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#ifdef YADE_VTK
#include "VTKRecorder.hpp"
// https://codeyarns.com/2014/03/11/how-to-selectively-ignore-a-gcc-warning/
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wpragmas"
#pragma GCC diagnostic ignored "-Wcomment"
#pragma GCC diagnostic ignored "-Wsuggest-override"
#include <lib/compatibility/VTKCompatibility.hpp> // fix InsertNextTupleValue → InsertNextTuple name change (and others in the future)
#include <vtkCellArray.h>
#include <vtkCellData.h>
#include <vtkDoubleArray.h>
#include <vtkPointData.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkUnstructuredGrid.h>
#include <vtkXMLPolyDataWriter.h>
#ifdef YADE_LS_DEM
#include <vtkXMLStructuredGridWriter.h>
#endif
#include <vtkXMLUnstructuredGridWriter.h>
#include <vtkZLibDataCompressor.h>
#ifdef YADE_MPI
#include <core/Subdomain.hpp>
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wpragmas"
#pragma GCC diagnostic ignored "-Wcast-function-type"
#include <mpi.h>
#include <vtkXMLPMultiBlockDataWriter.h>
#include <vtkXMLPPolyDataWriter.h>
#include <vtkXMLPUnstructuredGridWriter.h>
#pragma GCC diagnostic pop
#endif
// Code that generates this warning, Note: we cannot do this trick in yade. If we have a warning in yade, we have to fix it! See also https://gitlab.com/yade-dev/trunk/merge_requests/73
// This method will work once g++ bug https://gcc.gnu.org/bugzilla/show_bug.cgi?id=53431#c34 is fixed.
#include <vtkHexahedron.h>
#include <vtkLine.h>
#include <vtkQuad.h>
#ifdef YADE_VTK_MULTIBLOCK
#include <vtkMultiBlockDataSet.h>
#include <vtkXMLMultiBlockDataWriter.h>
#endif
#include <vtkTriangle.h>
#pragma GCC diagnostic pop
#include <core/Scene.hpp>
#include <pkg/common/Box.hpp>
#include <pkg/common/Facet.hpp>
#include <pkg/common/Sphere.hpp>
#include <pkg/dem/ConcretePM.hpp>
#include <pkg/dem/JointedCohesiveFrictionalPM.hpp>
#include <pkg/dem/Lubrication.hpp>
#include <pkg/dem/WirePM.hpp>
#include <pkg/pfv/PartialSatClayEngine.hpp>
#include <pkg/pfv/Thermal.hpp>
#include <preprocessing/dem/Shop.hpp>
#ifdef YADE_LIQMIGRATION
#include <pkg/dem/ViscoelasticCapillarPM.hpp>
#endif
#ifdef YADE_LS_DEM
#include <pkg/levelSet/ShopLS.hpp>
#endif
#include <pkg/dem/HertzMindlin.hpp>
#include <boost/fusion/include/pair.hpp>
#include <boost/fusion/support/pair.hpp>
#include <boost/unordered_map.hpp>
namespace yade { // Cannot have #include directive inside.
YADE_PLUGIN((VTKRecorder));
CREATE_LOGGER(VTKRecorder);
#ifdef YADE_MASK_ARBITRARY
#define GET_MASK(b) b->groupMask.to_ulong()
#else
#define GET_MASK(b) b->groupMask
#endif
void VTKRecorder::action()
{
#ifdef YADE_MPI
if (parallelMode and !sceneRefreshed) {
// update scene pointer (to avoid issues after scene broadcast in mpi case init)
scene = Omega::instance().getScene().get();
MPI_Comm_size(scene->getComm(), &commSize);
MPI_Comm_rank(scene->getComm(), &rank);
sceneRefreshed = true;
}
#endif
vector<bool> recActive(REC_SENTINEL, false);
FOREACH(string & rec, recorders)
{
if (rec == "all") {
recActive[REC_SPHERES] = true;
recActive[REC_VELOCITY] = true;
recActive[REC_FACETS] = true;
recActive[REC_BOXES] = true;
recActive[REC_COLORS] = true;
recActive[REC_MASS] = true;
recActive[REC_INTR] = true;
recActive[REC_ID] = true;
recActive[REC_MASK] = true;
recActive[REC_CLUMPID] = true;
recActive[REC_MATERIALID] = true;
recActive[REC_FORCE] = true;
recActive[REC_COORDNUMBER] = true;
if (scene->isPeriodic) { recActive[REC_PERICELL] = true; }
recActive[REC_BSTRESS] = true;
// avoiding #ifdef YADE_LS_DEM recActive[REC_LS]=true; #endif for now to avoid problems if one uses recorders=["all"],multiblock=1
} else if (rec == "spheres") {
recActive[REC_SPHERES] = true;
} else if (rec == "velocity")
recActive[REC_VELOCITY] = true;
else if (rec == "facets")
recActive[REC_FACETS] = true;
else if (rec == "boxes")
recActive[REC_BOXES] = true;
else if (rec == "mass")
recActive[REC_MASS] = true;
else if (rec == "thermal")
recActive[REC_TEMP] = true;
else if ((rec == "colors") || (rec == "color"))
recActive[REC_COLORS] = true;
else if (rec == "cpm")
recActive[REC_CPM] = true;
else if (rec == "wpm")
recActive[REC_WPM] = true;
else if (rec == "intr")
recActive[REC_INTR] = true;
else if ((rec == "ids") || (rec == "id"))
recActive[REC_ID] = true;
else if (rec == "mask")
recActive[REC_MASK] = true;
else if ((rec == "clumpids") || (rec == "clumpId"))
recActive[REC_CLUMPID] = true;
else if (rec == "materialId")
recActive[REC_MATERIALID] = true;
else if (rec == "stress") {
LOG_WARN("'stress' recorder deprecated as of July 2024 and replaced by the more meaningfull 'bstresses', you may need to adapt your "
"post-processing workflow");
recActive[REC_BSTRESS] = true;
} else if (rec == "force")
recActive[REC_FORCE] = true;
else if (rec == "jcfpm")
recActive[REC_JCFPM] = true;
else if (rec == "cracks")
recActive[REC_CRACKS] = true;
else if (rec == "moments")
recActive[REC_MOMENTS] = true;
else if (rec == "pericell" && scene->isPeriodic)
recActive[REC_PERICELL] = true;
else if (rec == "liquidcontrol")
recActive[REC_LIQ] = true;
else if (rec == "bstresses")
recActive[REC_BSTRESS] = true;
else if (rec == "coordNumber")
recActive[REC_COORDNUMBER] = true;
else if (rec == "SPH")
recActive[REC_SPH] = true;
else if (rec == "deform")
recActive[REC_DEFORM] = true;
else if (rec == "lubrication")
recActive[REC_LUBRICATION] = true;
else if (rec == "hertz")
recActive[REC_HERTZMINDLIN] = true;
else if (rec == "partialSat")
recActive[REC_PARTIALSAT] = true;
#ifdef YADE_LS_DEM
else if (rec == "lsBodies")
recActive[REC_LS] = true;
#endif // YADE_LS_DEM
else
LOG_ERROR(
"Unknown recorder named `" << rec
<< "' (supported are: all, spheres, velocity, facets, boxes, lsBodies (YADE-version depending), "
"color, stress, cpm, wpm, intr, id, clumpId, materialId, jcfpm, cracks, moments, pericell, "
"liquidcontrol, bstresses). Ignored.");
}
#ifdef YADE_MPI
if (parallelMode) { recActive[REC_SUBDOMAIN] = true; }
#endif
// cpm needs interactions
if (recActive[REC_CPM]) recActive[REC_INTR] = true;
// jcfpm needs interactions
if (recActive[REC_JCFPM]) recActive[REC_INTR] = true;
// wpm needs interactions
if (recActive[REC_WPM]) recActive[REC_INTR] = true;
// liquid control needs interactions
if (recActive[REC_LIQ]) recActive[REC_INTR] = true;
// spheres
vtkSmartPointer<vtkPointsReal> spheresPos = vtkSmartPointer<vtkPointsReal>::New();
vtkSmartPointer<vtkCellArray> spheresCells = vtkSmartPointer<vtkCellArray>::New();
vtkSmartPointer<vtkDoubleArrayFromReal> radii = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
radii->SetNumberOfComponents(1);
radii->SetName("radii");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresSigI = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresSigI->SetNumberOfComponents(1);
spheresSigI->SetName("sigI");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresSigII = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresSigII->SetNumberOfComponents(1);
spheresSigII->SetName("sigII");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresSigIII = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresSigIII->SetNumberOfComponents(1);
spheresSigIII->SetName("sigIII");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresDirI = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresDirI->SetNumberOfComponents(3);
spheresDirI->SetName("dirI");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresDirII = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresDirII->SetNumberOfComponents(3);
spheresDirII->SetName("dirII");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresDirIII = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresDirIII->SetNumberOfComponents(3);
spheresDirIII->SetName("dirIII");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresMass = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresMass->SetNumberOfComponents(1);
spheresMass->SetName("mass");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresId = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresId->SetNumberOfComponents(1);
spheresId->SetName("id");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresTemp = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresTemp->SetNumberOfComponents(1);
spheresTemp->SetName("temp");
#ifdef YADE_SPH
vtkSmartPointer<vtkDoubleArrayFromReal> spheresRhoSPH = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresRhoSPH->SetNumberOfComponents(1);
