1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192
|
<HTML>
<HEAD>
<TITLE>namespace TelEngine</TITLE>
<META NAME="Generator" CONTENT="KDOC ">
</HEAD>
<BODY bgcolor="#ffffff" text="#000000" link="#0000ff" vlink="#000099" alink= "#ffffff">
<TABLE WIDTH="100%" BORDER="0">
<TR>
<TD>
<TABLE BORDER="0">
<TR><TD valign="top" align="left" cellspacing="10">
<h1>namespace TelEngine</h1>
</TD>
<TD valign="top" align="right" colspan="1">
Holds all Telephony Engine related classes. <small><A HREF="#longdesc">More...</A></small></TD></TR>
</TABLE>
<HR>
<TABLE BORDER="0">
<TR><TH><A HREF="full-list-TelEngine.html">List of all Methods</A></TH></TR>
</TABLE>
</TD>
<TD align="right"><TABLE BORDER="0"><TR><TD><small><A HREF="index-long.html">Annotated List</A></small></TD></TR>
<TR><TD><small><A HREF="header-list.html">Files</A></small></TD></TR>
<TR><TD><small><A HREF="all-globals.html">Globals</A></small></TD></TR>
<TR><TD><small><A HREF="hier.html">Hierarchy</A></small></TD></TR>
<TR><TD><small><A HREF="index.html">Index</A></small></TD></TR>
</TABLE></TD></TR></TABLE>
<h4>Public Types</h4><ul><LI>enum <A HREF="#ref3">DebugLevel</A> { DebugFail = 0,
DebugGoOn = 2,
DebugStub = 4,
DebugWarn = 5,
DebugMild = 6,
DebugCall = 7,
DebugNote = 8,
DebugInfo = 9,
DebugAll = 10
}
</LI>
<LI>class <A HREF="TelEngine__DebugEnabler.html">DebugEnabler</A>
</LI>
<LI>class <A HREF="TelEngine__Debugger.html">Debugger</A>
</LI>
<LI>struct <A HREF="TelEngine__TokenDict.html">TokenDict</A>
</LI>
<LI>class <A HREF="TelEngine__String.html">String</A>
</LI>
<LI>class <A HREF="TelEngine__Mutex.html">Mutex</A>
</LI>
<LI>class <A HREF="TelEngine__GenObject.html">GenObject</A>
</LI>
<LI>class <A HREF="TelEngine__RefObject.html">RefObject</A>
</LI>
<LI>class <A HREF="TelEngine__RefPointerBase.html">RefPointerBase</A>
</LI>
<LI>class <A HREF="TelEngine__RefPointer.html">RefPointer</A>
</LI>
<LI>class <A HREF="TelEngine__GenPointer.html">GenPointer</A>
</LI>
<LI>class <A HREF="TelEngine__ObjList.html">ObjList</A>
</LI>
<LI>class <A HREF="TelEngine__Array.html">Array</A>
</LI>
<LI>class <A HREF="TelEngine__Regexp.html">Regexp</A>
</LI>
<LI>class <A HREF="TelEngine__NamedString.html">NamedString</A>
</LI>
<LI>class <A HREF="TelEngine__NamedPointer.html">NamedPointer</A>
</LI>
<LI>class <A HREF="TelEngine__HashList.html">HashList</A>
</LI>
<LI>class <A HREF="TelEngine__ListIterator.html">ListIterator</A>
</LI>
<LI>class <A HREF="TelEngine__Time.html">Time</A>
</LI>
<LI>class <A HREF="TelEngine__DataBlock.html">DataBlock</A>
</LI>
<LI>class <A HREF="TelEngine__MD5.html">MD5</A>
</LI>
<LI>class <A HREF="TelEngine__SHA1.html">SHA1</A>
</LI>
<LI>class <A HREF="TelEngine__Base64.html">Base64</A>
</LI>
<LI>class <A HREF="TelEngine__NamedList.html">NamedList</A>
</LI>
<LI>class <A HREF="TelEngine__URI.html">URI</A>
</LI>
<LI>class <i><A HREF="TelEngine__Lockable.html">Lockable</A></i>
</LI>
<LI>class <A HREF="TelEngine__Semaphore.html">Semaphore</A>
</LI>
<LI>class <A HREF="TelEngine__Lock.html">Lock</A>
</LI>
<LI>class <A HREF="TelEngine__Lock2.html">Lock2</A>
</LI>
<LI>class <i><A HREF="TelEngine__Runnable.html">Runnable</A></i>
</LI>
<LI>class <A HREF="TelEngine__Thread.html">Thread</A>
</LI>
<LI>class <A HREF="TelEngine__Socket.html">Socket</A>
</LI>
<LI>class <A HREF="TelEngine__SocketAddr.html">SocketAddr</A>
</LI>
<LI>class <i><A HREF="TelEngine__SocketFilter.html">SocketFilter</A></i>
</LI>
<LI>class <i><A HREF="TelEngine__Stream.html">Stream</A></i>
</LI>
<LI>class <A HREF="TelEngine__MemoryStream.html">MemoryStream</A>
</LI>
<LI>class <A HREF="TelEngine__File.html">File</A>
</LI>
<LI>class <i><A HREF="TelEngine__Cipher.html">Cipher</A></i>
</LI>
<LI>class <A HREF="TelEngine__SysUsage.html">SysUsage</A>
</LI>
<LI>class <A HREF="TelEngine__MimeHeaderLine.html">MimeHeaderLine</A>
</LI>
<LI>class <A HREF="TelEngine__MimeAuthLine.html">MimeAuthLine</A>
</LI>
<LI>class <i><A HREF="TelEngine__MimeBody.html">MimeBody</A></i>
</LI>
<LI>class <A HREF="TelEngine__MimeMultipartBody.html">MimeMultipartBody</A>
</LI>
<LI>class <A HREF="TelEngine__MimeSdpBody.html">MimeSdpBody</A>
</LI>
<LI>class <A HREF="TelEngine__MimeBinaryBody.html">MimeBinaryBody</A>
</LI>
<LI>class <A HREF="TelEngine__MimeStringBody.html">MimeStringBody</A>
</LI>
<LI>class <A HREF="TelEngine__MimeLinesBody.html">MimeLinesBody</A>
</LI>
<LI>class <A HREF="TelEngine__Configuration.html">Configuration</A>
</LI>
<LI>class <A HREF="TelEngine__MessageDispatcher.html">MessageDispatcher</A>
</LI>
<LI>class <A HREF="TelEngine__MessageRelay.html">MessageRelay</A>
</LI>
<LI>class <A HREF="TelEngine__Message.html">Message</A>
</LI>
<LI>class <i><A HREF="TelEngine__MessageHandler.html">MessageHandler</A></i>
</LI>
<LI>class <i><A HREF="TelEngine__MessageReceiver.html">MessageReceiver</A></i>
</LI>
<LI>class <i><A HREF="TelEngine__MessageNotifier.html">MessageNotifier</A></i>
</LI>
<LI>class <A HREF="TelEngine__MessagePostHook.html">MessagePostHook</A>
</LI>
<LI>class <i><A HREF="TelEngine__Plugin.html">Plugin</A></i>
</LI>
<LI>class <i><A HREF="TelEngine__EngineCheck.html">EngineCheck</A></i>
</LI>
<LI>class <A HREF="TelEngine__Engine.html">Engine</A>
</LI>
<LI>struct <A HREF="TelEngine__ImageInfo.html">ImageInfo</A>
</LI>
<LI>struct <A HREF="TelEngine__FormatInfo.html">FormatInfo</A>
</LI>
<LI>class <A HREF="TelEngine__DataEndpoint.html">DataEndpoint</A>
</LI>
<LI>class <A HREF="TelEngine__CallEndpoint.html">CallEndpoint</A>
</LI>
<LI>class <i><A HREF="TelEngine__Driver.html">Driver</A></i>
</LI>
<LI>struct <A HREF="TelEngine__TranslatorCaps.html">TranslatorCaps</A>
</LI>
<LI>class <A HREF="TelEngine__FormatRepository.html">FormatRepository</A>
</LI>
<LI>class <A HREF="TelEngine__DataFormat.html">DataFormat</A>
</LI>
<LI>class <A HREF="TelEngine__DataNode.html">DataNode</A>
</LI>
<LI>class <A HREF="TelEngine__DataSource.html">DataSource</A>
</LI>
<LI>class <A HREF="TelEngine__DataTranslator.html">DataTranslator</A>
</LI>
<LI>class <i><A HREF="TelEngine__TranslatorFactory.html">TranslatorFactory</A></i>
</LI>
<LI>class <i><A HREF="TelEngine__DataConsumer.html">DataConsumer</A></i>
</LI>
<LI>class <i><A HREF="TelEngine__ThreadedSource.html">ThreadedSource</A></i>
</LI>
<LI>class <A HREF="TelEngine__Module.html">Module</A>
</LI>
<LI>class <A HREF="TelEngine__Channel.html">Channel</A>
</LI>
<LI>class <A HREF="TelEngine__Router.html">Router</A>
</LI>
<LI>class <i><A HREF="TelEngine__Window.html">Window</A></i>
</LI>
<LI>class <A HREF="TelEngine__UIWidget.html">UIWidget</A>
</LI>
<LI>class <i><A HREF="TelEngine__UIFactory.html">UIFactory</A></i>
</LI>
<LI>class <i><A HREF="TelEngine__Client.html">Client</A></i>
</LI>
<LI>class <A HREF="TelEngine__ClientChannel.html">ClientChannel</A>
</LI>
<LI>class <i><A HREF="TelEngine__ClientDriver.html">ClientDriver</A></i>
</LI>
<LI>class <A HREF="TelEngine__ClientLogic.html">ClientLogic</A>
</LI>
<LI>class <A HREF="TelEngine__DefaultLogic.html">DefaultLogic</A>
</LI>
<LI>class <A HREF="TelEngine__ClientAccount.html">ClientAccount</A>
</LI>
<LI>class <A HREF="TelEngine__ClientAccountList.html">ClientAccountList</A>
</LI>
<LI>class <A HREF="TelEngine__ClientContact.html">ClientContact</A>
</LI>
<LI>class <A HREF="TelEngine__ClientResource.html">ClientResource</A>
</LI>
<LI>class <A HREF="TelEngine__DurationUpdate.html">DurationUpdate</A>
</LI>
<LI>class <A HREF="TelEngine__ClientSound.html">ClientSound</A>
</LI>
<LI>class <A HREF="TelEngine__IAXInfoElement.html">IAXInfoElement</A>
</LI>
<LI>class <A HREF="TelEngine__IAXInfoElementString.html">IAXInfoElementString</A>
</LI>
<LI>class <A HREF="TelEngine__IAXInfoElementNumeric.html">IAXInfoElementNumeric</A>
</LI>
<LI>class <A HREF="TelEngine__IAXInfoElementBinary.html">IAXInfoElementBinary</A>
</LI>
<LI>class <A HREF="TelEngine__IAXFullFrame.html">IAXFullFrame</A>
</LI>
<LI>class <A HREF="TelEngine__IAXFrameOut.html">IAXFrameOut</A>
</LI>
<LI>class <A HREF="TelEngine__IAXEvent.html">IAXEvent</A>
</LI>
<LI>class <A HREF="TelEngine__IAXEngine.html">IAXEngine</A>
</LI>
<LI>class <A HREF="TelEngine__IAXIEList.html">IAXIEList</A>
</LI>
<LI>class <A HREF="TelEngine__IAXAuthMethod.html">IAXAuthMethod</A>
</LI>
<LI>class <A HREF="TelEngine__IAXFormat.html">IAXFormat</A>
</LI>
<LI>class <A HREF="TelEngine__IAXControl.html">IAXControl</A>
</LI>
<LI>class <A HREF="TelEngine__IAXFrame.html">IAXFrame</A>
</LI>
<LI>class <A HREF="TelEngine__IAXMetaTrunkFrame.html">IAXMetaTrunkFrame</A>
</LI>
<LI>class <A HREF="TelEngine__IAXTransaction.html">IAXTransaction</A>
</LI>
<LI>class <A HREF="TelEngine__XMLElement.html">XMLElement</A>
</LI>
<LI>class <A HREF="TelEngine__XMLParser.html">XMLParser</A>
</LI>
<LI>class <A HREF="TelEngine__XMLElementOut.html">XMLElementOut</A>
</LI>
<LI>class <A HREF="TelEngine__XMPPServerInfo.html">XMPPServerInfo</A>
</LI>
<LI>class <A HREF="TelEngine__XMPPNamespace.html">XMPPNamespace</A>
</LI>
<LI>class <A HREF="TelEngine__XMPPError.html">XMPPError</A>
</LI>
<LI>class <A HREF="TelEngine__JabberID.html">JabberID</A>
</LI>
<LI>class <A HREF="TelEngine__JIDIdentity.html">JIDIdentity</A>
</LI>
<LI>class <A HREF="TelEngine__JIDFeature.html">JIDFeature</A>
</LI>
<LI>class <A HREF="TelEngine__JIDFeatureSasl.html">JIDFeatureSasl</A>
</LI>
<LI>class <A HREF="TelEngine__JIDFeatureList.html">JIDFeatureList</A>
</LI>
<LI>class <A HREF="TelEngine__XMPPUtils.html">XMPPUtils</A>
</LI>
<LI>class <A HREF="TelEngine__XMPPDirVal.html">XMPPDirVal</A>
</LI>
<LI>class <A HREF="TelEngine__JBEvent.html">JBEvent</A>
</LI>
<LI>class <A HREF="TelEngine__JBStream.html">JBStream</A>
</LI>
<LI>class <A HREF="TelEngine__JBComponentStream.html">JBComponentStream</A>
</LI>
<LI>class <A HREF="TelEngine__JBClientStream.html">JBClientStream</A>
</LI>
<LI>class <i><A HREF="TelEngine__JBThread.html">JBThread</A></i>
</LI>
<LI>class <A HREF="TelEngine__JBThreadList.html">JBThreadList</A>
</LI>
<LI>class <A HREF="TelEngine__JBEngine.html">JBEngine</A>
</LI>
<LI>class <A HREF="TelEngine__JBService.html">JBService</A>
</LI>
<LI>class <A HREF="TelEngine__JBPresence.html">JBPresence</A>
</LI>
<LI>class <A HREF="TelEngine__JIDResource.html">JIDResource</A>
</LI>
<LI>class <A HREF="TelEngine__JIDResourceList.html">JIDResourceList</A>
</LI>
<LI>class <A HREF="TelEngine__XMPPUser.html">XMPPUser</A>
</LI>
<LI>class <A HREF="TelEngine__XMPPUserRoster.html">XMPPUserRoster</A>
</LI>
<LI>class <A HREF="TelEngine__JBSocket.html">JBSocket</A>
</LI>
<LI>class <A HREF="TelEngine__JBMessage.html">JBMessage</A>
</LI>
<LI>class <A HREF="TelEngine__JGRtpMedia.html">JGRtpMedia</A>
</LI>
<LI>class <A HREF="TelEngine__JGCrypto.html">JGCrypto</A>
</LI>
<LI>class <A HREF="TelEngine__JGRtpMediaList.html">JGRtpMediaList</A>
</LI>
<LI>class <A HREF="TelEngine__JGRtpCandidate.html">JGRtpCandidate</A>
</LI>
<LI>class <A HREF="TelEngine__JGRtpCandidates.html">JGRtpCandidates</A>
</LI>
<LI>class <A HREF="TelEngine__JGSessionContent.html">JGSessionContent</A>
</LI>
<LI>class <A HREF="TelEngine__JGStreamHost.html">JGStreamHost</A>
</LI>
<LI>class <i><A HREF="TelEngine__JGSession.html">JGSession</A></i>
</LI>
<LI>class <A HREF="TelEngine__JGSession0.html">JGSession0</A>
</LI>
<LI>class <A HREF="TelEngine__JGSession1.html">JGSession1</A>
</LI>
<LI>class <A HREF="TelEngine__JGEvent.html">JGEvent</A>
</LI>
<LI>class <A HREF="TelEngine__JGEngine.html">JGEngine</A>
</LI>
<LI>class <A HREF="TelEngine__JGSentStanza.html">JGSentStanza</A>
</LI>
<LI>class <A HREF="TelEngine__MGCPMessage.html">MGCPMessage</A>
</LI>
<LI>class <A HREF="TelEngine__MGCPTransaction.html">MGCPTransaction</A>
</LI>
<LI>class <A HREF="TelEngine__MGCPEpInfo.html">MGCPEpInfo</A>
</LI>
<LI>class <A HREF="TelEngine__MGCPEndpoint.html">MGCPEndpoint</A>
</LI>
<LI>class <A HREF="TelEngine__MGCPEvent.html">MGCPEvent</A>
</LI>
<LI>class <A HREF="TelEngine__MGCPEngine.html">MGCPEngine</A>
</LI>
<LI>class <A HREF="TelEngine__MGCPEndpointId.html">MGCPEndpointId</A>
</LI>
<LI>class <A HREF="TelEngine__BitAccumulator.html">BitAccumulator</A>
</LI>
<LI>class <A HREF="TelEngine__FSKModem.html">FSKModem</A>
</LI>
<LI>class <A HREF="TelEngine__UART.html">UART</A>
</LI>
<LI>class <A HREF="TelEngine__UARTBuffer.html">UARTBuffer</A>
</LI>
<LI>class <A HREF="TelEngine__ETSIModem.html">ETSIModem</A>
</LI>
<LI>class <A HREF="TelEngine__CallInfo.html">CallInfo</A>
</LI>
<LI>class <A HREF="TelEngine__CallList.html">CallList</A>
</LI>
<LI>class <i><A HREF="TelEngine__MultiRouter.html">MultiRouter</A></i>
</LI>
<LI>class <i><A HREF="TelEngine__ChanAssistList.html">ChanAssistList</A></i>
</LI>
<LI>class <A HREF="TelEngine__ChanAssist.html">ChanAssist</A>
</LI>
<LI>class <A HREF="TelEngine__RTPGroup.html">RTPGroup</A>
</LI>
<LI>class <A HREF="TelEngine__RTPTransport.html">RTPTransport</A>
</LI>
<LI>class <A HREF="TelEngine__RTPSession.html">RTPSession</A>
</LI>
<LI>class <A HREF="TelEngine__RTPSender.html">RTPSender</A>
</LI>
<LI>class <A HREF="TelEngine__RTPReceiver.html">RTPReceiver</A>
</LI>
<LI>class <A HREF="TelEngine__RTPSecure.html">RTPSecure</A>
</LI>
<LI>class <i><A HREF="TelEngine__RTPProcessor.html">RTPProcessor</A></i>
</LI>
<LI>class <A HREF="TelEngine__RTPDejitter.html">RTPDejitter</A>
</LI>
<LI>class <i><A HREF="TelEngine__RTPBaseIO.html">RTPBaseIO</A></i>
</LI>
<LI>class <A HREF="TelEngine__UDPSession.html">UDPSession</A>
</LI>
<LI>class <i><A HREF="TelEngine__UDPTLSession.html">UDPTLSession</A></i>
</LI>
<LI>class <A HREF="TelEngine__SDPMedia.html">SDPMedia</A>
</LI>
<LI>class <i><A HREF="TelEngine__SDPSession.html">SDPSession</A></i>
</LI>
<LI>class <A HREF="TelEngine__SDPParser.html">SDPParser</A>
</LI>
<LI>class <A HREF="TelEngine__SignallingDumper.html">SignallingDumper</A>
