmgOverstress(Real dt)
{
if (dmgStrain >= epsN * omega) { // unloading, no viscous stress
dmgStrain = epsN * omega;
LOG_TRACE("Elastic/unloading, no viscous overstress");
return 0.;
}
Real c = epsCrackOnset * (1 - omega) * pow(dmgTau / dt, dmgRateExp) * pow(epsN * omega - dmgStrain, dmgRateExp - 1.);
Real beta = solveBeta(c, dmgRateExp);
Real deltaDmgStrain = (epsN * omega - dmgStrain) * exp(beta);
dmgStrain += deltaDmgStrain;
LOG_TRACE("deltaDmgStrain=" << deltaDmgStrain << ", viscous overstress " << (epsN * omega - dmgStrain) * E);
/* σN=Kn(εN-εd); dmgOverstress=σN-(1-ω)*Kn*εN=…=Kn(ω*εN-εd) */
return (epsN * omega - dmgStrain) * E;
}
Real CpmPhys::computeViscoplScalingFactor(Real sigmaTNorm, Real sigmaTYield, Real dt)
{
if (sigmaTNorm < sigmaTYield) return 1.;
Real c = undamagedCohesion * pow(plTau / (G * dt), plRateExp) * pow(sigmaTNorm - sigmaTYield, plRateExp - 1.);
Real beta = solveBeta(c, plRateExp);
//LOG_DEBUG("scaling factor "<<1.-exp(beta)*(1-sigmaTYield/sigmaTNorm));
return 1. - exp(beta) * (1 - sigmaTYield / sigmaTNorm);
}
Real CpmPhys::funcG(const Real& kappaD, const Real& epsCrackOnset, const Real& epsFracture, const bool& neverDamage, const int& damLaw)
{
if (kappaD < epsCrackOnset || neverDamage) return 0;
switch (damLaw) {
case 0: // linear
return (1. - epsCrackOnset / kappaD) / (1. - epsCrackOnset / epsFracture);
case 1: // exponential
return 1. - (epsCrackOnset / kappaD) * exp(-(kappaD - epsCrackOnset) / epsFracture);
default: throw std::runtime_error(__FILE__ " : switch default case error.");
}
throw runtime_error("CpmPhys::funcG: wrong damLaw\n");
}
Real CpmPhys::funcGDKappa(const Real& kappaD, const Real& epsCrackOnset, const Real& epsFracture, const bool& /*neverDamage*/, const int& damLaw)
{
switch (damLaw) {
case 0: // linear
return epsCrackOnset / ((1. - epsCrackOnset / epsFracture) * kappaD * kappaD);
case 1: // exponential
return epsCrackOnset / kappaD * (1. / kappaD + 1. / epsFracture) * exp(-(kappaD - epsCrackOnset) / epsFracture);
default: throw std::runtime_error(__FILE__ " : switch default case error.");
}
throw runtime_error("CpmPhys::funcGDKappa: wrong damLaw\n");
}
Real CpmPhys::funcGInv(const Real& omega, const Real& epsCrackOnset, const Real& epsFracture, const bool& neverDamage, const int& damLaw)
{
if (omega == 0. || neverDamage) return 0;
switch (damLaw) {
case 0: // linear
return epsCrackOnset / (1. - omega * (1. - epsCrackOnset / epsFracture));
case 1: { // exponential
// Newton's iterations
Real fg, dfg, decr, ret = epsCrackOnset, tol = 1e-3;
int maxIter = 100;
for (int i = 0; i < maxIter; i++) {
fg = -omega + 1. - epsCrackOnset / ret * exp(-(ret - epsCrackOnset) / epsFracture);
//dfg = (epsCrackOnset/ret/ret - epsCrackOnset*(ret-epsCrackOnset)/ret/epsFracture/epsFracture) * exp(-(ret-epsCrackOnset)/epsFracture);
dfg = CpmPhys::funcGDKappa(ret, epsCrackOnset, epsFracture, neverDamage, damLaw);
decr = fg / dfg;
ret -= decr;
if (math::abs(decr / epsCrackOnset) < tol) { return ret; }
}
throw runtime_error("CpmPhys::funcGInv: no convergence\n");
