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<section id="input">
<title>Supporting Input Devices</title>
<para>
A working console and keyboard during the initial boot image execution
is needed to enter a password for encrypted file systems; it also
helps while debugging. This section discusses the kernel input
layer and how it can be supported during image generation.
</para>
<para>
The console is a designated terminal, where kernel output goes, and that
is the initial I/O device for <filename>/sbin/init</filename>. Like all
terminal devices, it provides a number of functions: you can read
and write to it, plus it has a number of <code>ioctl()</code>
functions to manage line buffering, interrupt characters and
baudrate or parity where applicable.
</para>
<para>
Terminals come in different types: it can be a VT100 or terminal
emulator connected via an RS232 cable, or it can be a combination
of a CRT and a keyboard. The keyboard can be connected via
USB or it can talk a byte oriented protocol via a legacy UART
chip.
</para>
<para>
The CRT is managed in two layers. The top layer, "virtual
terminal", manages a two dimensional array describing which letter
should go in which position of the screen. In fact, there are a
number of different arrays, and which one is actually visible on
the screen is selected by a keyboard combination.
Below the virtual terminals is a layer that actually places the
letters on the screen. This can be done a letter at a time,
using a VGA interface, or the letters can be painted pixel by
pixel, using a frame buffer.
</para>
<para>
Below the terminal concept we find the input layer. This provides a
unified interface to the various user input devices: mouse, keyboard,
PC speaker, joystick, tablet. These input devices not only
generate data, they can also receive input from the computer. As
an example, the keyboard needs computer input to operate the NUM
LOCK indicator. Hardware devices such as keyboards register
themselves with the input layer, describing their capabilities
(I can send relative position, have two buttons and no LEDs),
and the input layer assigns a handler to the hardware device.
The handler presents the device to upper layers, either as a char
special file or as the input part of a terminal device.
This is not a one-to-one mapping: every mouse gets its own
handler, but keyboard and PC speaker share a handler, so it looks
to userland like you have a keyboard that can do "beep".
</para>
<para>
In addition to handlers for specific type of upper layers (mouse,
joystick, touch screen) there is a generic handler that provides a
character device file such as <filename>/dev/input/event0</filename>
for every input device detected; input events are presented through
these devices in a unified format. The input layer generates
hotplug events for these generic event handlers; hotplug uses
<filename>modules.inputmap</filename> to load a module containing a
suitable upper layer event handler. The keyboard handler is a special
case that does not occur in this map, so for image generation there
is little to be learned from hotplug input support.
</para>
<para>
To guarantee a working console, <application>yaird</application>
should examine <filename>/dev/console</filename>, determine
whether it's RS232 or hardware directly connected to the computer,
and then load modules for either serial port, or for virtual
terminals, the input layer and any hardware underlying it.
Unfortunately, <filename>/dev/console</filename> does not give
a hint what is below the terminal interface, and unfortunately,
lots of input devices are legacy hardware that is hard to probe
and only sketchily described by sysfs in kernel 2.6.10.
</para>
<para>
This means that a guarantee for a working console cannot be made,
which is why distribution kernels come with components such as the
keyboard and serial port driver compiled into the kernel. We can
do something else though: provide modules for keyboard devices
provided the kernel provides correct information. That covers the
case of USB keyboards, and that's something that's not compiled
into distribution kernels, so that the administrator has to add
modules explictly in order to get the keyboard working in
the initial boot image.
</para>
<para>
Lets examine the sources of information we have to find which input
hardware we have to support.
<itemizedlist>
<listitem>
<para>
In <filename>/sys/class/input</filename>, all input devices
are enumerated. Mostly, these only contain a
<filename>dev</filename> file containing major/minor number,
but USB devices also have a <filename>device</filename>
symlink into <filename>/sys/devices</filename> identifying
the underlying hardware.
</para>
</listitem>
<listitem>
<para>
In kernel 2.6.15, <filename>/sys/class/input</filename>
is far more complete. It has links from class device to
hardware devices, and hardware devices such as atkbd and
psmouse have a 'modalias' file that can be fed to modprobe.
This contains everything that's in
<filename>/proc/bus/input/devices</filename>,
in a nice accessible manner.
</para>
<para>
As an aside, can we do all device probing based on the
modalias file? This would mean we no longer would have
to distinguish between sysfs format for usb and pci,
making the code simpler. The tricky part is to distinguish
between modules compiled in and modules simply missing from
the kernel: dealing with "FATAL: Module ... not found".
