File: DomainLimiter.cpp

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#include <lib/high-precision/Constants.hpp>
#include <pkg/dem/DemXDofGeom.hpp>
#include <pkg/dem/DomainLimiter.hpp>
#include <preprocessing/dem/Shop.hpp>

#include <lib/pyutil/gil.hpp>
#include <lib/smoothing/LinearInterpolate.hpp>
#include <pkg/common/NormShearPhys.hpp>
#include <pkg/dem/DemXDofGeom.hpp>
#include <pkg/dem/L3Geom.hpp>
#include <pkg/dem/ScGeom.hpp>

#ifdef YADE_OPENGL
#include <lib/opengl/GLUtils.hpp>
#include <lib/opengl/OpenGLWrapper.hpp>
#include <pkg/common/GLDrawFunctors.hpp>
#include <pkg/common/OpenGLRenderer.hpp>
#endif

namespace yade { // Cannot have #include directive inside.

using math::max;
using math::min; // using inside .cpp file is ok.

YADE_PLUGIN((DomainLimiter)(LawTester)
#ifdef YADE_OPENGL
                    (GlExtra_LawTester)(GlExtra_OctreeCubes)
#endif
);

void DomainLimiter::action()
{
	std::list<Body::id_t> out;
	for (const auto& b : *scene->bodies) {
		if ((!b) or ((mask > 0) and ((b->groupMask & mask) == 0)) or b->isClumpMember()) continue;
		const Sphere* sphere = dynamic_cast<Sphere*>(b->shape.get());
		if (sphere or b->isClump()) { //Delete only spheres and clumps
			const Vector3r& p(b->state->pos);
			if (p[0] < lo[0] || p[0] > hi[0] || p[1] < lo[1] || p[1] > hi[1] || p[2] < lo[2] || p[2] > hi[2]) {
				out.push_back(b->id);
				nDeleted++;
				mDeleted += b->state->mass;
				if (sphere) vDeleted += (4 / 3.) * Mathr::PI * pow(sphere->radius, 3);
			}
		}
	}
	FOREACH(Body::id_t id, out) { scene->bodies->erase(id, true /*delete clump members*/); }
}

CREATE_LOGGER(LawTester);

void LawTester::postLoad(LawTester&)
{
	if (ids.size() == 0) return; // uninitialized object, don't do nothing at all
	if (ids.size() != 2) throw std::invalid_argument("LawTester.ids: exactly two values must be given.");
	if (disPath.empty() && rotPath.empty()) throw invalid_argument("LawTester.{disPath,rotPath}: at least one point must be given.");
	if (pathSteps.empty()) throw invalid_argument("LawTester.pathSteps: at least one value must be given.");
	size_t pathSize = max(disPath.size(), rotPath.size());
	// update path points
	_path.clear();
	_path.push_back(Vector6r::Zero());
	for (size_t i = 0; i < pathSize; i++) {
		Vector6r pt;
		pt.head<3>() = Vector3r(i < disPath.size() ? disPath[i] : (disPath.empty() ? Vector3r::Zero() : *(disPath.rbegin())));
		pt.tail<3>() = Vector3r(i < rotPath.size() ? rotPath[i] : (rotPath.empty() ? Vector3r::Zero() : *(rotPath.rbegin())));
		_path.push_back(pt);
	}
	// update time points from distances, repeat last distance if shorter than path
	_pathT.clear();
	_pathT.push_back(0);
	for (size_t i = 0; i < pathSteps.size(); i++)
		_pathT.push_back(_pathT[i] + pathSteps[i]);
	int lastDist = pathSteps[pathSteps.size() - 1];
	for (size_t i = pathSteps.size(); i < pathSize; i++)
		_pathT.push_back(*(_pathT.rbegin()) + lastDist);
}

