File: Integrator.cpp

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#include <core/Clump.hpp>
#include <core/Scene.hpp>
#include <pkg/dem/Integrator.hpp>

#ifdef YADE_OPENMP
#include <omp.h>
#endif

namespace yade { // Cannot have #include directive inside.

using math::max;
using math::min; // using inside .cpp file is ok.

YADE_PLUGIN((Integrator));

void observer::operator()(const stateVector& x, Real t) const
{
	this->integrator->scene->time = t;

	this->integrator->setCurrentStates(x);
}


//! Integrator's pseudo-ctor (factory), taking nested lists of slave engines (might be moved to real ctor perhaps)


void Integrator::action() { }

void Integrator::system(const stateVector& currentstates, stateVector& derivatives, Real time)
{
#ifdef YADE_OPENMP
	//prevent (old site, fixed bug) https://bugs.launchpad.net/yade/+bug/923929
	ensureSync();
#endif

	//Calculate orientation

	maxVelocitySq = -1;

	setCurrentStates(currentstates);

	scene->time = time;

	const int size = (int)slaves.size();

	for (int i = 0; i < size; i++) {
		// run every slave group sequentially
		FOREACH(const shared_ptr<Engine>& e, slaves[i])
		{
			e->scene = scene;
			if (!e->dead && e->isActivated()) e->action();
		}
	}
	derivatives = getSceneStateDot();

	/*
	std::cout<<std::endl<<"Derivatives are"<<std::endl;
	for(long int k=0;k<derivatives.size();k++)
	std::cout<<std::endl<<derivatives[k]<<std::endl;*/
}

stateVector& Integrator::getSceneStateDot(void)
{
	try {
		long int numberofscenebodies = scene->bodies->size();

		scene->forces.sync();

		accumstatedotofthescene.resize(2 * scene->bodies->size() * 7);

		YADE_PARALLEL_FOREACH_BODY_BEGIN(const shared_ptr<Body>& b, scene->bodies)
		{
			const Body::id_t& id = b->getId();

			Vector3r force = Vector3r::Zero();

			Vector3r vel_current;

			Vector3r moment = Vector3r::Zero();

			Vector3r angvel_current;

			Quaternionr ori_current;

			Quaternionr angvelquat;

			Quaternionr oridot_current;

			if (!b->isClumpMember()) {
				Real mass = b->state->mass;

				Vector3r inertia = b->state->inertia;

				vel_current = b->state->vel;

				angvel_current = b->state->angVel;

				ori_current = b->state->ori;

				// clumps forces
				if (b->isClump()) {
					b->shape->cast<Clump>().addForceTorqueFromMembers(b->state.get(), scene, force, moment);
#ifdef YADE_OPENMP
					//it is safe here, since only one thread will read/write
					scene->forces.addTorqueUnsynced(id, moment);
					scene->forces.addForceUnsynced(id, force);
#else
					scene->forces.addTorque(id, moment);
					scene->forces.addForce(id, force);
#endif
				}


				force  = scene->forces.getForce(id);
				moment = scene->forces.getTorque(id);

				/*
			 *	Calculation of accelerations
			 *
			*/


				force[0] = force[0] / mass;
				force[1] = force[1] / mass;
				force[2] = force[2] / mass; //Calculate linear acceleration

				moment[0] = moment[0] / inertia[0];
				moment[1] = moment[1] / inertia[1];
				moment[2] = moment[2] / inertia[2]; //Calculate angular acceleration

				//Check for fixation
				/*
				This code block needs optimization
			*/
				string str
				        = "xyzXYZ"; // Very very very hard coding!!!!! Fixation seems not handled fine by state structure, should be improved.

				for (int i = 0; i < 3; i++)
					if (b->state->blockedDOFs_vec_get().find(str[i]) != std::string::npos) {
						force[i]       = 0;
						vel_current[i] = 0;
					}
				for (int i = 3; i < 6; i++)
					if (b->state->blockedDOFs_vec_get().find(str[i]) != std::string::npos) {
						moment[i - 3]         = 0;
						angvel_current[i - 3] = 0;
					}

				angvelquat = Quaternionr(0.0, angvel_current[0], angvel_current[1], angvel_current[2]);

				oridot_current = Quaternionr(0.5 * (angvelquat * ori_current).coeffs());


				//	if (densityScaling) accel*=state->densityScaling;

			} else {
				//is clump member
				force          = Vector3r::Zero();
				moment         = Vector3r::Zero();
				vel_current    = Vector3r::Zero();
				angvel_current = Vector3r::Zero();
				oridot_current = Quaternionr(0, 0, 0, 0); // zero change in quaternion with respect to time
			}