As a first step, we could simply assume that aliases that cannot
be resolved refer to compiled in modules; this is in essence
what the current scan of eg modules.usbmap does.
</para>
</listitem>
<listitem>
<para>
In <filename>/boot/menu/grub.lst</filename>, kernel options
can be defined that determine whether to use a serial line as
console and whether to use a frame buffer. The consequence
is that it is fundamentally impossible to determine by looking
at the hardware alone what's needed to get an image that will
boot without problems. This probably means we'll have to consider
supplying some modules in the image that will only get loaded
depending on kernel options.
</para>
</listitem>
<listitem>
<para>
The file <filename>/proc/bus/input/devices</filename> gives
a formatted overview of all known input devices; entries look
like this:
<programlisting>
I: Bus=0003 Vendor=413c Product=2003 Version=0100
N: Name="DELL DELL USB Keyboard"
P: Phys=usb-0000:00:1d.7-4.1/input1
H: Handlers=kbd event2
B: EV=100003
B: KEY=7f f0000 0 3878 d801d101 1e0000 0 0 0
</programlisting>
Here the "I" line shows identification information passed to
the input layer by the hardware driver that is used to look
up the appropiate handler. "N" is a printable name provided
by the hardware driver. "P" is a hint at location in a bus
of the device; note how this line is completely unrelated to
the location of the hardware in
<filename>/sys/devices</filename>.
The H (Handlers) line is obvious; The B lines specify
capabilities of the device, plus extra information for each
capability. Known capabilities include:
<informaltable frame='topbot'>
<tgroup cols='2' align='left'>
<thead>
<row>
<entry>Capability</entry>
<entry>Description</entry>
</row>
</thead>
<tbody>
<row>
<entry>SYN</entry>
<entry>Input event is completed</entry>
</row>
<row>
<entry>KEY</entry>
<entry>Key press/release event</entry>
</row>
<row>
<entry>REL</entry>
<entry>Relative measure, as in mouse movement</entry>
</row>
<row>
<entry>ABS</entry>
<entry>Absolute position, as in graphics
tablet</entry>
</row>
<row>
<entry>MSC</entry>
<entry>Miscelanious</entry>
</row>
<row>
<entry>SND</entry>
<entry>Beep</entry>
</row>
<row>
<entry>REP</entry>
<entry>Set hardware repeat</entry>
</row>
<row>
<entry>FF</entry>
<entry>Don't know</entry>
</row>
<row>
<entry>PWR</entry>
<entry>Power event: on/off switch pressed.</entry>
</row>
<row>
<entry>FF_STATUS</entry>
<entry>Don't know.</entry>
</row>
</tbody>
</tgroup>
</informaltable>
</para>
</listitem>
</itemizedlist>
</para>
<para>
Finally, let's consider some kernel configuration defines, the
corresponding modules and their function. This could be used as a
start to check whether all components required to make an
operational console are available on the generated image:
<informaltable frame='topbot'>
<tgroup cols='3' align='left'>
<thead>
<row>
<entry>Define</entry>
<entry>Module</entry>
<entry>Description</entry>
</row>
</thead>
<tbody valign='top'>
<row>
<entry>VT</entry>
<entry>(bool)</entry>
<entry>
Support multiple virtual terminals, irrespective of what
hardware is used to display letters from the virtual
terminal on the CRT.
</entry>
</row>
<row>
<entry>VT_CONSOLE</entry>
<entry>(bool)</entry>
<entry>
Make the VT a candidate for console output. The alternative
is a serial line to a VT100 or terminal emulator
</entry>
</row>
<row>
<entry>VGA_CONSOLE</entry>
<entry>(bool)</entry>
<entry>
Display a terminal on CRT using the VGA interface.
</entry>
</row>
<row>
<entry>FRAMEBUFFER_CONSOLE</entry>
<entry>fbcon</entry>
<entry>
Display a terminal on a framebuffer, painting letters a
pixel at a time. This has to know about fonts.
</entry>
</row>
<row>
<entry>FB_VESA</entry>
<entry>vesafb</entry>
<entry>
Implement a framebuffer based on VESA (a common standard
for PC graphic cards), a place where an X server or
the framebuffer console can write pixels to be displayed
on CRT.
There are many different framebuffer modules that
optimise for different graphics cards.
