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/*************************************************************************
* Copyright (C) 2006 by luc Scholtes *
* luc.scholtes@hmg.inpg.fr *
* Copyright (C) 2008 by Bruno Chareyre *
* bruno.chareyre@grenoble-inp.fr *
* *
* This program is free software; it is licensed under the terms of the *
* GNU General Public License v2 or later. See file LICENSE for details. *
*************************************************************************/
#include "TriaxialStateRecorder.hpp"
#include <lib/high-precision/Constants.hpp>
// #include <pkg/dem/TriaxialCompressionEngine.hpp>
#include <core/Omega.hpp>
#include <core/Scene.hpp>
#include <pkg/common/Sphere.hpp>
#include <pkg/dem/FrictPhys.hpp>
#include <pkg/dem/ScGeom.hpp>
#include <pkg/dem/TriaxialStressController.hpp>
#include <preprocessing/dem/Shop.hpp>
namespace yade { // Cannot have #include directive inside.
CREATE_LOGGER(TriaxialStateRecorder);
TriaxialStateRecorder::~TriaxialStateRecorder() {};
void TriaxialStateRecorder::action()
{
// at the beginning of the file; write column titles
if (out.tellp() == 0) out << "iteration s11 s22 s33 e11 e22 e33 unb_force porosity kineticE" << endl;
if (!triaxialStressController) {
vector<shared_ptr<Engine>>::iterator itFirst = scene->engines.begin();
vector<shared_ptr<Engine>>::iterator itLast = scene->engines.end();
for (; itFirst != itLast; ++itFirst) {
if ((*itFirst)->getClassName() == "TriaxialCompressionEngine" || (*itFirst)->getClassName() == "ThreeDTriaxialEngine"
|| (*itFirst)->getClassName() == "TriaxialStressController") {
LOG_DEBUG("stress controller engine found");
triaxialStressController = YADE_PTR_CAST<TriaxialStressController>(*itFirst);
//triaxialCompressionEngine = shared_ptr<TriaxialCompressionEngine> (static_cast<TriaxialCompressionEngine*> ( (*itFirst).get()));
}
}
if (!triaxialStressController) LOG_ERROR("stress controller engine NOT found");
}
if (!(scene->iter % triaxialStressController->computeStressStrainInterval == 0)) triaxialStressController->computeStressStrain();
/// Compute porosity :
Real Vs = 0;
Real V = (triaxialStressController->height) * (triaxialStressController->width) * (triaxialStressController->depth);
for (const auto& b : *scene->bodies) {
if (!(b) || b->isClump()) continue;
if (b->isDynamic()) {
//Sorry, the next string was commented, because it gave a Warning "unused variable v". Anton Gladky
//const Vector3r& v = b->state->vel;
Vs += 1.3333333 * Mathr::PI * pow(YADE_PTR_CAST<Sphere>(b->shape)->radius, 3);
}
}
porosity = (V - Vs) / V;
out << boost::lexical_cast<string>(scene->iter) << " "
<< boost::lexical_cast<string>(triaxialStressController->stress[triaxialStressController->wall_right][0]) << " "
<< boost::lexical_cast<string>(triaxialStressController->stress[triaxialStressController->wall_top][1]) << " "
<< boost::lexical_cast<string>(triaxialStressController->stress[triaxialStressController->wall_front][2]) << " "
<< boost::lexical_cast<string>(triaxialStressController->strain[0]) << " " << boost::lexical_cast<string>(triaxialStressController->strain[1])
<< " " << boost::lexical_cast<string>(triaxialStressController->strain[2]) << " "
<< boost::lexical_cast<string>(triaxialStressController->ComputeUnbalancedForce()) << " " << boost::lexical_cast<string>(porosity) << " "
<< boost::lexical_cast<string>(Shop::kineticEnergy()) << endl;
}
YADE_PLUGIN((TriaxialStateRecorder));
} // namespace yade
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