void LawTester::action()
{
	if (ids.size() != 2) throw std::invalid_argument("LawTester.ids: exactly two values must be given.");
	LOG_DEBUG("=================== LawTester step " << step << " ========================");
	const shared_ptr<Interaction> Inew = scene->interactions->find(ids[0], ids[1]);
	string                        strIds("##" + boost::lexical_cast<string>(ids[0]) + "+" + boost::lexical_cast<string>(ids[1]));
	// interaction not found at initialization
	if (!I && (!Inew || !Inew->isReal())) {
		LOG_WARN("Interaction " << strIds << " does not exist (yet?), no-op.");
		return;
		//throw std::runtime_error("LawTester: interaction "+strIds+" does not exist"+(Inew?" (to be honest, it does exist, but it is not real).":"."));
	}
	// interaction was deleted meanwhile
	if (I && (!Inew || !Inew->isReal()))
		throw std::runtime_error("LawTester: interaction " + strIds + " was deleted" + (Inew ? " (is not real anymore)." : "."));
	// different interaction object
	if (I && Inew && I != Inew) throw std::logic_error("LawTester: interacion " + strIds + " is a different object now?!");
	assert(Inew);
	bool doInit = (!I);
	if (doInit) I = Inew;

	id1 = I->getId1();
	id2 = I->getId2();
	// test object types
	GenericSpheresContact* gsc      = dynamic_cast<GenericSpheresContact*>(I->geom.get());
	ScGeom*                scGeom   = dynamic_cast<ScGeom*>(I->geom.get());
	L3Geom*                l3Geom   = dynamic_cast<L3Geom*>(I->geom.get());
	L6Geom*                l6Geom   = dynamic_cast<L6Geom*>(I->geom.get());
	ScGeom6D*              scGeom6d = dynamic_cast<ScGeom6D*>(I->geom.get());
	bool                   hasRot   = (l6Geom || scGeom6d);
	//NormShearPhys* phys=dynamic_cast<NormShearPhys*>(I->phys.get());			//Disabled because of warning
	if (!gsc) throw std::invalid_argument("LawTester: IGeom of " + strIds + " not a GenericSpheresContact.");
	if (!scGeom && !l3Geom) throw std::invalid_argument("LawTester: IGeom of " + strIds + " is neither ScGeom, nor L3Geom (or L6Geom).");
	assert(!((bool)scGeom && (bool)l3Geom)); // nonsense
	// get body objects
	State *state1 = Body::byId(id1, scene)->state.get(), *state2 = Body::byId(id2, scene)->state.get();
	scene->forces.sync();
	if (state1->blockedDOFs != State::DOF_ALL) {
		LOG_INFO("Blocking all DOFs for #" << id1);
		state1->blockedDOFs = State::DOF_ALL;
	}
	if (state2->blockedDOFs != State::DOF_ALL) {
		LOG_INFO("Blocking all DOFs for #" << id2);
		state2->blockedDOFs = State::DOF_ALL;
	}


	if (step - 1 > *(_pathT.rbegin())) {
		LOG_INFO("Last step done, setting zero velocities on #" << id1 << ", #" << id2 << ".");
		state1->vel = state1->angVel = state2->vel = state2->angVel = Vector3r::Zero();
		uTest                                                       = uTestNext;
		if (doneHook.empty()) {
			LOG_INFO("No doneHook set, dying.");
			dead = true;
		} else {
			LOG_INFO("Running doneHook: " << doneHook);
			pyRunString(doneHook);
		}
		return;
	}
	/* initialize or update local axes and trsf */
	uGeom.tail<3>() = Vector3r(NaN, NaN, NaN);
	if (!l3Geom) {             // IGeom's that don't have local axes
		axX = gsc->normal; /* just in case */
		axX.normalize();
		if (doInit) { // initialization of the new interaction -- define local axes
			// take vector in the y or z direction, depending on its length; arbitrary, but one of them is sure to be non-zero
			axY = axX.cross(math::abs(axX[1]) < math::abs(axX[2]) ? Vector3r::UnitY() : Vector3r::UnitZ());
			axY.normalize();
			axZ = axX.cross(axY);
			LOG_DEBUG("Initial axes x=" << axX << ", y=" << axY << ", z=" << axZ);
			if (scGeom6d) uGeom.tail<3>() = Vector3r::Zero();
		} else { // udpate of an existing interaction
			if (scGeom) {
				scGeom->rotate(axY);
				scGeom->rotate(axZ);
				scGeom->rotate(shearTot);
				shearTot += scGeom->shearIncrement();
				uGeom.head<3>() = Vector3r(-scGeom->penetrationDepth, shearTot.dot(axY), shearTot.dot(axZ));
				if (scGeom6d)
					uGeom.tail<3>()
					        = -1. * Vector3r(scGeom6d->getTwist(), scGeom6d->getBending().dot(axY), scGeom6d->getBending().dot(axZ));
			} else { // d3dGeom
				throw runtime_error("Geom type not yet supported.");
			}
		}
		// update the transformation
		// the matrix is orthonormal, since axX, axY are normalized and and axZ is their cross-product
		trsf.row(0) = axX;
		trsf.row(1) = axY;
		trsf.row(2) = axZ;
	} else {
		trsf            = Matrix3r(l3Geom->trsf);
		axX             = trsf.row(0);
		axY             = trsf.row(1);
		axZ             = trsf.row(2);
		uGeom.head<3>() = l3Geom->u;
		if (l6Geom) uGeom.tail<3>() = l6Geom->phi;
	}
	// perform all shearing by translation, as it does not induce bending
	if (hasRot && rotWeight != 0) {
		LOG_INFO("LawTester.rotWeight set to 0 (was " << rotWeight << "), since rotational DoFs are in use.");
		rotWeight = 0;
	}
	contPt       = gsc->contactPoint;
	refLength    = gsc->refR1 + gsc->refR2;
	renderLength = .5 * refLength;