spheresRhoSPH->SetName("SPH_Rho");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresPressSPH = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresPressSPH->SetNumberOfComponents(1);
spheresPressSPH->SetName("SPH_Press");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresCoordNumbSPH = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresCoordNumbSPH->SetNumberOfComponents(1);
spheresCoordNumbSPH->SetName("SPH_Neigh");
#endif
#ifdef YADE_DEFORM
vtkSmartPointer<vtkDoubleArrayFromReal> spheresRealRad = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresRealRad->SetNumberOfComponents(1);
spheresRealRad->SetName("RealRad");
#endif
#ifdef YADE_LIQMIGRATION
vtkSmartPointer<vtkDoubleArrayFromReal> spheresLiqVol = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresLiqVol->SetNumberOfComponents(1);
spheresLiqVol->SetName("Liq_Vol");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresLiqVolIter = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresLiqVolIter->SetNumberOfComponents(1);
spheresLiqVolIter->SetName("Liq_VolIter");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresLiqVolTotal = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresLiqVolTotal->SetNumberOfComponents(1);
spheresLiqVolTotal->SetName("Liq_VolTotal");
#endif
vtkSmartPointer<vtkDoubleArrayFromReal> spheresMask = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresMask->SetNumberOfComponents(1);
spheresMask->SetName("mask");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresCoordNumb = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresCoordNumb->SetNumberOfComponents(1);
spheresCoordNumb->SetName("coordNumber");
vtkSmartPointer<vtkDoubleArrayFromReal> clumpId = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
clumpId->SetNumberOfComponents(1);
clumpId->SetName("clumpId");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresColors = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresColors->SetNumberOfComponents(3);
spheresColors->SetName("color");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresLinVelVec = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresLinVelVec->SetNumberOfComponents(3);
spheresLinVelVec->SetName("linVelVec"); //Linear velocity in Vector3 form
vtkSmartPointer<vtkDoubleArrayFromReal> spheresLinVelLen = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresLinVelLen->SetNumberOfComponents(1);
spheresLinVelLen->SetName("linVelLen"); //Length (magnitude) of linear velocity
vtkSmartPointer<vtkDoubleArrayFromReal> spheresAngVelVec = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresAngVelVec->SetNumberOfComponents(3);
spheresAngVelVec->SetName("angVelVec"); //Angular velocity in Vector3 form
vtkSmartPointer<vtkDoubleArrayFromReal> spheresAngVelLen = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresAngVelLen->SetNumberOfComponents(1);
spheresAngVelLen->SetName("angVelLen"); //Length (magnitude) of angular velocity
vtkSmartPointer<vtkDoubleArrayFromReal> spheresLubricationNormalContactStress = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresLubricationNormalContactStress->SetNumberOfComponents(9);
spheresLubricationNormalContactStress->SetName("lubrication_NormalContactStress");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresLubricationShearContactStress = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresLubricationShearContactStress->SetNumberOfComponents(9);
spheresLubricationShearContactStress->SetName("lubrication_ShearContactStress");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresLubricationNormalLubricationStress = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresLubricationNormalLubricationStress->SetNumberOfComponents(9);
spheresLubricationNormalLubricationStress->SetName("lubrication_NormalLubricationStress");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresLubricationShearLubricationStress = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresLubricationShearLubricationStress->SetNumberOfComponents(9);
spheresLubricationShearLubricationStress->SetName("lubrication_ShearLubricationStress");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresLubricationNormalPotentialStress = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresLubricationNormalPotentialStress->SetNumberOfComponents(9);
spheresLubricationNormalPotentialStress->SetName("lubrication_NormalPotentialStress");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresMaterialId = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresMaterialId->SetNumberOfComponents(1);
spheresMaterialId->SetName("materialId");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresForceVec = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresForceVec->SetNumberOfComponents(3);
spheresForceVec->SetName("forceVec");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresForceLen = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresForceLen->SetNumberOfComponents(1);
spheresForceLen->SetName("forceLen");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresTorqueVec = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresTorqueVec->SetNumberOfComponents(3);
spheresTorqueVec->SetName("torqueVec");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresTorqueLen = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresTorqueLen->SetNumberOfComponents(1);
spheresTorqueLen->SetName("torqueLen");
// facets
vtkSmartPointer<vtkPointsReal> facetsPos = vtkSmartPointer<vtkPointsReal>::New();
vtkSmartPointer<vtkCellArray> facetsCells = vtkSmartPointer<vtkCellArray>::New();
vtkSmartPointer<vtkDoubleArrayFromReal> facetsColors = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
facetsColors->SetNumberOfComponents(3);
facetsColors->SetName("color");
vtkSmartPointer<vtkDoubleArrayFromReal> facetsMaterialId = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
facetsMaterialId->SetNumberOfComponents(1);
facetsMaterialId->SetName("materialId");
vtkSmartPointer<vtkDoubleArrayFromReal> facetsMask = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
facetsMask->SetNumberOfComponents(1);
facetsMask->SetName("mask");
vtkSmartPointer<vtkDoubleArrayFromReal> facetsForceVec = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
facetsForceVec->SetNumberOfComponents(3);
facetsForceVec->SetName("forceVec");
vtkSmartPointer<vtkDoubleArrayFromReal> facetsForceLen = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
facetsForceLen->SetNumberOfComponents(1);
facetsForceLen->SetName("forceLen");
vtkSmartPointer<vtkDoubleArrayFromReal> facetsTorqueVec = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
facetsTorqueVec->SetNumberOfComponents(3);
facetsTorqueVec->SetName("torqueVec");
vtkSmartPointer<vtkDoubleArrayFromReal> facetsTorqueLen = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
facetsTorqueLen->SetNumberOfComponents(1);
facetsTorqueLen->SetName("torqueLen");
vtkSmartPointer<vtkDoubleArrayFromReal> facetsCoordNumb = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
facetsCoordNumb->SetNumberOfComponents(1);
facetsCoordNumb->SetName("coordNumber");
#ifdef YADE_MPI
vtkSmartPointer<vtkDoubleArrayFromReal> spheresSubdomain = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresSubdomain->SetNumberOfComponents(1);
spheresSubdomain->SetName("subdomain");
#endif
// boxes
vtkSmartPointer<vtkPointsReal> boxesPos = vtkSmartPointer<vtkPointsReal>::New();
vtkSmartPointer<vtkCellArray> boxesCells = vtkSmartPointer<vtkCellArray>::New();
vtkSmartPointer<vtkDoubleArrayFromReal> boxesColors = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
boxesColors->SetNumberOfComponents(3);
boxesColors->SetName("color");
vtkSmartPointer<vtkDoubleArrayFromReal> boxesMaterialId = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
boxesMaterialId->SetNumberOfComponents(1);
boxesMaterialId->SetName("materialId");
vtkSmartPointer<vtkDoubleArrayFromReal> boxesMask = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
boxesMask->SetNumberOfComponents(1);
boxesMask->SetName("mask");
vtkSmartPointer<vtkDoubleArrayFromReal> boxesForceVec = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
boxesForceVec->SetNumberOfComponents(3);
boxesForceVec->SetName("forceVec");
vtkSmartPointer<vtkDoubleArrayFromReal> boxesForceLen = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
boxesForceLen->SetNumberOfComponents(1);
boxesForceLen->SetName("forceLen");