Note that while vesafb and other drivers such as intelfb
can be built as a module, they only function correctly
when built into the kernel. Most framebuffer modules
depend on three other modules to function correctly:
cfbfillrect, cfbcopyarea, cfbimgblt.
</entry>
</row>
<row>
<entry>ATKBD</entry>
<entry>atkbd</entry>
<entry>
Interpret input from a standard AT or PS/2 keyboard.
Other keyboards use other byte codes, see for example
the Acorn keyboard (rpckbd).
</entry>
</row>
<row>
<entry>SERIO</entry>
<entry>serio</entry>
<entry>
Module that manages a stream of bytes from and to an IO port.
It includes a kernel thread (kseriod) that handles the queue
needed to talk to slow ports. It is normally used for
dedicated IO ports talking to PS/2 mouse and keyboard,
but can also be interfaced to serial ports (COM1, COM2).
The atkbd driver uses a serio driver to communicate with
the keyboard.
</entry>
</row>
<row>
<entry>SERIO_I8042</entry>
<entry>i8042</entry>
<entry>
Implement a serio stream on top of the i8042 chip, the chip
that connects the standard AT keyboard and PS/2 mouse to
the computer.
This is legacy hardware: it's not connected via PCI but
directly to the 'platform bus'.
When a chip such as i8042 that implements
serio is detected, it registers itself with the input
layer. The input layer then lets drivers that use serio
(such as atkbd and psmouse) probe whether a known device
is connected via the chip; if such a device is found,
it is registered as a new input device.
</entry>
</row>
<row>
<entry>SERIAL_8250</entry>
<entry>serial</entry>
<entry>
Support for serial ports (COM1, COM2) on PC hardware.
Lots of other configuration options exist to support
multiple cards and fiddle with interrupts.
If compiled in rather than modular, a further option,
SERIAL_8250_CONSOLE, allows using the serial port as a
console.
</entry>
</row>
<row>
<entry>USB_HID</entry>
<entry>usbhid</entry>
<entry>
Driver for USB keyboards and mice.
Another define, USB_HIDINPUT, needs to be true for
these devices to actually work.
</entry>
</row>
<row>
<entry>USB_KBD</entry>
<entry>usbkbd</entry>
<entry>
Severely limited form of USB keyboard; uses the "boot
protocol". This conflicts with the complete driver.
</entry>
</row>
</tbody>
</tgroup>
</informaltable>
</para>
<para>
The following figure gives an example of how the various modules
can fit together.
</para>
<figure id="console-module-flow">
<title>
Module relation for common console setup
</title>
<mediaobject>
<imageobject>
<imagedata fileref="figures/console.png" format="PNG"/>
</imageobject>
</mediaobject>
</figure>
<para>
In practical terms, a first step toward a more robust boot image
is to support new keyboard types, such as USB keyboards.
The following algorithm should do that.
<orderedlist>
<listitem>
<para>
Interpret <filename>/proc/bus/input/devices</filename>.
</para>
</listitem>
<listitem>
<para>
Look for devices that have handler kbd <emphasis>and</emphasis>
that have buttons. Mice and the PC speaker don't match that
criterium, keyboards do.
</para>
</listitem>
<listitem>
<para>
You could interpret the name field of such devices if you're
interested in supporting legacy keyboards.
</para>
</listitem>
<listitem>
<para>
The devices that have handler 'kbd' also have a handler 'event\d',
where input is presented in a generalised event format;
look up this device in /sys/class/input/event\d/.
</para>
</listitem>
<listitem>
<para>
If it's got a device symlink, load the hardware drivers for that
hardware device (most likely it's usbhid plus a usb core driver).
</para>
</listitem>
<listitem>
<para>
Don't bother with a mknod, the input is handled via
<filename>/dev/console</filename>.
</para>
</listitem>
<listitem>
<para>
Otherwise it's presumable a legacy device; you could check for
the existence of
<filename>/sys/devices/platform/i8042/serio\d/</filename>,
or you could just assume the appropriate driver to be compiled in.
</para>
</listitem>
<listitem>
<para>
Implement support for
<filename>/etc/hotplug/blacklist</filename>,
since some USB keyboards publish two interfaces (full HID
and the limited boot protocol), the input layer makes both
visible in <filename>/proc/bus/input/devices</filename> and
the corresponding modules are mutually conflicting.
The blacklist is used to filter out one of these modules.
</para>
</listitem>
</orderedlist>
</para>
</section>
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