			/*Orientation differantion is straight forward.*/
			accumstatedotofthescene[id * 7 + 0]                         = vel_current[0];
			accumstatedotofthescene[(id + numberofscenebodies) * 7 + 0] = force[0];
			accumstatedotofthescene[id * 7 + 1]                         = vel_current[1];
			accumstatedotofthescene[(id + numberofscenebodies) * 7 + 1] = force[1];
			accumstatedotofthescene[id * 7 + 2]                         = vel_current[2];
			accumstatedotofthescene[(id + numberofscenebodies) * 7 + 2] = force[2];
			accumstatedotofthescene[id * 7 + 3]                         = oridot_current.w();
			accumstatedotofthescene[(id + numberofscenebodies) * 7 + 3] = moment[0];
			accumstatedotofthescene[id * 7 + 4]                         = oridot_current.x();
			accumstatedotofthescene[(id + numberofscenebodies) * 7 + 4] = moment[1];
			accumstatedotofthescene[id * 7 + 5]                         = oridot_current.y();
			accumstatedotofthescene[(id + numberofscenebodies) * 7 + 5] = moment[2];
			accumstatedotofthescene[id * 7 + 6]                         = oridot_current.z();
			accumstatedotofthescene[(id + numberofscenebodies) * 7 + 6] = 0;
		}
		YADE_PARALLEL_FOREACH_BODY_END();


	} catch (std::exception& e) {
		LOG_FATAL("Unhandled exception at Integrator::getSceneStateDot the exception information : " << typeid(e).name() << " : " << e.what());
	}

	return accumstatedotofthescene;
}


stateVector& Integrator::getCurrentStates(void)
{
	try {
		long int numberofscenebodies = scene->bodies->size();

		accumstateofthescene.resize(2 * scene->bodies->size() * 7);

		YADE_PARALLEL_FOREACH_BODY_BEGIN(const shared_ptr<Body>& b, scene->bodies)
		{
			const Body::id_t& id = b->getId();

			Vector3r pos_current = b->state->pos;

			Vector3r vel_current = b->state->vel;

			Quaternionr ori = b->state->ori;

			Vector3r angvel = b->state->angVel;

			accumstateofthescene[id * 7 + 0]                         = pos_current[0];
			accumstateofthescene[(id + numberofscenebodies) * 7 + 0] = vel_current[0];
			accumstateofthescene[id * 7 + 1]                         = pos_current[1];
			accumstateofthescene[(id + numberofscenebodies) * 7 + 1] = vel_current[1];
			accumstateofthescene[id * 7 + 2]                         = pos_current[2];
			accumstateofthescene[(id + numberofscenebodies) * 7 + 2] = vel_current[2];
			accumstateofthescene[id * 7 + 3]                         = ori.w();
			accumstateofthescene[(id + numberofscenebodies) * 7 + 3] = angvel[0];
			accumstateofthescene[id * 7 + 4]                         = ori.x();
			accumstateofthescene[(id + numberofscenebodies) * 7 + 4] = angvel[1];
			accumstateofthescene[id * 7 + 5]                         = ori.y();
			accumstateofthescene[(id + numberofscenebodies) * 7 + 5] = angvel[2];
			accumstateofthescene[id * 7 + 6]                         = ori.z();
			accumstateofthescene[(id + numberofscenebodies) * 7 + 6] = 0;
		}
		YADE_PARALLEL_FOREACH_BODY_END();


	} catch (std::exception& e) {
		LOG_FATAL("Unhandled exception at Integrator::getCurrentStates the exception information : " << typeid(e).name() << " : " << e.what());
	}

	return accumstateofthescene;
}

bool Integrator::setCurrentStates(stateVector yscene)
{
	try {
		long int numberofscenebodies = scene->bodies->size();

//Zero max velocity for each thread
#ifdef YADE_OPENMP
		FOREACH(Real & thrMaxVSq, threadMaxVelocitySq) { thrMaxVSq = 0; }
#endif

		YADE_PARALLEL_FOREACH_BODY_BEGIN(const shared_ptr<Body>& b, scene->bodies)
		{
			if (b->isClumpMember()) continue;

			const Body::id_t& id = b->getId();

			Vector3r pos_current;

			pos_current << yscene[id * 7 + 0], yscene[id * 7 + 1], yscene[id * 7 + 2];