vtkSmartPointer<vtkDoubleArrayFromReal> boxesTorqueVec = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
boxesTorqueVec->SetNumberOfComponents(3);
boxesTorqueVec->SetName("torqueVec");
vtkSmartPointer<vtkDoubleArrayFromReal> boxesTorqueLen = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
boxesTorqueLen->SetNumberOfComponents(1);
boxesTorqueLen->SetName("torqueLen");
// interactions
vtkSmartPointer<vtkPointsReal> intrBodyPos = vtkSmartPointer<vtkPointsReal>::New();
vtkSmartPointer<vtkCellArray> intrCells = vtkSmartPointer<vtkCellArray>::New();
vtkSmartPointer<vtkDoubleArrayFromReal> intrForceN = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
intrForceN->SetNumberOfComponents(1);
intrForceN->SetName("forceN");
vtkSmartPointer<vtkDoubleArrayFromReal> intrAbsForceT = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
intrAbsForceT->SetNumberOfComponents(3);
intrAbsForceT->SetName("absForceT");
// pericell
vtkSmartPointer<vtkPointsReal> pericellPoints = vtkSmartPointer<vtkPointsReal>::New();
vtkSmartPointer<vtkCellArray> pericellHexa = vtkSmartPointer<vtkCellArray>::New();
// extras for CPM
if (recActive[REC_CPM]) {
CpmStateUpdater csu;
csu.update(scene);
}
vtkSmartPointer<vtkDoubleArrayFromReal> cpmDamage = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
cpmDamage->SetNumberOfComponents(1);
cpmDamage->SetName("cpmDamage");
vtkSmartPointer<vtkDoubleArrayFromReal> cpmStress = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
cpmStress->SetNumberOfComponents(9);
cpmStress->SetName("cpmStress");
// extras for JCFpm
vtkSmartPointer<vtkDoubleArrayFromReal> nbCracks = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
nbCracks->SetNumberOfComponents(1);
nbCracks->SetName("nbCracks");
vtkSmartPointer<vtkDoubleArrayFromReal> jcfpmDamage = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
jcfpmDamage->SetNumberOfComponents(1);
jcfpmDamage->SetName("damage");
vtkSmartPointer<vtkDoubleArrayFromReal> intrIsCohesive = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
intrIsCohesive->SetNumberOfComponents(1);
intrIsCohesive->SetName("isCohesive");
vtkSmartPointer<vtkDoubleArrayFromReal> intrIsOnJoint = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
intrIsOnJoint->SetNumberOfComponents(1);
intrIsOnJoint->SetName("isOnJoint");
vtkSmartPointer<vtkDoubleArrayFromReal> eventNumber = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
eventNumber->SetNumberOfComponents(1);
eventNumber->SetName("eventNumber");
// extras for cracks
vtkSmartPointer<vtkPointsReal> crackPos = vtkSmartPointer<vtkPointsReal>::New();
vtkSmartPointer<vtkCellArray> crackCells = vtkSmartPointer<vtkCellArray>::New();
vtkSmartPointer<vtkDoubleArrayFromReal> crackIter = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
crackIter->SetNumberOfComponents(1);
crackIter->SetName("iter");
vtkSmartPointer<vtkDoubleArrayFromReal> crackTime = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
crackTime->SetNumberOfComponents(1);
crackTime->SetName("time");
vtkSmartPointer<vtkDoubleArrayFromReal> crackType = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
crackType->SetNumberOfComponents(1);
crackType->SetName("type");
vtkSmartPointer<vtkDoubleArrayFromReal> crackSize = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
crackSize->SetNumberOfComponents(1);
crackSize->SetName("size");
vtkSmartPointer<vtkDoubleArrayFromReal> crackNorm = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
crackNorm->SetNumberOfComponents(3);
crackNorm->SetName("norm");
vtkSmartPointer<vtkDoubleArrayFromReal> crackNrg = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
crackNrg->SetNumberOfComponents(1);
crackNrg->SetName("nrg");
vtkSmartPointer<vtkDoubleArrayFromReal> crackOnJnt = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
crackOnJnt->SetNumberOfComponents(1);
crackOnJnt->SetName("onJnt");
// extras for moments
vtkSmartPointer<vtkPointsReal> momentPos = vtkSmartPointer<vtkPointsReal>::New();
vtkSmartPointer<vtkCellArray> momentCells = vtkSmartPointer<vtkCellArray>::New();
vtkSmartPointer<vtkDoubleArrayFromReal> momentiter = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
momentiter->SetNumberOfComponents(1);
momentiter->SetName("momentiter");
vtkSmartPointer<vtkDoubleArrayFromReal> momenttime = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
momenttime->SetNumberOfComponents(1);
momenttime->SetName("momenttime");
vtkSmartPointer<vtkDoubleArrayFromReal> momentSize = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
momentSize->SetNumberOfComponents(1);
momentSize->SetName("momentSize");
vtkSmartPointer<vtkDoubleArrayFromReal> momentEventNum = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
momentEventNum->SetNumberOfComponents(1);
momentEventNum->SetName("momentEventNum");
vtkSmartPointer<vtkDoubleArrayFromReal> momentNumInts = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
momentNumInts->SetNumberOfComponents(1);
momentNumInts->SetName("momentNumInts");
#ifdef YADE_LIQMIGRATION
vtkSmartPointer<vtkDoubleArrayFromReal> liqVol = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
liqVol->SetNumberOfComponents(1);
liqVol->SetName("liqVol");
vtkSmartPointer<vtkDoubleArrayFromReal> liqVolNorm = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
liqVolNorm->SetNumberOfComponents(1);
liqVolNorm->SetName("liqVolNorm");
#endif
// extras for WireMatPM
vtkSmartPointer<vtkDoubleArrayFromReal> wpmNormalForce = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
wpmNormalForce->SetNumberOfComponents(1);
wpmNormalForce->SetName("wpmNormalForce");
vtkSmartPointer<vtkDoubleArrayFromReal> wpmLimitFactor = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
wpmLimitFactor->SetNumberOfComponents(1);
wpmLimitFactor->SetName("wpmLimitFactor");
#ifdef PARTIALSAT
// extras for hertzmindlin
vtkSmartPointer<vtkDoubleArrayFromReal> intrBrokenHertz = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
intrBrokenHertz->SetNumberOfComponents(1);
intrBrokenHertz->SetName("broken");
vtkSmartPointer<vtkDoubleArray> intrDisp = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
intrDisp->SetNumberOfComponents(1);
intrDisp->SetName("disp");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresRadiiChange = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresRadiiChange->SetNumberOfComponents(1);
spheresRadiiChange->SetName("radiiChange");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresSuction = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresSuction->SetNumberOfComponents(1);
spheresSuction->SetName("suction");
vtkSmartPointer<vtkDoubleArrayFromReal> spheresIncidentCells = vtkSmartPointer<vtkDoubleArrayFromReal>::New();
spheresIncidentCells->SetNumberOfComponents(1);
spheresIncidentCells->SetName("incidentCells");
#endif
if (recActive[REC_INTR]) {
// holds information about cell distance between spatial and displayed position of each particle
vector<Vector3i> wrapCellDist;
if (scene->isPeriodic) { wrapCellDist.resize(scene->bodies->size()); }
// save body positions, referenced by ids by vtkLine
// map to keep real body ids and their number in a vector (intrBodyPos)
boost::unordered_map<Body::id_t, Body::id_t> bIdVector;
Body::id_t curId = 0;
for (const auto& b : *scene->bodies) {
if (b) {
if (!scene->isPeriodic) {
intrBodyPos->InsertNextPoint(b->state->pos);
} else {
Vector3r pos = scene->cell->wrapShearedPt(b->state->pos, wrapCellDist[b->id]);
intrBodyPos->InsertNextPoint(pos);
}
bIdVector.insert(std::pair<Body::id_t, Body::id_t>(b->id, curId));
curId++;
}
}
FOREACH(const shared_ptr<Interaction>& I, *scene->interactions)
{
if (!I->isReal()) continue;
if (skipFacetIntr) {
if (!(Body::byId(I->getId1()))) continue;
if (!(Body::byId(I->getId2()))) continue;
if (!(dynamic_cast<Sphere*>(Body::byId(I->getId1())->shape.get()))) continue;
if (!(dynamic_cast<Sphere*>(Body::byId(I->getId2())->shape.get()))) continue;
}
const auto iterId1 = bIdVector.find(I->getId1());
const auto iterId2 = bIdVector.find(I->getId2());
if (iterId2 == bIdVector.end() || iterId2 == bIdVector.end()) continue;
const auto setId1Line = iterId1->second;
const auto setId2Line = iterId2->second;
/* For the periodic boundary conditions,
find out whether the interaction crosses the boundary of the periodic cell;
if it does, display the interaction on both sides of the cell, with one of the
points sticking out in each case.