</LI>
<LI>class <A HREF="TelEngine__SignallingDumpable.html">SignallingDumpable</A>
</LI>
<LI>class <A HREF="TelEngine__SignallingTimer.html">SignallingTimer</A>
</LI>
<LI>class <A HREF="TelEngine__SignallingCounter.html">SignallingCounter</A>
</LI>
<LI>class <i><A HREF="TelEngine__SignallingFactory.html">SignallingFactory</A></i>
</LI>
<LI>class <A HREF="TelEngine__SignallingComponent.html">SignallingComponent</A>
</LI>
<LI>class <A HREF="TelEngine__SignallingEngine.html">SignallingEngine</A>
</LI>
<LI>class <A HREF="TelEngine__SignallingMessage.html">SignallingMessage</A>
</LI>
<LI>class <A HREF="TelEngine__SignallingCallControl.html">SignallingCallControl</A>
</LI>
<LI>class <i><A HREF="TelEngine__SignallingCall.html">SignallingCall</A></i>
</LI>
<LI>class <A HREF="TelEngine__SignallingEvent.html">SignallingEvent</A>
</LI>
<LI>class <A HREF="TelEngine__SignallingCircuitEvent.html">SignallingCircuitEvent</A>
</LI>
<LI>class <A HREF="TelEngine__SignallingCircuit.html">SignallingCircuit</A>
</LI>
<LI>class <A HREF="TelEngine__SignallingCircuitRange.html">SignallingCircuitRange</A>
</LI>
<LI>class <A HREF="TelEngine__SignallingCircuitGroup.html">SignallingCircuitGroup</A>
</LI>
<LI>class <A HREF="TelEngine__SignallingCircuitSpan.html">SignallingCircuitSpan</A>
</LI>
<LI>class <i><A HREF="TelEngine__SignallingInterface.html">SignallingInterface</A></i>
</LI>
<LI>class <i><A HREF="TelEngine__SignallingReceiver.html">SignallingReceiver</A></i>
</LI>
<LI>struct <A HREF="TelEngine__SignallingFlags.html">SignallingFlags</A>
</LI>
<LI>class <A HREF="TelEngine__SignallingUtils.html">SignallingUtils</A>
</LI>
<LI>class <A HREF="TelEngine__AnalogLine.html">AnalogLine</A>
</LI>
<LI>class <A HREF="TelEngine__AnalogLineEvent.html">AnalogLineEvent</A>
</LI>
<LI>class <A HREF="TelEngine__AnalogLineGroup.html">AnalogLineGroup</A>
</LI>
<LI>class <A HREF="TelEngine__SS7PointCode.html">SS7PointCode</A>
</LI>
<LI>class <A HREF="TelEngine__SS7Label.html">SS7Label</A>
</LI>
<LI>class <A HREF="TelEngine__SS7MSU.html">SS7MSU</A>
</LI>
<LI>class <i><A HREF="TelEngine__SIGTRAN.html">SIGTRAN</A></i>
</LI>
<LI>class <i><A HREF="TelEngine__SIGTransport.html">SIGTransport</A></i>
</LI>
<LI>class <A HREF="TelEngine__ASPUser.html">ASPUser</A>
</LI>
<LI>class <A HREF="TelEngine__SCCP.html">SCCP</A>
</LI>
<LI>class <A HREF="TelEngine__SCCPUser.html">SCCPUser</A>
</LI>
<LI>class <A HREF="TelEngine__TCAPUser.html">TCAPUser</A>
</LI>
<LI>class <i><A HREF="TelEngine__SS7L2User.html">SS7L2User</A></i>
</LI>
<LI>class <i><A HREF="TelEngine__SS7Layer2.html">SS7Layer2</A></i>
</LI>
<LI>class <i><A HREF="TelEngine__SS7L3User.html">SS7L3User</A></i>
</LI>
<LI>class <i><A HREF="TelEngine__SS7Layer3.html">SS7Layer3</A></i>
</LI>
<LI>class <A HREF="TelEngine__SS7Layer4.html">SS7Layer4</A>
</LI>
<LI>class <A HREF="TelEngine__SS7Route.html">SS7Route</A>
</LI>
<LI>class <A HREF="TelEngine__SS7Router.html">SS7Router</A>
</LI>
<LI>class <A HREF="TelEngine__SS7M2PA.html">SS7M2PA</A>
</LI>
<LI>class <A HREF="TelEngine__SS7M2UA.html">SS7M2UA</A>
</LI>
<LI>class <A HREF="TelEngine__SS7M3UA.html">SS7M3UA</A>
</LI>
<LI>class <A HREF="TelEngine__SS7MTP2.html">SS7MTP2</A>
</LI>
<LI>class <A HREF="TelEngine__SS7MTP3.html">SS7MTP3</A>
</LI>
<LI>class <A HREF="TelEngine__SS7MsgSNM.html">SS7MsgSNM</A>
</LI>
<LI>class <A HREF="TelEngine__SS7MsgMTN.html">SS7MsgMTN</A>
</LI>
<LI>class <A HREF="TelEngine__SS7MsgISUP.html">SS7MsgISUP</A>
</LI>
<LI>class <A HREF="TelEngine__SS7Management.html">SS7Management</A>
</LI>
<LI>class <A HREF="TelEngine__SS7Maintenance.html">SS7Maintenance</A>
</LI>
<LI>class <A HREF="TelEngine__SS7ISUPCall.html">SS7ISUPCall</A>
</LI>
<LI>class <A HREF="TelEngine__SS7ISUP.html">SS7ISUP</A>
</LI>
<LI>class <A HREF="TelEngine__SS7BICC.html">SS7BICC</A>
</LI>
<LI>class <A HREF="TelEngine__SS7TUP.html">SS7TUP</A>
</LI>
<LI>class <A HREF="TelEngine__SS7SCCP.html">SS7SCCP</A>
</LI>
<LI>class <A HREF="TelEngine__SS7SUA.html">SS7SUA</A>
</LI>
<LI>class <A HREF="TelEngine__SS7ASP.html">SS7ASP</A>
</LI>
<LI>class <A HREF="TelEngine__SS7TCAP.html">SS7TCAP</A>
</LI>
<LI>class <i><A HREF="TelEngine__ISDNLayer2.html">ISDNLayer2</A></i>
</LI>
<LI>class <i><A HREF="TelEngine__ISDNLayer3.html">ISDNLayer3</A></i>
</LI>
<LI>class <A HREF="TelEngine__ISDNFrame.html">ISDNFrame</A>
</LI>
<LI>class <A HREF="TelEngine__ISDNQ921.html">ISDNQ921</A>
</LI>
<LI>class <A HREF="TelEngine__ISDNQ921Passive.html">ISDNQ921Passive</A>
</LI>
<LI>class <A HREF="TelEngine__ISDNQ921Management.html">ISDNQ921Management</A>
</LI>
<LI>class <A HREF="TelEngine__ISDNIUA.html">ISDNIUA</A>
</LI>
<LI>class <A HREF="TelEngine__ISDNQ931IE.html">ISDNQ931IE</A>
</LI>
<LI>class <A HREF="TelEngine__ISDNQ931Message.html">ISDNQ931Message</A>
</LI>
<LI>class <A HREF="TelEngine__ISDNQ931IEData.html">ISDNQ931IEData</A>
</LI>
<LI>class <A HREF="TelEngine__ISDNQ931State.html">ISDNQ931State</A>
</LI>
<LI>class <A HREF="TelEngine__ISDNQ931Call.html">ISDNQ931Call</A>
</LI>
<LI>class <A HREF="TelEngine__ISDNQ931CallMonitor.html">ISDNQ931CallMonitor</A>
</LI>
<LI>class <A HREF="TelEngine__ISDNQ931ParserData.html">ISDNQ931ParserData</A>
</LI>
<LI>class <A HREF="TelEngine__ISDNQ931.html">ISDNQ931</A>
</LI>
<LI>class <A HREF="TelEngine__ISDNQ931Monitor.html">ISDNQ931Monitor</A>
</LI>
<LI>class <i><A HREF="TelEngine__SIPEngine.html">SIPEngine</A></i>
</LI>
<LI>class <A HREF="TelEngine__SIPEvent.html">SIPEvent</A>
</LI>
<LI>class <i><A HREF="TelEngine__SIPParty.html">SIPParty</A></i>
</LI>
<LI>class <A HREF="TelEngine__SIPMessage.html">SIPMessage</A>
</LI>
<LI>class <A HREF="TelEngine__SIPDialog.html">SIPDialog</A>
</LI>
<LI>class <A HREF="TelEngine__SIPTransaction.html">SIPTransaction</A>
</LI>
<LI>class <A HREF="TelEngine__TiXmlString.html">TiXmlString</A>
</LI>
<LI>class <A HREF="TelEngine__TiXmlOutStream.html">TiXmlOutStream</A>
</LI>
<LI>class <A HREF="TelEngine__TiXmlDocument.html">TiXmlDocument</A>
</LI>
<LI>class <A HREF="TelEngine__TiXmlElement.html">TiXmlElement</A>
</LI>
<LI>class <A HREF="TelEngine__TiXmlComment.html">TiXmlComment</A>
</LI>
<LI>class <A HREF="TelEngine__TiXmlUnknown.html">TiXmlUnknown</A>
</LI>
<LI>class <A HREF="TelEngine__TiXmlAttribute.html">TiXmlAttribute</A>
</LI>
<LI>class <A HREF="TelEngine__TiXmlText.html">TiXmlText</A>
</LI>
<LI>class <A HREF="TelEngine__TiXmlDeclaration.html">TiXmlDeclaration</A>
</LI>
<LI>class <A HREF="TelEngine__TiXmlParsingData.html">TiXmlParsingData</A>
</LI>
<LI>struct <A HREF="TelEngine__TiXmlCursor.html">TiXmlCursor</A>
</LI>
<LI>enum <A HREF="#ref340"></A> { TIXML_SUCCESS,
TIXML_NO_ATTRIBUTE,
TIXML_WRONG_TYPE
}
</LI>
<LI>enum <A HREF="#ref341">TiXmlEncoding</A> { TIXML_ENCODING_UNKNOWN,
TIXML_ENCODING_UTF8,
TIXML_ENCODING_LEGACY
}
</LI>
<LI>class <i><A HREF="TelEngine__TiXmlBase.html">TiXmlBase</A></i>
</LI>
<LI>class <i><A HREF="TelEngine__TiXmlNode.html">TiXmlNode</A></i>
</LI>
<LI>class <A HREF="TelEngine__TiXmlAttributeSet.html">TiXmlAttributeSet</A>
</LI>
<LI>class <A HREF="TelEngine__TiXmlHandle.html">TiXmlHandle</A>
</LI>
</ul><h4>Public Methods</h4><ul><LI>void <b><A HREF="#ref1">abortOnBug</A></b> ()
</LI>
<LI>bool <b><A HREF="#ref2">abortOnBug</A></b> (bool doAbort)
</LI>
<LI>int <b><A HREF="#ref4">debugLevel</A></b> ()
</LI>
<LI>int <b><A HREF="#ref5">debugLevel</A></b> (int level)
</LI>
<LI>bool <b><A HREF="#ref6">debugAt</A></b> (int level)
</LI>
<LI>const char* <b><A HREF="#ref7">debugColor</A></b> (int level)
</LI>
<LI>void <b><A HREF="#ref9">DDebug</A></b> (int level, const char* format, ...)
</LI>
<LI>void <b><A HREF="#ref10">DDebug</A></b> (const char* facility, int level, const char* format, ...)
</LI>
<LI>void <b><A HREF="#ref11">DDebug</A></b> (const DebugEnabler* local, int level, const char* format, ...)
</LI>
<LI>void <b><A HREF="#ref12">XDebug</A></b> (int level, const char* format, ...)
</LI>
<LI>void <b><A HREF="#ref13">XDebug</A></b> (const char* facility, int level, const char* format, ...)
</LI>
<LI>void <b><A HREF="#ref14">XDebug</A></b> (const DebugEnabler* local, int level, const char* format, ...)
</LI>
<LI>void <b><A HREF="#ref15">NDebug</A></b> (int level, const char* format, ...)
</LI>
<LI>void <b><A HREF="#ref16">NDebug</A></b> (const char* facility, int level, const char* format, ...)
</LI>
<LI>void <b><A HREF="#ref17">NDebug</A></b> (const DebugEnabler* local, int level, const char* format, ...)
</LI>
<LI>void <b><A HREF="#ref18">Debug</A></b> (int level, const char* format, ...)
</LI>
<LI>void <b><A HREF="#ref19">Debug</A></b> (const char* facility, int level, const char* format, ...)
</LI>
<LI>void <b><A HREF="#ref20">Debug</A></b> (const DebugEnabler* local, int level, const char* format, ...)
</LI>
<LI>void <b><A HREF="#ref21">Output</A></b> (const char* format, ...)
</LI>
<LI>void <b><A HREF="#ref26">YCLASS</A></b> (class type,class base)
</LI>
<LI>void <b><A HREF="#ref27">YCLASS2</A></b> (class type,class base1,class base2)
</LI>
<LI>void <b><A HREF="#ref28">YCLASS3</A></b> (class type,class base1,class base2,class base3)
</LI>
<LI>void <b><A HREF="#ref29">YCLASSIMP</A></b> (class type,class base)
</LI>
<LI>void <b><A HREF="#ref30">YCLASSIMP2</A></b> (class type,class base1,class base2)
</LI>
<LI>void <b><A HREF="#ref31">YCLASSIMP3</A></b> (class type,class base1,class base2,class base3)
</LI>
<LI>class* <b><A HREF="#ref32">YOBJECT</A></b> (class type,GenObject* pntr)
</LI>
<LI>inline void <b><A HREF="#ref34">destruct</A></b> (GenObject* obj)
</LI>
<LI>template <class Obj> void <b><A HREF="#ref35">destruct</A></b> (Obj*& obj)
</LI>
<LI>inline const char* <b><A HREF="#ref44">c_str</A></b> (const String* str)
</LI>
<LI>inline const char* <b><A HREF="#ref45">c_safe</A></b> (const char* str)
</LI>
<LI>inline const char* <b><A HREF="#ref46">c_safe</A></b> (const String* str)
</LI>
<LI>inline bool <b><A HREF="#ref47">null</A></b> (const char* str)
</LI>
<LI>inline bool <b><A HREF="#ref48">null</A></b> (const String* str)
</LI>
<LI>String <b><A HREF="#ref49">operator+</A></b> (const String& s1, const String& s2)
</LI>
<LI>String <b><A HREF="#ref50">operator+</A></b> (const String& s1, const char* s2)
</LI>
<LI>String <b><A HREF="#ref51">operator+</A></b> (const char* s1, const String& s2)
</LI>
<LI>inline const char * <b><A HREF="#ref52">strcpy</A></b> (String& dest, const char* src)
</LI>
<LI>inline const char * <b><A HREF="#ref53">strcat</A></b> (String& dest, const char* src)
</LI>
<LI>int <b><A HREF="#ref54">lookup</A></b> (const char* str, const TokenDict* tokens, int defvalue = 0, int base = 0)
</LI>
<LI>const char* <b><A HREF="#ref55">lookup</A></b> (int value, const TokenDict* tokens, const char* defvalue = 0)
</LI>
<LI>void <b><A HREF="#ref101">INIT_PLUGIN</A></b> (class pclass)
</LI>
<LI>bool <b><A HREF="#ref102">UNLOAD_PLUGIN</A></b> (bool unloadNow)
</LI>
<LI>bool <b><A HREF="#ref123">isE164</A></b> (const char* str)
</LI>
<LI>String& <b><A HREF="#ref302">operator<<</A></b> (String& str, const SS7PointCode& cp)
</LI>
<LI>String& <b><A HREF="#ref303">operator<<</A></b> (String& str, const SS7Label& label)
</LI>
<LI>const char* <b><A HREF="#ref304">uncompactForm</A></b> (const char* header)
</LI>
<LI>const char* <b><A HREF="#ref305">compactForm</A></b> (const char* header)
</LI>
<LI>inline bool <b><A HREF="#ref314">operator == </A></b> (const TiXmlString & a, const TiXmlString & b)
</LI>
<LI>inline bool <b><A HREF="#ref315">operator < </A></b> (const TiXmlString & a, const TiXmlString & b)
</LI>
<LI>inline bool <b><A HREF="#ref316">operator != </A></b> (const TiXmlString & a, const TiXmlString & b)
</LI>
<LI>inline bool <b><A HREF="#ref317">operator > </A></b> (const TiXmlString & a, const TiXmlString & b)
</LI>
<LI>inline bool <b><A HREF="#ref318">operator <= </A></b> (const TiXmlString & a, const TiXmlString & b)
</LI>
<LI>inline bool <b><A HREF="#ref319">operator >= </A></b> (const TiXmlString & a, const TiXmlString & b)
</LI>
<LI>inline bool <b><A HREF="#ref320">operator == </A></b> (const TiXmlString & a, const char* b)
</LI>
<LI>inline bool <b><A HREF="#ref321">operator == </A></b> (const char* a, const TiXmlString & b)
</LI>
<LI>inline bool <b><A HREF="#ref322">operator != </A></b> (const TiXmlString & a, const char* b)
</LI>
<LI>inline bool <b><A HREF="#ref323">operator != </A></b> (const char* a, const TiXmlString & b)
</LI>
<LI>TiXmlString <b><A HREF="#ref324">operator + </A></b> (const TiXmlString & a, const TiXmlString & b)
</LI>
<LI>TiXmlString <b><A HREF="#ref325">operator + </A></b> (const TiXmlString & a, const char* b)
</LI>
<LI>TiXmlString <b><A HREF="#ref326">operator + </A></b> (const char* a, const TiXmlString & b)
</LI>
</ul><h4>Public Members</h4><ul><LI>Forward <A HREF="#ref43">StringMatchPrivate</A>
</LI>
<LI>Forward <A HREF="#ref67">MutexPrivate</A>
</LI>
<LI>Forward <A HREF="#ref68">SemaphorePrivate</A>
</LI>
<LI>Forward <A HREF="#ref69">ThreadPrivate</A>
</LI>
<LI>Forward <A HREF="#ref117">ThreadedSourcePrivate</A>
</LI>
<LI>Forward <A HREF="#ref201">MGCPPrivateThread</A>
</LI>
<LI>Forward <A HREF="#ref207">BitBuffer</A>
</LI>
<LI>Forward <A HREF="#ref208">FSKFilter</A>
</LI>
<LI>Forward <A HREF="#ref235">SignallingThreadPrivate</A>
</LI>
<LI>extern TokenDict* <b><A HREF="#ref306">SIPResponses</A></b></LI>
<LI>const int <b><A HREF="#ref336">TIXML_MAJOR_VERSION </A></b></LI>
<LI>const int <b><A HREF="#ref337">TIXML_MINOR_VERSION </A></b></LI>
<LI>const int <b><A HREF="#ref338">TIXML_PATCH_VERSION </A></b></LI>
<LI>const TiXmlEncoding <b><A HREF="#ref342">TIXML_DEFAULT_ENCODING </A></b></LI>
</ul><HR><H2><A NAME="longdesc">Detailed Description</A></H2><p>
Holds all Telephony Engine related classes.