} break;
default: throw std::runtime_error(__FILE__ " : switch default case error.");
}
throw runtime_error("CpmPhys::funcGInv: wrong damLaw\n");
}
void CpmPhys::setDamage(Real dmg)
{
if (neverDamage) { return; }
omega = dmg;
kappaD = CpmPhys::funcGInv(dmg, epsCrackOnset, epsFracture, neverDamage, damLaw);
}
void CpmPhys::setRelResidualStrength(Real r)
{
if (neverDamage) { return; }
if (r == 1.) {
relResidualStrength = r;
kappaD = omega = 0.;
return;
}
Real k = epsFracture;
Real g, dg, f, df, tol = 1e-3, e0i = 1. / epsCrackOnset, decr;
int maxIter = 100;
int i;
for (i = 0; i < maxIter; i++) {
g = CpmPhys::funcG(k, epsCrackOnset, epsFracture, neverDamage, damLaw);
dg = CpmPhys::funcGDKappa(k, epsCrackOnset, epsFracture, neverDamage, damLaw);
f = -r + (1 - g) * k * e0i;
df = e0i * (1 - g - k * dg);
decr = f / df;
k -= decr;
if (math::abs(decr) < tol) {
kappaD = k;
omega = CpmPhys::funcG(k, epsCrackOnset, epsFracture, neverDamage, damLaw);
relResidualStrength = r;
return;
}
}
throw runtime_error("CpmPhys::setRelResidualStrength: no convergence\n");
}
/********************** Law2_ScGeom_CpmPhys_Cpm ****************************/
CREATE_LOGGER(Law2_ScGeom_CpmPhys_Cpm);
#ifdef YADE_CPM_FULL_MODEL_AVAILABLE
#include "../../../brefcom-mm.hh"
#endif
// #undef CPM_MATERIAL_MODEL (force trunk version of the model)
Real Law2_ScGeom_CpmPhys_Cpm::elasticEnergy()
{
#ifdef YADE_CPM_FULL_MODEL_AVAILABLE
CPM_MATERIAL_MODEL_ELE
#else
Real ret = 0.;
FOREACH(const shared_ptr<Interaction>& I, *scene->interactions)
{
if (!I->isReal()) continue;
CpmPhys* phys = dynamic_cast<CpmPhys*>(I->phys.get());
if (phys) {
ret += 0.5 * phys->normalForce.squaredNorm() / ((1 - (phys->epsN > 0 ? phys->omega : 0)) * phys->kn);
ret += 0.5 * phys->shearForce.squaredNorm() / phys->ks;
}
}
return ret;
#endif
}
#ifdef YADE_DEBUG
#define CPM_YADE_DEBUG_A \
if (math::isnan(epsN)) { \
/*LOG_FATAL("refLength="<<geom->refLength<<"; pos1="<<geom->se31.position<<"; pos2="<<geom->se32.position<<"; displacementN="<<geom->displacementN());*/ \
throw runtime_error("!! epsN==NaN !!"); \
}
#else
#define CPM_YADE_DEBUG_A
#endif
#define YADE_VERIFY(condition) \
if (!(condition)) { \
LOG_FATAL("Verification `" << #condition << "' failed!"); \
LOG_FATAL("in interaction #" << I->getId1() << "+#" << I->getId2()); \
Omega::instance().saveSimulation("/tmp/verificationFailed.xml"); \
throw; \
}
#define NNAN(a) YADE_VERIFY(!math::isnan(a));
#define NNANV(v) \
YADE_VERIFY(!math::isnan(v[0])); \
assert(!math::isnan(v[1])); \
assert(!math::isnan(v[2]));
bool Law2_ScGeom_CpmPhys_Cpm::go(shared_ptr<IGeom>& _geom, shared_ptr<IPhys>& _phys, Interaction* I)
{
TIMING_DELTAS_START();
ScGeom* geom = static_cast<ScGeom*>(_geom.get());
CpmPhys* phys = static_cast<CpmPhys*>(_phys.get());
/* just the first time */
if (I->isFresh(scene)) {
const shared_ptr<Body> b1 = Body::byId(I->id1, scene);
const shared_ptr<Body> b2 = Body::byId(I->id2, scene);
const int sphereIndex = Sphere::getClassIndexStatic();