Since vtkLines must connect points with an ID assigned, we will create a new additional
point for each point outside the cell. It might create some data redundancy, but
let us suppose that the number of interactions crossing the cell boundary is low compared
to total numer of interactions
*/
// how many times to add values defined on interactions, depending on how many times the interaction is saved
int numAddValues = 1;
// aperiodic boundary, or interaction is inside the cell
if (!scene->isPeriodic || (scene->isPeriodic && (I->cellDist == wrapCellDist[I->getId2()] - wrapCellDist[I->getId1()]))) {
vtkSmartPointer<vtkLine> line = vtkSmartPointer<vtkLine>::New();
line->GetPointIds()->SetId(0, setId1Line);
line->GetPointIds()->SetId(1, setId2Line);
intrCells->InsertNextCell(line);
} else {
assert(scene->isPeriodic);
// spatial positions of particles
const Vector3r& p01(Body::byId(I->getId1())->state->pos);
const Vector3r& p02(Body::byId(I->getId2())->state->pos);
// create two line objects; each of them has one endpoint inside the cell and the other one sticks outside
// A,B are the "fake" bodies outside the cell for id1 and id2 respectively, p1,p2 are the displayed points
// distance in cell units for shifting A away from p1; negated value is shift of B away from p2
Vector3r ptA(p01 + scene->cell->hSize * (wrapCellDist[I->getId2()] - I->cellDist).cast<Real>());
const vtkIdType idPtA = intrBodyPos->InsertNextPoint(ptA);
Vector3r ptB(p02 + scene->cell->hSize * (wrapCellDist[I->getId1()] - I->cellDist).cast<Real>());
const vtkIdType idPtB = intrBodyPos->InsertNextPoint(ptB);
vtkSmartPointer<vtkLine> line1B(vtkSmartPointer<vtkLine>::New());
line1B->GetPointIds()->SetId(0, setId2Line);
line1B->GetPointIds()->SetId(1, idPtB);
vtkSmartPointer<vtkLine> lineA2(vtkSmartPointer<vtkLine>::New());
lineA2->GetPointIds()->SetId(0, idPtA);
lineA2->GetPointIds()->SetId(1, setId2Line);
numAddValues = 2;
}
const NormShearPhys* phys = YADE_CAST<NormShearPhys*>(I->phys.get());
const GenericSpheresContact* geom = YADE_CAST<GenericSpheresContact*>(I->geom.get());
// gives _signed_ scalar of normal force, following the convention used in the respective constitutive law
Real fn = phys->normalForce.dot(geom->normal);
Vector3r fs((Real)math::abs(phys->shearForce[0]), (Real)math::abs(phys->shearForce[1]), (Real)math::abs(phys->shearForce[2]));
// add the value once for each interaction object that we created (might be 2 for the periodic boundary)
for (int i = 0; i < numAddValues; i++) {
intrAbsForceT->InsertNextTuple(fs);
if (recActive[REC_WPM]) {
const WirePhys* wirephys = dynamic_cast<WirePhys*>(I->phys.get());
if (wirephys != NULL && wirephys->isLinked) {
wpmLimitFactor->InsertNextValue(wirephys->limitFactor);
wpmNormalForce->InsertNextValue(fn);
intrForceN->InsertNextValue(NaN);
} else {
intrForceN->InsertNextValue(fn);
wpmNormalForce->InsertNextValue(NaN);
wpmLimitFactor->InsertNextValue(NaN);
}
} else if (recActive[REC_JCFPM]) {
const JCFpmPhys* jcfpmphys = YADE_CAST<JCFpmPhys*>(I->phys.get());
intrIsCohesive->InsertNextValue(jcfpmphys->isCohesive);
intrIsOnJoint->InsertNextValue(jcfpmphys->isOnJoint);
intrForceN->InsertNextValue(fn);
eventNumber->InsertNextValue(jcfpmphys->eventNumber);
} else if (recActive[REC_HERTZMINDLIN]) {
#ifdef PARTIALSAT
const auto mindlinphys = YADE_CAST<MindlinPhys*>(I->phys.get());
const auto mindlingeom = YADE_CAST<ScGeom*>(I->geom.get());
intrBrokenHertz->InsertNextValue(mindlinphys->isBroken);
intrDisp->InsertNextValue(mindlingeom->penetrationDepth - mindlinphys->initD);
#endif
intrForceN->InsertNextValue(fn);
} else {
intrForceN->InsertNextValue(fn);
}
#ifdef YADE_LIQMIGRATION
if (recActive[REC_LIQ]) {
const ViscElCapPhys* capphys = YADE_CAST<ViscElCapPhys*>(I->phys.get());
liqVol->InsertNextValue(capphys->Vb);
liqVolNorm->InsertNextValue(capphys->Vb / capphys->Vmax);
}
#endif
}
}
}
//Additional Vector for storing body stresses
vector<Matrix3r> bStresses;
if (recActive[REC_BSTRESS]) { Shop::getStressLWForEachBody(bStresses); }
vector<Matrix3r> NCStresses, SCStresses, NLStresses, SLStresses, NPStresses;
if (recActive[REC_LUBRICATION]) {
Law2_ScGeom_ImplicitLubricationPhys::getStressForEachBody(NCStresses, SCStresses, NLStresses, SLStresses, NPStresses);
}
#ifdef YADE_MPI
const auto& subD = YADE_PTR_CAST<Subdomain>(scene->subD);
const auto& sz = parallelMode ? subD->ids.size() : scene->bodies->size();
for (unsigned bId = 0; bId != sz; ++bId) {
const auto& b = parallelMode ? (*scene->bodies)[subD->ids[bId]] : (*scene->bodies)[bId];
#else
for (const auto& b : *scene->bodies) {
#endif
if (!b) continue;
if (mask != 0 && !b->maskCompatible(mask)) continue;
if (recActive[REC_SPHERES]) {
const Sphere* sphere = dynamic_cast<Sphere*>(b->shape.get());
if (sphere) {
if (skipNondynamic && b->state->blockedDOFs == State::DOF_ALL) continue;
vtkIdType pid[1];
Vector3r pos(scene->isPeriodic ? scene->cell->wrapShearedPt(b->state->pos) : b->state->pos);
pid[0] = spheresPos->InsertNextPoint(pos);
spheresCells->InsertNextCell(1, pid);
radii->InsertNextValue(sphere->radius);
if (recActive[REC_BSTRESS]) {
const Matrix3r& bStress = bStresses[b->getId()];
Eigen::SelfAdjointEigenSolver<Matrix3r> solver(
bStress); // bStress is probably not symmetric (= self-adjoint for real matrices), but the solver still works, considering only one half of bStress. Which is good since existence of (real) eigenvalues is not sure for not symmetric bStress..
Matrix3r dirAll = solver.eigenvectors();
Vector3r eigenVal
= solver.eigenvalues(); // cf http://eigen.tuxfamily.org/dox/classEigen_1_1SelfAdjointEigenSolver.html#a30caf3c3884a7f4a46b8ec94efd23c5e to be sure that eigenVal[i] * dirAll.col(i) = bStress * dirAll.col(i) and that eigenVal[0] <= eigenVal[1] <= eigenVal[2]
spheresSigI->InsertNextValue(eigenVal[2]);
spheresSigII->InsertNextValue(eigenVal[1]);
spheresSigIII->InsertNextValue(eigenVal[0]);
Vector3r dirI((Real)dirAll(0, 2), (Real)dirAll(1, 2), (Real)dirAll(2, 2));
Vector3r dirII((Real)dirAll(0, 1), (Real)dirAll(1, 1), (Real)dirAll(2, 1));
Vector3r dirIII((Real)dirAll(0, 0), (Real)dirAll(1, 0), (Real)dirAll(2, 0));
spheresDirI->InsertNextTuple(dirI);
spheresDirII->InsertNextTuple(dirII);
spheresDirIII->InsertNextTuple(dirIII);
}
if (recActive[REC_ID]) spheresId->InsertNextValue(b->getId());
if (recActive[REC_MASK]) spheresMask->InsertNextValue(GET_MASK(b));
if (recActive[REC_MASS]) spheresMass->InsertNextValue(b->state->mass);
#ifdef YADE_MPI
if (recActive[REC_SUBDOMAIN]) spheresSubdomain->InsertNextValue(b->subdomain);
#endif
#ifdef THERMAL
if (recActive[REC_TEMP]) {
auto* thState = dynamic_cast<ThermalState*>(b->state.get());
spheresTemp->InsertNextValue(thState->temp);
}
#endif
#ifdef PARTIALSAT
if (recActive[REC_PARTIALSAT]) {
PartialSatState* state = dynamic_cast<PartialSatState*>(b->state.get());
spheresRadiiChange->InsertNextValue(state->radiiChange);
spheresSuction->InsertNextValue(state->suction);
spheresIncidentCells->InsertNextValue(state->lastIncidentCells);
}
#endif
if (recActive[REC_CLUMPID]) clumpId->InsertNextValue(b->clumpId);
if (recActive[REC_COLORS]) {
const Vector3r& color = sphere->color;
spheresColors->InsertNextTuple(color);
}
if (recActive[REC_VELOCITY]) {
Vector3r vel = Vector3r::Zero();
if (scene->isPeriodic) { // Take care of cell deformation
vel = scene->cell->bodyFluctuationVel(b->state->pos, b->state->vel, scene->cell->prevVelGrad)
+ scene->cell->prevVelGrad * scene->cell->wrapShearedPt(b->state->pos);
} else {
vel = b->state->vel;
}
spheresLinVelVec->InsertNextTuple(vel);
spheresLinVelLen->InsertNextValue(vel.norm());
const Vector3r& angVel = b->state->angVel;
spheresAngVelVec->InsertNextTuple(angVel);
spheresAngVelLen->InsertNextValue(angVel.norm());
}
if (recActive[REC_LUBRICATION]) {
const Matrix3r& ncs = NCStresses[b->getId()];
const Matrix3r& scs = SCStresses[b->getId()];
const Matrix3r& nls = NLStresses[b->getId()];
const Matrix3r& sls = SLStresses[b->getId()];
const Matrix3r& nps = NPStresses[b->getId()];
spheresLubricationNormalContactStress->InsertNextTuple(ncs);
spheresLubricationShearContactStress->InsertNextTuple(scs);
spheresLubricationNormalLubricationStress->InsertNextTuple(nls);
spheresLubricationShearLubricationStress->InsertNextTuple(sls);
spheresLubricationNormalPotentialStress->InsertNextTuple(nps);
}
if (recActive[REC_FORCE]) {
scene->forces.sync();
const Vector3r& f = scene->forces.getForce(b->getId());
const Vector3r& t = scene->forces.getTorque(b->getId());
Real fn = f.norm();
Real tn = t.norm();
spheresForceLen->InsertNextValue(fn);
spheresTorqueLen->InsertNextValue(tn);
spheresForceVec->InsertNextTuple(f);
spheresTorqueVec->InsertNextTuple(t);
}
if (recActive[REC_CPM]) {
cpmDamage->InsertNextValue(YADE_PTR_CAST<CpmState>(b->state)->normDmg);
const Matrix3r& ss = YADE_PTR_CAST<CpmState>(b->state)->stress;
//Real s[3]={ss[0],ss[1],ss[2]};
cpmStress->InsertNextTuple(ss);
}
if (recActive[REC_JCFPM]) {
nbCracks->InsertNextValue(YADE_PTR_CAST<JCFpmState>(b->state)->nbBrokenBonds);
jcfpmDamage->InsertNextValue(YADE_PTR_CAST<JCFpmState>(b->state)->damageIndex);
}
if (recActive[REC_COORDNUMBER]) { spheresCoordNumb->InsertNextValue(b->coordNumber()); }
#ifdef YADE_SPH
if (recActive[REC_SPH]) {
spheresRhoSPH->InsertNextValue(b->state->rho);
spheresPressSPH->InsertNextValue(b->state->press);
spheresCoordNumbSPH->InsertNextValue(b->coordNumber());
}
#endif
#ifdef YADE_DEFORM
if (recActive[REC_DEFORM]) {
const Sphere* sphereDef = dynamic_cast<Sphere*>(b->shape.get());
spheresRealRad->InsertNextValue(b->state->dR + sphereDef->radius);
}
#endif
#ifdef YADE_LIQMIGRATION
if (recActive[REC_LIQ]) {
spheresLiqVol->InsertNextValue(b->state->Vf);
const Real tmpVolIter = liqVolIterBody(b);
spheresLiqVolIter->InsertNextValue(tmpVolIter);
spheresLiqVolTotal->InsertNextValue(tmpVolIter + b->state->Vf);
}
#endif
if (recActive[REC_MATERIALID]) spheresMaterialId->InsertNextValue(b->material->id);
continue;
}
} // end rec sphere.
