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/*************************************************************************
* 2022 DLH van der Haven, dannyvdhaven@gmail.com *
* This program is free software, see file LICENSE for details. *
* Code here is based on the Gl1_PotentialParticle.*pp by CWBoon 2015 *
* for the implementation of potential particles in YADE. *
*************************************************************************/
#pragma once
#ifdef YADE_LS_DEM
#ifdef YADE_OPENGL
#include <lib/opengl/GLUtils.hpp>
#include <lib/opengl/OpenGLWrapper.hpp>
#include <pkg/common/GLDrawFunctors.hpp>
#include <pkg/common/PeriodicEngines.hpp>
#include <pkg/levelSet/LevelSet.hpp>
#include <pkg/levelSet/ShopLS.hpp> // Check if this one is really needed.
#include <vector>
namespace yade { // Cannot have #include directive inside.
class Gl1_LevelSet : public GlShapeFunctor {
public:
void go(const shared_ptr<Shape>&, const shared_ptr<State>&, bool, const GLViewInfo&) override;
// clang-format off
YADE_CLASS_BASE_DOC_STATICATTRS(Gl1_LevelSet,GlShapeFunctor,"Renders :yref:`LevelSet` object",
((bool,recompute,false,,"Whether to recompute the triangulation every time it is rendered."))
((bool,wire,false,,"Only show wireframe."))
((bool,surfNodes,false,,"Render :yref:`surface nodes<LevelSet.surfNodes>`."))
((bool,surface,true,,"Render particle surface as a zero contour of the :yref:`distance field<LevelSet.distField>` using the Marching Cubes algorithm."))
);
// clang-format on
RENDERS(LevelSet);
};
REGISTER_SERIALIZABLE(Gl1_LevelSet);
} // namespace yade
#endif // YADE_OPENGL
#endif //YADE_LS_DEM
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