const int facetIndex = Facet::getClassIndexStatic();
const int wallIndex = Wall::getClassIndexStatic();
const int boxIndex = Box::getClassIndexStatic();
const int b1index = b1->shape->getClassIndex();
const int b2index = b2->shape->getClassIndex();
if (b1index == sphereIndex && b2index == sphereIndex) { // both bodies are spheres
const Vector3r& pos1 = Body::byId(I->id1, scene)->state->pos;
const Vector3r& pos2 = Body::byId(I->id2, scene)->state->pos;
Real minRad = (geom->refR1 <= 0 ? geom->refR2 : (geom->refR2 <= 0 ? geom->refR1 : math::min(geom->refR1, geom->refR2)));
Vector3r shift2 = scene->isPeriodic ? Vector3r(scene->cell->hSize * I->cellDist.cast<Real>()) : Vector3r::Zero();
phys->refLength = (pos2 - pos1 + shift2).norm();
phys->crossSection = Mathr::PI * pow(minRad, 2);
phys->refPD = geom->refR1 + geom->refR2 - phys->refLength;
} else if (
b1index == facetIndex || b2index == facetIndex || b1index == wallIndex || b2index == wallIndex || b1index == boxIndex
|| b2index == boxIndex) { // one body is facet or wall or box
shared_ptr<Body> sphere, plane;
if (b1index == facetIndex || b1index == wallIndex || b1index == boxIndex) {
plane = b1;
sphere = b2;
} else {
plane = b2;
sphere = b1;
}
Real rad = ((Sphere*)sphere->shape.get())->radius;
phys->refLength = rad;
phys->crossSection = Mathr::PI * pow(rad, 2);
phys->refPD = 0.;
}
phys->kn = phys->crossSection * phys->E / phys->refLength;
phys->ks = phys->crossSection * phys->G / phys->refLength;
phys->epsFracture = phys->epsCrackOnset * phys->relDuctility;
}
/* shorthands */
Real& epsN(phys->epsN);
Vector3r& epsT(phys->epsT);
Vector3r& epsTPl(phys->epsTPl);
Real& kappaD(phys->kappaD);
/* Real& epsPlSum(phys->epsPlSum); */
const Real& E(phys->E);
const Real& undamagedCohesion(phys->undamagedCohesion);
const Real& tanFrictionAngle(phys->tanFrictionAngle);
const Real& G(phys->G);
const Real& crossSection(phys->crossSection);
// FIXME - remove this pragma. Fixing omegaThreshold shadow is to be done later.
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wpragmas"
#pragma GCC diagnostic ignored "-Wshadow"
const Real& omegaThreshold(this->omegaThreshold);
#pragma GCC diagnostic pop
const Real& epsCrackOnset(phys->epsCrackOnset);
Real& relResidualStrength(phys->relResidualStrength);
/*const Real& relDuctility(phys->relDuctility); */
const Real& epsFracture(phys->epsFracture);
const int& damLaw(phys->damLaw);
const bool& neverDamage(phys->neverDamage);
Real& omega(phys->omega);
Real& sigmaN(phys->sigmaN);
Vector3r& sigmaT(phys->sigmaT);
Real& Fn(phys->Fn);
Vector3r& Fs(phys->Fs); /* for python access */
const bool& isCohesive(phys->isCohesive);
#ifdef CPM_MATERIAL_MODEL
const Real& dt = scene->dt;
const Real& dmgTau(phys->dmgTau);
const Real& plTau(phys->plTau);
const Real& yieldLogSpeed(this->yieldLogSpeed);
const int& yieldSurfType(this->yieldSurfType);
const Real& yieldEllipseShift(this->yieldEllipseShift);
#endif
Real& epsNPl(phys->epsNPl);
// FIXME - remove this pragma. Fixing epsSoft and relKnSoft shadow is to be done later.