if (recActive[REC_FACETS]) {
const Facet* facet = dynamic_cast<Facet*>(b->shape.get());
if (facet) {
Vector3r pos(scene->isPeriodic ? scene->cell->wrapShearedPt(b->state->pos) : b->state->pos);
const vector<Vector3r>& localPos = facet->vertices;
Matrix3r facetAxisT = b->state->ori.toRotationMatrix();
vtkSmartPointer<vtkTriangle> tri = vtkSmartPointer<vtkTriangle>::New();
vtkIdType nbPoints = facetsPos->GetNumberOfPoints();
for (int i = 0; i < 3; ++i) {
Vector3r globalPos = pos + facetAxisT * localPos[i];
facetsPos->InsertNextPoint(globalPos);
tri->GetPointIds()->SetId(i, nbPoints + i);
}
facetsCells->InsertNextCell(tri);
if (recActive[REC_COLORS]) {
const Vector3r& color = facet->color;
facetsColors->InsertNextTuple(color);
}
if (recActive[REC_FORCE]) {
scene->forces.sync();
const Vector3r& f = scene->forces.getForce(b->getId());
const Vector3r& t = scene->forces.getTorque(b->getId());
Real fn = f.norm();
Real tn = t.norm();
facetsForceLen->InsertNextValue(fn);
facetsTorqueLen->InsertNextValue(tn);
facetsForceVec->InsertNextTuple(f);
facetsTorqueVec->InsertNextTuple(t);
}
if (recActive[REC_MATERIALID]) facetsMaterialId->InsertNextValue(b->material->id);
if (recActive[REC_MASK]) facetsMask->InsertNextValue(GET_MASK(b));
if (recActive[REC_COORDNUMBER]) { facetsCoordNumb->InsertNextValue(b->coordNumber()); }
continue;
}
}
if (recActive[REC_BOXES]) {
const Box* box = dynamic_cast<Box*>(b->shape.get());
if (box) {
Vector3r pos(scene->isPeriodic ? scene->cell->wrapShearedPt(b->state->pos) : b->state->pos);
Quaternionr ori(b->state->ori);
Vector3r ext(box->extents);
vtkSmartPointer<vtkQuad> boxes = vtkSmartPointer<vtkQuad>::New();
Vector3r A = Vector3r(-ext[0], -ext[1], -ext[2]);
Vector3r B = Vector3r(-ext[0], +ext[1], -ext[2]);
Vector3r C = Vector3r(+ext[0], +ext[1], -ext[2]);
Vector3r D = Vector3r(+ext[0], -ext[1], -ext[2]);
Vector3r E = Vector3r(-ext[0], -ext[1], +ext[2]);
Vector3r F = Vector3r(-ext[0], +ext[1], +ext[2]);
Vector3r G = Vector3r(+ext[0], +ext[1], +ext[2]);
Vector3r H = Vector3r(+ext[0], -ext[1], +ext[2]);
A = pos + ori * A;
B = pos + ori * B;
C = pos + ori * C;
D = pos + ori * D;
E = pos + ori * E;
F = pos + ori * F;
G = pos + ori * G;
H = pos + ori * H;
addWallVTK(boxes, boxesPos, A, B, C, D);
boxesCells->InsertNextCell(boxes);
addWallVTK(boxes, boxesPos, E, H, G, F);
boxesCells->InsertNextCell(boxes);
addWallVTK(boxes, boxesPos, A, E, F, B);
boxesCells->InsertNextCell(boxes);
addWallVTK(boxes, boxesPos, G, H, D, C);
boxesCells->InsertNextCell(boxes);
addWallVTK(boxes, boxesPos, F, G, C, B);
boxesCells->InsertNextCell(boxes);
addWallVTK(boxes, boxesPos, D, H, E, A);
boxesCells->InsertNextCell(boxes);
for (int i = 0; i < 6; i++) {
if (recActive[REC_COLORS]) {
const Vector3r& color = box->color;
boxesColors->InsertNextTuple(color);
}
if (recActive[REC_FORCE]) {
scene->forces.sync();
const Vector3r& f = scene->forces.getForce(b->getId());
const Vector3r& t = scene->forces.getTorque(b->getId());
Real fn = f.norm();
Real tn = t.norm();
boxesForceVec->InsertNextTuple(f);
boxesTorqueVec->InsertNextTuple(t);
boxesForceLen->InsertNextValue(fn);
boxesTorqueLen->InsertNextValue(tn);
}
if (recActive[REC_MATERIALID]) boxesMaterialId->InsertNextValue(b->material->id);
if (recActive[REC_MASK]) boxesMask->InsertNextValue(GET_MASK(b));
}
continue;
}
}
} // end bodies loop.
#ifdef YADE_MPI
if ((!parallelMode and recActive[REC_PERICELL]) or (scene->subdomain == 0 and recActive[REC_PERICELL])) {
#else
if (recActive[REC_PERICELL]) {
#endif
const Matrix3r& hSize = scene->cell->hSize;
Vector3r v0 = hSize * Vector3r(0, 0, 1);
Vector3r v1 = hSize * Vector3r(0, 1, 1);
Vector3r v2 = hSize * Vector3r(1, 1, 1);
Vector3r v3 = hSize * Vector3r(1, 0, 1);
Vector3r v4 = hSize * Vector3r(0, 0, 0);
Vector3r v5 = hSize * Vector3r(0, 1, 0);
Vector3r v6 = hSize * Vector3r(1, 1, 0);
Vector3r v7 = hSize * Vector3r(1, 0, 0);
pericellPoints->InsertNextPoint(v0);
pericellPoints->InsertNextPoint(v1);
pericellPoints->InsertNextPoint(v2);
pericellPoints->InsertNextPoint(v3);
pericellPoints->InsertNextPoint(v4);
pericellPoints->InsertNextPoint(v5);
pericellPoints->InsertNextPoint(v6);
pericellPoints->InsertNextPoint(v7);
vtkSmartPointer<vtkHexahedron> h = vtkSmartPointer<vtkHexahedron>::New();
vtkIdList* l = h->GetPointIds();
for (int i = 0; i < 8; i++) {
l->SetId(i, i);
}
pericellHexa->InsertNextCell(h);
}
vtkSmartPointer<vtkDataCompressor> compressor;
if (compress) compressor = vtkSmartPointer<vtkZLibDataCompressor>::New();
/* In mpiruns, spheres and other types of bodies are held by workers */
#ifdef YADE_MPI
vtkSmartPointer<vtkUnstructuredGrid> spheresUg = vtkSmartPointer<vtkUnstructuredGrid>::New();
if ((recActive[REC_SPHERES] and scene->subdomain != 0) or (!parallelMode and recActive[REC_SPHERES])) {
#else
vtkSmartPointer<vtkUnstructuredGrid> spheresUg = vtkSmartPointer<vtkUnstructuredGrid>::New();
if (recActive[REC_SPHERES]) {
#endif
spheresUg->SetPoints(spheresPos);
spheresUg->SetCells(VTK_VERTEX, spheresCells);
spheresUg->GetPointData()->AddArray(radii);
if (recActive[REC_ID]) spheresUg->GetPointData()->AddArray(spheresId);
if (recActive[REC_MASK]) spheresUg->GetPointData()->AddArray(spheresMask);
if (recActive[REC_MASS]) spheresUg->GetPointData()->AddArray(spheresMass);
if (recActive[REC_TEMP]) spheresUg->GetPointData()->AddArray(spheresTemp);
if (recActive[REC_CLUMPID]) spheresUg->GetPointData()->AddArray(clumpId);
if (recActive[REC_COLORS]) spheresUg->GetPointData()->AddArray(spheresColors);
if (recActive[REC_VELOCITY]) {
spheresUg->GetPointData()->AddArray(spheresLinVelVec);
spheresUg->GetPointData()->AddArray(spheresAngVelVec);
spheresUg->GetPointData()->AddArray(spheresLinVelLen);
spheresUg->GetPointData()->AddArray(spheresAngVelLen);
}
#ifdef YADE_MPI
if (recActive[REC_SUBDOMAIN]) spheresUg->GetPointData()->AddArray(spheresSubdomain);
#endif
#ifdef YADE_SPH
if (recActive[REC_SPH]) {
spheresUg->GetPointData()->AddArray(spheresRhoSPH);
spheresUg->GetPointData()->AddArray(spheresPressSPH);
spheresUg->GetPointData()->AddArray(spheresCoordNumbSPH);
}
#endif
#ifdef YADE_DEFORM
if (recActive[REC_DEFORM]) { spheresUg->GetPointData()->AddArray(spheresRealRad); }
#endif
#ifdef YADE_LIQMIGRATION
if (recActive[REC_LIQ]) {
spheresUg->GetPointData()->AddArray(spheresLiqVol);
spheresUg->GetPointData()->AddArray(spheresLiqVolIter);
spheresUg->GetPointData()->AddArray(spheresLiqVolTotal);
}
#endif
#ifdef PARTIALSAT
if (recActive[REC_PARTIALSAT]) {
spheresUg->GetPointData()->AddArray(spheresRadiiChange);
spheresUg->GetPointData()->AddArray(spheresSuction);
spheresUg->GetPointData()->AddArray(spheresIncidentCells);
}
#endif
if (recActive[REC_LUBRICATION]) {
spheresUg->GetPointData()->AddArray(spheresLubricationNormalContactStress);
spheresUg->GetPointData()->AddArray(spheresLubricationShearContactStress);
spheresUg->GetPointData()->AddArray(spheresLubricationNormalLubricationStress);