	// here we go ahead, finally
	Vector6r uu  = linearInterpolate<Vector6r, int>(step, _pathT, _path, _interpPos);
	Vector6r dUU = uu - uuPrev;
	uuPrev       = uu;
	Vector3r dU(dUU.head<3>()), dPhi(dUU.tail<3>());
	//Vector3r dU=u-uPrev.head<3>(); uPrev.head<3>()=u;
	//Vector3r dPhi=phi-uPrev.tail<3>(); uPrev.tail<3>()=phi;
	if (displIsRel) {
		LOG_DEBUG("Relative displacement diff is " << dU << " (will be normalized by " << gsc->refR1 + gsc->refR2 << ")");
		dU *= refLength;
	}
	LOG_DEBUG("Absolute diff is: displacement " << dU << ", rotation " << dPhi);
	uTest = uTestNext; // the value that was next in the previous step is the current one now
	uTestNext.head<3>() += dU;
	uTestNext.tail<3>() += dPhi;

	// reset velocities where displacement is controlled
	//for(int i=0; i<3; i++){ if(forceControl[i]==0){ state1.vel[i]=0; state2.vel[i]=0; }

	// shear is applied as rotation of id2: dε=r₁dθ → dθ=dε/r₁;
	Vector3r vel[2], angVel[2];
	//State* states[]={state1,state2};
	for (int i = 0; i < 2; i++) {
		int  sign   = (i == 0 ? -1 : 1);
		Real weight = (i == 0 ? 1 - idWeight : idWeight);
		// FIXME: this should not use refR1, but real CP-particle distance perhaps?
		Real radius = (i == 0 ? gsc->refR1 : gsc->refR2);
		Real relRad = radius / refLength;
		// signed and weighted displacement/rotation to be applied on this sphere (reversed for #0)
		// some rotations must cancel the sign, by multiplying by sign again
		Vector3r ddU = sign * dU * weight;

		// twist can be still distributed with idWeight (!)
		Vector3r ddPhi = sign * dPhi * (1 - relRad); /* shear angles must distribute to both, otherwise it would induce shear */
		ddPhi[0]       = sign * dPhi[0] * weight;    // twist can be still distributed with idWeight
		vel[i] = angVel[i] = Vector3r::Zero();

		// normal displacement

		vel[i] += axX * ddU[0] / scene->dt;

		// shear rotation

		//   multiplication by sign cancels sign in ddU, since rotation is non-symmetric (to increase shear, both spheres have the same rotation)
		//   (unlike shear displacement, which is symmetric)
		// rotation around Z (which gives y-shear) must be inverted: +ry gives +εzm while -rz gives +εy
		Real rotZ = -sign * rotWeight * ddU[1] / radius, rotY = sign * rotWeight * ddU[2] / radius;
		angVel[i] += (rotY * axY + rotZ * axZ) / scene->dt;