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wpragmas"
#pragma GCC diagnostic ignored "-Wshadow"
const Real& epsSoft(this->epsSoft);
const Real& relKnSoft(this->relKnSoft);
#pragma GCC diagnostic pop
TIMING_DELTAS_CHECKPOINT("GO A");
epsN = -(-phys->refPD + geom->penetrationDepth) / phys->refLength;
//epsT = geom->rotate(epsT);
geom->rotate(epsT);
//epsT += geom->shearIncrement() / (phys->refLength + phys->refPD) ;
epsT += geom->shearIncrement() / phys->refLength;
/* debugging */
CPM_YADE_DEBUG_A
NNAN(epsN);
NNANV(epsT);
/* constitutive law */
#ifdef CPM_MATERIAL_MODEL
CPM_MATERIAL_MODEL
#else
/* simplified public model */
epsN += phys->isoPrestress / E;
/* very simplified version of the constitutive law */
Real xi2 = math::pow(phys->equivStrainShearContrib, 2);
Real epsNorm = math::sqrt(math::pow(math::max(epsN - epsNPl, 0.), 2) + xi2 * epsT.squaredNorm());
kappaD = math::max(epsNorm, kappaD); /* internal variable, max positive strain (non-decreasing) */
omega = isCohesive ? phys->funcG(kappaD, epsCrackOnset, epsFracture, neverDamage, damLaw)
: 1.; /* damage variable (non-decreasing, as funcG is also non-decreasing) */
sigmaN = (1 - (epsN - epsNPl > 0 ? omega : 0)) * E * (epsN - epsNPl); /* damage taken in account in tension only */
if ((epsSoft < 0) && (epsN - epsNPl < epsSoft)) { /* plastic slip in compression */
Real sigmaNSoft = E * (epsSoft + relKnSoft * (epsN - epsNPl - epsSoft));
if (sigmaNSoft > sigmaN) { /*assert(sigmaNSoft>sigmaN);*/
epsNPl += (sigmaN - sigmaNSoft) / E;
sigmaN = sigmaNSoft;
}
}
sigmaT = G * (epsT - epsTPl); /* trial stress */
Real yieldSigmaT = math::max((Real)0., undamagedCohesion * (1 - omega) - sigmaN * tanFrictionAngle); /* Mohr-Coulomb law with damage */
if (sigmaT.squaredNorm() > yieldSigmaT * yieldSigmaT) {
Real scale = yieldSigmaT / sigmaT.norm();
sigmaT *= scale; /* stress return */
epsTPl += sigmaT * (1 - scale) / G;
}
relResidualStrength = isCohesive ? (kappaD < epsCrackOnset ? 1. : (1 - omega) * (kappaD) / epsCrackOnset) : 0;
#endif
sigmaN -= phys->isoPrestress;
NNAN(sigmaN);
NNANV(sigmaT);
NNAN(crossSection);
if (!neverDamage) {
NNAN(kappaD);
NNAN(epsFracture);
NNAN(omega);
}
/* handle broken contacts */
if (epsN > 0. && ((isCohesive && omega > omegaThreshold) || !isCohesive)) {
/* if (isCohesive) { */
const shared_ptr<Body>&body1 = Body::byId(I->getId1(), scene), body2 = Body::byId(I->getId2(), scene);
assert(body1);
assert(body2);
const shared_ptr<CpmState>&st1 = YADE_PTR_CAST<CpmState>(body1->state), st2 = YADE_PTR_CAST<CpmState>(body2->state);
/* nice article about openMP::critical vs. scoped locks: http://www.thinkingparallel.com/2006/08/21/scoped-locking-vs-critical-in-openmp-a-personal-shootout/ */
{
const std::lock_guard<std::mutex> lock(st1->updateMutex);
st1->numBrokenCohesive += 1; /* st1->epsPlBroken += epsPlSum; */
}
{