spheresUg->GetPointData()->AddArray(spheresLubricationShearLubricationStress);
spheresUg->GetPointData()->AddArray(spheresLubricationNormalPotentialStress);
}
if (recActive[REC_FORCE]) {
spheresUg->GetPointData()->AddArray(spheresForceVec);
spheresUg->GetPointData()->AddArray(spheresForceLen);
spheresUg->GetPointData()->AddArray(spheresTorqueVec);
spheresUg->GetPointData()->AddArray(spheresTorqueLen);
}
if (recActive[REC_CPM]) {
spheresUg->GetPointData()->AddArray(cpmDamage);
spheresUg->GetPointData()->AddArray(cpmStress);
}
if (recActive[REC_JCFPM]) {
spheresUg->GetPointData()->AddArray(nbCracks);
spheresUg->GetPointData()->AddArray(jcfpmDamage);
}
if (recActive[REC_BSTRESS]) {
spheresUg->GetPointData()->AddArray(spheresSigI);
spheresUg->GetPointData()->AddArray(spheresSigII);
spheresUg->GetPointData()->AddArray(spheresSigIII);
spheresUg->GetPointData()->AddArray(spheresDirI);
spheresUg->GetPointData()->AddArray(spheresDirII);
spheresUg->GetPointData()->AddArray(spheresDirIII);
}
if (recActive[REC_MATERIALID]) spheresUg->GetPointData()->AddArray(spheresMaterialId);
if (recActive[REC_COORDNUMBER]) spheresUg->GetCellData()->AddArray(spheresCoordNumb);
#ifdef YADE_VTK_MULTIBLOCK
if (!multiblock)
#endif
#ifdef YADE_MPI
{
vtkSmartPointer<vtkXMLUnstructuredGridWriter> writer = vtkSmartPointer<vtkXMLUnstructuredGridWriter>::New();
if (compress) writer->SetCompressor(compressor);
if (ascii) writer->SetDataModeToAscii();
std::string fn;
if (!parallelMode) {
fn = fileName + "spheres." + boost::lexical_cast<string>(scene->iter) + ".vtu";
} else {
fn = fileName + "spheres_" + boost::lexical_cast<string>(scene->iter) + "_" + boost::lexical_cast<string>(rank - 1) + ".vtu";
}
writer->SetFileName(fn.c_str());
writer->SetInputData(spheresUg);
writer->Write();
if (rank == 1 && parallelMode) {
vtkSmartPointer<vtkXMLPUnstructuredGridWriter> pwriter = vtkSmartPointer<vtkXMLPUnstructuredGridWriter>::New();
string pfn = fileName + "spheres_" + boost::lexical_cast<string>(scene->iter) + ".pvtu";
pwriter->EncodeAppendedDataOff();
pwriter->SetFileName(pfn.c_str());
pwriter->SetNumberOfPieces(commSize - 1);
pwriter->SetStartPiece(0);
pwriter->SetInputData(spheresUg);
pwriter->Update();
pwriter->Write();
}
}
#else
{
vtkSmartPointer<vtkXMLUnstructuredGridWriter> writer = vtkSmartPointer<vtkXMLUnstructuredGridWriter>::New();
if (compress) writer->SetCompressor(compressor);
if (ascii) writer->SetDataModeToAscii();
string fn = fileName + "spheres." + boost::lexical_cast<string>(scene->iter) + ".vtu";
writer->SetFileName(fn.c_str());
writer->SetInputData(spheresUg);
writer->Write();
}
#endif
}
/* facet bodies can be held by workers or master (like a wall body) */
vtkSmartPointer<vtkUnstructuredGrid> facetsUg = vtkSmartPointer<vtkUnstructuredGrid>::New();
if (recActive[REC_FACETS]) {
facetsUg->SetPoints(facetsPos);
facetsUg->SetCells(VTK_TRIANGLE, facetsCells);
if (recActive[REC_COLORS]) facetsUg->GetCellData()->AddArray(facetsColors);
if (recActive[REC_FORCE]) {
facetsUg->GetCellData()->AddArray(facetsForceVec);
facetsUg->GetCellData()->AddArray(facetsForceLen);
facetsUg->GetCellData()->AddArray(facetsTorqueVec);
facetsUg->GetCellData()->AddArray(facetsTorqueLen);
}
if (recActive[REC_MATERIALID]) facetsUg->GetCellData()->AddArray(facetsMaterialId);
if (recActive[REC_MASK]) facetsUg->GetCellData()->AddArray(facetsMask);
if (recActive[REC_COORDNUMBER]) facetsUg->GetCellData()->AddArray(facetsCoordNumb);
#ifdef YADE_VTK_MULTIBLOCK
if (!multiblock)
#endif
#ifdef YADE_MPI
{
vtkSmartPointer<vtkXMLUnstructuredGridWriter> writer = vtkSmartPointer<vtkXMLUnstructuredGridWriter>::New();
if (compress) writer->SetCompressor(compressor);
if (ascii) writer->SetDataModeToAscii();
std::string fn;
if (!parallelMode) {
fn = fileName + "facets." + boost::lexical_cast<string>(scene->iter) + ".vtu";
} else {
fn = fileName + "facets_" + boost::lexical_cast<string>(scene->iter) + "_" + boost::lexical_cast<string>(rank) + ".vtu";
}
writer->SetFileName(fn.c_str());
writer->SetInputData(facetsUg);
writer->Write();
if (rank == 0 && parallelMode) {
vtkSmartPointer<vtkXMLPUnstructuredGridWriter> pwriter = vtkSmartPointer<vtkXMLPUnstructuredGridWriter>::New();
string pfn = fileName + "facets_" + boost::lexical_cast<string>(scene->iter) + ".pvtu";
pwriter->EncodeAppendedDataOff();
pwriter->SetFileName(pfn.c_str());
pwriter->SetNumberOfPieces(commSize);
pwriter->SetStartPiece(0);
pwriter->SetInputData(facetsUg);
pwriter->Update();
pwriter->Write();
}
}
#else
{
vtkSmartPointer<vtkXMLUnstructuredGridWriter> writer = vtkSmartPointer<vtkXMLUnstructuredGridWriter>::New();
if (compress) writer->SetCompressor(compressor);
if (ascii) writer->SetDataModeToAscii();
string fn = fileName + "facets." + boost::lexical_cast<string>(scene->iter) + ".vtu";
writer->SetFileName(fn.c_str());
writer->SetInputData(facetsUg);
writer->Write();
}
#endif
}
/* mpi case : assuming box bodies are held by master */
vtkSmartPointer<vtkUnstructuredGrid> boxesUg = vtkSmartPointer<vtkUnstructuredGrid>::New();
#ifdef YADE_MPI
if ((!parallelMode and recActive[REC_BOXES]) or (scene->subdomain == 0 and recActive[REC_BOXES])) {
#else
if (recActive[REC_BOXES]) {
#endif
boxesUg->SetPoints(boxesPos);
boxesUg->SetCells(VTK_QUAD, boxesCells);
if (recActive[REC_COLORS]) boxesUg->GetCellData()->AddArray(boxesColors);
if (recActive[REC_FORCE]) {
boxesUg->GetCellData()->AddArray(boxesForceVec);
boxesUg->GetCellData()->AddArray(boxesForceLen);
boxesUg->GetCellData()->AddArray(boxesTorqueVec);
boxesUg->GetCellData()->AddArray(boxesTorqueLen);
}
if (recActive[REC_MATERIALID]) boxesUg->GetCellData()->AddArray(boxesMaterialId);
if (recActive[REC_MASK]) boxesUg->GetCellData()->AddArray(boxesMask);
#ifdef YADE_VTK_MULTIBLOCK
if (!multiblock)
#endif
{
vtkSmartPointer<vtkXMLUnstructuredGridWriter> writer = vtkSmartPointer<vtkXMLUnstructuredGridWriter>::New();
if (compress) writer->SetCompressor(compressor);
if (ascii) writer->SetDataModeToAscii();
string fn = fileName + "boxes." + boost::lexical_cast<string>(scene->iter) + ".vtu";
writer->SetFileName(fn.c_str());
writer->SetInputData(boxesUg);
writer->Write();
}
}
/* all subdomains have interactions in mpi case */
vtkSmartPointer<vtkPolyData> intrPd = vtkSmartPointer<vtkPolyData>::New();
if (recActive[REC_INTR]) {
intrPd->SetPoints(intrBodyPos);
intrPd->SetLines(intrCells);
intrPd->GetCellData()->AddArray(intrForceN);
intrPd->GetCellData()->AddArray(intrAbsForceT);
#ifdef YADE_LIQMIGRATION
if (recActive[REC_LIQ]) {
intrPd->GetCellData()->AddArray(liqVol);
intrPd->GetCellData()->AddArray(liqVolNorm);
}
#endif
if (recActive[REC_JCFPM]) {
intrPd->GetCellData()->AddArray(intrIsCohesive);
intrPd->GetCellData()->AddArray(intrIsOnJoint);
intrPd->GetCellData()->AddArray(eventNumber);
}
if (recActive[REC_WPM]) {
intrPd->GetCellData()->AddArray(wpmNormalForce);
intrPd->GetCellData()->AddArray(wpmLimitFactor);
}
if (recActive[REC_HERTZMINDLIN]) {
#ifdef PARTIALSAT