</p>
<A NAME="abortOnBug"></A><A NAME="ref1"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>abortOnBug</strong> ()
<br></td><td align="right"><h3><strong>abortOnBug</strong></h3></td></tr></table><p></p><p>
Abort execution (and coredump if allowed) if the abort flag is set.
This function may not return.
</p>
<A NAME="abortOnBug"></A><A NAME="ref2"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>abortOnBug</strong> (bool doAbort)
<br></td><td align="right"><h3><strong>abortOnBug</strong></h3></td></tr></table><p></p><p>
Set the abort on bug flag. The default flag state is false.
</p>
<p><b>Returns</b>: The old state of the flag.
</p>
<A NAME="DebugLevel"></A><A NAME="ref3"></A><table width="100%"><tr bgcolor="#eeeeee"><td>enum <strong>DebugLevel</strong> { DebugFail = 0,
DebugGoOn = 2,
DebugStub = 4,
DebugWarn = 5,
DebugMild = 6,
DebugCall = 7,
DebugNote = 8,
DebugInfo = 9,
DebugAll = 10
}
</td><td align="right"><h3><strong>DebugLevel</strong></h3></td></tr></table><p></p><p>
Standard debugging levels.
The DebugFail level is special - it is always displayed and may abort
the program if <A HREF="TelEngine.html#abortOnBug">abortOnBug</A>() is set.
</p>
<A NAME="debugLevel"></A><A NAME="ref4"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int <strong>debugLevel</strong> ()
<br></td><td align="right"><h3><strong>debugLevel</strong></h3></td></tr></table><p></p><p>
Retrive the current global debug level
</p>
<p><b>Returns</b>: The current global debug level
</p>
<A NAME="debugLevel"></A><A NAME="ref5"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int <strong>debugLevel</strong> (int level)
<br></td><td align="right"><h3><strong>debugLevel</strong></h3></td></tr></table><p></p><p>
Set the current global debug level.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>level</i></TD><TD align="left" valign="top">The desired debug level
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: The new global debug level (may be different)
</p>
<A NAME="debugAt"></A><A NAME="ref6"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>debugAt</strong> (int level)
<br></td><td align="right"><h3><strong>debugAt</strong></h3></td></tr></table><p></p><p>
Check if debugging output should be generated
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>level</i></TD><TD align="left" valign="top">The global debug level we are testing
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if messages should be output, false otherwise
</p>
<A NAME="debugColor"></A><A NAME="ref7"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const char* <strong>debugColor</strong> (int level)
<br></td><td align="right"><h3><strong>debugColor</strong></h3></td></tr></table><p></p><p>
Get an ANSI string to colorize debugging output
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>level</i></TD><TD align="left" valign="top">The debug level who's color is requested.
Negative or out of range will reset to the default color
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: ANSI string that sets color corresponding to level
</p>
<A NAME="TelEngine__DebugEnabler.html"></A><A NAME="ref8"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>DebugEnabler</strong> <small>(class)</small></td><td align="right"><h3><strong>DebugEnabler</strong></h3></td></tr></table><p></p><p>
Holds a local debugging level that can be modified separately from the
global debugging
</p>
<A NAME="DDebug"></A><A NAME="ref9"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>DDebug</strong> (int level, const char* format, ...)
<br></td><td align="right"><h3><strong>DDebug</strong></h3></td></tr></table><p></p><p>
Convenience macro.
Does the same as <A HREF="TelEngine.html#Debug">Debug</A> if DEBUG is \#defined (compiling for debugging)
else it does not get compiled at all.
</p>
<A NAME="DDebug"></A><A NAME="ref10"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>DDebug</strong> (const char* facility, int level, const char* format, ...)
<br></td><td align="right"><h3><strong>DDebug</strong></h3></td></tr></table><p></p><p>
Convenience macro.
Does the same as <A HREF="TelEngine.html#Debug">Debug</A> if DEBUG is \#defined (compiling for debugging)
else it does not get compiled at all.
</p>
<A NAME="DDebug"></A><A NAME="ref11"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>DDebug</strong> (const DebugEnabler* local, int level, const char* format, ...)
<br></td><td align="right"><h3><strong>DDebug</strong></h3></td></tr></table><p></p><p>
Convenience macro.
Does the same as <A HREF="TelEngine.html#Debug">Debug</A> if DEBUG is \#defined (compiling for debugging)
else it does not get compiled at all.
</p>
<A NAME="XDebug"></A><A NAME="ref12"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>XDebug</strong> (int level, const char* format, ...)
<br></td><td align="right"><h3><strong>XDebug</strong></h3></td></tr></table><p></p><p>
Convenience macro.
Does the same as <A HREF="TelEngine.html#Debug">Debug</A> if XDEBUG is \#defined (compiling for extra
debugging) else it does not get compiled at all.
</p>
<A NAME="XDebug"></A><A NAME="ref13"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>XDebug</strong> (const char* facility, int level, const char* format, ...)
<br></td><td align="right"><h3><strong>XDebug</strong></h3></td></tr></table><p></p><p>
Convenience macro.
Does the same as <A HREF="TelEngine.html#Debug">Debug</A> if XDEBUG is \#defined (compiling for extra
debugging) else it does not get compiled at all.
</p>
<A NAME="XDebug"></A><A NAME="ref14"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>XDebug</strong> (const DebugEnabler* local, int level, const char* format, ...)
<br></td><td align="right"><h3><strong>XDebug</strong></h3></td></tr></table><p></p><p>
Convenience macro.
Does the same as <A HREF="TelEngine.html#Debug">Debug</A> if XDEBUG is \#defined (compiling for extra
debugging) else it does not get compiled at all.
</p>
<A NAME="NDebug"></A><A NAME="ref15"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>NDebug</strong> (int level, const char* format, ...)
<br></td><td align="right"><h3><strong>NDebug</strong></h3></td></tr></table><p></p><p>
Convenience macro.
Does the same as <A HREF="TelEngine.html#Debug">Debug</A> if NDEBUG is not \#defined
else it does not get compiled at all (compiling for mature release).
</p>
<A NAME="NDebug"></A><A NAME="ref16"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>NDebug</strong> (const char* facility, int level, const char* format, ...)
<br></td><td align="right"><h3><strong>NDebug</strong></h3></td></tr></table><p></p><p>
Convenience macro.
Does the same as <A HREF="TelEngine.html#Debug">Debug</A> if NDEBUG is not \#defined
else it does not get compiled at all (compiling for mature release).
</p>
<A NAME="NDebug"></A><A NAME="ref17"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>NDebug</strong> (const DebugEnabler* local, int level, const char* format, ...)
<br></td><td align="right"><h3><strong>NDebug</strong></h3></td></tr></table><p></p><p>
Convenience macro.
Does the same as <A HREF="TelEngine.html#Debug">Debug</A> if NDEBUG is not \#defined
else it does not get compiled at all (compiling for mature release).
</p>
<A NAME="Debug"></A><A NAME="ref18"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>Debug</strong> (int level, const char* format, ...)
<br></td><td align="right"><h3><strong>Debug</strong></h3></td></tr></table><p></p><p>
Outputs a debug string.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>level</i></TD><TD align="left" valign="top">The level of the message
</TD></TR>
<TR><TD align="left" valign="top"><i>format</i></TD><TD align="left" valign="top">A printf() style format string
</TD></TR>
</TABLE></P>
<A NAME="Debug"></A><A NAME="ref19"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>Debug</strong> (const char* facility, int level, const char* format, ...)
<br></td><td align="right"><h3><strong>Debug</strong></h3></td></tr></table><p></p><p>
Outputs a debug string for a specific facility.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>facility</i></TD><TD align="left" valign="top">Facility that outputs the message
</TD></TR>
<TR><TD align="left" valign="top"><i>level</i></TD><TD align="left" valign="top">The level of the message
</TD></TR>
<TR><TD align="left" valign="top"><i>format</i></TD><TD align="left" valign="top">A printf() style format string
</TD></TR>
</TABLE></P>
<A NAME="Debug"></A><A NAME="ref20"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>Debug</strong> (const DebugEnabler* local, int level, const char* format, ...)
<br></td><td align="right"><h3><strong>Debug</strong></h3></td></tr></table><p></p><p>
Outputs a debug string for a specific facility.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>local</i></TD><TD align="left" valign="top">Pointer to a DebugEnabler holding current debugging settings
</TD></TR>
<TR><TD align="left" valign="top"><i>level</i></TD><TD align="left" valign="top">The level of the message
</TD></TR>
<TR><TD align="left" valign="top"><i>format</i></TD><TD align="left" valign="top">A printf() style format string
</TD></TR>
</TABLE></P>
<A NAME="Output"></A><A NAME="ref21"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>Output</strong> (const char* format, ...)
<br></td><td align="right"><h3><strong>Output</strong></h3></td></tr></table><p></p><p>
Outputs a string to the debug console with formatting
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>format</i></TD><TD align="left" valign="top">A printf() style format string
</TD></TR>
</TABLE></P>
<A NAME="TelEngine__Debugger.html"></A><A NAME="ref22"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Debugger</strong> <small>(class)</small></td><td align="right"><h3><strong>Debugger</strong></h3></td></tr></table><p></p><p>
This class is used as an automatic variable that logs messages on creation
and destruction (when the instruction block is left or function returns).
IMPORTANT: the name is not copied so it should best be static.
</p>
<A NAME="TelEngine__TokenDict.html"></A><A NAME="ref23"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>TokenDict</strong> <small>(struct)</small></td><td align="right"><h3><strong>TokenDict</strong></h3></td></tr></table><p></p><p>
A structure to build (mainly static) Token-to-ID translation tables.
A table of such structures must end with an entry with a null token
</p>
<A NAME="TelEngine__String.html"></A><A NAME="ref24"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>String</strong> <small>(class)</small></td><td align="right"><h3><strong>String</strong></h3></td></tr></table><p></p><p>
A simple string handling class for C style (one byte) strings.
For simplicity and read speed no copy-on-write is performed.
Strings have hash capabilities and comparations are using the hash
for fast inequality check.
</p>
<A NAME="TelEngine__Mutex.html"></A><A NAME="ref25"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Mutex</strong> <small>(class)</small></td><td align="right"><h3><strong>Mutex</strong></h3></td></tr></table><p></p><p>
A simple mutual exclusion for locking access between threads
</p>
<A NAME="YCLASS"></A><A NAME="ref26"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>YCLASS</strong> (class type,class base)
<br></td><td align="right"><h3><strong>YCLASS</strong></h3></td></tr></table><p></p><p>
Macro to create a GenObject class from a base class and implement <A HREF="TelEngine__GenObject.html#getObject">GenObject::getObject</A>
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Class that is declared
</TD></TR>
<TR><TD align="left" valign="top"><i>base</i></TD><TD align="left" valign="top">Base class that is inherited
</TD></TR>
</TABLE></P>
<A NAME="YCLASS2"></A><A NAME="ref27"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>YCLASS2</strong> (class type,class base1,class base2)
<br></td><td align="right"><h3><strong>YCLASS2</strong></h3></td></tr></table><p></p><p>
Macro to create a GenObject class from two base classes and implement <A HREF="TelEngine__GenObject.html#getObject">GenObject::getObject</A>
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Class that is declared
</TD></TR>
<TR><TD align="left" valign="top"><i>base1</i></TD><TD align="left" valign="top">First base class that is inherited
</TD></TR>
<TR><TD align="left" valign="top"><i>base2</i></TD><TD align="left" valign="top">Second base class that is inherited
</TD></TR>
</TABLE></P>
<A NAME="YCLASS3"></A><A NAME="ref28"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>YCLASS3</strong> (class type,class base1,class base2,class base3)
<br></td><td align="right"><h3><strong>YCLASS3</strong></h3></td></tr></table><p></p><p>
Macro to create a GenObject class from three base classes and implement <A HREF="TelEngine__GenObject.html#getObject">GenObject::getObject</A>
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Class that is declared
</TD></TR>
<TR><TD align="left" valign="top"><i>base1</i></TD><TD align="left" valign="top">First base class that is inherited
</TD></TR>
<TR><TD align="left" valign="top"><i>base2</i></TD><TD align="left" valign="top">Second base class that is inherited
</TD></TR>
<TR><TD align="left" valign="top"><i>base3</i></TD><TD align="left" valign="top">Third base class that is inherited
</TD></TR>
</TABLE></P>
<A NAME="YCLASSIMP"></A><A NAME="ref29"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>YCLASSIMP</strong> (class type,class base)
<br></td><td align="right"><h3><strong>YCLASSIMP</strong></h3></td></tr></table><p></p><p>
Macro to implement <A HREF="TelEngine__GenObject.html#getObject">GenObject::getObject</A> in a derived class
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Class that is declared
</TD></TR>
<TR><TD align="left" valign="top"><i>base</i></TD><TD align="left" valign="top">Base class that is inherited
</TD></TR>
</TABLE></P>
<A NAME="YCLASSIMP2"></A><A NAME="ref30"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>YCLASSIMP2</strong> (class type,class base1,class base2)
<br></td><td align="right"><h3><strong>YCLASSIMP2</strong></h3></td></tr></table><p></p><p>
Macro to implement <A HREF="TelEngine__GenObject.html#getObject">GenObject::getObject</A> in a derived class
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Class that is declared
</TD></TR>
<TR><TD align="left" valign="top"><i>base1</i></TD><TD align="left" valign="top">First base class that is inherited
</TD></TR>
<TR><TD align="left" valign="top"><i>base2</i></TD><TD align="left" valign="top">Second base class that is inherited
</TD></TR>
</TABLE></P>
<A NAME="YCLASSIMP3"></A><A NAME="ref31"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>YCLASSIMP3</strong> (class type,class base1,class base2,class base3)
<br></td><td align="right"><h3><strong>YCLASSIMP3</strong></h3></td></tr></table><p></p><p>
Macro to implement <A HREF="TelEngine__GenObject.html#getObject">GenObject::getObject</A> in a derived class
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Class that is declared
</TD></TR>
<TR><TD align="left" valign="top"><i>base1</i></TD><TD align="left" valign="top">First base class that is inherited
</TD></TR>
<TR><TD align="left" valign="top"><i>base2</i></TD><TD align="left" valign="top">Second base class that is inherited
</TD></TR>
<TR><TD align="left" valign="top"><i>base3</i></TD><TD align="left" valign="top">Third base class that is inherited
</TD></TR>
</TABLE></P>
<A NAME="YOBJECT"></A><A NAME="ref32"></A><table width="100%"><tr bgcolor="#eeeeee"><td>class* <strong>YOBJECT</strong> (class type,GenObject* pntr)
<br></td><td align="right"><h3><strong>YOBJECT</strong></h3></td></tr></table><p></p><p>
Macro to retrive a typed pointer to an interface from an object
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Class we want to return
</TD></TR>
<TR><TD align="left" valign="top"><i>pntr</i></TD><TD align="left" valign="top">Pointer to the object we want to get the interface from
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Pointer to the class we want or NULL
</p>
<A NAME="TelEngine__GenObject.html"></A><A NAME="ref33"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>GenObject</strong> <small>(class)</small></td><td align="right"><h3><strong>GenObject</strong></h3></td></tr></table><p></p><p>
An object with just a public virtual destructor
</p>
<A NAME="destruct"></A><A NAME="ref34"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline void <strong>destruct</strong> (GenObject* obj)
<br></td><td align="right"><h3><strong>destruct</strong></h3></td></tr></table><p></p><p>
Helper function that destroys a GenObject only if the pointer is non-NULL.
Use it instead of the delete operator.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>obj</i></TD><TD align="left" valign="top">Pointer (rvalue) to the object to destroy
</TD></TR>
</TABLE></P>
<A NAME="destruct"></A><A NAME="ref35"></A><table width="100%"><tr bgcolor="#eeeeee"><td>template <class Obj> void <strong>destruct</strong> (Obj*& obj)
<br></td><td align="right"><h3><strong>destruct</strong></h3></td></tr></table><p></p><p>
Helper template function that destroys a GenObject descendant if the pointer
is non-NULL and also zeros out the pointer.
Use it instead of the delete operator.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>obj</i></TD><TD align="left" valign="top">Reference to pointer (lvalue) to the object to destroy
</TD></TR>
</TABLE></P>
<A NAME="TelEngine__RefObject.html"></A><A NAME="ref36"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>RefObject</strong> <small>(class)</small></td><td align="right"><h3><strong>RefObject</strong></h3></td></tr></table><p></p><p>
A reference counted object.
Whenever using multiple inheritance you should inherit this class virtually.
</p>
<A NAME="TelEngine__RefPointerBase.html"></A><A NAME="ref37"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>RefPointerBase</strong> <small>(class)</small></td><td align="right"><h3><strong>RefPointerBase</strong></h3></td></tr></table><p></p><p>
Internal helper class providing a non-inline method to RefPointer.
Please don't use this class directly, use <A HREF="TelEngine__RefPointer.html">RefPointer</A> instead.
</p>
<A NAME="TelEngine__RefPointer.html"></A><A NAME="ref38"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>RefPointer</strong> <small>(class)</small></td><td align="right"><h3><strong>RefPointer</strong></h3></td></tr></table><p></p><p>
</p>
<A NAME="TelEngine__GenPointer.html"></A><A NAME="ref39"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>GenPointer</strong> <small>(class)</small></td><td align="right"><h3><strong>GenPointer</strong></h3></td></tr></table><p></p><p>
</p>
<A NAME="TelEngine__ObjList.html"></A><A NAME="ref40"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ObjList</strong> <small>(class)</small></td><td align="right"><h3><strong>ObjList</strong></h3></td></tr></table><p></p><p>
A simple single-linked object list handling class
</p>
<A NAME="TelEngine__Array.html"></A><A NAME="ref41"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Array</strong> <small>(class)</small></td><td align="right"><h3><strong>Array</strong></h3></td></tr></table><p></p><p>
A simple Array class derivated from RefObject
It uses one ObjList to keep the pointers to other ObjList's.