const std::lock_guard<std::mutex> lock(st2->updateMutex);
st2->numBrokenCohesive += 1; /* st2->epsPlBroken += epsPlSum; */
}
/* } */
return false;
}
Fn = sigmaN * crossSection;
phys->normalForce = -Fn * geom->normal;
Fs = sigmaT * crossSection;
phys->shearForce = -Fs;
TIMING_DELTAS_CHECKPOINT("GO B");
Body::id_t id1 = I->getId1();
Body::id_t id2 = I->getId2();
State* b1 = Body::byId(id1, scene)->state.get();
State* b2 = Body::byId(id2, scene)->state.get();
Vector3r f = -phys->normalForce - phys->shearForce;
if (!scene->isPeriodic) {
applyForceAtContactPoint(f, geom->contactPoint, id1, b1->se3.position, id2, b2->se3.position);
} else {
scene->forces.addForce(id1, f);
scene->forces.addForce(id2, -f);
scene->forces.addTorque(id1, (geom->radius1 + .5 * (phys->refPD - geom->penetrationDepth)) * geom->normal.cross(f));
scene->forces.addTorque(id2, (geom->radius2 + .5 * (phys->refPD - geom->penetrationDepth)) * geom->normal.cross(f));
}
TIMING_DELTAS_CHECKPOINT("rest");
return true;
}
#ifdef YADE_OPENGL
/********************** Gl1_CpmPhys ****************************/
CREATE_LOGGER(Gl1_CpmPhys);
bool Gl1_CpmPhys::contactLine = true;
bool Gl1_CpmPhys::dmgLabel = true;
bool Gl1_CpmPhys::dmgPlane = false;
bool Gl1_CpmPhys::epsNLabel = true;
bool Gl1_CpmPhys::epsT = false;
bool Gl1_CpmPhys::epsTAxes = false;
bool Gl1_CpmPhys::normal = false;
Real Gl1_CpmPhys::colorStrainRatio = -1;
void Gl1_CpmPhys::go(
const shared_ptr<IPhys>& ip, const shared_ptr<Interaction>& i, const shared_ptr<Body>& /*b1*/, const shared_ptr<Body>& /*b2*/, bool /*wireFrame*/)
{
const shared_ptr<CpmPhys>& phys = boost::static_pointer_cast<CpmPhys>(ip);
const shared_ptr<GenericSpheresContact>& geom = YADE_PTR_CAST<GenericSpheresContact>(i->geom);
// FIXME: get the scene for periodicity; ugly!
// declaration of ‘scene’ shadows a member of ‘yade::Gl1_CpmPhys’ [-Werror=shadow]
Scene* scene2 = Omega::instance().getScene().get();
//Vector3r lineColor(phys->omega,1-phys->omega,0.0); /* damaged links red, undamaged green */
Vector3r lineColor = Shop::scalarOnColorScale(1. - phys->relResidualStrength);
if (colorStrainRatio > 0) lineColor = Shop::scalarOnColorScale(phys->epsN / (phys->epsCrackOnset * colorStrainRatio));
// FIXME: should be computed by the renderer; for now, use the real values
//Vector3r pos1=geom->se31.position, pos2=geom->se32.position;
Vector3r pos1 = scene2->bodies->operator[](i->id1)->state->pos, pos2 = scene2->bodies->operator[](i->id2)->state->pos;
if (scene2->isPeriodic) {
Vector3r dPos = pos2 - pos1;
pos1 = scene2->cell->wrapShearedPt(pos1);
Vector3r shift2 = scene2->isPeriodic ? Vector3r(scene2->cell->hSize * i->cellDist.cast<Real>()) : Vector3r::Zero();
pos2 = pos1 + dPos + shift2;
//phys->refLength = (pos2 - pos1 + shift2).norm();
//pos2=pos1+(geom->se32.position-geom->se31.position);
}
/*
if (scene2->isPeriodic) {
Vector3r temp = pos2 - pos1;