intrPd->GetCellData()->AddArray(intrBrokenHertz);
intrPd->GetCellData()->AddArray(intrDisp);
#endif
}
#ifdef YADE_VTK_MULTIBLOCK
if (!multiblock)
#endif
#ifdef YADE_MPI
{
vtkSmartPointer<vtkXMLPolyDataWriter> writer = vtkSmartPointer<vtkXMLPolyDataWriter>::New();
if (compress) writer->SetCompressor(compressor);
if (ascii) writer->SetDataModeToAscii();
std::string fn;
if (!parallelMode) {
fn = fileName + "intrs." + boost::lexical_cast<string>(scene->iter) + ".vtp";
} else {
fn = fileName + "intrs_" + boost::lexical_cast<string>(scene->iter) + "_" + boost::lexical_cast<string>(rank) + ".vtp";
}
writer->SetFileName(fn.c_str());
writer->SetInputData(intrPd);
writer->Write();
if (rank == 0) {
vtkSmartPointer<vtkXMLPPolyDataWriter> pwriter = vtkSmartPointer<vtkXMLPPolyDataWriter>::New();
string pfn = fileName + "intrs_" + boost::lexical_cast<string>(scene->iter) + ".pvtp";
pwriter->EncodeAppendedDataOff();
pwriter->SetFileName(pfn.c_str());
pwriter->SetNumberOfPieces(commSize);
pwriter->SetStartPiece(0);
pwriter->SetInputData(intrPd);
pwriter->Update();
pwriter->Write();
}
}
#else
{
vtkSmartPointer<vtkXMLPolyDataWriter> writer = vtkSmartPointer<vtkXMLPolyDataWriter>::New();
if (compress) writer->SetCompressor(compressor);
if (ascii) writer->SetDataModeToAscii();
string fn = fileName + "intrs." + boost::lexical_cast<string>(scene->iter) + ".vtp";
writer->SetFileName(fn.c_str());
writer->SetInputData(intrPd);
writer->Write();
}
#endif
}
vtkSmartPointer<vtkUnstructuredGrid> pericellUg = vtkSmartPointer<vtkUnstructuredGrid>::New();
#ifdef YADE_MPI
if ((!parallelMode and recActive[REC_PERICELL]) or (scene->subdomain == 0 and recActive[REC_PERICELL])) {
#else
if (recActive[REC_PERICELL]) {
#endif
pericellUg->SetPoints(pericellPoints);
pericellUg->SetCells(12, pericellHexa);
#ifdef YADE_VTK_MULTIBLOCK
if (!multiblock)
#endif
{
vtkSmartPointer<vtkXMLUnstructuredGridWriter> writer = vtkSmartPointer<vtkXMLUnstructuredGridWriter>::New();
if (compress) writer->SetCompressor(compressor);
if (ascii) writer->SetDataModeToAscii();
string fn = fileName + "pericell." + boost::lexical_cast<string>(scene->iter) + ".vtu";
writer->SetFileName(fn.c_str());
writer->SetInputData(pericellUg);
writer->Write();
}
}
/* in mpi case, just use master to do this */
#ifdef YADE_MPI
if ((!parallelMode && recActive[REC_CRACKS]) || (scene->subdomain == 0 && recActive[REC_CRACKS])) {
#else
if (recActive[REC_CRACKS]) {
#endif
string fileCracks = "cracks_" + Key + ".txt";
std::ifstream file(fileCracks.c_str(), std::ios::in);
vtkSmartPointer<vtkUnstructuredGrid> crackUg = vtkSmartPointer<vtkUnstructuredGrid>::New();
if (file) {
while (!file.eof()) {
std::string line;
Real iter, time, p0, p1, p2, type, size, n0, n1, n2, nrg, onJnt;
while (std::getline(file, line)) { /* writes into string "line", a line of file "file". To go along diff. lines*/
file >> iter >> time >> p0 >> p1 >> p2 >> type >> size >> n0 >> n1 >> n2 >> nrg >> onJnt;
vtkIdType pid[1];
pid[0] = crackPos->InsertNextPoint(Vector3r(p0, p1, p2));
crackCells->InsertNextCell(1, pid);
crackIter->InsertNextValue(iter);
crackTime->InsertNextValue(time);
crackType->InsertNextValue(type);
crackSize->InsertNextValue(size);
Vector3r n(n0, n1, n2);
crackNorm->InsertNextTuple(n);
crackNrg->InsertNextValue(nrg);
crackOnJnt->InsertNextValue(onJnt);
}
}
file.close();
}
//
crackUg->SetPoints(crackPos);
crackUg->SetCells(VTK_VERTEX, crackCells);
crackUg->GetPointData()->AddArray(crackIter);
crackUg->GetPointData()->AddArray(crackTime);
crackUg->GetPointData()->AddArray(crackType);
crackUg->GetPointData()->AddArray(crackSize);
crackUg->GetPointData()->AddArray(
crackNorm); //see https://www.mail-archive.com/paraview@paraview.org/msg08166.html to obtain Paraview 2D glyphs conforming to this normal
crackUg->GetPointData()->AddArray(crackNrg);
crackUg->GetPointData()->AddArray(crackOnJnt);
vtkSmartPointer<vtkXMLUnstructuredGridWriter> writer = vtkSmartPointer<vtkXMLUnstructuredGridWriter>::New();
if (compress) writer->SetCompressor(compressor);
if (ascii) writer->SetDataModeToAscii();
string fn = fileName + "cracks." + boost::lexical_cast<string>(scene->iter) + ".vtu";
writer->SetFileName(fn.c_str());
writer->SetInputData(crackUg);
writer->Write();
}
// doing same thing for moments that we did for cracks:
#ifdef YADE_MPI
if ((!parallelMode && recActive[REC_MOMENTS]) || (scene->subdomain == 0 && recActive[REC_MOMENTS])) {
#else
if (recActive[REC_MOMENTS]) {
#endif
string fileMoments = "moments_" + Key + ".txt";
std::ifstream file(fileMoments.c_str(), std::ios::in);
vtkSmartPointer<vtkUnstructuredGrid> momentUg = vtkSmartPointer<vtkUnstructuredGrid>::New();
if (file) {
while (!file.eof()) {
std::string line;
Real i, p0, p1, p2, moment, numInts, eventNum, time;
while (std::getline(file, line)) { /* writes into string "line", a line of file "file". To go along diff. lines*/
file >> i >> p0 >> p1 >> p2 >> moment >> numInts >> eventNum >> time;
vtkIdType pid[1];
pid[0] = momentPos->InsertNextPoint(Vector3r(p0, p1, p2));
momentCells->InsertNextCell(1, pid);
momentSize->InsertNextValue(moment);
momentiter->InsertNextValue(i);
momenttime->InsertNextValue(time);
momentNumInts->InsertNextValue(numInts);
momentEventNum->InsertNextValue(eventNum);
}
}
file.close();
}
//
momentUg->SetPoints(momentPos);
momentUg->SetCells(VTK_VERTEX, momentCells);
momentUg->GetPointData()->AddArray(momentiter);
momentUg->GetPointData()->AddArray(momenttime);
momentUg->GetPointData()->AddArray(momentSize);
momentUg->GetPointData()->AddArray(momentNumInts);
momentUg->GetPointData()->AddArray(momentEventNum);
vtkSmartPointer<vtkXMLUnstructuredGridWriter> writer = vtkSmartPointer<vtkXMLUnstructuredGridWriter>::New();
if (compress) writer->SetCompressor(compressor);
if (ascii) writer->SetDataModeToAscii();
string fn = fileName + "moments." + boost::lexical_cast<string>(scene->iter) + ".vtu";
writer->SetFileName(fn.c_str());
writer->SetInputData(momentUg);
writer->Write();
}
#ifdef YADE_VTK_MULTIBLOCK
#ifdef YADE_LS_DEM
if (recActive[REC_LS]) {
// LS bodies can not be exported all into a common grid, because we would end up asking for the distance in some point being outside the level set grid (which is not supported). Each body is thus exported into its own moving grid
#ifdef YADE_MPI
if (parallelMode) LOG_ERROR("VTKRecording LevelSet bodies during MPI runs not supported");
#endif // YADE_MPI
if (multiblockLS) {
vtkSmartPointer<vtkMultiBlockDataSet> mbDataset = vtkSmartPointer<vtkMultiBlockDataSet>::New();
unsigned int i = 0;
for (const auto& b : *scene->bodies /* b is a shared_ptr<Body> */) {
if (!b) continue;
if (mask != 0 && !b->maskCompatible(mask)) continue;
shared_ptr<LevelSet> lsShape = YADE_PTR_DYN_CAST<LevelSet>(
b->shape); // we test the null case below and want a dynamic cast (then prevents YADE_PTR_CAST = static_pointer_cast in non-debug builds). One may wonder about time comparison with respect using Class::getClassIndexStatic()==object->getClassIndex()d (see e.g. Law2_ScGeom_CapillaryPhys_Capillarity::action())