Data is organized in columns - the main ObjList holds pointers to one
ObjList for each column.
This class has been written by Diana
</p>
<A NAME="TelEngine__Regexp.html"></A><A NAME="ref42"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Regexp</strong> <small>(class)</small></td><td align="right"><h3><strong>Regexp</strong></h3></td></tr></table><p></p><p>
A regular expression matching class.
</p>
<A NAME="c_str"></A><A NAME="ref44"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline const char* <strong>c_str</strong> (const String* str)
<br></td><td align="right"><h3><strong>c_str</strong></h3></td></tr></table><p></p><p>
Utility function to retrieve a C string from a possibly NULL String pointer
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>str</i></TD><TD align="left" valign="top">Pointer to a String that may be NULL
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: String data pointer or NULL
</p>
<A NAME="c_safe"></A><A NAME="ref45"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline const char* <strong>c_safe</strong> (const char* str)
<br></td><td align="right"><h3><strong>c_safe</strong></h3></td></tr></table><p></p><p>
Utility function to replace NULL C string pointers with an empty C string
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>str</i></TD><TD align="left" valign="top">Pointer to a C string that may be NULL
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Original pointer or pointer to an empty C string
</p>
<A NAME="c_safe"></A><A NAME="ref46"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline const char* <strong>c_safe</strong> (const String* str)
<br></td><td align="right"><h3><strong>c_safe</strong></h3></td></tr></table><p></p><p>
Utility function to replace NULL String pointers with an empty C string
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>str</i></TD><TD align="left" valign="top">Pointer to a String that may be NULL
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: String data pointer or pointer to an empty C string
</p>
<A NAME="null"></A><A NAME="ref47"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>null</strong> (const char* str)
<br></td><td align="right"><h3><strong>null</strong></h3></td></tr></table><p></p><p>
Utility function to check if a C string is null or empty
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>str</i></TD><TD align="left" valign="top">Pointer to a C string
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if str is NULL or starts with a NUL character
</p>
<A NAME="null"></A><A NAME="ref48"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>null</strong> (const String* str)
<br></td><td align="right"><h3><strong>null</strong></h3></td></tr></table><p></p><p>
Utility function to check if a String is null or empty
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>str</i></TD><TD align="left" valign="top">Pointer to a String
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if str is NULL or is empty
</p>
<A NAME="operator+"></A><A NAME="ref49"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String <strong>operator+</strong> (const String& s1, const String& s2)
<br></td><td align="right"><h3><strong>operator+</strong></h3></td></tr></table><p></p><p>
Concatenation operator for strings.
</p>
<A NAME="operator+"></A><A NAME="ref50"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String <strong>operator+</strong> (const String& s1, const char* s2)
<br></td><td align="right"><h3><strong>operator+</strong></h3></td></tr></table><p></p><p>
Concatenation operator for strings.
</p>
<A NAME="operator+"></A><A NAME="ref51"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String <strong>operator+</strong> (const char* s1, const String& s2)
<br></td><td align="right"><h3><strong>operator+</strong></h3></td></tr></table><p></p><p>
Concatenation operator for strings.
</p>
<A NAME="strcpy"></A><A NAME="ref52"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline const char * <strong>strcpy</strong> (String& dest, const char* src)
<br></td><td align="right"><h3><strong>strcpy</strong></h3></td></tr></table><p></p><p>
Prevent careless programmers from overwriting the string
</p>
<p><b>See also</b>: <A HREF="TelEngine__String.html#operator=">operator=</A></p>
<A NAME="strcat"></A><A NAME="ref53"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline const char * <strong>strcat</strong> (String& dest, const char* src)
<br></td><td align="right"><h3><strong>strcat</strong></h3></td></tr></table><p></p><p>
Prevent careless programmers from overwriting the string
</p>
<p><b>See also</b>: <A HREF="TelEngine__String.html#operator+=">operator+=</A></p>
<A NAME="lookup"></A><A NAME="ref54"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int <strong>lookup</strong> (const char* str, const TokenDict* tokens, int defvalue = 0, int base = 0)
<br></td><td align="right"><h3><strong>lookup</strong></h3></td></tr></table><p></p><p>
Utility function to look up a string in a token table,
interpret as number if it fails
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>str</i></TD><TD align="left" valign="top">String to look up
</TD></TR>
<TR><TD align="left" valign="top"><i>tokens</i></TD><TD align="left" valign="top">Pointer to the token table
</TD></TR>
<TR><TD align="left" valign="top"><i>defvalue</i></TD><TD align="left" valign="top">Value to return if lookup and conversion fail
</TD></TR>
<TR><TD align="left" valign="top"><i>base</i></TD><TD align="left" valign="top">Default base to use to convert to number
</TD></TR>
</TABLE></P>
<A NAME="lookup"></A><A NAME="ref55"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const char* <strong>lookup</strong> (int value, const TokenDict* tokens, const char* defvalue = 0)
<br></td><td align="right"><h3><strong>lookup</strong></h3></td></tr></table><p></p><p>
Utility function to look up a number in a token table
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>value</i></TD><TD align="left" valign="top">Value to search for
</TD></TR>
<TR><TD align="left" valign="top"><i>tokens</i></TD><TD align="left" valign="top">Pointer to the token table
</TD></TR>
<TR><TD align="left" valign="top"><i>defvalue</i></TD><TD align="left" valign="top">Value to return if lookup fails
</TD></TR>
</TABLE></P>
<A NAME="TelEngine__NamedString.html"></A><A NAME="ref56"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>NamedString</strong> <small>(class)</small></td><td align="right"><h3><strong>NamedString</strong></h3></td></tr></table><p></p><p>
A string class with a hashed string name
</p>
<A NAME="TelEngine__NamedPointer.html"></A><A NAME="ref57"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>NamedPointer</strong> <small>(class)</small></td><td align="right"><h3><strong>NamedPointer</strong></h3></td></tr></table><p></p><p>
A named string holding a pointer to arbitrary data.
The pointer is owned by the object: it will be released when the object is
destroyed or the string value changed
</p>
<A NAME="TelEngine__HashList.html"></A><A NAME="ref58"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>HashList</strong> <small>(class)</small></td><td align="right"><h3><strong>HashList</strong></h3></td></tr></table><p></p><p>
A hashed object list handling class. Objects placed in the list are
distributed according to their String hash resulting in faster searches.
On the other hand an object placed in a hashed list must never change
its String value or it becomes unfindable.
</p>
<A NAME="TelEngine__ListIterator.html"></A><A NAME="ref59"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ListIterator</strong> <small>(class)</small></td><td align="right"><h3><strong>ListIterator</strong></h3></td></tr></table><p></p><p>
An ObjList or HashList iterator that can be used even when list elements
are changed while iterating. Note that it will not detect that an item was
removed and another with the same address was inserted back in list.
</p>
<A NAME="TelEngine__Time.html"></A><A NAME="ref60"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Time</strong> <small>(class)</small></td><td align="right"><h3><strong>Time</strong></h3></td></tr></table><p></p><p>
The Time class holds a time moment with microsecond accuracy
</p>
<A NAME="TelEngine__DataBlock.html"></A><A NAME="ref61"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>DataBlock</strong> <small>(class)</small></td><td align="right"><h3><strong>DataBlock</strong></h3></td></tr></table><p></p><p>
The DataBlock holds a data buffer with no specific formatting.
</p>
<A NAME="TelEngine__MD5.html"></A><A NAME="ref62"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MD5</strong> <small>(class)</small></td><td align="right"><h3><strong>MD5</strong></h3></td></tr></table><p></p><p>
A class to compute and check MD5 digests
</p>
<A NAME="TelEngine__SHA1.html"></A><A NAME="ref63"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SHA1</strong> <small>(class)</small></td><td align="right"><h3><strong>SHA1</strong></h3></td></tr></table><p></p><p>
A class to compute and check SHA1 digests
</p>
<A NAME="TelEngine__Base64.html"></A><A NAME="ref64"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Base64</strong> <small>(class)</small></td><td align="right"><h3><strong>Base64</strong></h3></td></tr></table><p></p><p>
Base64 encoder/decoder class
</p>
<A NAME="TelEngine__NamedList.html"></A><A NAME="ref65"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>NamedList</strong> <small>(class)</small></td><td align="right"><h3><strong>NamedList</strong></h3></td></tr></table><p></p><p>
This class holds a named list of named strings
</p>
<A NAME="TelEngine__URI.html"></A><A NAME="ref66"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>URI</strong> <small>(class)</small></td><td align="right"><h3><strong>URI</strong></h3></td></tr></table><p></p><p>
Uniform Resource Identifier encapsulation and parser.
For efficiency reason the parsing is delayed as long as possible
</p>
<A NAME="TelEngine__Lockable.html"></A><A NAME="ref70"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Lockable</strong> <small>(class)</small></td><td align="right"><h3><strong>Lockable</strong></h3></td></tr></table><p></p><p>
An abstract base class for implementing lockable objects
</p>
<A NAME="TelEngine__Semaphore.html"></A><A NAME="ref71"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Semaphore</strong> <small>(class)</small></td><td align="right"><h3><strong>Semaphore</strong></h3></td></tr></table><p></p><p>
A semaphore object for synchronizing threads, can also be used as a token bucket
</p>
<A NAME="TelEngine__Lock.html"></A><A NAME="ref72"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Lock</strong> <small>(class)</small></td><td align="right"><h3><strong>Lock</strong></h3></td></tr></table><p></p><p>
A lock is a stack allocated (automatic) object that locks a lockable object
on creation and unlocks it on destruction - typically when exiting a block
</p>
<A NAME="TelEngine__Lock2.html"></A><A NAME="ref73"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Lock2</strong> <small>(class)</small></td><td align="right"><h3><strong>Lock2</strong></h3></td></tr></table><p></p><p>
A dual lock is a stack allocated (automatic) object that locks a pair
of mutexes on creation and unlocks them on destruction. The mutexes are
always locked in the same order to prevent trivial deadlocks
</p>
<A NAME="TelEngine__Runnable.html"></A><A NAME="ref74"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Runnable</strong> <small>(class)</small></td><td align="right"><h3><strong>Runnable</strong></h3></td></tr></table><p></p><p>
This class holds the action to execute a certain task, usually in a
different execution thread.
</p>
<A NAME="TelEngine__Thread.html"></A><A NAME="ref75"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Thread</strong> <small>(class)</small></td><td align="right"><h3><strong>Thread</strong></h3></td></tr></table><p></p><p>
A thread is a separate execution context that exists in the same address
space. Threads make better use of multiple processor machines and allow
blocking one execution thread while allowing other to run.
</p>
<A NAME="TelEngine__Socket.html"></A><A NAME="ref76"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Socket</strong> <small>(class)</small></td><td align="right"><h3><strong>Socket</strong></h3></td></tr></table><p></p><p>
This class encapsulates a system dependent socket in a system independent abstraction
</p>
<A NAME="TelEngine__SocketAddr.html"></A><A NAME="ref77"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SocketAddr</strong> <small>(class)</small></td><td align="right"><h3><strong>SocketAddr</strong></h3></td></tr></table><p></p><p>
Wrapper class to keep a socket address
</p>
<A NAME="TelEngine__SocketFilter.html"></A><A NAME="ref78"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SocketFilter</strong> <small>(class)</small></td><td align="right"><h3><strong>SocketFilter</strong></h3></td></tr></table><p></p><p>
Abstract interface for an object that filters socket received data packets
</p>
<A NAME="TelEngine__Stream.html"></A><A NAME="ref79"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Stream</strong> <small>(class)</small></td><td align="right"><h3><strong>Stream</strong></h3></td></tr></table><p></p><p>
Base class for encapsulating system dependent stream capable objects
</p>
<A NAME="TelEngine__MemoryStream.html"></A><A NAME="ref80"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MemoryStream</strong> <small>(class)</small></td><td align="right"><h3><strong>MemoryStream</strong></h3></td></tr></table><p></p><p>
An implementation of a Stream that reads and writes data in a DataBlock
</p>
<A NAME="TelEngine__File.html"></A><A NAME="ref81"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>File</strong> <small>(class)</small></td><td align="right"><h3><strong>File</strong></h3></td></tr></table><p></p><p>
Class to encapsulate a system dependent file in a system independent abstraction
</p>
<A NAME="TelEngine__Cipher.html"></A><A NAME="ref82"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Cipher</strong> <small>(class)</small></td><td align="right"><h3><strong>Cipher</strong></h3></td></tr></table><p></p><p>
The Cipher class provides an abstraction for data encryption classes
</p>
<A NAME="TelEngine__SysUsage.html"></A><A NAME="ref83"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SysUsage</strong> <small>(class)</small></td><td align="right"><h3><strong>SysUsage</strong></h3></td></tr></table><p></p><p>
The SysUsage class allows collecting some statistics about engine's usage
of system resources
</p>
<A NAME="TelEngine__MimeHeaderLine.html"></A><A NAME="ref84"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MimeHeaderLine</strong> <small>(class)</small></td><td align="right"><h3><strong>MimeHeaderLine</strong></h3></td></tr></table><p></p><p>
A MIME header line.
The NamedString's value contain the first parameter after the header name
</p>
<A NAME="TelEngine__MimeAuthLine.html"></A><A NAME="ref85"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MimeAuthLine</strong> <small>(class)</small></td><td align="right"><h3><strong>MimeAuthLine</strong></h3></td></tr></table><p></p><p>
A MIME header line containing authentication data.
</p>
<A NAME="TelEngine__MimeBody.html"></A><A NAME="ref86"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MimeBody</strong> <small>(class)</small></td><td align="right"><h3><strong>MimeBody</strong></h3></td></tr></table><p></p><p>
Abstract base class for holding Multipurpose Internet Mail Extensions data.
Keeps a Content-Type header line with body type and parameters and
any additional header lines the body may have.
The body type contains lower case characters.
</p>
<A NAME="TelEngine__MimeMultipartBody.html"></A><A NAME="ref87"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MimeMultipartBody</strong> <small>(class)</small></td><td align="right"><h3><strong>MimeMultipartBody</strong></h3></td></tr></table><p></p><p>
An object holding the bodies of a multipart MIME
</p>
<A NAME="TelEngine__MimeSdpBody.html"></A><A NAME="ref88"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MimeSdpBody</strong> <small>(class)</small></td><td align="right"><h3><strong>MimeSdpBody</strong></h3></td></tr></table><p></p><p>
An object holding the lines of an application/sdp MIME type
</p>
<A NAME="TelEngine__MimeBinaryBody.html"></A><A NAME="ref89"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MimeBinaryBody</strong> <small>(class)</small></td><td align="right"><h3><strong>MimeBinaryBody</strong></h3></td></tr></table><p></p><p>
An object holding a binary block of MIME data
</p>
<A NAME="TelEngine__MimeStringBody.html"></A><A NAME="ref90"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MimeStringBody</strong> <small>(class)</small></td><td align="right"><h3><strong>MimeStringBody</strong></h3></td></tr></table><p></p><p>
An object holding MIME data as just one text string
</p>
<A NAME="TelEngine__MimeLinesBody.html"></A><A NAME="ref91"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MimeLinesBody</strong> <small>(class)</small></td><td align="right"><h3><strong>MimeLinesBody</strong></h3></td></tr></table><p></p><p>
An object holding MIME data as separate text lines
</p>
<A NAME="TelEngine__Configuration.html"></A><A NAME="ref92"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Configuration</strong> <small>(class)</small></td><td align="right"><h3><strong>Configuration</strong></h3></td></tr></table><p></p><p>
A class for parsing and quickly accessing INI style configuration files
</p>
<A NAME="TelEngine__MessageDispatcher.html"></A><A NAME="ref93"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MessageDispatcher</strong> <small>(class)</small></td><td align="right"><h3><strong>MessageDispatcher</strong></h3></td></tr></table><p></p><p>
The dispatcher class is a hub that holds a list of handlers to be called
for the messages that pass trough the hub. It can also handle a queue of
messages that are typically dispatched by a separate thread.
</p>
<A NAME="TelEngine__MessageRelay.html"></A><A NAME="ref94"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MessageRelay</strong> <small>(class)</small></td><td align="right"><h3><strong>MessageRelay</strong></h3></td></tr></table><p></p><p>
A message handler that allows to relay several messages to a single receiver
</p>
<A NAME="TelEngine__Message.html"></A><A NAME="ref95"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Message</strong> <small>(class)</small></td><td align="right"><h3><strong>Message</strong></h3></td></tr></table><p></p><p>
This class holds the messages that are moved around in the engine.
</p>
<A NAME="TelEngine__MessageHandler.html"></A><A NAME="ref96"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MessageHandler</strong> <small>(class)</small></td><td align="right"><h3><strong>MessageHandler</strong></h3></td></tr></table><p></p><p>
The purpose of this class is to hold a message received method that is
called for matching messages. It holds as well the matching criteria
and priority among other handlers.
</p>
<A NAME="TelEngine__MessageReceiver.html"></A><A NAME="ref97"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MessageReceiver</strong> <small>(class)</small></td><td align="right"><h3><strong>MessageReceiver</strong></h3></td></tr></table><p></p><p>
A multiple message receiver to be invoked by a message relay
</p>
<A NAME="TelEngine__MessageNotifier.html"></A><A NAME="ref98"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MessageNotifier</strong> <small>(class)</small></td><td align="right"><h3><strong>MessageNotifier</strong></h3></td></tr></table><p></p><p>
An abstract class to implement hook methods called after any message has
been dispatched. If an object implementing MessageNotifier is set as user
data in a <A HREF="TelEngine__Message.html">Message</A> then the dispatched() method will be called.
</p>
<A NAME="TelEngine__MessagePostHook.html"></A><A NAME="ref99"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MessagePostHook</strong> <small>(class)</small></td><td align="right"><h3><strong>MessagePostHook</strong></h3></td></tr></table><p></p><p>
An abstract message notifier that can be inserted in a <A HREF="TelEngine__MessageDispatcher.html">MessageDispatcher</A>
to implement hook methods called after any message has been dispatched.
No new methods are provided - we only need the multiple inheritance.
</p>
<A NAME="TelEngine__Plugin.html"></A><A NAME="ref100"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Plugin</strong> <small>(class)</small></td><td align="right"><h3><strong>Plugin</strong></h3></td></tr></table><p></p><p>
Initialization and information about plugins.
Plugins are located in <em>shared</em> libraries that are loaded at runtime.