			Vector3r vel_current;

			vel_current << yscene[(id + numberofscenebodies) * 7 + 0], yscene[(id + numberofscenebodies) * 7 + 1],
			        yscene[(id + numberofscenebodies) * 7 + 2];

			Quaternionr ori = Quaternionr(yscene[id * 7 + 3], yscene[id * 7 + 4], yscene[id * 7 + 5], yscene[id * 7 + 6]);

			Vector3r angvel;

			angvel << yscene[(id + numberofscenebodies) * 7 + 3], yscene[(id + numberofscenebodies) * 7 + 4],
			        yscene[(id + numberofscenebodies) * 7 + 5];

			b->state->pos = pos_current;

			b->state->vel = vel_current;

			b->state->ori = ori;

			//std::cout<<"Setting orientation to "<<ori<<std::endl;

			b->state->ori.normalize(); //Normalize orientation

			//std::cout<<"Setting angvel to "<<angvel<<std::endl;

			b->state->angVel = angvel;

#ifdef YADE_OPENMP
			Real& thrMaxVSq = threadMaxVelocitySq[omp_get_thread_num()];
			thrMaxVSq       = max(thrMaxVSq, b->state->vel.squaredNorm());
#else
			maxVelocitySq = max(maxVelocitySq, b->state->vel.squaredNorm()); // Set maximum velocity of the scene
#endif

			if (b->isClump()) Clump::moveMembers(b, scene, this);
		}
		YADE_PARALLEL_FOREACH_BODY_END();

#ifdef YADE_OPENMP
		FOREACH(const Real& thrMaxVSq, threadMaxVelocitySq) { maxVelocitySq = max(maxVelocitySq, thrMaxVSq); }
#endif


	} catch (std::exception& e) {
		LOG_FATAL("Unhandled exception at Integrator::setCurrentStates the exception information : " << typeid(e).name() << " : " << e.what());

		return false;
	}

	return true;
}


#ifdef YADE_OPENMP
void Integrator::ensureSync()
{
	if (syncEnsured) return;
	YADE_PARALLEL_FOREACH_BODY_BEGIN(const shared_ptr<Body>& b, scene->bodies)
	{
		// 		if(b->isClump()) continue;
		scene->forces.addForce(b->getId(), Vector3r(0, 0, 0));
	}
	YADE_PARALLEL_FOREACH_BODY_END();
	syncEnsured = true;
}
#endif


void Integrator::saveMaximaDisplacement(const shared_ptr<Body>& b)
{
	if (!b->bound) return; //clumps for instance, have no bounds, hence not saved
	Vector3r disp    = b->state->pos - b->bound->refPos;
	Real     maxDisp = max(math::abs(disp[0]), max(math::abs(disp[1]), math::abs(disp[2])));
	if (!maxDisp
	    || maxDisp < b->bound->sweepLength) { /*b->bound->isBounding = (updatingDispFactor>0 && (updatingDispFactor*maxDisp)<b->bound->sweepLength);*/
		maxDisp = 0.5;                    //not 0, else it will be seen as "not updated" by the collider, but less than 1 means no colliding
	} else {                                  /*b->bound->isBounding = false;*/
		maxDisp = 2;                      /*2 is more than 1, enough to trigger collider*/
	}

	maxVelocitySq = max(maxVelocitySq, maxDisp);
}

void Integrator::slaves_set(const boost::python::list& slaves2)
{
	std::cout << "Adding slaves";
	int len = boost::python::len(slaves2);
	slaves.clear();
	for (int i = 0; i < len; i++) {
		boost::python::extract<std::vector<shared_ptr<Engine>>> serialGroup(slaves2[i]);
		if (serialGroup.check()) {
			slaves.push_back(serialGroup());
			continue;
		}
		boost::python::extract<shared_ptr<Engine>> serialAlone(slaves2[i]);
		if (serialAlone.check()) {
			vector<shared_ptr<Engine>> aloneWrap;
			aloneWrap.push_back(serialAlone());
			slaves.push_back(aloneWrap);
			continue;
		}
		PyErr_SetString(PyExc_TypeError, "Engines that are given to Integrator should be in two cases (a) in an ordered group, (b) alone engines");
		boost::python::throw_error_already_set();
	}
}

boost::python::list Integrator::slaves_get()
{
	boost::python::list ret;
	FOREACH(vector<shared_ptr<Engine>> & grp, slaves)
	{
		if (grp.size() == 1) ret.append(boost::python::object(grp[0]));
		else
			ret.append(boost::python::object(grp));
	}
	return ret;
}

} // namespace yade