		// shear displacement

		// angle that is traversed by a sphere in order to give desired ddU when displaced on the branch of r1+r2
		// FIXME: is the branch value correct here?!
		Real arcAngleY = atan((1 - rotWeight) * ddU[1] / radius), arcAngleZ = atan((1 - rotWeight) * ddU[2] / radius);
		// same, but without the atan, which can be disregarded for small increments:
		//    Real arcAngleY=(1-rotWeight)*ddU[1]/radius, arcAngleZ=(1-rotWeight)*ddU[2]/radius;
		vel[i] += axY * radius * sin(arcAngleY) / scene->dt;
		vel[i] += axZ * radius * sin(arcAngleZ) / scene->dt;

		// compensate distance increase caused by motion along the perpendicular axis
		// cos(argAngle*) is always positive, regardless of the orientation
		// and the compensation is always in the -εx sense (-sign → +1 for #0, -1 for #1)
		vel[i] += -sign * axX * radius * ((1 - cos(arcAngleY)) + (1 - cos(arcAngleZ))) / scene->dt;

		// rotation, convert from local to global
		angVel[i] += trsf.transpose() * ddPhi;

		LOG_DEBUG(
		        "vel=" << vel[i] << ", angVel=" << angVel[i] << ", rotY,rotZ=" << rotY << "," << rotZ << ", arcAngle=" << arcAngleY << "," << arcAngleZ
		               << ", sign=" << sign << ", weight=" << weight);
	}
	state1->vel    = vel[0];
	state1->angVel = angVel[0];
	state2->vel    = vel[1];
	state2->angVel = angVel[1];
	LOG_DEBUG("Body #" << id1 << ", setting vel=" << vel[0] << ", angVel=" << angVel[0]);
	LOG_DEBUG("Body #" << id2 << ", setting vel=" << vel[1] << ", angVel=" << angVel[1]);

	/* find out where are we at in the path, run hooks if approriate */
	// _pathT has the first (zero) value added by us, so we skip it
	int nPathT = _pathT.size();
	for (int i = 1; i < nPathT; i++) {
		// i-th point on _pathT is (i-1)th on path; run corresponding hook, if it exists
		if (step == _pathT[i] && ((int)hooks.size()) > (i - 1) && !hooks[i - 1].empty()) pyRunString(hooks[i - 1]);
	}
	step++;
}

#ifdef YADE_OPENGL

CREATE_LOGGER(GlExtra_LawTester);

void GlExtra_LawTester::render()
{
	// scene object changed (after reload, for instance), for re-initialization
	if (tester && tester->scene != scene) tester = shared_ptr<LawTester>();

	if (!tester) {
		FOREACH(shared_ptr<Engine> e, scene->engines)
		{
			tester = YADE_PTR_DYN_CAST<LawTester>(e);
			if (tester) break;
		}
	}
	if (!tester) {
		LOG_ERROR("No LawTester in O.engines, killing myself.");
		dead = true;
		return;
	}

	//if(tester->renderLength<=0) return;
	glColor3v(Vector3r(1, 0, 1));

	// switch to local coordinates
	glTranslatev(tester->contPt);
	//glMultMatrixd(Eigen::Affine3d(tester->trsf.transpose()).data());
	glMultMatrix(Eigen::Transform<Real, 3, Eigen::Affine>(tester->trsf.transpose()).data());


	glDisable(GL_LIGHTING);
	//glColor3v(Vector3r(1,0,1));
	//glBegin(GL_LINES); glVertex3v(Vector3r::Zero()); glVertex3v(.1*Vector3r::Ones()); glEnd();
	//GLUtils::GLDrawText(string("This is the contact point!"),Vector3r::Zero(),Vector3r(1,0,1));

	// local axes
	glLineWidth(2.);
	for (int i = 0; i < 3; i++) {
		Vector3r pt    = Vector3r::Zero();
		pt[i]          = .5 * tester->renderLength;
		Vector3r color = .3 * Vector3r::Ones();
		color[i]       = 1;
		GLUtils::GLDrawLine(Vector3r::Zero(), pt, color);
		GLUtils::GLDrawText(string(i == 0 ? "x" : (i == 1 ? "y" : "z")), pt, color);
	}

	// put the origin to the initial (no-shear) point, so that the current point appears at the contact point
	glTranslatev(Vector3r(0, tester->uTestNext[1], tester->uTestNext[2]));


	const int               t(tester->step);
	const vector<int>&      TT(tester->_pathT);
	const vector<Vector6r>& VV(tester->_path);
	size_t                  numSegments = TT.size();
	const Vector3r          colorBefore = Vector3r(.7, 1, .7), colorAfter = Vector3r(1, .7, .7);

