File: FastMarchingMethod.hpp

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/*************************************************************************
*  2021 jerome.duriez@inrae.fr                                           *
*  This program is free software, see file LICENSE for details.          *
*************************************************************************/

#ifdef YADE_LS_DEM
#pragma once

#include <lib/base/Logging.hpp>
#include <lib/serialization/Serializable.hpp>
#include <pkg/levelSet/RegularGrid.hpp>

namespace yade {

class FastMarchingMethod : public Serializable { // let s derive from Serializable for Python access
private:
	enum gpState { knownState, trialState, farState };
	// Definitions:
	// - knownState: that gp has a distance value we're sure about / can not modify anymore anyway
	// - trialState: for a gp in the narrow band, with at least one "known" neighbour. It carries some finite (no longer infinite) distance value we re unsure of
	// - farState: just the initial state for all gridpoints
	vector<vector<vector<gpState>>> gpStates;
	vector<Vector3i>                knownTmp, // a temporary version of known (below), which we will empty at some point for the purpose of the algorithm
	        trials; // the narrow band = all gps (their indices) with a trialState, conforming a heap state where trials.front() is the closest-to-surface gp
	vector<vector<vector<Real>>>  phiField;
	void                          printNeighbValues(int, int, int) const;
	Real                          eikDiscr(Real, Real, Real) const;
	Real                          eikDiscr(Real, Real, Real, Real) const;
	Real                          phiAtNgbr(int idx, int i, int j, int k) const;
	Real                          phiWhenKnown(int i, int j, int k, bool exterior) const;
	Real                          phiFromEik(Real, Real, Real, bool) const;
	Real                          phiFromEik(Real, Real, Real, Real, bool) const;
	void                          iniFront(bool);
	void                          iniStates();
	void                          updatePhi(int i, int j, int k, bool);
	void                          loopTrials(bool);
	std::pair<vector<Real>, Real> surroundings(int, int, int, bool) const;
	void                          trializeFromKnown(int xInd, int yInd, int zInd, bool); // indices here refer to some known gridpoint
	void                          trialize(int xInd, int yInd, int zInd, bool);          // indices here refer to the actual trial-to-be gridpoint
	void                          confirm(int xInd, int yInd, int zInd, Real phiVal, bool, bool checkState);
	//	see https://stackoverflow.com/questions/1902311/problem-sorting-using-member-function-as-comparator (https://stackoverflow.com/a/1902360/9864634) for the use of struct below
	struct furthestAway { // defined such that furthestAway(a,b) = False <=> a the closest. Could help sorting trials in various ways depending on the function (push_heap at the moment)
		furthestAway(const FastMarchingMethod& info)
		        : m_info(info)
		{
		} // only if you really need the object state
		const FastMarchingMethod& m_info;
		bool                      operator()(const Vector3i& gp1, const Vector3i& gp2)
		{
			Real phi1(m_info.phiField[gp1[0]][gp1[1]][gp1[2]]), phi2(m_info.phiField[gp2[0]][gp2[1]][gp2[2]]);
			return math::abs(phi1) >= math::abs(phi2);
		}
	};

public:
	DECLARE_LOGGER;                     // see https://yade-dem.org/doc/prog.html#debug-macros
	vector<vector<vector<Real>>> phi(); // kind-of the "main"
	// clang-format off
	YADE_CLASS_BASE_DOC_ATTRS_CTOR_PY(FastMarchingMethod,Serializable,"Executes a Fast Marching Method (FMM) to solve $||\\vec \\nabla \\phi|| = c$ for a discrete field $\\phi$ defined on :yref:`grid<FastMarchingMethod.grid>`, with :yref:`phiIni<FastMarchingMethod.phiIni>` serving as boundary condition. Typically, $c=1$ (see :yref:`speed<FastMarchingMethod.speed>`) and $\\phi$ is a distance field. See [Duriez2021b]_ for more details (where the class was coined DistFMM) and pay attention to :yref:`heapSort<FastMarchingMethod.heapSort>` for possibly faster executions.",
		((vector<Vector3i>,known,,Attr::readonly,"Gridpoints (indices) with distance known for good: they have been at some point the shortest gp to the surface while executing the FMM."))
		((vector<vector<vector<Real>>>,phiIni,,,"Initial discrete field defined on the :yref:`grid<FastMarchingMethod.grid>` that will serve as a boundary condition for the FMM. Field values have to be - inf (resp. inf) for points being far inside (resp. outside) and correct (finite) on each side of the interface. Built-in functions *distIniSE* (for superellipsoids), *phiIniCppPy* (for a Python user function, through a mixed C++-Py internal implementation) or *phiIniPy* (for a Python user function through a pure Py internal implementation) may be used for such a purpose."))
		((bool,heapSort,false,,"Whether to use a heap-sort (if True) when advancing the narrow band and picking the closest-to-surface gridpoint, for a much faster execution (one or more order of magnitude for significant grid with 1e5 gridpoints or more). Note that the present implementation is not fully bullet-proof in principle for non-convex cases, from the point of view of conserving a heap-structure over the course of all operations, but that no significant consequences of using True have been observed to date."))
		((shared_ptr<RegularGrid>,grid,,,"The underlying :yref:`regular grid<RegularGrid>`."))
		((Real,speed,1,,"Keep to 1 for a true distance, 2 for the flake-like rose verification of [Duriez2021b]_."))
		,
		,.def("phi",&FastMarchingMethod::phi,"Executes the FMM and returns its solution as a list of list of list, with the [i][j][k] element corresponding to grid.gridPoint(i,j,k).")
		)
	// clang-format on
};
REGISTER_SERIALIZABLE(FastMarchingMethod);
} // namespace yade
#endif