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// -*- mode: c++ -*-
//
// This file is part of libyacurs.
// Copyright (C) 2013 Rafael Ostertag
//
// This program is free software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see
// <http://www.gnu.org/licenses/>.
//
//
// $Id$
#ifndef FOCUSMANAGER_H
#define FOCUSMANAGER_H 1
#include <vector>
#include "focusgroup.h"
#include "yacurstypes.h"
namespace YACURS {
class WidgetBase;
/**
* @defgroup Focus Focus Management
*
* Focus Groups and Focus Manager.
*
* Focus Management is comprised of Focus Groups and the
* Focus Manager. Focus Groups are organized in a list by
* the Focus Manager, where only one Focus Group can be
* active, aka the Current Focus Group.
*/
/**
* @ingroup Focus
*
* Focus Manager for Widgets.
*
* In Libyacurs, only widgets can be focused. Widgets register
* themselves upon realization with a Focus Group identified by a
* Focus Group ID.
*
* A Window does create a Focus Group upon realization an receives a
* Focus Group ID. The Window is then responsible for passing on the
* Focus Group ID to Widgets in order to let the Widgets register
* themselves with the proper Focus Group.
*
* The Window has to activate the Focus Group upon refresh(), which
* ensures that the last refreshed Window will have set its Focus
* Group active, which is supposed to be top most Window, given the
* EventQueue maintains EventConnectors in the order they were
* connected.
*
* Focus Groups are organized in a vector. Windows are supposed to
* activate their Focus Group on refresh().
*
* The FocusManager is intended to be the only interface to
* FocusGroups for other objects.
*
* In a nutshell: a Window
*
* - creates a new Focus Group upon realize().
* - destroys the Focus Group upon unrealize().
* - activates the Focus Group upon refresh().
*
* @note Focus Group IDs are zero-based.
*
* @sa FocusGroup
*
* @internal
*
* Early implementations used to maintain a stack and did not
* employ Focus Group IDs. This works, as long as no screen resize
* occurs, which can cause Widgets in obscured Windows to
* unrealize() due to size constraints. Those Widgets would then
* remove themselves from the Current Focus Group which is not the
* proper one, since it belongs to the top most Window. So, the
* implementation now requires to activate the Focus Group on a
* Window refresh(), since the Window is refreshed before Widgets
* are, so we maintain activation of proper Focus Group.
*
* The Focus Group ID is simply the index of the Focus Group in
* the vector. We don't remove items from the vector, but set them
* to @c 0 upon destruction, so that we can identify empty slots.
*/
class FocusManager {
public:
typedef std::vector<FocusGroup*>::size_type fgid_t;
private:
/**
* Holds the Focus Group ID of the Active Focus Group. It is
* legal to hold a Focus Group ID of a Group been
* removed. focus_group_activate() has to cope with that.
*/
static fgid_t _active_focusgroup;
/**
* List holding _FocusGroupItem comprised of a Focus Group
* and a Focus Group ID.
*
* Only one Focus Group may be active at a time, which is
* always the las created Focus Group, i.e. the Focus Group
* associated with the _FocusGroupItem added last.
*/
static std::vector<FocusGroup*> _focus_groups;
/**
* Handles EVT_FOCUS_NEXT and EVT_FOCUS_PREVIOUS.
*/
static void focus_change_handler(Event& _e);
public:
/**
* initializes the Focus Manager.
*/
static void init();
/**
* uninitializes the Focus Manager.
*/
static void uninit();
/**
* Create a new Focus Group.
*
* @return the Focus Group ID to be used when adding/removing
* Widgets to the Focus Group.
*/
static fgid_t new_focus_group();
/**
* Destroy Current Focus Group.
*
* Destroy Current Focus Group.
*/
static void destroy_focus_group(fgid_t id);
/**
* Register Widgets with a Focus Group
*
* The pointer to the Widget has to be valid for the entire
* lifetime of the Current Focus Group.
*
* @param id Focus Group ID.
*
* @param w pointer to the Widget.
*/
static void focus_group_add(fgid_t id, WidgetBase* w);
/**
* Unregister Widgets from Focus Group
*
* @param id Focus Group ID.
*
* @param w pointer to the Widget.
*/
static void focus_group_remove(fgid_t id, WidgetBase* w);
/**
* Activate a given Focus Group.
*
* Activate the Focus Group identified by the ID and
* deactivate all other Focus Groups.
*
* @param id Focus Group to activate.
*/
static void focus_group_activate(fgid_t id);
/**
* Re-focus
*
* Calls refocus() on Active Focus Group.
*/
static void refocus();
/**
* Reset the focus on the active Focus Group.
*/
static void reset();
/**
* @return Focus Group ID of Active Focus Group.
*/
static fgid_t active_focus_group();
/**
* No focus group id
*/
static const fgid_t nfgid;
};
} // namespace YACURS
#endif // FOCUSMANAGER_H
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