</p>
<p></p><table border="0" width="100%">
<tr>
<td bgcolor="#BEEAE0">
<pre>
// Create static <A HREF="TelEngine__Plugin.html">Plugin</A> object by using the provided macro
<A HREF="TelEngine.html#INIT_PLUGIN">INIT_PLUGIN</A>(<A HREF="TelEngine__Plugin.html">Plugin</A>);
</pre>
</td></tr>
</table> <p>
</p>
<A NAME="INIT_PLUGIN"></A><A NAME="ref101"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>INIT_PLUGIN</strong> (class pclass)
<br></td><td align="right"><h3><strong>INIT_PLUGIN</strong></h3></td></tr></table><p></p><p>
Macro to create static instance of the plugin
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>pclass</i></TD><TD align="left" valign="top">Class of the plugin to create
</TD></TR>
</TABLE></P>
<A NAME="UNLOAD_PLUGIN"></A><A NAME="ref102"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>UNLOAD_PLUGIN</strong> (bool unloadNow)
<br></td><td align="right"><h3><strong>UNLOAD_PLUGIN</strong></h3></td></tr></table><p></p><p>
Macro to create the unloading function
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>unloadNow</i></TD><TD align="left" valign="top">True if asked to unload immediately, false if just checking
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if the plugin can be unloaded, false if not
</p>
<A NAME="TelEngine__EngineCheck.html"></A><A NAME="ref103"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>EngineCheck</strong> <small>(class)</small></td><td align="right"><h3><strong>EngineCheck</strong></h3></td></tr></table><p></p><p>
Base class for engine running stage checkers.
Descendants may check specific conditions and decide to stop the engine.
There should be only one (static) instance of an engine checker
</p>
<A NAME="TelEngine__Engine.html"></A><A NAME="ref104"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Engine</strong> <small>(class)</small></td><td align="right"><h3><strong>Engine</strong></h3></td></tr></table><p></p><p>
This class holds global information about the engine.
Note: this is a singleton class.
</p>
<p></p>
<A NAME="TelEngine__ImageInfo.html"></A><A NAME="ref105"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ImageInfo</strong> <small>(struct)</small></td><td align="right"><h3><strong>ImageInfo</strong></h3></td></tr></table><p></p><p>
A structure to hold information about a static picture or video frame.
</p>
<A NAME="TelEngine__FormatInfo.html"></A><A NAME="ref106"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>FormatInfo</strong> <small>(struct)</small></td><td align="right"><h3><strong>FormatInfo</strong></h3></td></tr></table><p></p><p>
A structure to hold information about a data format.
</p>
<A NAME="TelEngine__DataEndpoint.html"></A><A NAME="ref107"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>DataEndpoint</strong> <small>(class)</small></td><td align="right"><h3><strong>DataEndpoint</strong></h3></td></tr></table><p></p><p>
The DataEndpoint holds an endpoint capable of performing unidirectional
or bidirectional data transfers
</p>
<A NAME="TelEngine__CallEndpoint.html"></A><A NAME="ref108"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>CallEndpoint</strong> <small>(class)</small></td><td align="right"><h3><strong>CallEndpoint</strong></h3></td></tr></table><p></p><p>
A class that holds common call control and data related features
</p>
<A NAME="TelEngine__Driver.html"></A><A NAME="ref109"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Driver</strong> <small>(class)</small></td><td align="right"><h3><strong>Driver</strong></h3></td></tr></table><p></p><p>
Driver is a module specialized for implementing channel drivers
</p>
<A NAME="TelEngine__TranslatorCaps.html"></A><A NAME="ref110"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>TranslatorCaps</strong> <small>(struct)</small></td><td align="right"><h3><strong>TranslatorCaps</strong></h3></td></tr></table><p></p><p>
A structure to build (mainly static) translator capability tables.
A table of such structures must end with an entry with null format names.
</p>
<A NAME="TelEngine__FormatRepository.html"></A><A NAME="ref111"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>FormatRepository</strong> <small>(class)</small></td><td align="right"><h3><strong>FormatRepository</strong></h3></td></tr></table><p></p><p>
This is just a holder for the list of media formats supported by Yate
</p>
<A NAME="TelEngine__DataFormat.html"></A><A NAME="ref112"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>DataFormat</strong> <small>(class)</small></td><td align="right"><h3><strong>DataFormat</strong></h3></td></tr></table><p></p><p>
An extension of a String that can parse data formats
</p>
<A NAME="TelEngine__DataNode.html"></A><A NAME="ref113"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>DataNode</strong> <small>(class)</small></td><td align="right"><h3><strong>DataNode</strong></h3></td></tr></table><p></p><p>
A generic data handling object
</p>
<A NAME="TelEngine__DataSource.html"></A><A NAME="ref114"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>DataSource</strong> <small>(class)</small></td><td align="right"><h3><strong>DataSource</strong></h3></td></tr></table><p></p><p>
A data source
</p>
<A NAME="TelEngine__DataTranslator.html"></A><A NAME="ref115"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>DataTranslator</strong> <small>(class)</small></td><td align="right"><h3><strong>DataTranslator</strong></h3></td></tr></table><p></p><p>
The DataTranslator holds a translator (codec) capable of unidirectional
conversion of data from one type to another.
</p>
<A NAME="TelEngine__TranslatorFactory.html"></A><A NAME="ref116"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>TranslatorFactory</strong> <small>(class)</small></td><td align="right"><h3><strong>TranslatorFactory</strong></h3></td></tr></table><p></p><p>
A factory for constructing data translators by format name
conversion of data from one type to another
</p>
<A NAME="TelEngine__DataConsumer.html"></A><A NAME="ref118"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>DataConsumer</strong> <small>(class)</small></td><td align="right"><h3><strong>DataConsumer</strong></h3></td></tr></table><p></p><p>
A data consumer
</p>
<A NAME="TelEngine__ThreadedSource.html"></A><A NAME="ref119"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ThreadedSource</strong> <small>(class)</small></td><td align="right"><h3><strong>ThreadedSource</strong></h3></td></tr></table><p></p><p>
A data source with a thread of its own
</p>
<A NAME="TelEngine__Module.html"></A><A NAME="ref120"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Module</strong> <small>(class)</small></td><td align="right"><h3><strong>Module</strong></h3></td></tr></table><p></p><p>
Module is a descendent of Plugin specialized in implementing modules
</p>
<A NAME="TelEngine__Channel.html"></A><A NAME="ref121"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Channel</strong> <small>(class)</small></td><td align="right"><h3><strong>Channel</strong></h3></td></tr></table><p></p><p>
A class that holds common channel related features (a.k.a. call leg)
</p>
<A NAME="TelEngine__Router.html"></A><A NAME="ref122"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Router</strong> <small>(class)</small></td><td align="right"><h3><strong>Router</strong></h3></td></tr></table><p></p><p>
Asynchronous call routing thread
</p>
<A NAME="isE164"></A><A NAME="ref123"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>isE164</strong> (const char* str)
<br></td><td align="right"><h3><strong>isE164</strong></h3></td></tr></table><p></p><p>
Find if a string appears to be an E164 phone number
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>str</i></TD><TD align="left" valign="top">String to check
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if str appears to be a valid E164 number
</p>
<A NAME="TelEngine__Window.html"></A><A NAME="ref124"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Window</strong> <small>(class)</small></td><td align="right"><h3><strong>Window</strong></h3></td></tr></table><p></p><p>
A window is the basic user interface element.
Everything inside is implementation specific functionality.
</p>
<A NAME="TelEngine__UIWidget.html"></A><A NAME="ref125"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>UIWidget</strong> <small>(class)</small></td><td align="right"><h3><strong>UIWidget</strong></h3></td></tr></table><p></p><A NAME="TelEngine__UIFactory.html"></A><A NAME="ref126"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>UIFactory</strong> <small>(class)</small></td><td align="right"><h3><strong>UIFactory</strong></h3></td></tr></table><p></p><p>
Each instance of UIFactory creates special user interface elements by type.
Keeps a global list with all factories. The list doesn't own the facotries
</p>
<A NAME="TelEngine__Client.html"></A><A NAME="ref127"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>Client</strong> <small>(class)</small></td><td align="right"><h3><strong>Client</strong></h3></td></tr></table><p></p><p>
Singleton class that holds the User Interface's main thread and methods
</p>
<A NAME="TelEngine__ClientChannel.html"></A><A NAME="ref128"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ClientChannel</strong> <small>(class)</small></td><td align="right"><h3><strong>ClientChannel</strong></h3></td></tr></table><p></p><p>
This class implements a Channel used by client programs
</p>
<A NAME="TelEngine__ClientDriver.html"></A><A NAME="ref129"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ClientDriver</strong> <small>(class)</small></td><td align="right"><h3><strong>ClientDriver</strong></h3></td></tr></table><p></p><p>
Abstract client Driver that implements some of the specific functionality
</p>
<A NAME="TelEngine__ClientLogic.html"></A><A NAME="ref130"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ClientLogic</strong> <small>(class)</small></td><td align="right"><h3><strong>ClientLogic</strong></h3></td></tr></table><p></p><p>
This class implements the logic behind different actions in the client.
It specifies the way the graphical interface of the client will behave
in different circumstances.
</p>
<A NAME="TelEngine__DefaultLogic.html"></A><A NAME="ref131"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>DefaultLogic</strong> <small>(class)</small></td><td align="right"><h3><strong>DefaultLogic</strong></h3></td></tr></table><p></p><p>
This class implements the default client behaviour.
</p>
<A NAME="TelEngine__ClientAccount.html"></A><A NAME="ref132"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ClientAccount</strong> <small>(class)</small></td><td align="right"><h3><strong>ClientAccount</strong></h3></td></tr></table><p></p><A NAME="TelEngine__ClientAccountList.html"></A><A NAME="ref133"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ClientAccountList</strong> <small>(class)</small></td><td align="right"><h3><strong>ClientAccountList</strong></h3></td></tr></table><p></p><p>
This class holds an account list
</p>
<A NAME="TelEngine__ClientContact.html"></A><A NAME="ref134"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ClientContact</strong> <small>(class)</small></td><td align="right"><h3><strong>ClientContact</strong></h3></td></tr></table><p></p><p>
A client contact
The contact is using the owner's mutex to lock it's operations
</p>
<A NAME="TelEngine__ClientResource.html"></A><A NAME="ref135"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ClientResource</strong> <small>(class)</small></td><td align="right"><h3><strong>ClientResource</strong></h3></td></tr></table><p></p><p>
This class holds data about a client account/contact resource
</p>
<A NAME="TelEngine__DurationUpdate.html"></A><A NAME="ref136"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>DurationUpdate</strong> <small>(class)</small></td><td align="right"><h3><strong>DurationUpdate</strong></h3></td></tr></table><p></p><p>
Class used to update UI durations. The string keeps the object's id.
This object can be used to keep additional data associated with a client channel
</p>
<A NAME="TelEngine__ClientSound.html"></A><A NAME="ref137"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ClientSound</strong> <small>(class)</small></td><td align="right"><h3><strong>ClientSound</strong></h3></td></tr></table><p></p><p>
This class holds a sound file along with an output device used to play it
</p>
<A NAME="TelEngine__IAXInfoElement.html"></A><A NAME="ref138"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>IAXInfoElement</strong> <small>(class)</small></td><td align="right"><h3><strong>IAXInfoElement</strong></h3></td></tr></table><p></p><p>
This class holds a single Information Element with no data
</p>
<A NAME="TelEngine__IAXInfoElementString.html"></A><A NAME="ref139"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>IAXInfoElementString</strong> <small>(class)</small></td><td align="right"><h3><strong>IAXInfoElementString</strong></h3></td></tr></table><p></p><p>
This class holds a single Information Element with text data
</p>
<A NAME="TelEngine__IAXInfoElementNumeric.html"></A><A NAME="ref140"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>IAXInfoElementNumeric</strong> <small>(class)</small></td><td align="right"><h3><strong>IAXInfoElementNumeric</strong></h3></td></tr></table><p></p><p>
This class holds a single Information Element with 1, 2 or 4 byte(s) length data
</p>
<A NAME="TelEngine__IAXInfoElementBinary.html"></A><A NAME="ref141"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>IAXInfoElementBinary</strong> <small>(class)</small></td><td align="right"><h3><strong>IAXInfoElementBinary</strong></h3></td></tr></table><p></p><p>
This class holds a single Information Element with binary data
</p>
<A NAME="TelEngine__IAXFullFrame.html"></A><A NAME="ref142"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>IAXFullFrame</strong> <small>(class)</small></td><td align="right"><h3><strong>IAXFullFrame</strong></h3></td></tr></table><p></p><p>
This class holds all data needded to manage an IAX full frame
</p>
<A NAME="TelEngine__IAXFrameOut.html"></A><A NAME="ref143"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>IAXFrameOut</strong> <small>(class)</small></td><td align="right"><h3><strong>IAXFrameOut</strong></h3></td></tr></table><p></p><p>
This class holds all data needded to manage an outgoing IAX full frame
</p>
<A NAME="TelEngine__IAXEvent.html"></A><A NAME="ref144"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>IAXEvent</strong> <small>(class)</small></td><td align="right"><h3><strong>IAXEvent</strong></h3></td></tr></table><p></p><p>
This class holds an event generated by a transaction
</p>
<A NAME="TelEngine__IAXEngine.html"></A><A NAME="ref145"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>IAXEngine</strong> <small>(class)</small></td><td align="right"><h3><strong>IAXEngine</strong></h3></td></tr></table><p></p><p>
This class holds all information needded to manipulate all IAX transactions and events
</p>
<A NAME="TelEngine__IAXIEList.html"></A><A NAME="ref146"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>IAXIEList</strong> <small>(class)</small></td><td align="right"><h3><strong>IAXIEList</strong></h3></td></tr></table><p></p><p>
Management class for a list of Information Elements
</p>
<A NAME="TelEngine__IAXAuthMethod.html"></A><A NAME="ref147"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>IAXAuthMethod</strong> <small>(class)</small></td><td align="right"><h3><strong>IAXAuthMethod</strong></h3></td></tr></table><p></p><p>
This class holds the enumeration values for authentication methods
</p>
<A NAME="TelEngine__IAXFormat.html"></A><A NAME="ref148"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>IAXFormat</strong> <small>(class)</small></td><td align="right"><h3><strong>IAXFormat</strong></h3></td></tr></table><p></p><p>
This class holds the enumeration values for audio and video formats
</p>
<A NAME="TelEngine__IAXControl.html"></A><A NAME="ref149"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>IAXControl</strong> <small>(class)</small></td><td align="right"><h3><strong>IAXControl</strong></h3></td></tr></table><p></p><p>
This class holds the enumeration values for IAX control (subclass)
</p>
<A NAME="TelEngine__IAXFrame.html"></A><A NAME="ref150"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>IAXFrame</strong> <small>(class)</small></td><td align="right"><h3><strong>IAXFrame</strong></h3></td></tr></table><p></p><p>
This class holds all data needded to manage an IAX frame
</p>
<A NAME="TelEngine__IAXMetaTrunkFrame.html"></A><A NAME="ref151"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>IAXMetaTrunkFrame</strong> <small>(class)</small></td><td align="right"><h3><strong>IAXMetaTrunkFrame</strong></h3></td></tr></table><p></p><p>
Handle meta trunk frame with timestamps
</p>
<A NAME="TelEngine__IAXTransaction.html"></A><A NAME="ref152"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>IAXTransaction</strong> <small>(class)</small></td><td align="right"><h3><strong>IAXTransaction</strong></h3></td></tr></table><p></p><p>
This class holds all the data needded for the management of an IAX2 transaction
which might be a call leg, a register/unregister or a poke one
</p>
<A NAME="TelEngine__XMLElement.html"></A><A NAME="ref153"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>XMLElement</strong> <small>(class)</small></td><td align="right"><h3><strong>XMLElement</strong></h3></td></tr></table><p></p><p>
This class holds an XML element
</p>
<A NAME="TelEngine__XMLParser.html"></A><A NAME="ref154"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>XMLParser</strong> <small>(class)</small></td><td align="right"><h3><strong>XMLParser</strong></h3></td></tr></table><p></p><p>
This class is responsable of parsing incoming data.
Keeps the resulting XML elements and the input buffer
</p>
<A NAME="TelEngine__XMLElementOut.html"></A><A NAME="ref155"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>XMLElementOut</strong> <small>(class)</small></td><td align="right"><h3><strong>XMLElementOut</strong></h3></td></tr></table><p></p><p>
This class holds an XML element to be sent through a stream
</p>
<A NAME="TelEngine__XMPPServerInfo.html"></A><A NAME="ref156"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>XMPPServerInfo</strong> <small>(class)</small></td><td align="right"><h3><strong>XMPPServerInfo</strong></h3></td></tr></table><p></p><p>
This class holds informations about a server
</p>
<A NAME="TelEngine__XMPPNamespace.html"></A><A NAME="ref157"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>XMPPNamespace</strong> <small>(class)</small></td><td align="right"><h3><strong>XMPPNamespace</strong></h3></td></tr></table><p></p><p>
This class holds the XMPP/JabberComponent/Jingle namespace enumerations and the associated strings
</p>
<A NAME="TelEngine__XMPPError.html"></A><A NAME="ref158"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>XMPPError</strong> <small>(class)</small></td><td align="right"><h3><strong>XMPPError</strong></h3></td></tr></table><p></p><p>
This class holds the XMPP error type, error enumerations and associated strings
</p>
<A NAME="TelEngine__JabberID.html"></A><A NAME="ref159"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JabberID</strong> <small>(class)</small></td><td align="right"><h3><strong>JabberID</strong></h3></td></tr></table><p></p><p>
This class holds a Jabber ID in form "node@domain/resource" or "node@domain"
</p>
<A NAME="TelEngine__JIDIdentity.html"></A><A NAME="ref160"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JIDIdentity</strong> <small>(class)</small></td><td align="right"><h3><strong>JIDIdentity</strong></h3></td></tr></table><p></p><p>
This class holds an identity for a JID
</p>
<A NAME="TelEngine__JIDFeature.html"></A><A NAME="ref161"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JIDFeature</strong> <small>(class)</small></td><td align="right"><h3><strong>JIDFeature</strong></h3></td></tr></table><p></p><p>
This class holds a JID feature
</p>
<A NAME="TelEngine__JIDFeatureSasl.html"></A><A NAME="ref162"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JIDFeatureSasl</strong> <small>(class)</small></td><td align="right"><h3><strong>JIDFeatureSasl</strong></h3></td></tr></table><p></p><p>
This class holds a JID SASL feature (authentication methods)
</p>
<A NAME="TelEngine__JIDFeatureList.html"></A><A NAME="ref163"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JIDFeatureList</strong> <small>(class)</small></td><td align="right"><h3><strong>JIDFeatureList</strong></h3></td></tr></table><p></p><p>
This class holds a list of JID features
</p>
<A NAME="TelEngine__XMPPUtils.html"></A><A NAME="ref164"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>XMPPUtils</strong> <small>(class)</small></td><td align="right"><h3><strong>XMPPUtils</strong></h3></td></tr></table><p></p><p>
This class is a general XMPP utilities
</p>
<A NAME="TelEngine__XMPPDirVal.html"></A><A NAME="ref165"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>XMPPDirVal</strong> <small>(class)</small></td><td align="right"><h3><strong>XMPPDirVal</strong></h3></td></tr></table><p></p><p>
This class holds a 4-state direction value (such as subscription states)
</p>
<A NAME="TelEngine__JBEvent.html"></A><A NAME="ref166"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JBEvent</strong> <small>(class)</small></td><td align="right"><h3><strong>JBEvent</strong></h3></td></tr></table><p></p><p>
This class holds a Jabber stream event. Stream events are raised by streams
and sent by the engine to the proper service
</p>
<A NAME="TelEngine__JBStream.html"></A><A NAME="ref167"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JBStream</strong> <small>(class)</small></td><td align="right"><h3><strong>JBStream</strong></h3></td></tr></table><p></p><p>
Base class for all Jabber streams. Basic stream data processing: send/receive
XML elements, keep stream state, generate events
</p>
<A NAME="TelEngine__JBComponentStream.html"></A><A NAME="ref168"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JBComponentStream</strong> <small>(class)</small></td><td align="right"><h3><strong>JBComponentStream</strong></h3></td></tr></table><p></p><p>
This class holds a Jabber Component stream (implements the Jabber Component Protocol).