pos1 = scene2->cell->wrapShearedPt(pos1);
pos2 = pos1 + temp;
}
*/
if (contactLine) GLUtils::GLDrawLine(pos1, pos2, lineColor);
if (dmgLabel) {
GLUtils::GLDrawNum(phys->omega, 0.5 * (pos1 + pos2), lineColor);
} else if (epsNLabel) {
GLUtils::GLDrawNum(phys->epsN, 0.5 * (pos1 + pos2), lineColor);
}
if (phys->omega > 0 && dmgPlane) {
Real halfSize = sqrt(1 - phys->relResidualStrength) * .5 * .705 * sqrt(phys->crossSection);
Vector3r midPt = .5 * Vector3r(pos1 + pos2);
glDisable(GL_CULL_FACE);
glPushMatrix();
glTranslatev(midPt);
Quaternionr q;
q.setFromTwoVectors(Vector3r::UnitZ(), geom->normal);
AngleAxisr aa(q);
glRotate(aa.angle() * Mathr::RAD_TO_DEG, aa.axis()[0], aa.axis()[1], aa.axis()[2]);
glBegin(GL_POLYGON)
;
glColor3v(lineColor);
glVertex3(halfSize, 0., 0.);
glVertex3(.5 * halfSize, .866 * halfSize, 0.);
glVertex3(-.5 * halfSize, .866 * halfSize, 0.);
glVertex3(-halfSize, 0., 0.);
glVertex3(-.5 * halfSize, -.866 * halfSize, 0.);
glVertex3(.5 * halfSize, -.866 * halfSize, 0.);
glEnd();
glPopMatrix();
}
Vector3r cp = boost::static_pointer_cast<GenericSpheresContact>(i->geom)->contactPoint;
if (scene2->isPeriodic) { cp = scene2->cell->wrapShearedPt(cp); }
if (epsT) {
Real maxShear = (phys->undamagedCohesion - phys->sigmaN * phys->tanFrictionAngle) / phys->G;
Real relShear = phys->epsT.norm() / maxShear;
Real scale = phys->refLength;
Vector3r dirShear = phys->epsT;
dirShear.normalize();
if (epsTAxes) {
GLUtils::GLDrawLine(cp - Vector3r(scale, 0, 0), cp + Vector3r(scale, 0, 0));
GLUtils::GLDrawLine(cp - Vector3r(0, scale, 0), cp + Vector3r(0, scale, 0));
GLUtils::GLDrawLine(cp - Vector3r(0, 0, scale), cp + Vector3r(0, 0, scale));
}
GLUtils::GLDrawArrow(cp, cp + dirShear * relShear * scale, Vector3r(1., 0., 0.));
GLUtils::GLDrawLine(cp + dirShear * relShear * scale, cp + dirShear * scale, Vector3r(.3, .3, .3));
/* normal strain */ GLUtils::GLDrawArrow(cp, cp + geom->normal * (phys->epsN / maxShear), Vector3r(0., 1., 0.));
}
//if(normal) GLUtils::GLDrawArrow(cp,cp+geom->normal*.5*phys->equilibriumDist,Vector3r(0.,1.,0.));
}
#endif
/********************** CpmStateUpdater ****************************/
CREATE_LOGGER(CpmStateUpdater);
//Real CpmStateUpdater::maxOmega=0.;
//Real CpmStateUpdater::avgRelResidual=0.;
void CpmStateUpdater::update(Scene* _scene)
{
// declaration of ‘scene’ shadows a member of ‘yade::CpmStateUpdater’ [-Werror=shadow]
Scene* scene2 = _scene ? _scene : Omega::instance().getScene().get();
vector<BodyStats> bodyStats;
bodyStats.resize(scene2->bodies->size());
assert(bodyStats[0].nCohLinks == 0); // should be initialized by dfault ctor
avgRelResidual = 0;
Real nAvgRelResidual = 0;
Matrix3r identity = Matrix3r::Identity();
Real dmg;
Matrix3r incr;
FOREACH(const shared_ptr<Interaction>& I, *scene2->interactions)
{
if (!I) continue;
if (!I->isReal()) continue;
shared_ptr<CpmPhys> phys = YADE_PTR_DYN_CAST<CpmPhys>(I->phys);