	// scale displacement, if they have the strain meaning
	Real scale = 1;
	if (tester->displIsRel) scale = tester->refLength;

	// find maximum displacement, draw axes in the shear plane
	Real displMax                           = 0;
	FOREACH(const Vector6r& v, VV) displMax = max(v.head<3>().squaredNorm(), displMax);
	displMax                                = 1.2 * scale * sqrt(displMax);

	glLineWidth(1.);
	GLUtils::GLDrawLine(Vector3r(0, -displMax, 0), Vector3r(0, displMax, 0), Vector3r(.5, 0, 0));
	GLUtils::GLDrawLine(Vector3r(0, 0, -displMax), Vector3r(0, 0, displMax), Vector3r(.5, 0, 0));

	// draw displacement path
	glLineWidth(4.);
	for (size_t segment = 0; segment < numSegments - 1; segment++) {
		// different colors before and after the current point
		Real            t0 = TT[segment], t1 = TT[segment + 1];
		const Vector3r &from = -VV[segment].head<3>() * scale, &to = -VV[segment + 1].head<3>() * scale;
		// current segment
		if (t > t0 && t < t1) {
			Real norm = (t - t0) / (t1 - t0);
			GLUtils::GLDrawLine(from, from + (to - from) * norm, colorBefore);
			GLUtils::GLDrawLine(from + (to - from) * norm, to, colorAfter);
		} else { // other segment
			GLUtils::GLDrawLine(from, to, t < t0 ? colorAfter : colorBefore);
		}
	}

	glLineWidth(1.);
}


void GlExtra_OctreeCubes::postLoad(GlExtra_OctreeCubes&)
{
	if (boxesFile.empty()) return;
	boxes.clear();
	std::ifstream txt(boxesFile.c_str());
	while (!txt.eof()) {
		Real data[8];
		for (int i = 0; i < 8; i++) {
			if (i < 7 && txt.eof()) goto done;
			txt >> data[i];
		}
		OctreeBox ob;
		Vector3r  mn(data[0], data[1], data[2]), mx(data[3], data[4], data[5]);
		ob.center  = .5 * (mn + mx);
		ob.extents = (.5 * (mx - mn));
		ob.level   = (int)data[6];
		ob.fill    = (int)data[7];
		// for(int i=0; i<=ob.level; i++) cerr<<"\t"; cerr<<ob.level<<": "<<mn<<"; "<<mx<<"; "<<ob.center<<"; "<<ob.extents<<"; "<<ob.fill<<endl;
		boxes.push_back(ob);
	}
done:
	std::cerr << "GlExtra_OctreeCubes::postLoad: loaded " << boxes.size() << " boxes." << std::endl;
}

void GlExtra_OctreeCubes::render()
{
	FOREACH(const OctreeBox& ob, boxes)
	{
		if (ob.fill < fillRangeDraw[0] || ob.fill > fillRangeDraw[1]) continue;
		if (ob.level < levelRangeDraw[0] || ob.level > levelRangeDraw[1]) continue;
		bool doFill = (ob.fill >= fillRangeFill[0] && ob.fill <= fillRangeFill[1] && (ob.fill != 0 || !noFillZero));
		// -2: empty
		// -1: recursion limit, empty
		// 0: subdivided
		// 1: recursion limit, full
		// 2: full
		Vector3r color
		        = (ob.fill == -2 ? Vector3r(1, 0, 0)
		                         : (ob.fill == -1 ? Vector3r(1, 1, 0)
		                                          : (ob.fill == 0             ? Vector3r(0, 0, 1)
		                                                     : (ob.fill == 1) ? Vector3r(0, 1, 0)
		                                                     : (ob.fill == 2) ? Vector3r(0, 1, 1)
		                                                                      : Vector3r(1, 1, 1))));
		glColor3v(color);
		glPushMatrix();
		glTranslatev(ob.center);
		glScale(2 * ob.extents[0], 2 * ob.extents[1], 2 * ob.extents[2]);
		if (doFill) glutSolidCube(1);
		else
			glutWireCube(1);
		glPopMatrix();
	}
}

#endif /* YADE_OPENGL */

} // namespace yade