</p>
<A NAME="TelEngine__JBClientStream.html"></A><A NAME="ref169"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JBClientStream</strong> <small>(class)</small></td><td align="right"><h3><strong>JBClientStream</strong></h3></td></tr></table><p></p><p>
This class holds a Jabber client stream used to connect an user to its server
</p>
<A NAME="TelEngine__JBThread.html"></A><A NAME="ref170"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JBThread</strong> <small>(class)</small></td><td align="right"><h3><strong>JBThread</strong></h3></td></tr></table><p></p><p>
This class holds encapsulates a private library thread
</p>
<A NAME="TelEngine__JBThreadList.html"></A><A NAME="ref171"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JBThreadList</strong> <small>(class)</small></td><td align="right"><h3><strong>JBThreadList</strong></h3></td></tr></table><p></p><p>
This class holds a list of private threads for an object that wants to terminate them on destroy
</p>
<A NAME="TelEngine__JBEngine.html"></A><A NAME="ref172"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JBEngine</strong> <small>(class)</small></td><td align="right"><h3><strong>JBEngine</strong></h3></td></tr></table><p></p><p>
This class holds a Jabber engine
</p>
<A NAME="TelEngine__JBService.html"></A><A NAME="ref173"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JBService</strong> <small>(class)</small></td><td align="right"><h3><strong>JBService</strong></h3></td></tr></table><p></p><p>
This class is the base class for a Jabber service who wants
to get specific protocol data from the Jabber engine
</p>
<A NAME="TelEngine__JBPresence.html"></A><A NAME="ref174"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JBPresence</strong> <small>(class)</small></td><td align="right"><h3><strong>JBPresence</strong></h3></td></tr></table><p></p><p>
This class is a presence service for Jabber engine. Handle presence stanzas and
iq query info or items with destination containing a node and a valid domain
</p>
<A NAME="TelEngine__JIDResource.html"></A><A NAME="ref175"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JIDResource</strong> <small>(class)</small></td><td align="right"><h3><strong>JIDResource</strong></h3></td></tr></table><p></p><p>
This class holds a JID resource (name,presence,capabilities)
</p>
<A NAME="TelEngine__JIDResourceList.html"></A><A NAME="ref176"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JIDResourceList</strong> <small>(class)</small></td><td align="right"><h3><strong>JIDResourceList</strong></h3></td></tr></table><p></p><p>
This class holds a resource list
</p>
<A NAME="TelEngine__XMPPUser.html"></A><A NAME="ref177"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>XMPPUser</strong> <small>(class)</small></td><td align="right"><h3><strong>XMPPUser</strong></h3></td></tr></table><p></p><p>
This class holds a remote XMPP user along with his resources and subscribe state.
</p>
<A NAME="TelEngine__XMPPUserRoster.html"></A><A NAME="ref178"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>XMPPUserRoster</strong> <small>(class)</small></td><td align="right"><h3><strong>XMPPUserRoster</strong></h3></td></tr></table><p></p><p>
This class holds the roster for a local user.
</p>
<A NAME="TelEngine__JBSocket.html"></A><A NAME="ref179"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JBSocket</strong> <small>(class)</small></td><td align="right"><h3><strong>JBSocket</strong></h3></td></tr></table><p></p><p>
A socket used used to transport data for a Jabber stream
</p>
<A NAME="TelEngine__JBMessage.html"></A><A NAME="ref180"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JBMessage</strong> <small>(class)</small></td><td align="right"><h3><strong>JBMessage</strong></h3></td></tr></table><p></p><p>
This class is a message receiver service for the Jabber engine
</p>
<A NAME="TelEngine__JGRtpMedia.html"></A><A NAME="ref181"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JGRtpMedia</strong> <small>(class)</small></td><td align="right"><h3><strong>JGRtpMedia</strong></h3></td></tr></table><p></p><p>
This class holds a Jingle data payload description
</p>
<A NAME="TelEngine__JGCrypto.html"></A><A NAME="ref182"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JGCrypto</strong> <small>(class)</small></td><td align="right"><h3><strong>JGCrypto</strong></h3></td></tr></table><p></p><p>
This class holds a content description's crypto data.
The tag is kepti in the String component
</p>
<A NAME="TelEngine__JGRtpMediaList.html"></A><A NAME="ref183"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JGRtpMediaList</strong> <small>(class)</small></td><td align="right"><h3><strong>JGRtpMediaList</strong></h3></td></tr></table><p></p><p>
Hold a list of RTP data payloads
</p>
<A NAME="TelEngine__JGRtpCandidate.html"></A><A NAME="ref184"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JGRtpCandidate</strong> <small>(class)</small></td><td align="right"><h3><strong>JGRtpCandidate</strong></h3></td></tr></table><p></p><p>
This class holds a RTP transport candidate
</p>
<A NAME="TelEngine__JGRtpCandidates.html"></A><A NAME="ref185"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JGRtpCandidates</strong> <small>(class)</small></td><td align="right"><h3><strong>JGRtpCandidates</strong></h3></td></tr></table><p></p><p>
This class holds a list of jingle RTP transport candidates
</p>
<A NAME="TelEngine__JGSessionContent.html"></A><A NAME="ref186"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JGSessionContent</strong> <small>(class)</small></td><td align="right"><h3><strong>JGSessionContent</strong></h3></td></tr></table><p></p><p>
This class holds a Jingle content negotiated during a session
It can be built from a received xml element and
it can build an xml element from itself
</p>
<A NAME="TelEngine__JGStreamHost.html"></A><A NAME="ref187"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JGStreamHost</strong> <small>(class)</small></td><td align="right"><h3><strong>JGStreamHost</strong></h3></td></tr></table><p></p><p>
This class holds a file transfer stream host definition
</p>
<A NAME="TelEngine__JGSession.html"></A><A NAME="ref188"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JGSession</strong> <small>(class)</small></td><td align="right"><h3><strong>JGSession</strong></h3></td></tr></table><p></p><p>
This class is a base class for all specific jingle sessions
</p>
<A NAME="TelEngine__JGSession0.html"></A><A NAME="ref189"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JGSession0</strong> <small>(class)</small></td><td align="right"><h3><strong>JGSession0</strong></h3></td></tr></table><p></p><p>
A session implementing the old jingle protocol
</p>
<A NAME="TelEngine__JGSession1.html"></A><A NAME="ref190"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JGSession1</strong> <small>(class)</small></td><td align="right"><h3><strong>JGSession1</strong></h3></td></tr></table><p></p><p>
A session implementing the Jingle protocol including session transfer and file transfer
</p>
<A NAME="TelEngine__JGEvent.html"></A><A NAME="ref191"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JGEvent</strong> <small>(class)</small></td><td align="right"><h3><strong>JGEvent</strong></h3></td></tr></table><p></p><p>
This class holds an event generated by a Jingle session
</p>
<A NAME="TelEngine__JGEngine.html"></A><A NAME="ref192"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JGEngine</strong> <small>(class)</small></td><td align="right"><h3><strong>JGEngine</strong></h3></td></tr></table><p></p><p>
This class holds a Jingle service for the Jabber engine. Handle jingle stanzas,
stanza write fail events and stream termination events
</p>
<A NAME="TelEngine__JGSentStanza.html"></A><A NAME="ref193"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>JGSentStanza</strong> <small>(class)</small></td><td align="right"><h3><strong>JGSentStanza</strong></h3></td></tr></table><p></p><p>
This class holds sent stanzas info used for timeout checking
</p>
<A NAME="TelEngine__MGCPMessage.html"></A><A NAME="ref194"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MGCPMessage</strong> <small>(class)</small></td><td align="right"><h3><strong>MGCPMessage</strong></h3></td></tr></table><p></p><p>
This class holds an MGCP message, either command or response, along with
its parameters. The
</p>
<A NAME="TelEngine__MGCPTransaction.html"></A><A NAME="ref195"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MGCPTransaction</strong> <small>(class)</small></td><td align="right"><h3><strong>MGCPTransaction</strong></h3></td></tr></table><p></p><p>
This class implements an MGCP transaction
</p>
<A NAME="TelEngine__MGCPEpInfo.html"></A><A NAME="ref196"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MGCPEpInfo</strong> <small>(class)</small></td><td align="right"><h3><strong>MGCPEpInfo</strong></h3></td></tr></table><p></p><p>
This class holds data about a remote endpoint (id and address)
</p>
<A NAME="TelEngine__MGCPEndpoint.html"></A><A NAME="ref197"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MGCPEndpoint</strong> <small>(class)</small></td><td align="right"><h3><strong>MGCPEndpoint</strong></h3></td></tr></table><p></p><p>
This class holds a local MGCP endpoint (either gateway or call agent) along
with its remote peer(s).
If the engine owning this endpoint is an MGCP gateway, only 1 remote peer (Call Agent) is allowed
</p>
<A NAME="TelEngine__MGCPEvent.html"></A><A NAME="ref198"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MGCPEvent</strong> <small>(class)</small></td><td align="right"><h3><strong>MGCPEvent</strong></h3></td></tr></table><p></p><p>
This class carries a copy of the message received by a transaction or a transaction state
change notification (such as timeout or destroy)
</p>
<A NAME="TelEngine__MGCPEngine.html"></A><A NAME="ref199"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MGCPEngine</strong> <small>(class)</small></td><td align="right"><h3><strong>MGCPEngine</strong></h3></td></tr></table><p></p><p>
The engine may keep gateway endpoints or call agents
Keep the transaction list and manage it (create/delete/modify/timeout...)
Keep a list with the endpoints it services
Generate transaction numbers (IDs)
Parse received messages, validate and send them to the appropriate transaction
Send MGCP messages to remote addresses
</p>
<A NAME="TelEngine__MGCPEndpointId.html"></A><A NAME="ref200"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MGCPEndpointId</strong> <small>(class)</small></td><td align="right"><h3><strong>MGCPEndpointId</strong></h3></td></tr></table><p></p><p>
This class holds an endpoint id in the form "endpoint@host:port"
</p>
<A NAME="TelEngine__BitAccumulator.html"></A><A NAME="ref202"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>BitAccumulator</strong> <small>(class)</small></td><td align="right"><h3><strong>BitAccumulator</strong></h3></td></tr></table><p></p><p>
This class encapsulates an 8 bits length buffer used to accumulate bits
</p>
<A NAME="TelEngine__FSKModem.html"></A><A NAME="ref203"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>FSKModem</strong> <small>(class)</small></td><td align="right"><h3><strong>FSKModem</strong></h3></td></tr></table><p></p><p>
This is a modulator/demodulator class attached to an UART. Used to demodulate bits
from frequency modulated signal and send them to an UART
</p>
<A NAME="TelEngine__UART.html"></A><A NAME="ref204"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>UART</strong> <small>(class)</small></td><td align="right"><h3><strong>UART</strong></h3></td></tr></table><p></p><p>
Accumulate data bits received from a modem
</p>
<A NAME="TelEngine__UARTBuffer.html"></A><A NAME="ref205"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>UARTBuffer</strong> <small>(class)</small></td><td align="right"><h3><strong>UARTBuffer</strong></h3></td></tr></table><p></p><p>
This class is used by an UART to accumulate messages with known length
</p>
<A NAME="TelEngine__ETSIModem.html"></A><A NAME="ref206"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ETSIModem</strong> <small>(class)</small></td><td align="right"><h3><strong>ETSIModem</strong></h3></td></tr></table><p></p><p>
This class implements a modem/UART pair used to demodulate/decode analog signal as defined
in ETSI EN 300 659-1, ETSI EN 300 659-2, ETSI EN 300 659-3
</p>
<A NAME="TelEngine__CallInfo.html"></A><A NAME="ref209"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>CallInfo</strong> <small>(class)</small></td><td align="right"><h3><strong>CallInfo</strong></h3></td></tr></table><p></p><p>
Hold extra informations about an active CallEndpoint
</p>
<A NAME="TelEngine__CallList.html"></A><A NAME="ref210"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>CallList</strong> <small>(class)</small></td><td align="right"><h3><strong>CallList</strong></h3></td></tr></table><p></p><p>
Hold a list of call informations
</p>
<A NAME="TelEngine__MultiRouter.html"></A><A NAME="ref211"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>MultiRouter</strong> <small>(class)</small></td><td align="right"><h3><strong>MultiRouter</strong></h3></td></tr></table><p></p><A NAME="TelEngine__ChanAssistList.html"></A><A NAME="ref212"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ChanAssistList</strong> <small>(class)</small></td><td align="right"><h3><strong>ChanAssistList</strong></h3></td></tr></table><p></p><p>
Class keeping a list of ChanAssist objects. It also serves as base to
implement channel assisting plugins.
</p>
<A NAME="TelEngine__ChanAssist.html"></A><A NAME="ref213"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ChanAssist</strong> <small>(class)</small></td><td align="right"><h3><strong>ChanAssist</strong></h3></td></tr></table><p></p><p>
Object that assists a channel
</p>
<A NAME="TelEngine__RTPGroup.html"></A><A NAME="ref214"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>RTPGroup</strong> <small>(class)</small></td><td align="right"><h3><strong>RTPGroup</strong></h3></td></tr></table><p></p><p>
Several possibly related RTP processors share the same RTP group which
holds the thread that keeps them running.
</p>
<A NAME="TelEngine__RTPTransport.html"></A><A NAME="ref215"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>RTPTransport</strong> <small>(class)</small></td><td align="right"><h3><strong>RTPTransport</strong></h3></td></tr></table><p></p><p>
Class that holds sockets and addresses for transporting RTP and RTCP packets.
</p>
<A NAME="TelEngine__RTPSession.html"></A><A NAME="ref216"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>RTPSession</strong> <small>(class)</small></td><td align="right"><h3><strong>RTPSession</strong></h3></td></tr></table><p></p><p>
An unidirectional or bidirectional RTP session
</p>
<A NAME="TelEngine__RTPSender.html"></A><A NAME="ref217"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>RTPSender</strong> <small>(class)</small></td><td align="right"><h3><strong>RTPSender</strong></h3></td></tr></table><p></p><p>
Class that builds and sends RTP and RTCP packets
</p>
<A NAME="TelEngine__RTPReceiver.html"></A><A NAME="ref218"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>RTPReceiver</strong> <small>(class)</small></td><td align="right"><h3><strong>RTPReceiver</strong></h3></td></tr></table><p></p><p>
Class that handles incoming RTP and RTCP packets
</p>
<A NAME="TelEngine__RTPSecure.html"></A><A NAME="ref219"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>RTPSecure</strong> <small>(class)</small></td><td align="right"><h3><strong>RTPSecure</strong></h3></td></tr></table><p></p><p>
Security and integrity implementation
</p>
<A NAME="TelEngine__RTPProcessor.html"></A><A NAME="ref220"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>RTPProcessor</strong> <small>(class)</small></td><td align="right"><h3><strong>RTPProcessor</strong></h3></td></tr></table><p></p><p>
A base class that contains just placeholders to process raw RTP and RTCP packets.
</p>
<A NAME="TelEngine__RTPDejitter.html"></A><A NAME="ref221"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>RTPDejitter</strong> <small>(class)</small></td><td align="right"><h3><strong>RTPDejitter</strong></h3></td></tr></table><p></p><p>
A dejitter buffer that can be inserted in the receive data path to
absorb variations in packet arrival time. Incoming packets are stored
and forwarded at fixed intervals.
</p>
<A NAME="TelEngine__RTPBaseIO.html"></A><A NAME="ref222"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>RTPBaseIO</strong> <small>(class)</small></td><td align="right"><h3><strong>RTPBaseIO</strong></h3></td></tr></table><p></p><p>
Base class that holds common sender and receiver methods
</p>
<A NAME="TelEngine__UDPSession.html"></A><A NAME="ref223"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>UDPSession</strong> <small>(class)</small></td><td align="right"><h3><strong>UDPSession</strong></h3></td></tr></table><p></p><p>
A base class for RTP, SRTP or UDPTL sessions
</p>
<A NAME="TelEngine__UDPTLSession.html"></A><A NAME="ref224"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>UDPTLSession</strong> <small>(class)</small></td><td align="right"><h3><strong>UDPTLSession</strong></h3></td></tr></table><p></p><p>
A bidirectional UDPTL session usable for T.38
</p>
<A NAME="TelEngine__SDPMedia.html"></A><A NAME="ref225"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SDPMedia</strong> <small>(class)</small></td><td align="right"><h3><strong>SDPMedia</strong></h3></td></tr></table><p></p><p>
This class holds a single SDP media description
</p>
<A NAME="TelEngine__SDPSession.html"></A><A NAME="ref226"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SDPSession</strong> <small>(class)</small></td><td align="right"><h3><strong>SDPSession</strong></h3></td></tr></table><p></p><p>
This class holds RTP/SDP data for multiple media types
NOTE: The SDPParser pointer held by this class is assumed to be non NULL
</p>
<A NAME="TelEngine__SDPParser.html"></A><A NAME="ref227"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SDPParser</strong> <small>(class)</small></td><td align="right"><h3><strong>SDPParser</strong></h3></td></tr></table><p></p><p>
This class holds a SDP parser and additional data used by SDP objects
</p>
<A NAME="TelEngine__SignallingDumper.html"></A><A NAME="ref228"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SignallingDumper</strong> <small>(class)</small></td><td align="right"><h3><strong>SignallingDumper</strong></h3></td></tr></table><p></p><p>
This class is a generic data dumper with libpcap compatibility
</p>
<A NAME="TelEngine__SignallingDumpable.html"></A><A NAME="ref229"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SignallingDumpable</strong> <small>(class)</small></td><td align="right"><h3><strong>SignallingDumpable</strong></h3></td></tr></table><p></p><p>
A generic base class for components capable of creating data dumps
</p>
<A NAME="TelEngine__SignallingTimer.html"></A><A NAME="ref230"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SignallingTimer</strong> <small>(class)</small></td><td align="right"><h3><strong>SignallingTimer</strong></h3></td></tr></table><p></p><p>
Timer management class. Used to manage timeouts. The time is kept in miliseconds
</p>
<A NAME="TelEngine__SignallingCounter.html"></A><A NAME="ref231"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SignallingCounter</strong> <small>(class)</small></td><td align="right"><h3><strong>SignallingCounter</strong></h3></td></tr></table><p></p><p>
Counter management class. Keep a value between 0 and a given maximum one
</p>
<A NAME="TelEngine__SignallingFactory.html"></A><A NAME="ref232"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SignallingFactory</strong> <small>(class)</small></td><td align="right"><h3><strong>SignallingFactory</strong></h3></td></tr></table><p></p><p>
A factory that constructs various elements by name
</p>
<A NAME="TelEngine__SignallingComponent.html"></A><A NAME="ref233"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SignallingComponent</strong> <small>(class)</small></td><td align="right"><h3><strong>SignallingComponent</strong></h3></td></tr></table><p></p><p>
Interface to an abstract signalling component that is managed by an engine.