if (!lsShape) continue;
vtkSmartPointer<vtkStructuredGrid> vtkLSgrid(gridOfLSbody(b, lsShape));
// the structured grid data is formed, let s export it:
mbDataset->SetBlock(i++, vtkLSgrid);
}
vtkSmartPointer<vtkXMLMultiBlockDataWriter> writer = vtkSmartPointer<vtkXMLMultiBlockDataWriter>::New();
if (ascii) writer->SetDataModeToAscii();
std::string fn;
fn = fileName + "lsBodies." + boost::lexical_cast<string>(scene->iter) + ".vtm";
writer->SetFileName(fn.c_str());
writer->SetInputData(mbDataset);
writer->Write();
} else {
YADE_PARALLEL_FOREACH_BODY_BEGIN(const auto& b, scene->bodies)
{
if (!b) continue;
if (mask != 0 && !b->maskCompatible(mask)) continue;
shared_ptr<LevelSet> lsShape = YADE_PTR_DYN_CAST<LevelSet>(b->shape);
if (!lsShape) continue;
vtkSmartPointer<vtkStructuredGrid> vtkLSgrid(gridOfLSbody(b, lsShape));
// the unstructured grid data is formed, let s export it:
vtkSmartPointer<vtkXMLStructuredGridWriter> writer = vtkSmartPointer<vtkXMLStructuredGridWriter>::New();
if (compress) writer->SetCompressor(compressor);
if (ascii) writer->SetDataModeToAscii();
string fn = fileName + "lsBody" + boost::lexical_cast<string>(b->id) + "." + boost::lexical_cast<string>(scene->iter) + ".vts";
writer->SetFileName(fn.c_str());
writer->SetInputData(vtkLSgrid);
writer->Write();
}
YADE_PARALLEL_FOREACH_BODY_END();
}
}
#endif // YADE_LS_DEM
#ifdef YADE_MPI
if (multiblock) {
if (recActive[REC_LS]) LOG_ERROR("Exporting LevelSet bodies (lsBodies in recorders) impossible with multiblock. Maybe multiblockLS ?");
if (parallelMode) { LOG_WARN("Multiblock feature in MPI case untested."); }
vtkSmartPointer<vtkMultiBlockDataSet> multiblockDataset = vtkSmartPointer<vtkMultiBlockDataSet>::New();
int i = 0;
if (recActive[REC_SPHERES]) multiblockDataset->SetBlock(i++, spheresUg);
if (recActive[REC_FACETS]) multiblockDataset->SetBlock(i++, facetsUg);
if (recActive[REC_INTR]) multiblockDataset->SetBlock(i++, intrPd);
if (recActive[REC_PERICELL]) multiblockDataset->SetBlock(i++, pericellUg);
vtkSmartPointer<vtkXMLMultiBlockDataWriter> writer = vtkSmartPointer<vtkXMLMultiBlockDataWriter>::New();
if (ascii) writer->SetDataModeToAscii();
std::string fn;
if (!parallelMode) {
fn = fileName + boost::lexical_cast<string>(scene->iter) + ".vtm";
} else {
fn = fileName + boost::lexical_cast<string>(scene->iter) + "_" + boost::lexical_cast<string>(rank) + ".vtm";
}
writer->SetFileName(fn.c_str());
writer->SetInputData(multiblockDataset);
writer->Write();
if (parallelMode and rank == 0) {
// use vtkController ; controller->GetProcessCount();
// vtkSmartPointer<vtkXMLPMultiBlockDataWriter> parWriter = vtkXMLPMultiBlockDataWriter::New()
// std::string pfn = fileName+boost::lexical_cast<string>(scene->iter+d)+".pvtm";
// parWriter->EncodeAppendedDataOff();
// parWriter->SetFileName(pfn.c_str());
// parWriter->SetInputData(multiblockDataset);
// parWriter->SetWriteMetaFile(commSize);
// parWriter->Update();
LOG_ERROR("PARALLEL MULTIBLOCKDATA NOT IMPLEMENTED. ");
}
}
#else
if (multiblock) {
if (recActive[REC_LS]) LOG_ERROR("Exporting LevelSet bodies (lsBodies in recorders) impossible with multiblock. Maybe multiblockLS ?");
vtkSmartPointer<vtkMultiBlockDataSet> multiblockDataset = vtkSmartPointer<vtkMultiBlockDataSet>::New();
int i = 0;
if (recActive[REC_SPHERES]) multiblockDataset->SetBlock(i++, spheresUg);
if (recActive[REC_FACETS]) multiblockDataset->SetBlock(i++, facetsUg);
if (recActive[REC_INTR]) multiblockDataset->SetBlock(i++, intrPd);
if (recActive[REC_PERICELL]) multiblockDataset->SetBlock(i++, pericellUg);
vtkSmartPointer<vtkXMLMultiBlockDataWriter> writer = vtkSmartPointer<vtkXMLMultiBlockDataWriter>::New();
if (ascii) writer->SetDataModeToAscii();
string fn = fileName + boost::lexical_cast<string>(scene->iter) + ".vtm";
writer->SetFileName(fn.c_str());
writer->SetInputData(multiblockDataset);
writer->Write();
}
#endif
#endif
};
#ifdef YADE_LS_DEM
vtkSmartPointer<vtkStructuredGrid> VTKRecorder::gridOfLSbody(shared_ptr<Body> b, shared_ptr<LevelSet> lsShape)
{
vtkSmartPointer<vtkStructuredGrid> vtkLSgrid(
vtkSmartPointer<vtkStructuredGrid>::
New()); // see https://vtk.org/doc/nightly/html/classvtkStructuredGrid.html for class doc and e.g. https://lorensen.github.io/VTKExamples/site/Cxx/IO/XMLStructuredGridWriter/ for an example. Note that regular/rectilinear grid is actually impossible here because we will conform global axes where gridpoints with same i index do not necessarily have the same x coordinate.
vtkSmartPointer<vtkPoints> lsGP = vtkSmartPointer<vtkPoints>::New(); // the points of the vtk grid
int nGPx(lsShape->lsGrid->nGP[0]), nGPy(lsShape->lsGrid->nGP[1]), nGPz(lsShape->lsGrid->nGP[2]);
Vector3r mappedGP; // the current position of a given level set grid point
for (int zInd = 0; zInd < nGPz;
zInd++) { // let s loop on x (below) with the greatest frequency, maybe that s necessary (and that s the case in https://lorensen.github.io/VTKExamples/site/Cxx/StructuredGrid/VisualizeStructuredGrid/ )
for (int yInd = 0; yInd < nGPy; yInd++) {
for (int xInd = 0; xInd < nGPx; xInd++) {
mappedGP = ShopLS::rigidMapping(lsShape->lsGrid->gridPoint(xInd, yInd, zInd), Vector3r::Zero(), b->state->pos, b->state->ori);
lsGP->InsertNextPoint(mappedGP[0], mappedGP[1], mappedGP[2]);
}
}
}
vtkLSgrid->SetDimensions(nGPx, nGPy, nGPz);
vtkLSgrid->SetPoints(lsGP);
vtkSmartPointer<vtkDoubleArray> bodyFootprint = vtkSmartPointer<vtkDoubleArray>::New();
bodyFootprint->SetNumberOfComponents(1);
std::stringstream arrayName;
arrayName << "distField"; // a unique name (across all bodies) for easy Paraview manipulation of the multiblock data
bodyFootprint->SetName((arrayName.str()).c_str());
for (int zInd = 0; zInd < nGPz; zInd++) {
for (int yInd = 0; yInd < nGPy; yInd++) {
for (int xInd = 0; xInd < nGPx; xInd++) {
bodyFootprint->InsertNextValue(lsShape->distField[xInd][yInd][zInd]);
}
}
}
vtkLSgrid->GetPointData()->AddArray(
bodyFootprint); //vtkFieldData::AddArray (giving vtkPointData::AddArray through inheritance) wants a vtkAbstractArray * as attribute, OK here with vtkSmartPointer<vtkDoubleArray> bodyFootprint
return vtkLSgrid;
}
#endif // YADE_LS_DEM
void VTKRecorder::addWallVTK(vtkSmartPointer<vtkQuad>& boxes, vtkSmartPointer<vtkPointsReal>& boxesPos, Vector3r& W1, Vector3r& W2, Vector3r& W3, Vector3r& W4)
{
//Function for exporting walls of boxes
vtkIdType nbPoints = boxesPos->GetNumberOfPoints();
boxesPos->InsertNextPoint(W1);
boxes->GetPointIds()->SetId(0, nbPoints + 0);
boxesPos->InsertNextPoint(W2);
boxes->GetPointIds()->SetId(1, nbPoints + 1);
boxesPos->InsertNextPoint(W3);
boxes->GetPointIds()->SetId(2, nbPoints + 2);
boxesPos->InsertNextPoint(W4);
boxes->GetPointIds()->SetId(3, nbPoints + 3);
};
#undef GET_MASK
} // namespace yade
#endif /* YADE_VTK */
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