if (!phys) continue;
const Body::id_t id1 = I->getId1(), id2 = I->getId2();
GenericSpheresContact* geom = YADE_CAST<GenericSpheresContact*>(I->geom.get());
const Vector3r& n = geom->normal;
const Real& Fn = phys->Fn;
const Vector3r& Fs = phys->Fs;
//stress[i,j] += geom->refLength*(Fn*n[i]*n[j]+0.5*(Fs[i]*n[j]+Fs[j]*n[i]));
//stress += geom->refLength*(Fn*outer(n,n)+.5*(outer(Fs,n)+outer(n,Fs)));
Matrix3r stress = phys->refLength * (Fn * n * n.transpose() + .5 * (Fs * n.transpose() + n * Fs.transpose()));
bodyStats[id1].stress += stress;
bodyStats[id2].stress += stress;
bodyStats[id1].nLinks++;
bodyStats[id2].nLinks++;
if (!phys->isCohesive) continue;
bodyStats[id1].nCohLinks++;
bodyStats[id1].dmgSum += (1 - phys->relResidualStrength); // bodyStats[id1].epsPlSum += phys->epsPlSum;
bodyStats[id2].nCohLinks++;
bodyStats[id2].dmgSum += (1 - phys->relResidualStrength); // bodyStats[id2].epsPlSum += phys->epsPlSum;
maxOmega = math::max(maxOmega, phys->omega);
avgRelResidual += phys->relResidualStrength;
nAvgRelResidual += 1;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
dmg = 1 - phys->relResidualStrength;
incr = -identity * dmg * 1.5 + n * n.transpose() * dmg * 7.5;
bodyStats[id1].damageTensor += incr;
bodyStats[id2].damageTensor += incr;
}
}
}
// Real tr;
FOREACH(shared_ptr<Body> B, *scene2->bodies)
{
if (!B) continue;
const Body::id_t& id = B->getId();
// add damaged contacts that have already been deleted
CpmState* state = dynamic_cast<CpmState*>(B->state.get());
if (!state) continue;
state->stress = bodyStats[id].stress;
int cohLinksWhenever = bodyStats[id].nCohLinks + state->numBrokenCohesive;
if (cohLinksWhenever > 0) {
state->normDmg = (bodyStats[id].dmgSum + state->numBrokenCohesive) / cohLinksWhenever;
// state->normEpsPl = (bodyStats[id].epsPlSum+state->epsPlBroken)/cohLinksWhenever;
if (state->normDmg > 1) {
LOG_WARN(
"#" << id << " normDmg=" << state->normDmg << " nCohLinks=" << bodyStats[id].nCohLinks << ", numBrokenCohesive="
<< state->numBrokenCohesive << ", dmgSum=" << bodyStats[id].dmgSum << ", numAllCohLinks" << cohLinksWhenever);
}
state->damageTensor = bodyStats[id].damageTensor / cohLinksWhenever;
} else {
state->normDmg = 0; /*state->normEpsPl=0;*/
state->damageTensor = Matrix3r::Zero();
}
B->shape->color = Vector3r(state->normDmg, 1 - state->normDmg, B->state->blockedDOFs == State::DOF_ALL ? 0 : 1);
nAvgRelResidual += 0.5 * state->numBrokenCohesive; // add half or broken interactions, other body has the other half
Sphere* sphere = dynamic_cast<Sphere*>(B->shape.get());
if (!sphere) continue;
Real& r = sphere->radius;
state->stress = bodyStats[id].stress / (4 / 3. * Mathr::PI * r * r * r / .62) * .5;
}
avgRelResidual /= nAvgRelResidual;
}
#undef YADE_VERIFY
#undef NNAN
#undef NNANV
} // namespace yade
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