The engine will periodically poll each component to keep them alive.
</p>
<A NAME="TelEngine__SignallingEngine.html"></A><A NAME="ref234"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SignallingEngine</strong> <small>(class)</small></td><td align="right"><h3><strong>SignallingEngine</strong></h3></td></tr></table><p></p><p>
The engine is the center of all SS7 or ISDN applications.
It is used as a base to build the protocol stack from components.
</p>
<A NAME="TelEngine__SignallingMessage.html"></A><A NAME="ref236"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SignallingMessage</strong> <small>(class)</small></td><td align="right"><h3><strong>SignallingMessage</strong></h3></td></tr></table><p></p><p>
Interface of protocol independent signalling message
</p>
<A NAME="TelEngine__SignallingCallControl.html"></A><A NAME="ref237"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SignallingCallControl</strong> <small>(class)</small></td><td align="right"><h3><strong>SignallingCallControl</strong></h3></td></tr></table><p></p><p>
Interface of protocol independent signalling for phone calls
</p>
<A NAME="TelEngine__SignallingCall.html"></A><A NAME="ref238"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SignallingCall</strong> <small>(class)</small></td><td align="right"><h3><strong>SignallingCall</strong></h3></td></tr></table><p></p><p>
Interface of protocol independent phone call
</p>
<A NAME="TelEngine__SignallingEvent.html"></A><A NAME="ref239"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SignallingEvent</strong> <small>(class)</small></td><td align="right"><h3><strong>SignallingEvent</strong></h3></td></tr></table><p></p><p>
An object holding a signalling event and related references
</p>
<A NAME="TelEngine__SignallingCircuitEvent.html"></A><A NAME="ref240"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SignallingCircuitEvent</strong> <small>(class)</small></td><td align="right"><h3><strong>SignallingCircuitEvent</strong></h3></td></tr></table><p></p><p>
An object holding a signalling circuit event and related references
</p>
<A NAME="TelEngine__SignallingCircuit.html"></A><A NAME="ref241"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SignallingCircuit</strong> <small>(class)</small></td><td align="right"><h3><strong>SignallingCircuit</strong></h3></td></tr></table><p></p><p>
Interface to an abstract voice/data circuit referenced by signalling
</p>
<A NAME="TelEngine__SignallingCircuitRange.html"></A><A NAME="ref242"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SignallingCircuitRange</strong> <small>(class)</small></td><td align="right"><h3><strong>SignallingCircuitRange</strong></h3></td></tr></table><p></p><p>
Keeps a range (set) of circuits. The circuit codes contained within a range may
not be contiguous.
See <A HREF="TelEngine__SignallingUtils.html#parseUIntArray">SignallingUtils::parseUIntArray</A>() for the format of the string ranges
this object can be built from
</p>
<A NAME="TelEngine__SignallingCircuitGroup.html"></A><A NAME="ref243"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SignallingCircuitGroup</strong> <small>(class)</small></td><td align="right"><h3><strong>SignallingCircuitGroup</strong></h3></td></tr></table><p></p><p>
Interface to a stateful group of voice/data circuits
</p>
<A NAME="TelEngine__SignallingCircuitSpan.html"></A><A NAME="ref244"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SignallingCircuitSpan</strong> <small>(class)</small></td><td align="right"><h3><strong>SignallingCircuitSpan</strong></h3></td></tr></table><p></p><p>
An interface to a span belonging to a circuit group
</p>
<A NAME="TelEngine__SignallingInterface.html"></A><A NAME="ref245"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SignallingInterface</strong> <small>(class)</small></td><td align="right"><h3><strong>SignallingInterface</strong></h3></td></tr></table><p></p><p>
An interface to an abstraction of a Layer 1 (hardware HDLC) interface
</p>
<A NAME="TelEngine__SignallingReceiver.html"></A><A NAME="ref246"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SignallingReceiver</strong> <small>(class)</small></td><td align="right"><h3><strong>SignallingReceiver</strong></h3></td></tr></table><p></p><p>
An interface to an abstraction of a Layer 2 packet data receiver
</p>
<A NAME="TelEngine__SignallingFlags.html"></A><A NAME="ref247"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SignallingFlags</strong> <small>(struct)</small></td><td align="right"><h3><strong>SignallingFlags</strong></h3></td></tr></table><p></p><p>
This class keeps a description of a parameter flag used to encode/decode flags
</p>
<A NAME="TelEngine__SignallingUtils.html"></A><A NAME="ref248"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SignallingUtils</strong> <small>(class)</small></td><td align="right"><h3><strong>SignallingUtils</strong></h3></td></tr></table><p></p><p>
Provides data and services for SS7 and ISDN
</p>
<A NAME="TelEngine__AnalogLine.html"></A><A NAME="ref249"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>AnalogLine</strong> <small>(class)</small></td><td align="right"><h3><strong>AnalogLine</strong></h3></td></tr></table><p></p><p>
This class is used to manage an analog line and keep data associated with it.
Also it can be used to monitor a pair of FXS/FXO analog lines
</p>
<A NAME="TelEngine__AnalogLineEvent.html"></A><A NAME="ref250"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>AnalogLineEvent</strong> <small>(class)</small></td><td align="right"><h3><strong>AnalogLineEvent</strong></h3></td></tr></table><p></p><p>
An object holding an event generated by an analog line and related references
</p>
<A NAME="TelEngine__AnalogLineGroup.html"></A><A NAME="ref251"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>AnalogLineGroup</strong> <small>(class)</small></td><td align="right"><h3><strong>AnalogLineGroup</strong></h3></td></tr></table><p></p><p>
This class is an analog line container.
It may contain another group when used to monitor analog lines
</p>
<A NAME="TelEngine__SS7PointCode.html"></A><A NAME="ref252"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7PointCode</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7PointCode</strong></h3></td></tr></table><p></p><p>
An universal SS7 Layer 3 routing Code Point
</p>
<A NAME="TelEngine__SS7Label.html"></A><A NAME="ref253"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7Label</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7Label</strong></h3></td></tr></table><p></p><p>
A SS7 Layer 3 routing label, both ANSI and ITU capable
</p>
<A NAME="TelEngine__SS7MSU.html"></A><A NAME="ref254"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7MSU</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7MSU</strong></h3></td></tr></table><p></p><p>
A raw data block with a little more understanding about MSU format
</p>
<A NAME="TelEngine__SIGTRAN.html"></A><A NAME="ref255"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SIGTRAN</strong> <small>(class)</small></td><td align="right"><h3><strong>SIGTRAN</strong></h3></td></tr></table><p></p><p>
An interface to a Signalling Transport user adaptation component
</p>
<A NAME="TelEngine__SIGTransport.html"></A><A NAME="ref256"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SIGTransport</strong> <small>(class)</small></td><td align="right"><h3><strong>SIGTransport</strong></h3></td></tr></table><p></p><p>
A an abstraction offering connectivity to a SIGTRAN transport
</p>
<A NAME="TelEngine__ASPUser.html"></A><A NAME="ref257"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ASPUser</strong> <small>(class)</small></td><td align="right"><h3><strong>ASPUser</strong></h3></td></tr></table><p></p><p>
An interface to a SS7 Application Signalling Part user
</p>
<A NAME="TelEngine__SCCP.html"></A><A NAME="ref258"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SCCP</strong> <small>(class)</small></td><td align="right"><h3><strong>SCCP</strong></h3></td></tr></table><p></p><p>
An interface to a SS7 Signalling Connection Control Part
</p>
<A NAME="TelEngine__SCCPUser.html"></A><A NAME="ref259"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SCCPUser</strong> <small>(class)</small></td><td align="right"><h3><strong>SCCPUser</strong></h3></td></tr></table><p></p><p>
An interface to a SS7 Signalling Connection Control Part user
</p>
<A NAME="TelEngine__TCAPUser.html"></A><A NAME="ref260"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>TCAPUser</strong> <small>(class)</small></td><td align="right"><h3><strong>TCAPUser</strong></h3></td></tr></table><p></p><p>
An interface to a SS7 Transactional Capabilities Application Part user
</p>
<A NAME="TelEngine__SS7L2User.html"></A><A NAME="ref261"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7L2User</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7L2User</strong></h3></td></tr></table><p></p><p>
An user of a Layer 2 (data link) SS7 message transfer part
</p>
<A NAME="TelEngine__SS7Layer2.html"></A><A NAME="ref262"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7Layer2</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7Layer2</strong></h3></td></tr></table><p></p><p>
An interface to a Layer 2 (data link) SS7 message transfer part
</p>
<A NAME="TelEngine__SS7L3User.html"></A><A NAME="ref263"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7L3User</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7L3User</strong></h3></td></tr></table><p></p><p>
An user of a Layer 3 (data link) SS7 message transfer part
</p>
<A NAME="TelEngine__SS7Layer3.html"></A><A NAME="ref264"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7Layer3</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7Layer3</strong></h3></td></tr></table><p></p><p>
An interface to a Layer 3 (network) SS7 message transfer part
</p>
<A NAME="TelEngine__SS7Layer4.html"></A><A NAME="ref265"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7Layer4</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7Layer4</strong></h3></td></tr></table><p></p><p>
An interface to a Layer 4 (application) SS7 protocol
</p>
<A NAME="TelEngine__SS7Route.html"></A><A NAME="ref266"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7Route</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7Route</strong></h3></td></tr></table><p></p><p>
Keeps a packed destination point code, a network priority or a list of networks used
to route to the enclosed destination point code
</p>
<A NAME="TelEngine__SS7Router.html"></A><A NAME="ref267"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7Router</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7Router</strong></h3></td></tr></table><p></p><p>
A message router between Transfer and Application layers.
Messages are distributed according to the service type.
</p>
<A NAME="TelEngine__SS7M2PA.html"></A><A NAME="ref268"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7M2PA</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7M2PA</strong></h3></td></tr></table><p></p><p>
RFC4165 SS7 Layer 2 implementation over SCTP/IP.
M2PA is intended to be used as a symmetrical Peer-to-Peer replacement of
a hardware based SS7 data link.
</p>
<A NAME="TelEngine__SS7M2UA.html"></A><A NAME="ref269"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7M2UA</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7M2UA</strong></h3></td></tr></table><p></p><p>
RFC3331 SS7 Layer 2 implementation over SCTP/IP.
M2UA is intended to be used as a Provider-User where real MTP2 runs on a
Signalling Gateway and MTP3 runs on an Application Server.
</p>
<A NAME="TelEngine__SS7M3UA.html"></A><A NAME="ref270"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7M3UA</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7M3UA</strong></h3></td></tr></table><p></p><p>
RFC3332 SS7 Layer 3 implementation over SCTP/IP.
M3UA is intended to be used as a Provider-User where real MTP3 runs on a
Signalling Gateway and MTP users are located on an Application Server.
</p>
<A NAME="TelEngine__SS7MTP2.html"></A><A NAME="ref271"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7MTP2</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7MTP2</strong></h3></td></tr></table><p></p><p>
Q.703 SS7 Layer 2 (Data Link) implementation on top of a hardware interface
</p>
<A NAME="TelEngine__SS7MTP3.html"></A><A NAME="ref272"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7MTP3</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7MTP3</strong></h3></td></tr></table><p></p><p>
Q.704 SS7 Layer 3 (Network) implementation on top of SS7 Layer 2
</p>
<A NAME="TelEngine__SS7MsgSNM.html"></A><A NAME="ref273"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7MsgSNM</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7MsgSNM</strong></h3></td></tr></table><p></p><p>
Decoded Signalling Network Management (SNM) User Part message
</p>
<A NAME="TelEngine__SS7MsgMTN.html"></A><A NAME="ref274"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7MsgMTN</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7MsgMTN</strong></h3></td></tr></table><p></p><p>
Decoded Maintenance (MTN) User Part message
</p>
<A NAME="TelEngine__SS7MsgISUP.html"></A><A NAME="ref275"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7MsgISUP</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7MsgISUP</strong></h3></td></tr></table><p></p><p>
Decoded ISDN User Part message
</p>
<A NAME="TelEngine__SS7Management.html"></A><A NAME="ref276"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7Management</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7Management</strong></h3></td></tr></table><p></p><p>
Implementation of SS7 SNM User Part (Management) - Q.704
</p>
<A NAME="TelEngine__SS7Maintenance.html"></A><A NAME="ref277"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7Maintenance</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7Maintenance</strong></h3></td></tr></table><p></p><p>
Implementation of SS7 MTN User Part (Maintenance) - Q.707
</p>
<A NAME="TelEngine__SS7ISUPCall.html"></A><A NAME="ref278"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7ISUPCall</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7ISUPCall</strong></h3></td></tr></table><p></p><p>
A signalling call using SS7 ISUP protocol
</p>
<A NAME="TelEngine__SS7ISUP.html"></A><A NAME="ref279"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7ISUP</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7ISUP</strong></h3></td></tr></table><p></p><p>
Implementation of SS7 ISDN User Part
</p>
<A NAME="TelEngine__SS7BICC.html"></A><A NAME="ref280"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7BICC</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7BICC</strong></h3></td></tr></table><p></p><p>
Implementation of SS7 Bearer Independent Call Control User Part
</p>
<A NAME="TelEngine__SS7TUP.html"></A><A NAME="ref281"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7TUP</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7TUP</strong></h3></td></tr></table><p></p><p>
Implementation of SS7 Telephone User Part
</p>
<A NAME="TelEngine__SS7SCCP.html"></A><A NAME="ref282"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7SCCP</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7SCCP</strong></h3></td></tr></table><p></p><p>
Implementation of SS7 Signalling Connection Control Part
</p>
<A NAME="TelEngine__SS7SUA.html"></A><A NAME="ref283"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7SUA</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7SUA</strong></h3></td></tr></table><p></p><p>
RFC3868 SS7 SCCP implementation over SCTP/IP
SUA is intended to be used as a Provider-User where real SCCP runs on a
Signalling Gateway and SCCP users are located on an Application Server.
</p>
<A NAME="TelEngine__SS7ASP.html"></A><A NAME="ref284"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7ASP</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7ASP</strong></h3></td></tr></table><p></p><p>
Implementation of SS7 Application Service Part
</p>
<A NAME="TelEngine__SS7TCAP.html"></A><A NAME="ref285"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SS7TCAP</strong> <small>(class)</small></td><td align="right"><h3><strong>SS7TCAP</strong></h3></td></tr></table><p></p><p>
Implementation of SS7 Transactional Capabilities Application Part
</p>
<A NAME="TelEngine__ISDNLayer2.html"></A><A NAME="ref286"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ISDNLayer2</strong> <small>(class)</small></td><td align="right"><h3><strong>ISDNLayer2</strong></h3></td></tr></table><p></p><p>
An interface to a Layer 2 (Q.921) ISDN message transport
</p>
<A NAME="TelEngine__ISDNLayer3.html"></A><A NAME="ref287"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ISDNLayer3</strong> <small>(class)</small></td><td align="right"><h3><strong>ISDNLayer3</strong></h3></td></tr></table><p></p><p>
An interface to a Layer 3 (Q.931) ISDN message transport
</p>
<A NAME="TelEngine__ISDNFrame.html"></A><A NAME="ref288"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ISDNFrame</strong> <small>(class)</small></td><td align="right"><h3><strong>ISDNFrame</strong></h3></td></tr></table><p></p><p>
Encapsulates an ISDN (Q.921) frame exchanged over a hardware HDLC interface
</p>
<A NAME="TelEngine__ISDNQ921.html"></A><A NAME="ref289"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ISDNQ921</strong> <small>(class)</small></td><td align="right"><h3><strong>ISDNQ921</strong></h3></td></tr></table><p></p><p>
Q.921 ISDN Layer 2 implementation on top of a hardware HDLC interface
</p>
<A NAME="TelEngine__ISDNQ921Passive.html"></A><A NAME="ref290"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ISDNQ921Passive</strong> <small>(class)</small></td><td align="right"><h3><strong>ISDNQ921Passive</strong></h3></td></tr></table><p></p><p>
Q.921 ISDN Layer 2 pasive (stateless) implementation on top of a hardware HDLC interface
</p>
<A NAME="TelEngine__ISDNQ921Management.html"></A><A NAME="ref291"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ISDNQ921Management</strong> <small>(class)</small></td><td align="right"><h3><strong>ISDNQ921Management</strong></h3></td></tr></table><p></p><p>
This class is intended to be used as a proxy between an ISDN Layer 3 and multiple
Layer 2 objects sharing the same signalling interface.
It is used for BRI TEI management or PRI with D-channel backup.
It also keeps a list of ISDN Layer 2 object(s) used for the designated purpose
</p>
<A NAME="TelEngine__ISDNIUA.html"></A><A NAME="ref292"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ISDNIUA</strong> <small>(class)</small></td><td align="right"><h3><strong>ISDNIUA</strong></h3></td></tr></table><p></p><p>
RFC4233 ISDN Layer 2 implementation over SCTP/IP
IUA is intended to be used as a Provider-User where Q.921 runs on a
Signalling Gateway and the user (Q.931) runs on an Application Server.
</p>
<A NAME="TelEngine__ISDNQ931IE.html"></A><A NAME="ref293"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ISDNQ931IE</strong> <small>(class)</small></td><td align="right"><h3><strong>ISDNQ931IE</strong></h3></td></tr></table><p></p><p>
Q.931 ISDN Layer 3 message Information Element
</p>
<A NAME="TelEngine__ISDNQ931Message.html"></A><A NAME="ref294"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ISDNQ931Message</strong> <small>(class)</small></td><td align="right"><h3><strong>ISDNQ931Message</strong></h3></td></tr></table><p></p><p>
Q.931 ISDN Layer 3 message
</p>
<A NAME="TelEngine__ISDNQ931IEData.html"></A><A NAME="ref295"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ISDNQ931IEData</strong> <small>(class)</small></td><td align="right"><h3><strong>ISDNQ931IEData</strong></h3></td></tr></table><p></p><p>
Extract data from IEs. Append IEs to Q.931 messages
</p>
<A NAME="TelEngine__ISDNQ931State.html"></A><A NAME="ref296"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ISDNQ931State</strong> <small>(class)</small></td><td align="right"><h3><strong>ISDNQ931State</strong></h3></td></tr></table><p></p><p>
Q.931 ISDN call and call controller state
</p>
<A NAME="TelEngine__ISDNQ931Call.html"></A><A NAME="ref297"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ISDNQ931Call</strong> <small>(class)</small></td><td align="right"><h3><strong>ISDNQ931Call</strong></h3></td></tr></table><p></p><p>
Q.931 ISDN call
</p>
<A NAME="TelEngine__ISDNQ931CallMonitor.html"></A><A NAME="ref298"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ISDNQ931CallMonitor</strong> <small>(class)</small></td><td align="right"><h3><strong>ISDNQ931CallMonitor</strong></h3></td></tr></table><p></p><p>
Q.931 ISDN call monitor
</p>
<A NAME="TelEngine__ISDNQ931ParserData.html"></A><A NAME="ref299"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ISDNQ931ParserData</strong> <small>(class)</small></td><td align="right"><h3><strong>ISDNQ931ParserData</strong></h3></td></tr></table><p></p><p>
This class holds Q.931 parser settings used to encode/decode Q.931 messages
</p>
<A NAME="TelEngine__ISDNQ931.html"></A><A NAME="ref300"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ISDNQ931</strong> <small>(class)</small></td><td align="right"><h3><strong>ISDNQ931</strong></h3></td></tr></table><p></p><p>
Q.931 ISDN Layer 3 implementation on top of a Layer 2
</p>
<A NAME="TelEngine__ISDNQ931Monitor.html"></A><A NAME="ref301"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>ISDNQ931Monitor</strong> <small>(class)</small></td><td align="right"><h3><strong>ISDNQ931Monitor</strong></h3></td></tr></table><p></p><p>
Q.931 ISDN Layer 3 implementation on top of a Layer 2. Manage Q.931 monitors
</p>
<A NAME="operator%3C%3C"></A><A NAME="ref302"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>operator<<</strong> (String& str, const SS7PointCode& cp)
<br></td><td align="right"><h3><strong>operator<<</strong></h3></td></tr></table><p></p><p>
Operator to write a point code to a string
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>str</i></TD><TD align="left" valign="top">String to append to
</TD></TR>
<TR><TD align="left" valign="top"><i>cp</i></TD><TD align="left" valign="top">Point code to append to the string
</TD></TR>
</TABLE></P>
<A NAME="operator%3C%3C"></A><A NAME="ref303"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>operator<<</strong> (String& str, const SS7Label& label)
<br></td><td align="right"><h3><strong>operator<<</strong></h3></td></tr></table><p></p><p>
Operator to write a routing label to a string
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>str</i></TD><TD align="left" valign="top">String to append to
</TD></TR>
<TR><TD align="left" valign="top"><i>label</i></TD><TD align="left" valign="top">Label to append to the string
</TD></TR>
</TABLE></P>
<A NAME="uncompactForm"></A><A NAME="ref304"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const char* <strong>uncompactForm</strong> (const char* header)
<br></td><td align="right"><h3><strong>uncompactForm</strong></h3></td></tr></table><p></p><A NAME="compactForm"></A><A NAME="ref305"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const char* <strong>compactForm</strong> (const char* header)
<br></td><td align="right"><h3><strong>compactForm</strong></h3></td></tr></table><p></p><A NAME="SIPResponses"></A><A NAME="ref306"></A><table width="100%"><tr bgcolor="#eeeeee"><td>extern TokenDict* <strong>SIPResponses</strong>
</td><td align="right"><h3><strong>SIPResponses</strong></h3></td></tr></table><p></p><A NAME="TelEngine__SIPEngine.html"></A><A NAME="ref307"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SIPEngine</strong> <small>(class)</small></td><td align="right"><h3><strong>SIPEngine</strong></h3></td></tr></table><p></p><p>
The SIP engine holds common methods and the list of current transactions
</p>
<A NAME="TelEngine__SIPEvent.html"></A><A NAME="ref308"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SIPEvent</strong> <small>(class)</small></td><td align="right"><h3><strong>SIPEvent</strong></h3></td></tr></table><p></p><p>
This object is an event that will be taken from SIPEngine
</p>
<A NAME="TelEngine__SIPParty.html"></A><A NAME="ref309"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SIPParty</strong> <small>(class)</small></td><td align="right"><h3><strong>SIPParty</strong></h3></td></tr></table><p></p><A NAME="TelEngine__SIPMessage.html"></A><A NAME="ref310"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SIPMessage</strong> <small>(class)</small></td><td align="right"><h3><strong>SIPMessage</strong></h3></td></tr></table><p></p><p>
An object that holds the sip message parsed into this library model.
This class can be used to parse a sip message from a text buffer, or it
can be used to create a text buffer from a sip message.
</p>
<A NAME="TelEngine__SIPDialog.html"></A><A NAME="ref311"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SIPDialog</strong> <small>(class)</small></td><td align="right"><h3><strong>SIPDialog</strong></h3></td></tr></table><p></p><p>
A class to store information required to identify a dialog
</p>
<A NAME="TelEngine__SIPTransaction.html"></A><A NAME="ref312"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>SIPTransaction</strong> <small>(class)</small></td><td align="right"><h3><strong>SIPTransaction</strong></h3></td></tr></table><p></p><p>
All informaton related to a SIP transaction, starting with 1st message
</p>
<A NAME="TelEngine__TiXmlString.html"></A><A NAME="ref313"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>TiXmlString</strong> <small>(class)</small></td><td align="right"><h3><strong>TiXmlString</strong></h3></td></tr></table><p></p><A NAME="operator%20==%20"></A><A NAME="ref314"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>operator == </strong> (const TiXmlString & a, const TiXmlString & b)
<br></td><td align="right"><h3><strong>operator == </strong></h3></td></tr></table><p></p><A NAME="operator%20%3C%20"></A><A NAME="ref315"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>operator < </strong> (const TiXmlString & a, const TiXmlString & b)
<br></td><td align="right"><h3><strong>operator < </strong></h3></td></tr></table><p></p><A NAME="operator%20!=%20"></A><A NAME="ref316"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>operator != </strong> (const TiXmlString & a, const TiXmlString & b)
<br></td><td align="right"><h3><strong>operator != </strong></h3></td></tr></table><p></p><A NAME="operator%20%3E%20%20"></A><A NAME="ref317"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>operator > </strong> (const TiXmlString & a, const TiXmlString & b)
<br></td><td align="right"><h3><strong>operator > </strong></h3></td></tr></table><p></p><A NAME="operator%20%3C=%20"></A><A NAME="ref318"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>operator <= </strong> (const TiXmlString & a, const TiXmlString & b)
<br></td><td align="right"><h3><strong>operator <= </strong></h3></td></tr></table><p></p><A NAME="operator%20%3E=%20"></A><A NAME="ref319"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>operator >= </strong> (const TiXmlString & a, const TiXmlString & b)
<br></td><td align="right"><h3><strong>operator >= </strong></h3></td></tr></table><p></p><A NAME="operator%20==%20"></A><A NAME="ref320"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>operator == </strong> (const TiXmlString & a, const char* b)
<br></td><td align="right"><h3><strong>operator == </strong></h3></td></tr></table><p></p><A NAME="operator%20==%20"></A><A NAME="ref321"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>operator == </strong> (const char* a, const TiXmlString & b)
<br></td><td align="right"><h3><strong>operator == </strong></h3></td></tr></table><p></p><A NAME="operator%20!=%20"></A><A NAME="ref322"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>operator != </strong> (const TiXmlString & a, const char* b)
<br></td><td align="right"><h3><strong>operator != </strong></h3></td></tr></table><p></p><A NAME="operator%20!=%20"></A><A NAME="ref323"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>operator != </strong> (const char* a, const TiXmlString & b)
<br></td><td align="right"><h3><strong>operator != </strong></h3></td></tr></table><p></p><A NAME="operator%20+%20"></A><A NAME="ref324"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlString <strong>operator + </strong> (const TiXmlString & a, const TiXmlString & b)
<br></td><td align="right"><h3><strong>operator + </strong></h3></td></tr></table><p></p><A NAME="operator%20+%20"></A><A NAME="ref325"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlString <strong>operator + </strong> (const TiXmlString & a, const char* b)
<br></td><td align="right"><h3><strong>operator + </strong></h3></td></tr></table><p></p><A NAME="operator%20+%20"></A><A NAME="ref326"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlString <strong>operator + </strong> (const char* a, const TiXmlString & b)
<br></td><td align="right"><h3><strong>operator + </strong></h3></td></tr></table><p></p><A NAME="TelEngine__TiXmlOutStream.html"></A><A NAME="ref327"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>TiXmlOutStream</strong> <small>(class)</small></td><td align="right"><h3><strong>TiXmlOutStream</strong></h3></td></tr></table><p></p><A NAME="TelEngine__TiXmlDocument.html"></A><A NAME="ref328"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>TiXmlDocument</strong> <small>(class)</small></td><td align="right"><h3><strong>TiXmlDocument</strong></h3></td></tr></table><p></p><p> Always the top level node. A document binds together all the
XML pieces. It can be saved, loaded, and printed to the screen.
The 'value' of a document node is the xml file name.
</p>
<A NAME="TelEngine__TiXmlElement.html"></A><A NAME="ref329"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>TiXmlElement</strong> <small>(class)</small></td><td align="right"><h3><strong>TiXmlElement</strong></h3></td></tr></table><p></p><p> The element is a container class. It has a value, the element name,
and can contain other elements, text, comments, and unknowns.
Elements also contain an arbitrary number of attributes.
</p>
<A NAME="TelEngine__TiXmlComment.html"></A><A NAME="ref330"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>TiXmlComment</strong> <small>(class)</small></td><td align="right"><h3><strong>TiXmlComment</strong></h3></td></tr></table><p></p><p> An XML comment.
</p>
<A NAME="TelEngine__TiXmlUnknown.html"></A><A NAME="ref331"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>TiXmlUnknown</strong> <small>(class)</small></td><td align="right"><h3><strong>TiXmlUnknown</strong></h3></td></tr></table><p></p><p> Any tag that tinyXml doesn't recognize is saved as an
unknown. It is a tag of text, but should not be modified.
It will be written back to the XML, unchanged, when the file
is saved.
</p>
<p> DTD tags get thrown into TiXmlUnknowns.
</p>
<A NAME="TelEngine__TiXmlAttribute.html"></A><A NAME="ref332"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>TiXmlAttribute</strong> <small>(class)</small></td><td align="right"><h3><strong>TiXmlAttribute</strong></h3></td></tr></table><p></p><p> An attribute is a name-value pair. Elements have an arbitrary
number of attributes, each with a unique name.
</p>
<p> @note The attributes are not TiXmlNodes, since they are not
part of the tinyXML document object model. There are other
suggested ways to look at this problem.
</p>
<A NAME="TelEngine__TiXmlText.html"></A><A NAME="ref333"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>TiXmlText</strong> <small>(class)</small></td><td align="right"><h3><strong>TiXmlText</strong></h3></td></tr></table><p></p><p> XML text. A text node can have 2 ways to output the next. "normal" output
and CDATA. It will default to the mode it was parsed from the XML file and
you generally want to leave it alone, but you can change the output mode with
SetCDATA() and query it with CDATA().
</p>
<A NAME="TelEngine__TiXmlDeclaration.html"></A><A NAME="ref334"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>TiXmlDeclaration</strong> <small>(class)</small></td><td align="right"><h3><strong>TiXmlDeclaration</strong></h3></td></tr></table><p></p><p> In correct XML the declaration is the first entry in the file.
@verbatim
<?xml version="1.0" standalone="yes"?>
@endverbatim
</p>
<p> TinyXml will happily read or write files without a declaration,
however. There are 3 possible attributes to the declaration:
version, encoding, and standalone.
</p>
<p> Note: In this version of the code, the attributes are
handled as special cases, not generic attributes, simply
because there can only be at most 3 and they are always the same.
</p>
<A NAME="TelEngine__TiXmlParsingData.html"></A><A NAME="ref335"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>TiXmlParsingData</strong> <small>(class)</small></td><td align="right"><h3><strong>TiXmlParsingData</strong></h3></td></tr></table><p></p><A NAME="TIXML_MAJOR_VERSION%20"></A><A NAME="ref336"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const int <strong>TIXML_MAJOR_VERSION </strong>
</td><td align="right"><h3><strong>TIXML_MAJOR_VERSION </strong></h3></td></tr></table><p></p><A NAME="TIXML_MINOR_VERSION%20"></A><A NAME="ref337"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const int <strong>TIXML_MINOR_VERSION </strong>
</td><td align="right"><h3><strong>TIXML_MINOR_VERSION </strong></h3></td></tr></table><p></p><A NAME="TIXML_PATCH_VERSION%20"></A><A NAME="ref338"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const int <strong>TIXML_PATCH_VERSION </strong>
</td><td align="right"><h3><strong>TIXML_PATCH_VERSION </strong></h3></td></tr></table><p></p><A NAME="TelEngine__TiXmlCursor.html"></A><A NAME="ref339"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>TiXmlCursor</strong> <small>(struct)</small></td><td align="right"><h3><strong>TiXmlCursor</strong></h3></td></tr></table><p></p><A NAME=""></A><A NAME="ref340"></A><table width="100%"><tr bgcolor="#eeeeee"><td>enum <strong></strong> { TIXML_SUCCESS,
TIXML_NO_ATTRIBUTE,
TIXML_WRONG_TYPE
}
</td><td align="right"><h3><strong></strong></h3></td></tr></table><p></p><A NAME="TiXmlEncoding"></A><A NAME="ref341"></A><table width="100%"><tr bgcolor="#eeeeee"><td>enum <strong>TiXmlEncoding</strong> { TIXML_ENCODING_UNKNOWN,
TIXML_ENCODING_UTF8,
TIXML_ENCODING_LEGACY
}
</td><td align="right"><h3><strong>TiXmlEncoding</strong></h3></td></tr></table><p></p><A NAME="TIXML_DEFAULT_ENCODING%20"></A><A NAME="ref342"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlEncoding <strong>TIXML_DEFAULT_ENCODING </strong>
</td><td align="right"><h3><strong>TIXML_DEFAULT_ENCODING </strong></h3></td></tr></table><p></p><A NAME="TelEngine__TiXmlBase.html"></A><A NAME="ref343"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>TiXmlBase</strong> <small>(class)</small></td><td align="right"><h3><strong>TiXmlBase</strong></h3></td></tr></table><p></p><p> TiXmlBase is a base class for every class in TinyXml.
It does little except to establish that TinyXml classes
can be printed and provide some utility functions.
</p>
<p> In XML, the document and elements can contain
other elements and other types of nodes.
</p>
<p> @verbatim
A Document can contain: Element (container or leaf)
Comment (leaf)
Unknown (leaf)
Declaration( leaf )
</p>
<p> An Element can contain: Element (container or leaf)
Text (leaf)
Attributes (not on tree)
Comment (leaf)
Unknown (leaf)
</p>
<p> A Decleration contains: Attributes (not on tree)
@endverbatim
</p>
<A NAME="TelEngine__TiXmlNode.html"></A><A NAME="ref344"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>TiXmlNode</strong> <small>(class)</small></td><td align="right"><h3><strong>TiXmlNode</strong></h3></td></tr></table><p></p><p> The parent class for everything in the Document Object Model.
(Except for attributes).
Nodes have siblings, a parent, and children. A node can be
in a document, or stand on its own. The type of a TiXmlNode
can be queried, and it can be cast to its more defined type.
</p>
<A NAME="TelEngine__TiXmlAttributeSet.html"></A><A NAME="ref345"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>TiXmlAttributeSet</strong> <small>(class)</small></td><td align="right"><h3><strong>TiXmlAttributeSet</strong></h3></td></tr></table><p></p><A NAME="TelEngine__TiXmlHandle.html"></A><A NAME="ref346"></A><table width="100%"><tr bgcolor="#eeeeee"><td><strong>TiXmlHandle</strong> <small>(class)</small></td><td align="right"><h3><strong>TiXmlHandle</strong></h3></td></tr></table><p></p><p>
A TiXmlHandle is a class that wraps a node pointer with null checks; this is
an incredibly useful thing. Note that TiXmlHandle is not part of the TinyXml
DOM structure. It is a separate utility class.
</p>
<p> Take an example:
@verbatim
<Document>
<Element attributeA = "valueA">
<Child attributeB = "value1" />
<Child attributeB = "value2" />
</Element>
<Document>
@endverbatim
</p>
<p> Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very
easy to write a *lot* of code that looks like:
</p>
<p> @verbatim
TiXmlElement* root = document.FirstChildElement( "Document" );
if ( root )
{
TiXmlElement* element = root->FirstChildElement( "Element" );
if ( element )
{
TiXmlElement* child = element->FirstChildElement( "Child" );
if ( child )
{
TiXmlElement* child2 = child->NextSiblingElement( "Child" );
if ( child2 )
{
// Finally do something useful.
@endverbatim
</p>
<p> And that doesn't even cover "else" cases. TiXmlHandle addresses the verbosity
of such code. A TiXmlHandle checks for null pointers so it is perfectly safe
and correct to use:
</p>
<p> @verbatim
TiXmlHandle docHandle( &document );
TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).Element();
if ( child2 )
{
// do something useful
@endverbatim
</p>
<p> Which is MUCH more concise and useful.
</p>
<p> It is also safe to copy handles - internally they are nothing more than node pointers.
@verbatim
TiXmlHandle handleCopy = handle;
@endverbatim
</p>
<p> What they should not be used for is iteration:
</p>
<p> @verbatim
int i=0;
while ( true )
{
TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", i ).Element();
if ( !child )
break;
// do something
++i;
}
@endverbatim
</p>
<p> It seems reasonable, but it is in fact two embedded while loops. The Child method is
a linear walk to find the element, so this code would iterate much more than it needs
to. Instead, prefer:
</p>
<p> @verbatim
TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild( "Child" ).Element();
</p>
<p> for( child; child; child=child->NextSiblingElement() )
{
// do something
}
@endverbatim
</p>
<HR>
<table>
<tr><td><small>Generated by: paulc on bussard on Mon Mar 8 12:18:15 2010, using kdoc 2.0a54.</small></td></tr>
</table>
</BODY>
</HTML>
|